Acoma Level 04

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Player Character Basics:
Acoma

Race and Background Human (Green Folk) |
Class
Subclass
Barbarian
Path of the Spirit Caller
Alignment | Deity NG |
AC |  HP 16 (17) | 60
Speed | Init | Prof 30 | +3 | +2

 

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Ability Scores:

Str 18 +4 Int 10 +0
Dex 12 +1 Wis 14 +2
Con 16 +3 Cha 10 +0

 

 

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Skills, Senses, Languages:

Saving Throws: Str +6 Con +5
Skill Proficiencies: Ath +6, Stl +3, Perc +4, Surv +4
Tools and Kits Tools and Kits
Senses: PassivePerc 14
Languages: Languages

 

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Actions
:

Weapon Attack Damage Type Extra
Tomahawk +1 +7 2d6 +5 Slashing Melee
Weapons        

 

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Feats
:

Flurry of Blows. 1Ki. After Attack Action, make two unarmed strikes as a Bonus Action
Patient Defense 1Ki. Take Dodge Action as a Bonus Action
Step of the Wind 1Ki. Take Disengage or Dash Action as a Bonus Action
Deflect Missiles Reaction. Deflect or catch ammunition when hit by ranged attack. Reduce damage by 1d10 +7 (Current). 1Ki. Return caught ammo with attack
Tracker Details. Advantage on Survival checks to track creatures. Hunter’s Mark spell once daily.
Two-As-One Acoma’s Tomahawks are intended to be used two-handed. Dmg is 2d6 as long as both weapons are held during attack. AC +1 when using both.
Spirit Ravens Thrown weapon, DC15 Spirit Check (1d20 +Proficiency Bonus) If Raging, roll with Advantage. On Success, the striking weapon is accompanied by a three spirit ravens (Magic Missle spell attack) – additional 3d4+3 Force Dmg.
Spirit Elements Melee weapon, DC15 Spirit Check (1d20 +Proficiency Bonus). If Raging, roll with Advantage. On Success, the strike is accompanied by a spell attack which automatically succeeds. Roll 1d4 to determine spell

1d4 Spell Effect (Cantrips)
1 Lightning from above strikes (1d8 Lightning) Shocking Grasp
2 A frigid beam of blue-white light strikes (1d8 Cold) Ray of Frost
3 A beam of crackling energy strikes (1d10) Eldritch Blast
4 A burning mote of fire strikes (1d10) Fire Bolt

Spirit Beast While Raging, if a Critical Hit is scored,  roll a Spirit Check (1d20 +Proficiency Bonus). DC is 15. On Success, The Spirit of a Displacer Beast bursts out spectacularly from your body and attacks the nearest enemy (Within 40ft) and then fades.

Multiattack. The displacer beast makes two attacks with its Tentacles. Melee Weapon reach 10 ft. Attack: +6  2d6 + 4 Force damage.

After fading, the Spirit Beast leaves you with the effects of the Blur spell for 1 min.

 

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Magic
:

Recoiler Tomahawk This pair of Tomahawks provide a magical +1 bonus to Attack and Dmg rolls. When thrown, the Tomahawks magically returns to the throwing hand.
Hide Armor +3 Acoma wears enchanted Hide Armor made from the skin of a Displacer Beast. AC 15 +Dex

 

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Items Inventory
:
The things in the pack and on the back

 

Item Name Description and Quantity

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