Zombie Orc

“So you think an Orc be scary… come meet one that cannot die.”

 

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NPC Basics:
Zombie Orc

Race and Size Undead – Medium
Alignment NE
AC |  HP 11 | 30
Speed | CR 30 | 2

 

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Ability Scores:

Str 16 +3 Int 06 -2
Dex 12 +1 Wis 08 -1
Con 16 +3 Cha 08 -1

 

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Skills, Senses, Languages:

Skill Proficiencies: Intimidation +2
Immunities: Poison
Resistances:  
Vulnerabilities: Radiant
Senses: Darkvision 60ft, pPerception 9

 

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Actions
:

Weapon Attack Damage Type Extra
Unarmed +5 1d4 +3 Bludgeoning Melee
Greataxe +5 1d12 +3 Slashing Melee

 

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Feats
:

Multiattack. The Zombie Orc makes two attacks, one with weapon and one unarmed
Undead Fortitude If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

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Magic
:

MagicThing.  When/How the magic thing happens. Include magical items.

 

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Combat Tactics
:
This is how NPC prefers to engage in combat. This is not a restriction, just a suggestion with definition.

 

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Roleplaying
:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.

 

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Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)

 

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Background and Motivations:

This is where NPC comes from and what motivates PC

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Items Inventory
:
The things in the pack and on the back

 

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References:
Links out to sources about character class, race, etc.

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