Zombie Orc
“So you think an Orc be scary… come meet one that cannot die.”
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NPC Basics: Zombie Orc
Race and Size | Undead – Medium |
Alignment | NE |
AC | HP | 11 | 30 |
Speed | CR | 30 | 2 |
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Ability Scores:
Str | 16 | +3 | Int | 06 | -2 |
Dex | 12 | +1 | Wis | 08 | -1 |
Con | 16 | +3 | Cha | 08 | -1 |
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Skills, Senses, Languages:
Skill Proficiencies: | Intimidation +2 |
Immunities: | Poison |
Resistances: | |
Vulnerabilities: | Radiant |
Senses: | Darkvision 60ft, pPerception 9 |
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Actions:
Weapon | Attack | Damage | Type | Extra |
Unarmed | +5 | 1d4 +3 | Bludgeoning | Melee |
Greataxe | +5 | 1d12 +3 | Slashing | Melee |
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Feats:
Multiattack. | The Zombie Orc makes two attacks, one with weapon and one unarmed |
Undead Fortitude | If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. |
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Magic:
MagicThing. | When/How the magic thing happens. Include magical items. |
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Combat Tactics:
This is how NPC prefers to engage in combat. This is not a restriction, just a suggestion with definition.
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Roleplaying:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.
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Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)
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Background and Motivations:
This is where NPC comes from and what motivates PC
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Items Inventory:
The things in the pack and on the back
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References:
Links out to sources about character class, race, etc.
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