Valea Syh

Wood Elves aren’t made of wood. Sea Elves aren’t made of water. Valea still wonders about High Elves.
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PC
: Valea
Valea is a female Tabaxi of about 26 years old. She is a Monk of the Way of Flowing Force and fights with a shortened quarterstaff she calls her Basto Stick.

Level 03

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Description:
Valea appears as a female feline humanoid with a long tail that has a mind all its own. Most assume she is Tabaxi. She herself assumes it. Her fur is short, fine and brown. Her eyes are blue and muted.

[Image]

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Combat Tactics
:
Valea will typically prefer a hit and run style of combat. Her extra speed and agility allows her to strike fast and (once Mobile feat is learned) disengage.

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Roleplaying
:
Valea speaks like the Khajiit, although she does not know why. Her speech patterns still mimic her mother even though it has been years since her death. She is playful and likes to tease others, especially Yisi. It would seems she feels it is her solemnly sworn duty to have a clever nickname for everyone she meets. She is NG and will prioritize the safety of the innocent but she does not possess a strong sense of emphathy. She has a higher Charisma and will often lead discussions simply because she is not aware she is speaking what comes to mind at the time. She asks a lot of questions… lots and lots of questions…

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Objective(s):

Valea is currently fixating on “finding her art”. Teacher Solomvar has asked her to consider what creative practices she might seek to master in order to balance out the martial training. This is difficult for her because she does not feel like an artist, she cannot make pictures or poems or paper statues.

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Motivations and Temptations:

Valea is motivated by the novel, the surprising, the “shiny thing”. She has no real desire for wealth. Losing 100gp would be like losing a stone she picked up along the way. She pushes her martial ability because of the thrill of discovery more than a quest for power or dominance.

She does not fully realize it yet, but jealously is stirring inside Valea. Yisi seems to be more and more obsessed with this so-called goddess. While she would not speak such things, she is unhappy to see Yisi give his affections to Sune.

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Relationships:

Valea belongs, heart and soul, to the knife-eared gold-boy. She has never imagined being in a bonded relationship with anyone else – it probably never will occur to her. She experiences strong desires for intimacy with Yisi but like he, Valea puts them away. Her motivations for suppressing her desires are different than Yisi’s however. All it would take to unleash her more carnal behaviors is the instigation from Yisi. If he ever opens that door, Valea could no longer suppress her feelings.

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Traits Ideals Bonds Flaws:

Traits:
Ideals
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Bonds:
Flaws:

 

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Background:

Valea Syh looks to be very much a Tabaxi, but the truth about her race is beyond even her own knowledge presently. Her memories of her parents are few… they were merchants traveling the Sword Coast selling whatever wares they were able. She remembers maybe a year or two of traveling with them in a cart pulled by a slow ox. She was maybe 6 or 7 years old the day it happened – bandits ambushed their little merchant family while on The Trade Way passing through the Forest of Tethir. Her mother was pulled back into the cover of the forest as the other bladed bandits set about murdering her father. He had been a warrior and Valea remembers vividly the ferocity with which he fought that day – the screams of his captured wife pushing him to fight through the pain of several bleeding wounds. Valea had been hiding in the back of the cart watching all this transpire, watching her father succumb to the hacking blades, hearing her mother’s screams silenced. The remaining bandits had just discovered her in the wagon when a small group of monks ran into the scene. One of the monks was a young elvish boy with gold skin and glowing black eyes – even in that moment of horror, she sank into the beauty of that face. The elf lept up into the cart and shielded Valea from harm as the other two monks fought of the bandits. She stood over the body of her slain father for a long time before pulling his staff from his dead fists. She went and found the brutalized body of her mother a distance into the wood. She captured the pendant that always hung around her neck – her mother called it her only “Memento of Jone and Jode”. Since that day, neither object has left her immediate reach, and, ever since that day, the gold-skinned elven boy has never left her heart.

 

She was told by well-meaning teachers of the temple that her people, the Tabaxi, came from the jungles of Maztica – far to the west of the Sword Coast. She never questioned this, she never had reason to, and her teachers could not known any different… But the unknown truth is that she and her parents are not even from this realm. They are from another plane entirely where their people are known as the Khajiiti. She lived with Yisi in the monastery of the Song Moon Temple and followed her own path to monkhood. The two would often talk about the future and the possibility of one day travelling to Maztica where Valea could be reunited with her own people.

 

Valea’s weapon, her fathers Basto Stick, was more than it appeared to be. It is 5 feet long and looks just like a branch from a blacktree. Its shape and texture and even weight appear to be a normal tree limb – until you hit something with it. It is then that you realize the material is something far stronger than wood. It was made from Adamantium in the Bloodroot Forge in Hammerfell for a Redguard Mage over a hundred years ago. Valea’s father happened upon his corpse one day on the road and found himself pleased with having a new walking stick. Valea has been attuned to it since her father died and she has learned that is has magical secrets which it is slow to reveal.

 

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References:
Links out to sources about character class, race, etc.

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Below is template for each level

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Player Character Basics:

Race and Background Half-Elf | Monastic
Class
Subclass
Monk (03)
Way of the Metallon Fist
Alignment | Deity NG | Selune
AC |  HP 13 | 30
Speed | Init Bonus 25 | +3

 

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Ability Scores:

Str 12 +1 Int 12 +1
Dex 12 +1 Wis 12 +1
Con 12 +1 Cha 12 +1

 

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Skills, Senses, Languages:

Saving Throws: Saving Throws
Skill Proficiencies: Skill List
Tools and Kits Tools and Kits
Senses: Darkvision 60ft
Languages: Languages

 

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Actions
:

Weapon Attack Damage Type Extra
Unarmed +4 1d4 +2 Bludgeoning Melee
Sling +4 1d4 +2 Bludgeoning Ranged  30/120
Dagger +4 1d6 +2 Slashing Melee
Shortsword +4 1d6 +2 Slashing Melee
Short Bow +4 1d6 +2 Piercing Ranged 80/120
Weapons        

 

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Feats
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Flurry of Blows. 1Ki. After Attack Action, make two unarmed strikes as a Bonus Action
Patient Defense 1Ki. Take Dodge Action as a Bonus Action
Step of the Wind 1Ki. Take Disengage or Dash Action as a Bonus Action
Deflect Missiles Reaction. Deflect or catch ammunition when hit by ranged attack. Reduce damage by 1d10 +7 (Current)
1Ki. Return caught ammo with attack
Metallon Fist Absorb 1lb (Dagger) of iron or steel into skin. Add Strength Modifier (+1) to dmg roll

 

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Magic
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Willow Flute. 1/Day Cast Tree Stride
1/Day 4d4 HP to targets who can hear

 

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Items Inventory
:
The things in the pack and on the back

 

Item Name Description and Quantity

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