Into the Cragmaw Hideout

 

[Scene Notes]
Cycle One: Shield of the Iron Aegis
Scene 08  – Scene Notes
Credit Notes
[Setting Info]
Triboar Trail
Mirtul – 1491 DR (Year of the Scarlet Witch)
Forenoon  of Day 07

 

RECAP

] The two of you were escorting a wagon of supplies from Neverwinter to Phandalin. Along the way you met a Half Elf Drow named Koza and agreed to travel the distance together. Sildar and Gundren travelled ahead of you to the mining town in need of some haste – the result of some political matter they did not yet share. On the 3rd day of your travel you turned Eastward on the Triboar Trail and several hours later you discovered the scene of a previous ambush – two dead horses, where you were yourselves ambushed by several Goblins of the Cragmaw tribe. In questioning one of the Goblins, you discovered that Sildar and Gundren were taken captive and were being held in the Cragmaw Hideout – deep in a hilly region of Neverwinter Wood. Along the way you met a small group of adventurers who were seeking to recover a lost shipment of goods for the Lionshield Coster of Phandalin but instead lost half of their party. Wahler Rishian was found dead in a Goblin spike pit and Deyni Serpayko remains missing. You agreed to keep a watch for Deyni as you continued to the Cragmaw hideout. Outside the hideout cave, you successfully took out the guards (who were distracted by lunch). From within the cave, you began to hear the barking of alarmed dogs.

 

] You press against the rock face next to the cave entrance, planning to ambush any Goblins which exit in response to the alarm. The barking continues, it sounds like several large dogs, maybe even wolves. [()] After several minutes of barking, nothing exits the cave. The barking continues.

 

Roonoo] I take a peek inside the cave.

 

] You see the trail continue into the cave alongside the right bank of the running stream. It looks and sounds like the barking is coming from a large open chamber on the right about 100 feet into the cavern. Several hundred feet further, you see the stream bend around to the right, further into the hillside.

 

Roonoo] I whisper… “I think the barking is coming from a room just inside the cave. Since they are not charging us, I assume they are caged. The cave goes back much further beyond this room however… maybe we will get lucky and find Gundren keeping the puppies company. Let’s go”

 

] A few uneven steps lead up into the chamber. The stench of animal shit assaults your noses as you reach the opening. Inside, you see 3 wolves chained to spikes which are driven into the base of a stalagmite. The barking and snarling intensifies as the wolves see you.

 

Deynn] “I have an idea. Be right back.” I go back and grab the sack full of meat which was on the platform with the Goblins. I show Roonoo and Koza when I return… “Wolves are always hungry right?” I go back into the chamber with the wolves and try make friends with the Goblins lunch. [Animal Handling check]

Deynn]

() 2d20a Animal Handling 12 +4 = 16 [Success]

 

] The wolves calm down after eating the food you gave them. They look at you with suspicion still and occasionally bare their teeth your way, but they are no longer fighting to break free of their chains to attack you. In the far end of the chamber you notice a steep fissure that leads to a natural chimney opening. At the base you see a large pile of rubbish that looks to have been thrown down through the fissure.

 

Roonoo] “Well… plaguedust! No Gundren here. I knew it wouldn’t be that easy.”

 

] Koza “I scouted further ahead…” As she enters the kennel chamber you realize that you had not even noticed she left. “There is another guard – a single Goblin – keeping a lazy watch from a makeshift bridge right around the corner. There are at least several others beyond that from the echoes I hear.” Deynn, your passive insight again tells you that Koza is ar more skilled than she has let on.

 

Deynn] “You are really in your own element now, aren’t you Koza.” I say with a smile. “I was just considering whether it is worth trying climb through that fissure up there, but with your skills, perhaps the direct approach is best. What say you Roonoo? Climb through a garbage shute or take the straight-on?”

 

Roonoo] “You would never get me into that smelly hole Deynn, and you know it!”

 

Deynn] “Straight-on it is. Care to lead the way Koza?”

 

] The three of you continue a little further into the cave alongside the stream.

 

] Koza “Hold back, let me take out the guard.” She nocks an arrow and positions herself. [()] Her arrow flies. She waits a half a moment then turns back to you with a sly smile. “Ready?”

 

Deynn] We follow Koza further into the cave.

 

] You approach the ricketdy bridge, made of odd bits of mishaped wood and held together by fraying ropes. You see a dangling Goblin leg off to the left – Koza’s arrow was quick. The bridge connects two dark tunnels about six feet above you. Just beyond the bridge the stream is running down a rocky incline and making a good deal of noise. You begin to hear what Koza’s ears picked up from a distance – Goblin speak. It sounds more like Goblin squabbling actually. It is coming from further upstream.

 

] Koza whispers back to you… “There are at least 3 Goblins beyond that slope, maybe more. One sounds larger than the others. They argue about alliances… I think… One says he is ferocious… the other says he is a coward… cruel… but cowardly”

 

Deynn]  “You understand Goblin?” This Drow girl is surely a mystery, I think to myself.

 

] Koza ignores the question. “We can charge up there blind, or we can try to draw them down to us.”

 

Roonoo] “I am ready either way.” I say as quietly as possible as I spin my blackthorn staff before me.

 

Deynn] “How might we draw them down with fully alerting them?”

 

] Koza “I have an idea… ready?” She makes a quick motion with the fingers on her right hand and four small lights appear behind you. They all submerge into the running stream and then, one by one, they travel upstream slowly, causing the water to take on an eerie glow in the dark cave. Three of them remain in the streams incline while one flows gently around the bend towards the sound of Goblin voices [Deception Check]

 

Result Table

1-10 The lights in the water alarm the Goblins and there is a ruckus. Suddenly you hear the sound of an immense amount of water gushing and huge wave comes flowing down stream at you.
11-15 Three Goblins appear from around the bend at the top of the incline, staring curiously into the water of the stream. As they round the bend, they see you.
16+ Two Goblins appear from around the bend at the top of the incline, staring curiously into the water of the stream. As they round the bend, they seem fascinated with the lights and do not even notice you.

 

] Koza

() 1d20 Deception 15 +7 = 22

 

] Two Goblins appear from around the bend at the top of the incline, staring curiously into the water of the stream. They walk down the crude steps alongside the stream, fascinated with the phenomena and never even see you.

 

] Koza looses an arrow [()] which spears the Goblin (02) furtherest from you.

 

Roonoo] I leap towards the other Goblin (01) and attack with my staff

() 2d20a Attack 20 Crit

 

] The first Goblin hears the arrow whiz by and thump into Goblin behind it. As it turns back to understand what it heard, your blackthorn staff comes crushing straight downward into its head. The crack of skull bone echoes through the cavern as the body tumbles down the remaining stairs to rest at the feet of Koza. She gives it a brief kick to test for life – there is none.

 

] Koza readies another arrow and points ahead. You see the magical lights raise to hover on the surface of the water and begin to vibrate. You see two more figures come to investigate, a Goblin and a Hobgoblin. Koza shoots another arrow – at the larger of the two (Hobgoblin01) [()] and it strikes just above the waist.

 

Deynn] I attack the Hobgoblin, rushing up the stairs to deliver a leaping uppercut

() 2d20a Attack 20 Crit

 

] You see Koza’s arrow sink into the Hobgoblins belly as you rush forward. The Hobgoblin starts to make an angry yelling noise but is silenced as your fist drives up under its chin, snapping its neck backward unnaturally.

 

Roonoo] I attack the other Goblin

() 2d20a Attack 7 +7 = 14 [Miss]

() 2d20a Attack (kick) 2 +5 = 7 [Miss]

 

] The smaller Goblin panics at the realization of what is happening and scrambles to get back up the steps. Your staff barely misses, striking rock instead, and your attempt at a follow-up kick finds only air as the Goblin skitters away. [()] Before Koza can nock another arrow, the Goblin disappears  from sight around the cave wall ahead.

 

Deynn] I chase after the Goblin

 

Roonoo] I give chase as well

 

] As you turn the corner, you see a large pool of water that has been dammed up by large collapsible walls. The Goblin has started yanking at the supports, trying to release the water.

 

Deynn] I race to grab him and pull him away from the trap. [Athletics]

() 1d20 Athletics check 17 +4 = 21 [Success]

 

] You successfully pull the Goblin away before it can release the water trap. You spin the Goblin around to face the incoming Roonoo

 

Roonoo] I attack and try not to hit Deynn in the process

() 2d20a Attack 11 +7 = 18 [Hit]

 

] You send the end of your staff into the chest of the Goblin like a spear, crushing its ribcage. The Goblin goes limp in Deynn’s hands.

 

] The large cavern contains two massive pools of water that appear to be fed from an underground source – you see a stream falling out of rock above the pool on the far Eastern side. The sound of the falling water is quite loud in the large chamber. A fieldstone wall serves as a dam to separate the pool into two sections. A wide exit from the cavern can be seen on the far South-East side of the cavern from which you can see the waving light of a large fire. To the West there is a small tunnel which obviously leads to the bridge crossing.

 

Roonoo] I whisper “Wow, there is a thing unexpected. That much water would nearly fill the passage below. Anyone else feel like seeing this water trap release? Preferably, of course, from above and not below.”

 

] Koza “I might guess that makeshift bridge would not survive… we might need it still.”

 

Roonoo] “Right you likely are… still… how fascinating it would be yes?…”

 

Deynn] “Gundren and Sildar may be just ahead where the fire is. We should try to get a look inside before we charge in… I have an idea. Hold back for a moment – and you might watch that tunnel.” I slip into the pool of water and swim to the East side and try to peer over the rock barrier into the area with the fire.

 

] You successfully reach a position where you can see into the fire-lit chamber. You can see two more Hobgoblins standing just inside the entrance. It appears to be another large chamber. On the far side of it you can see stacks of crates and barrels. The fire is just out of sight but you see a small Goblin dressed in rags walk towards it carrying a large chunk of wood to feed it. You hear a loud bellowing and witness the Goblin bounce backwards and fall to the ground. It scrambles on hands and knees back to the East side of the room and out of your sight.

 

Deynn] I swim back to the other side and climb out of the pool. “There are at least three large combatants within the chamber. Two stand guard just inside the door. The third, I might guess, is their chief… what was the name we got?”

 

Roonoo] “Glark… I think… or Glarg… something like that. How do you want to play this one? More trickery?”

 

Deynn] “We have had good luck so far with the trickery… The water is deep enough to hide in… if you don’t mind getting wet, maybe we can distract the two guards, get them to chase Koza’s lights down stream to where they will find the other bodies. With continued luck they will search further down towards the kennel, giving us time to take out their chief. What say you?”

 

Roonoo] “Tricky indeed. And I could probably use a bath anyway.”

 

] Koza smiles at you “Yes, yes you could.” She climbs into the pool and starts to swim quietly.

 

Deynn] I get back into the water as well and swim back to the far side.

 

Roonoo] I join them

 

] Koza again motions with a hand and four glowing lights appear. “Watch this… I’ve been praticing this one…” The lights come together and vary their intensity. They vaguely resemble a humanoid in shape. The lights begin to move and pulse, nearly simulating walking.  “Now, throw a rock or something near the entrance and get out of sight.” [Deception Check]

 

Result Table

1-10 The two Hobgoblins inside the fire-lit chamber do not notice anything and do not move
11-15 The two Hobgoblins hear the sound of the thrown rock and exit the chamber to investigate. Koza causes the Dancing Lights to begin to run away back down the steps into the cave passage below. One of the Hobgoblins follows after the lights but the other stands at the entrance and keeps watch
16+ The two Hobgoblins hear the sound of the thrown rock and exit the chamber to investigate. Koza causes the Dancing Lights to begin to run away back down the steps into the cave passage below. Both Hobgoblins give chase and disappear around and down the turn in cave passage.

 

] Koza

() 1d20 Deception 10 +7 = 17

 

] The two Hobgoblins hear the sound of the thrown rock and exit the chamber to investigate. Koza causes the Dancing Lights to begin to run away back down the steps into the cave passage below. Both Hobgoblins give chase and disappear around and down the turn in cave passage. You hear a large gravely voice yelling something in Goblin from the fire-lit chamber.

 

] Koza steps out of the water and says to you “I’ve got another idea. Fifty-fifty it goes our way…. Let us hope he is not actually ferocious. Wait ready just outside the chamber and watch for the other two. I will signal you for help if I need it.” Within a step or two, you notice that Koza’s entire demeaner changes. Suddenly she seems an entirely different woman – tall, commanding, with the feminine swagger of a queen. She sets her bow and quiver against the cave wall of the chamber entrance and boldly walks in. You hear her speaking loudly in Goblin. The gravely voice responds, quiet and submissive-like. There are a couple short exchanges – difficult to hear over the subterrainean waterfall behind you.

 

] Moments later, Koza reappears dragging a bare young Half Elf girl roughly by the hair until she exits the chamber. She smiles when she sees you… “Not fericious… coward… but we may still need to kill him. This, I think, would be the sister Deyni. I know where Sildar and Gundren are as well.” She picks up her bow and quiver. “The other two should be returning in just a second – do not turn your back on Klarg while we fight them.” She tells Deyni to hide in the pool until it is safe. “Here they come.” She turns and looses an arrow before you can even see her target. [()] Just as the first Hobgoblin steps around the turn of cavewall,  it walks right into Koza’s arrow. The other Hobgoblin runs right into the first as it jumps back – an arrow stuck square in its chest.

 

Deynn] “Roonoo – help Koza. I’ve got Klarg.” I position myself on the far side of the entrance to Klargs chamber. I Ready an action – if Klarg comes out, I will attempt to Grapple him.

 

Roonoo] I move down to the West side of the pool chamber and attack the Hobgoblin (01) Koza hit

(2d20a) Attack 18 +7 = 25 [Hit] (1d8) Dmg  8 +7 = 15

(2d20a) Attack (kick) 14 +6 = 20 [Hit] (1d4) Dmg  2 +4 = 6

 

] You deftly close the distance to the Hobgoblins. An overhead strike with your Blackthorn staff breaks the Hobgoblins face. You take a jump-step of the cave wall and deliver the edge of your foot to the side of its head. It staggers a few steps and falls dead into the cavern stream.

 

Init Char AC ATK HP
21 Koza 18 +8 1d6 +5 40
13 H01 18 +4 1d8 +2 28 18 0
13 H02 18 +4 1d8 +2 28 18 10  0
12 Roonoo 17 +7 1d8 +7 33 27 6 4
7 Klarg 19 +6 1d8 +4 (*2) 60 36
2 Deynn 17 +6 1d4 +6 27

 

] Koza fires another arrow at the other Hobgoblin (02) [()] but misses. She then positions herself along the Southern cave wall near the tunnel and looks to you Deynn. She gives you an odd sort of nod.

 

] The other Hobgoblin recovers from the surprise quickly and draws its longsword on Roonoo [()] With a powerful thrust of the large blade, it draws blood (Dmg 6).

 

Roonoo] “Ogre Bells! That must be repaid.” I return the attack

(1d20) Attack 15 +7 = 22 [Hit] (1d8) Dmg 3 +7 = 10

(1d20) Attack (Kick) 4 +6 = 10 [Miss]

 

] You hear bones crack as your staff connects with the armored rib case of the Hobgoblin. The beastly humanoid yells something Goblin that echoes thru the chambers.

 

Deynn] I hold my action, Ready to grapple Klarg still.

 

] Koza takes one large step away from the wall and down to one knee while simultaneously drawing her bow towards the Hobgoblin [()] Her arrow flies true, skimming the top of Roonoo’s head, it sinks into the shoulder of the beast. It rages with the pain and attacks Roonoo again [()] but only succeeds in striking the rock of the cavern wall.

 

Roonoo] I continue

(1d20) Attack 12 +7 = 19 [Hit] (1d8) Dmg 3 +7 = 10

 

] You manage to strike the Hobgoblin in the same spot, sending splintered ribs shooting through its internal organs. Blood spurts from its nose and mouth as it drops to knee.

 

Roonoo] I deliver a killing blow with a hammer fist “The Black summons you Kakniffr!”

(1d20) Bonus Attack (Punch) 18 +6 = 24

 

] You bring your hammer fist down onto the back of it head and it crumples into a ball and slowly rolls to one side.

 

] Just as Roonoo is sending his opponent to the deepest pit, Klarg emerges from his chamber with a longsword in hand – looking Westward toward Roonoo and the dying Hobgoblin.

 

Deynn] I attempt a Grapple and, if successful, a pindown

(2d20a) Grapple 18 +4 = 22 vs 15 +3 = 18 [Success]

(2d20a) Pindown 17 +4 vs 5 +3 = 8 [Success]

 

] The large bugbear never even sees you as you grapple him from behind. You lock his arms and bring him down to the ground. You are both Restrained currently.

 

Deynn] “Roonoo! Bring that big stick of yours!”

 

Roonoo] I turn back to see Deynn wrapped around a Bugbear. “Gladly! I will bring my weapon too!” I move over to Deynn and Klarg and attack

(2d20a) Attack 13 +7 = 20 [Hit] (1d8) Dmg 4 +7 = 11

(2d20a) Flurry of Blows (1) 18 + 4 = 22 [Hit] (1d4) Dmg 2 +4 = 6

(2d20a) (2) 16 +4 = 20 [Hit] Dmg 3 +4 = 7 (Total 24 )

 

] The Bugbear chief of the Cragmaw tribe grunts under your barrage of undefendable blows. It struggles to break free of the grapple

1d20 Athletics 6 +3 = 9 vs 10 +4 = 14 [Fail]

 

Deynn] “Nice try my smelly friend.” I hold the pindown.

 

Roonoo] I spear the chief with the end of my Blackthorn

(2d20a) Attack 17 +7 = 24 [Hit] (1d8) Dmg 6 +7 = 13

(2d20a) Attack (kick) 13 +6 = 19 [Hit] (1d4) Dmg 4 +4 = 8 (Total 21)

 

] Klarg continues to struggle even as Roonoo is beating the life from him

1d20 Athletics 18 +3 = 21 vs 18 +4 = 22 [Fail]

 

Deynn] “There now… Calm yourself… Why strain your seams? Speak Common? Want to live?”

 

] “Klarg speak.” He says. “Want live.”

 

Roonoo] “Don’t tell me we would let him go! ”

 

Deynn] “I don’t suppose we should. But Klarg speak… Klarg wants to live… Got your rope handy Roonoo? Let’s tie him up while we decide what to do.”

 

] The Half Elf who was hiding in the pool jumps up out of the water. “Kill him! Better… Let me kill him!”. She stamps over to you, sheer naked and dripping wet, and [()] plants a heel kick into Klargs skull.

 

Deynn] “Wait! Just wait friend. We need information.” I spin the pindown around to block any further blows with my own back

 

Roonoo] I grab a rope and begin tying him.

 

Deynn] “Koza, you said you knew…”

 

] You look over to where Koza was positioned but see no sign of her.

 

Deynn] “Koza? Hey!” I yell… “Where did you go?” With Klarg tied, I release the grapple and stand up to look around.

 

] Koza is not to be found.

 

Deynn] “Did either of you see where she…”

 

] You hear loud screaming coming from the tunnel that leads to the bridge. Seconds later, a handful of Goblins rushes into the chamber, scimitars ready for action.

 

Roonoo] “More Goblins! Ready yourselves!”

 

] The attacking Goblins ignore you and begin hacking feverishly at Klarg. His blood sprays and paints the Half Elfs bare skin red as she stands close – watching the violence with a slightly giddy look on her face.

 

] The Goblins begin dancing around the shreded corpse and chanting something in Goblin. From the tunnel emerges a stripped and bloodied Sildar. He is favoring one leg and holding a twisted arm.

 

Deynn] “Sildar!” I run over to help him. “Thank Firemane! You still live!”

 

Roonoo] “What of Gundren? Is he still with you?”

 

] Sildar struggles to speak, but slowly tells you that Gundren was taken away early this morning – he does not know where. One of the Goblins, taller and larger than the others and wearing brand new chainmail armor, drops his sword at your feet and begins saying something in Gobin speech.

 

] Sildar “That is Yeemik. I believe he is thanking you for making him the new chief of the Cragmaw tribe. He actually protected me – prevented Klarg from killing me.” When the Goblin hears his name, he brightens a bit and touches his face “Yeemik!”

 

Deynn]  I thank the Goblin with a nod and a smile.

 

] Yeemik returns your smile with a distorted grin. He looks to Sildar and Deyni and then begins directing the other Goblins into action. Several run into Klargs chamber and return with clothes and Sildars armor and weapon. They also bring a thick cloak of deep blue color to the Half Elf.

 

Deynn] “You are severely injured Sildar. Let me try to heal you some.” I grab my pack and remove both flutes. I play my Willow flute and heal (4d4) all within hearing.

 

] Sildar appears to stand a bit straighter. You hear a splash as Deyni jumps back into the pool and begins washing the blood from her skin. Sildar explains what just happened… “I was being held in the chamber on the side of the bridge – guarded by Yeemik and these others. A Drow came and begin speaking with Yeemik. I could not understand what they said, but she seemed to rile them up to fight. I thought I was going to be slaughtered but then they all ran from the room. She untied me and told me to go find my friends.”

 

Deynn] “Did she say anthing else? Did she tell you where they took Gundren?”

 

] Sildar “No, at least I don’t think so… she just said ‘I have a date with a king’ and was gone in a blink. Who is she?”

 

Deynn] “That is a very good question – one I hope to to answer someday. We met her at a waystop – Peldons Passerthru – just last night. I think she got herself beaten up by a group of Half Orcs just to embed herself in our party… its hard to explain. I could not see any motive so I took her at her word. Now it appears she was seeking something… something she just learned I assume, which is why she is gone. I hope to see her again… but perhaps I should not.” I turn towards the Half Elf woman.

 

] You catch sight of the Half Elf is climbing gracefully back out of the pool. She sees your eyes upon her as she picks up the blue cloak and, with no hurry, covers herself in it.

 

Deynn] I take the other flute that belonged to Wahler over and hold it up for her. “You must be Deyni? Your sister is searching for you.”

 

] Deyni “Wahlers flute!? How did… what.. What has happened to Wahler?”

 

Roonoo] “I’m sorry to tell it lass, but we found his body on our way here.”

 

Deynn] “My name is Deynn K’Vyll. This is Roonoo and this old man is our dear friend Sildar.”

 

] Deyni “Well met everyone. I thought you dead Sildar, they way they dragged your body out of here earlier.”

 

] Sildar “I feared for what would happen to you young miss. I’m sorry I was powerless to halt the cruelty – against us both.”

 

Deynn] “We shall see you both safely to Phandalin for a good long rest. L’Khifrey should already be in town with Belteb and Darsla and Colt will meet us on the way.”

 

Roonoo] “What of Gundren? Can we not yet learn where he was taken?”

 

Deynn] “Do any of us speak Goblin? Or have the magic to understand Goblin?” I look around at my companions.

 

] Sildar and Deyni shake their heads.

 

Roonoo] “Don’t look at me… never crossed my mind to speak to a Goblin before I met you… do not you know…”

 

Deynn] “It is a first for me as well Roonoo…” I look to the Goblins… “Common? Any of you speak Common?”

 

] The Goblins are mostly unaware you are even speaking to them. A couple look at you and tilt their heads like a puppy dog trying to understand what the master wants. None reply.

 

Deynn] “Then there is little to do except trust Koza to find him.”

 

Roonoo] “Unless Koza is trying to kill him. Remember… I saw the drow before and thought she was watching Gundren.”

 

Deynn] “Oh, I am almost certain she was. And I am fully certain she is something other than she says… something more skilled… and more dangerous. But we do not know what motivates her… maybe it is this ‘king’ she said she has a date with.”

 

] Deyni “Are you talking about the drow that just pulled me by the hair like a dog?”

 

Deynn] “Yes… and that is another thing I am curious about… did you see the exchange between Koza and Klarg? We only overheard… can you describe what you saw?”

 

] Deyni “I could not understand any words, but she came in and started commanding it, talking down to it. Klarg cowered almost immediately. I got the impression she was his boss. When she pointed at me, her face was angry, scalding angry. Klarg let me out of that dretchin cage and she started dragging me out. You saw the rest.”

 

Deynn] “Before she walked in there, she said she had a 50/50 gamble and told us to wait outside. It was really odd, but her entire demeanor just shifted into another person… her posture, her facial expressions, even her walk changed – like she was putting on another person.”

 

Roonoo] “It was a clever ruse… and she did save you girly. It might not have appeared so at first, but she got you out of harms way. She knew we were on the lookout to help Darsley’s sister and must have recognized you. That whole situation could have gone down very differently were it not for the Drow.”

 

] Deyni “Clever indeed. Give her my thanks if you do see her again. And I owe the same each of you .” She walks over to Sildar and gives him a kiss. “I saw your concern for me in there. I could not stand to watch the violence done to you. I am glad you still live.” Then she turns to you Roonoo and gives you a kiss. “And thank you master Dwarf. My kind are often not even allowed eye contact from your kind… and yet I am alive and free because of your actions.”

 

] Then she steps over you Deynn “And my thanks to you as well.” she opens her arms and embraces you with a tight hug before kissing you as well. Then, before you can offer any response, she turns back and says “I found what we were looking for, the Lionshield Coster shipments. This cloak proves it… look at the Lionhead emblem – this is from the stolen shipment we were being paid to recover. I have no idea how I am going to transport it to Phandalin, but at the very least I can return to Linene Graywind with the knowledge of its location.”

 

Deynn] “Darsley and Colt will meet us down at the Triboar, but you are right, you will need a larger force to move all these crates down through the hills… you will not get a wagon up here. Speaking of moving down the hill, we should begin to make our way.”

 

] Sildar has been putting the last of his armor on… “Don’t you want to take a moment to explore Klargs trove in there? There is much more than just the Lionshield Coster shipment. And theres more across the bridge where the drow girl found me.”

 

Deynn] “I have what I need, thanks. These were all stolen goods anyway. Perhaps the rest can eventually be returned.”

 

Roonoo] “Are we just going to leave these shit-eaters alive to ambush more shipments tomorrow? To kill more horses?”

 

Deynn] “Good point Roonoo… I do not know. Goblins are what they are in this part of the world… bandits and killers looking for fresh victims… but I cannot see us just murdering them. Any ideas Sildar?”

 

] Sildar “These few Goblins are not the full remainder of the tribe. I’d say there were about a dozen more that left when they took Gundren. Most of them were of the larger variety. I’m with Deynn though, I will not be a party to an outright slaughter. Unless they decide to attack us on the way out when they think our backs are turned… I say we let them be for now. When we get to Phandalin, I will message my fellows in the Lords Alliance for some guidance.”

 

Deynn] “Agreed. And I think we all know better than to turn our backs on them. Shall we make our way?”

 

 

Next: Leely and Ileel Reach Conyberry
Cycle One: The Iron Aegis

 

Appreciation & Collaboration


Leely and Ileel Reach Conyberry

 

[Scene Notes]  
  Cycle One: Shield of the Iron Aegis
  Scene 09Scene Notes
  Credit Notes
[Setting Info]  
  Conyberry
  Mirtul – 1491 DR (Year of the Scarlet Witch)
  Forenight of Day 06

 

] You have been traveling west on your way to the ruins of a small named Conyberry. You are on your first official mission out in the world and away from your monastery in High Forest. Your teacher, Eldera Aeri, arranged for you to travel with a High Priestess of Selune – Abarissi Garvett – as a guard and assistance. After witnessing the slaughter of a waystop town called Calling Horns, you made your way further South, through Yartar and Triboar. You have spent two nights sleeping outdoors since leaving Triboar and now Conyberry is just a few miles ahead.

 

] Abarissi says “There are some… details… about our next task which I have been reluctant to share with you. We will be meeting Sister Garaelle from the temple of Tymora in Phandalin… as I told you before… but we will be joining her to meet with another…  Agatha. It will be dangerous for all of us… Agatha can be moody I am told. Sister Garaelle assures me that if the price is right, she will barter peacefully and give us the information we need about the last known location of Bowgentles Spellbook.”

 

Leely] “Who is Agatha? She doesn’t sound dangerous…”

 

] Abarissi “Agatha is a ghost… well… more than that… a banshee. A quite powerful banshee. Sister Garaelle has been exceedingly brave to meet with her twice already in order to discover her price. It took many Mooncirc’s to track down the relic she demanded as payment. I now carry this relic – a black pearl that is used to control a very powerful magical device – one that has been missing for a long time. We can only assume Agatha has this device, else why would she want the missing pearl, but we do not know what she might do with it. We do know, however, what the Red Wizards will do with Bowgentles Spellbook should they achieve it.”

 

Ileel] “It sounds like we best keep our arrows in their quiver? Or should we be ready to fight this Agatha?”

 

] Abarissi “We all should keep our weapons and our tongues in their sheathes. Honestly, I do not know how much damage your arrows could do. A Banshee is not fleshly, though magical weapons might possibly affect her. If possible, stay in lit areas… if she attempts to persuade us into darker shadows, do not follow… she is weaker in daylight. If she wants us in darkness, it is only because she plans our destruction. If it comes down to violence, I would ask that the two of you prioritize getting Sister Garaelle to safety.”

 

Leely] “But we were sent to protect you!”

 

] Abarissi “You were sent to help me, and you certainly have done that… You were also sent to learn how to be a protector and one important lesson about being a protector is knowing who needs the protecting most. Sister Garaelle has already risked much for our welfaring, I dislike asking her to risk any more. Besides, if any of the four of us stand a chance of surviving a violent conflict with a Banshee – it is probably me.”

 

Ileel] “You said we should also keep quiet and not speak?”

 

] Abarissi “Sister Garaelle brokered this bandy… we are meeting her because she believes Agatha will only honor the agreement if she mediates it. We would risk not only losing what we seek, but possibly also our lives if we say anything out of turn. We will meet her in the ruins of Conyberry and then travel together into the forest to Agathas Grove. It is a mile or ”

 

] After another hour of travel, you turn Westward off of the the Triboar Trail towards the Forest of Neverwinter. The overgrown trail narrows and begins to gain some elevation upward. The surrounding forest suddenly transforms into a graveyard of thick tree trunks blackened by fire into standing corpses. The devastation appears fairly recent, there is barely any sign of recovery in the area. As you traverse the area, you notice the silence as if it were screaming. Up on a hill side ahead, you see the ruins of Conyberry with a bold 50 foot cliff face as a backdrop. The forest is thick and green atop the granite wall. Many of the wooden buildings appear to have been caught up in flames. You see a channel running through the town, a dry river with its rock wall boundaries still standing. There are a few stone structures still standing but blackened and open to the sky. You can smell the aftermath of fire strongly as you approach the first remnants of the village.

 

Leely] “What happened here!?!”

 

Ileel] “I assume you mean besides the fire…”

 

Leely] “No… I mean the fire. What happened, I wonder, to start such as devastation?”

 

] Adalissi “Sister Garaelle has said nothing of the town ruins being destroyed by fire. I would only be guessing, but it looks like the surrounding forest was ablaze and engulfed what was left of the village. Sometimes these things are started naturally, by lightening perhaps… but often they are the result of campfires left to burn.”

 

Leely] “Or dragons!?”

 

] Adalissi “Or dragons… or their ilk… but usually people… We are behind schedule but only by a few hours. Sister Garaelle was expecting us early on this day, and we arrive as shadows stretch. My guess is that we will find her in one of the stone foundations.”

 

Ileel] We explore the ruins. I keep my bow in hand – “I feel like this place would be the perfect home for the worst kind of monster.”

 

Leely] “I would say that your feelings are right on mark sister. Dare we call out for Sister Garaelle?”

 

] Adalissi directs her mount to a slight gallop and begins down the main road of Conyberry. She calls out “Sister Garaelle!” several times.

 

Ileel] “Sister Garaelle!” I call out as I ride Nalya around the left side of Conyberry towards the cliff wall.

 

Leely] “I guess we are spliting up then… Sister Garaelle!” I ride Aylan around the right side, along the border between the town and the burnt-out forest. My sword is unsheathed and ready for conflict.

 

] It takes only a few minutes to circle the blackened ruins. There is no sign of anyone or anything living in the village. You gather back together near a stone town on the back side of the town. The square structure is about 25 feet high. Its outside walls have been licked by flames. If there had been a door, there is only now an open entrance. There appears to be enough of a parapet on top to view the entire area.

 

] Adalissi “No sign of Garaelle. It is likely she also is just late. We should wait a while for her.”

 

Leely] “Do you think the ghost did this? Destroyed the village?”

 

] Adalissi “From all historical accounts that I read, Auglathla was a fierce protector of Conyberry, and its people respected her. But as I said… she is also known to be a particularly moody one, so who knows. Her grove is several miles into the thick from here but she is known to appear anywhere in Neverwinter Forest.”

 

Ileel] “I wonder if this tower can still be climbed? Perhaps it would be a decent lookout to watch for Sister Garaelle.” I look inside the tower.

 

]  It does not appear the fire found its way inside. You see a series of aged wooden stairs leading up to a wooden platform at the top of the tower. Along the walls you see the remnants of a small bygone armory. You see scattered pieces of heavy armor – most of it rusted away. There are a few useless swords and a long pike with a steel needle still affixed. In the far corner there is a barrel with half a dozen unstrung bows – which may or may not survive another stringing. There is an old practice target next to the barrel – the center circles still visible. There are some crates lining one wall. Several have been bashed open but a few remain sealed and stacked atop a long narrow crate.  The staircase is quite aged, but you see no indication that it would not hold your weight.

 

Ileel] “I’m going up to take a look around.” And I enter and begin climbing the stairs – carefully… mindfully.”

 

] The structure is solid under your slight weight. At the top, you can see the entire town ruins and the burnt forest to the South and East. To the West you see acres of blackened hillside farmland that also appears to have been caught in the recent blaze. You see no signs of life anywhere except to the North above the cliff wall. You can see there are a few plateaus in the cliff where small homes still stand. You also identify a pathway leading upward beyond the plateaus that looks like it travels to the top and into the deeper Forest of Neverwinter.

 

Ileel] I go back down to the others. “No sign of anyone. I think I found the path into Neverwinter Forest from here – it wraps around the cliff wall that way.”

 

] Adalissi “Good. We have just a couple hours of daylight left. We should wait for Garaelle no more than an hour and then start to head back to the Triboar Trail. We want some distance between us and Agatha before last shadow.”

 

Leely] “What is Sister Garelle went ahead from here? Maybe she is already at Agatha’s Grove?”

 

] Adalissi “Unlikely. Our communication was quite clear. We meet in Conyberry at Forenoon of Day Six in The Melting. She was the one who arranged the specifics and told me not to go further without her – else we risk the outcome.”

 

Leely] “That makes sense. Wait we shall then.”

 

Ileel] “If no one minds, I will get in some practice while we wait. I found an old target board in the armory. Its been days since I spent any time in practice.” I pull out the target and its stand.

 

] Inside the base of the tower, you retrieve the target. You notice that there is also a full quiver inside the barrow holding the unstrung bows.

 

Ileel] I inspect the arrows to see if they are good enough for practice.

 

] The arrows are thick with dust, but the flights appear to be in good shape still. While you are lifting the quiver from the barrow, something catches your eye. On one of the unstrung bows you notice an ornamental ring just above the grip and riser. It appears to be ancient design and made of an unknown metal.

 

Ileel] “Nice.” I say to myself. I pull the bow with the fancy ring from the barrel. I carry it, the quiver and the target outside and begin to practice.

 

Leely] “Since we have some down time…” I pull out the Moonglare emblem given to me by Ryliatha.  “You said you might be able to teach me something about this emblem?”

 

] Adalissi “If it is what I think, it can summon your Spirit Guardians to protect you. As a Priestess of Selune, I have learned from the Silver Queen herself how to do this without the aid of a magical item. I expect you will have to spend some time in meditation with the emblem… Did your Lady Aeri teach you this?”

 

Leely] “Yes, we have had some practice in this. Where do these Spirit Guardians come from?”

 

] Adalissi “There is much mystery there – but they are bound to your bloodline. The Spirit Guardians I call upon are far different from the ones you might call upon. Your childrens children will have the same guardians – assuming they will be able to call them. Your mothers mothers and your fathers fathers would have all had access to the same Spirit Guardians as well.”

 

Leely] “I don’t remember our father or our other. Eldera Aeri knew very little about them – only that they brought Ileel and myself to the Wild Queens Temple at the directive of Meiliki herself. I suppose the magical circlets embedded in our infant foreheads meant no further questions needed to be asked.”

 

] Adalissi “Yours is quite a story, and I am honored to be a small part of it. There is another thing  or two which you need to be aware of… if you call upon the Spirit Guardians in a true time of need, they will appear in force and show no mercy to any threats against you and protect any who are with you. If you call upon them friviously… you, your sister, or anyone else, will not be protected from the damage they can do – so choice carefully when to call upon them. Also… they reflect something of your own nature. I fully expect, should you ever need to summon them, that they will appear as beings of immense beauty and light. Some in this world, however, will only summon dark monsters if that is what reflects off of their heart. ”

 

Leely] “Wow, you were not exagerating when you said this was a powerful emblem. Ryliatha is going to be sorry she gave it to us.”

 

Ileel] Overhearing the conversation… I say with a bit of a snipe… “I imagine her father will be more sorry.”

 

] Adalissi “It was a beautiful act… Ryliatha knew you gave her the most precious gift – her own life – and I think it was right of her to return that gift with something precious. Still… I suspect you may want to one day seek her out in High Forest and place the gift back in her hands – if only to offer another precious gift… friendship.”

 

Leely] “Sometimes I forget you are a High Priestess… and then you say something like that. I am truly favored to be able to hear your wisdom Adalissi.”

 

] The next hour goes by rather silently from there except for the repeating ‘thunk’ of Ileel’s arrows sinking into the wooden target. Occasionaly the three of you hear an odd sound out in the burnt forest. It sounds like a critter, or perhaps a bear, clawing at the blackened bark of the remains of a tree. The sound is dim, as if fairly far off from the village and you never see any sign of a living creature.

 

Ileel] “I will take another lookout from the tower… and then I think it will be time to go.” I return the target to the base floor but keep the quiver of arrows and the bow with the fancy ring around it. Then I go up and look across the area to see if there is any sign of Sister Garelle. [Perception Check]

 

Result Table

1-10 No sign of Sister Garaelle.
You see nothing beyond what you noticed last time you viewed the area from the tower.
11-15  No sign of Sister Garaelle.
You once again hear that faint scratching and clawing sound in the burnt wood. You cannot see the critter responsible, but you do get a better sense of where it is coming from. As you look in that direction, a large chunk of charcoled bark falls off of one of the trees about a thousand yards from the edge of the town ruins.
16+  No sign of Sister Garaelle. You once again hear that faint scratching and clawing sound in the burnt wood. You cannot see the critter responsible, but you do get a better sense of where it is coming from. As you look in that direction, a large chunk of charcoled bark falls off of one of the trees about a thousand yards from the edge of the town ruins.
As turn to go back down the stairs, you hear the faint sounds of horses galloping somewhere back towards Triboar Trail – perhaps even heading up the narrow trail towards Conyberry or, more likely, the horses are traveling the Triboar and the sound of their pace is carrying.

 

Ileel]

(1d20) Perception 9 +5 = 14

 

] No sign of Sister Garaelle. You once again hear that faint scratching and clawing sound in the burnt wood. You cannot see the critter responsible, but you do get a better sense of where it is coming from. As you look in that direction, a large chunk of charcoled bark falls off of one of the trees about a thousand yards from the edge of the town ruins.

 

Ileel] I return to the others and tell them what I saw and heard.

 

] Adalissi “We best be on our way. I fear something has happened to Sister Garaelle and we must hurry to reach Phandalin and discover what.” She mounts her horse and starts back towards the Triboar.

 

Leely] “Aylan!” I call my magical dire wolf to me.

 

] Aylan appears as if he had just been around the corner of one of the buildings. Nalya also appears. As the three of you are just about to the the ruins behind you, you hear the sound of galloping horses coming towards Conyberry up from the Triboar Trail.

 

Ileel] “Riders! Heading our way fast.”

 

Leely] “Could it be Sister Garaelle?”

 

] Adalissi “Maybe – but we were not expecting her in group of 4 or 5.”

 

] Just as Adalissi finishes saying this, 5 riders come into view downhill from where you are. They are racing through the burnt wood – a single right in front and two by two behind.

 

Ileel] I feel suspicious rather than trusting and look for a place within range to watch with my bow ready.

 

] There is burned out home just 30 feet to your left. The stone foundation remains and rises about 5 feet above the ground.

 

Ileel] “I am behind you.” I say as I try to duck into the burned out home without being noticed by the oncoming riders [Stealth Check]

 

Result Table

1-5 You successfully enter into the burned out home but manage to bump into a charcholed frame timber. It falls into the dirt and dust within the foundation, sending a small cloud into the air which was likely seen by the oncoming riders
6+ You successfully enter into the burned out home without being seen.

 

Ileel]

(1d20) Stealth 9 +8 = 17

 

] You successfully enter into the burned out home without being seen.

 

Ileel] I draw an arrow and hold an action to fire if the riders prove a threat.

 

] Within moments the riders are charging up to Leely and Adalissi. The lead is a male human – he draws a polished longsword and holds it high in the  when he reaches you and yells “We are Ransor’s Rally! And we are here to kill…” he looks back and forth at the two of you.. “Which one of you are Agga Tatha the Winter Witch?”

 

Leely] I draw my sword and stand poised in front of Adalissi. “Neither one of us Ser Scrag!”

 

] The lead rider looks confused. From nearly 10 feet away, you can already smell the heavy weight of alcohol on his breath. The other riders have pulled alongside. To his right there is a cat-person with a holstered rapier and a stringed instrument of some kind on his back. He wears a bright velvet tunic on his torso and a curious look on his face. Beside him there is a female Dwarf, a warhammer slung across her back. She looks like someone just told her a joke – her eyes squinted and her mouth stretching upward towards her ears. On the left side of the human you see a female half elf with long darkhair in a thick braid and dark serious eyes. She is drawing a short sword from her hip. Beside her is a large redish-orange reptile sort of humanoid with two large horns protruding over his head from above his eyes. He also looks amused, but childlike… you get the impression of him, frightening as his appearance may be, as that of a little boy riding a pony at the fair. Both of his large weapons, a Great Axe and a Greatsword remain holstered.

 

] The Tabaxi speaks up “These girls aren’t even dead Andlen… and they have done nothing to us. Put your sword away friend.”

 

] Andlen “We are here to kill the Ghost of Neverwinter Forest! Tell us where the banshee is or we will start with you.”

 

] Adalissi “We too are here to find the Ghost of Neverwinter Forest! We did not! And so we cannot tell you what we do not know!” then she leans forward to you Leely and whispers “These drunken fools are going get themselves dead in a hurry if we don’t stop them… help them”

 

Leely] “We are protectors. From the sight and smell of you, we have some work to do here. Turn back ye knap sacks and save yourselves from ruin!”

 

] Andlen barely seems to understand you, but picked up on being called a knap sack… “How dare you little girl!” and he kicks his mount to charge you – leading with the point of his longsword.

 

Ileel] I release my nocked arrow and taint the ammo

(2d20 Attack) 17 +7 = 24 [Hit] (1d6) Dmg 4 +5 = 9  + (1d8 Necro) 8 = 17… 11/28 [Massive Dmg roll 2]

 

[()]

] You see Ileel’s arrow strike Andlen square in the chest – a streaking trail of black essence lingers and the human falls backward. [()] The horse spooks and rears, throwing Andlen to the ground in a heap.

 

] The Dwarf with the short black hair laughs loudly seeing Andlen take an awkward fall. “Block Noggin! Can’t ya stay in yer saddle!?” she yells coursely, drunkenly. The Tabaxi is startled and concerned – “Andlen!”. He draws his rapier and leaps down of his horse to stand between you and this fallen friend. The Dragonborn hiccups loudly and begins to unmount his horse, though it is not clear he is aware of what is happening. The Half Elf in the purple body wrap looks angry. She puts her feet on the saddle under her and leaps towards you Leely – sword arm cocked. [()] She miscalulates the maneuver and tumbles to a kneeling position right in front of you. [Opportunity attack for Leely]

 

Leely] I step back, using Dodge in case she attempts another lunge. “Wait!” I yell. Recognizing that the Tabaxi is the only one really sober enough to reason with, I make eye contact with him…”Wait! We don’t want to hurt anyone else!” I say it loudly enough to know Ileel heard me. I step towards the cat-man. “Let me heal your friend while I can? Please?” I sheathe my sword but keep it in hand in case I need to defend. “Please?”

 

Ileel] I ready another arrow.

 

] The Half Elf has gotten to her feet and has stepped to the side of the Tabaxi. “What think you Nekari?”

 

Leely] “My sister is just waiting to fire another death arrow- but she is waiting on you…Lower your blades if you want to live. ”

 

] Nekari the drunken Half Elf is insensed beyond reasoning “How dare you!” and she makes a striking move forward leading with her blade.

 

Ileel] Seeing another charge, I loose another tainted arrow

(2d20a) Attack 18 +7 = 25 [Hit] (1d6) Dmg 3 +5 = 8 (1d8 Necro) 5 +8 = 13 Total 13/14 [Massive Dmg]

 

] The arrow strikes dead center in the chest of the Half Elf and protrudes out her back by several inches. The Dwarf stops laughing when she sees her friend skewered.  She spins with surprising grace and stops with her battleaxe unsheathed and ready for combat. She steps towards you Leely, dropping the axe around and behind her – its momentum swings overhead and comes crashing down towards you. [()] You step, almost absentmindedly, out of the way and the axe clangs off a large rock.

 

Leely] I step right into the Dwarf and attempt to place my hand over her face, releasing light into her eyes

(1d20) Attack 16 +6 = 22 [Success] (1d8) Dmg 5/28 Radiant

 

] You successfully blind the black-haired Dwarf. She yells and grabs at her eyes with both of her hands, dropping the Battleaxe.

 

Leely] I turn back to the cat man. “Put your blade away now! My sister surely has you marked for her next death arrow.”

 

] The Tabaxi throws the rapier to the ground and raises both hands. “I yield!” he yells out into the ruins. “No more death arrows! Please!”

 

Leely] I step over the Half Elf to see if she is yet alive.

 

] Nekari’s eyes look up at you. There is still a crateful of anger on her face. She is losing blood quickly.

 

Leely] I use Healing Touch to try and stablize her

(1d8) Healing 6 HP

 

] The wound magically knits and the blood stops flowing. (7/14) Nekari falls unconscious.

 

Leely] “She has a chance. Now let me see to this one…” I try to heal the human

(1d8) Healing Touch 4 (5/28)

 

] There is no visible sign of success in the unconscious face of the young man, but he is still breathing. The Dwarf, meanwhile, has started running off in a panic. “Brin!” The Tabaxi yells. “Calm yourself Brin!” and he runs after her. The Dragonborn has his head down on the saddle of his horse – he appears to have passed out.

 

] Adalissi “Well that could have gone better… but you handled yourself well Leely. ”

 

Leely] “They really thought they were going to go up against Agatha and not die?”

 

] Adalissi “Alcohol muddles the mind, making reality seem unreal and unreality… real. You were right to protect them from their own folly.”

 

] The Tabaxi is guiding the Dwarf back towards the horses. She remains blind but is calmer.

 

Ileel] I am content to stay hidden with an arrow nocked for now… this party is too difficult for me to trust still.

 

Leely] I go over to them the Tabaxi and the Dwarf “How is she?”

 

] Tabaxi “Blind! She is blind!” he says with a bit of a slur, revealing his own intoxication. “Why would you blind her!?!”

 

Leely] “I am certain you would rather be extracting her axe from my skull right now… but I would rather her blind. It was a small burst – should be temporary.”

 

] Adalissi “These two little girls gave you all a good cracking.”

 

Leely] “Yeah! You have been blessed by High Priestess of Selune – seeing how she did not have to release her strength to stop you!”

 

] The Tabaxi halts and looks to Adalissi “High Priestess…? Of Selune…?” he drops to a knee and begins begging forgivenness of her.

 

] Adalissi “You appear to be the only one of five to retain your senses. Who are you?”

 

] “Stitch” the Tabaxi says quickly. “Stitch in a Sock… my mother calls me Socks but to everyone else I am Stitch.”

 

Leely] Curious about the instrument he carries, I walk around him and ask “What is this thing on your back?”

 

] Stitch “My instrument? It is a Mandolin. It makes music. I am, or rather, I was… a student at Wintertalon. My mother, she reveres the Silver Lady greatly. That I have offended a High Priestess of the Moon Maiden… mother will never forgive.”

 

Adalissi] “And who is your mother?”

 

] Stitch “Teacher Elmtree. Elm Tree by a River is her full name, but I’ve only ever heard her called Teacher Elmtree. She is Head Schoolmistress of Lore at Wintertalon.”

 

] Adalissi “I will not tell her what has happened… but your shame will not be for having offended me but for letting your friends die stupid. You should hurry them to aid. These two both need to have a deep arrow extracted. We will help you get them on their horses but then you must race them to a temple. Triboar is as close as any that I know of. Save your friends Stitch… I will want to learn did all to that end.”

 

] Last Shadow is near as you help get Andlen and Nekari strapped to the back of their horses and they depart. The Dragonborn has fallen to the ground and cannot be awoken, even with swifts kicks… the blind Dwarf has agreed to sit with him until he revives.

 

Ileel] “We probably have less then an hour to gain distance from Conyberry and find safe place to rest.”

 

Leely] “I can keep going through the night… if you do not think it unwise in these parts.”

 

Adalissi] “Generally… it hardly ever safe to travel by night… but then we are in a rush. The Nightsky Queen shine upon… and we may be able to travel covertly. The Triboar Trail is well-traveled so we need not fear losing our way.”

 

Ileel] “We will be fine. Let us get moving.”

 

 

 

Next: The Trolls of Evermoor
Cycle One: The Iron Aegis

 

Appreciation & Collaboration

 


Deynn and Roonoo in Phandalin

 

[Scene Notes]
Cycle One: Shield of the Iron Aegis
Scene 10  –  Scene Notes
Credit Notes
[Setting Info]
Phandalin Trailway
Mirtul – 1491 DR (Year of the Scarlet Witch)
Forenight of Day 07

 

] Nearly three hours ago you took the Trailway towards Phandalin from The Triboar Trail. You are traveling with several new companions; Dayni (whom you rescued from Klarg the Bugbear in the Cragmaw Hideout) and her sister Darsley and her brother-in-law Colt. Darsley and Colt were still searching for Dayni when you reunited them. Sildar (whom you also rescued from the Cragmaws) is also with you and destined to Phandalin. L’Khifrey Albrek-Roethorn had been traveling with you from Neverwinter when you were ambushed. When you went in search of the captive Gundren and Sildar, she went on ahead to Phandalin – anxious to meet with her father.

 

] The shadows have been stretching for several hours now and you expect you have between 2 and 3 hours of light in the day. The Trailway between Triboar Trail and Phandalin is about 11 miles and the last 9 have traversed largely grassy hills with the occasional copse of trees. Neverwinter Forest can still be seen rising up behind you and the Sword Mountains cover the horizon to the South. The weather has been pleasant and warm – a fitting day for Mirtul. Ahead of you there is a thickly forested hill and the Trailway begins gaining elevation. The smell of decaying timber is particularly strong and you notice that all of the trees on this hill are near ebony in their greenish color – there are no bright greens or reds in view.

 

] As the Trailway rises, you all hear an animal screech echo through the dark forest. [Nature or Survival Check]

 

Result Table

1-10 The powerful screeching sound is unreconizable to you and it is difficult to determine where it is coming from
11-15 The powerful screeching sound is unreconizable to you but you can tell the beast making it is a long way off in the distance of the dark wood to the West
16+ The powerful screeching sound is likely that of an Owlbear hunting prey. You can tell that the Owlbear is about 2-3 miles West of your location. Owlbears, you recall, primarily hunt  at night in the dark.

 

Deynn]

(1d20) Survival 8 +5 = 13

 

] The powerful screeching sound is unreconizable to you but you can tell the beast making it is a long way off in the distance – somewhere in the dark wood to the West

 

Deynn] “What a terrifying sound. At least is sounds to be a long ways off. You ever heard anything like that Roonoo?

 

Roonoo]

(1d20) Survival 12 +5 = 17

 

]  The powerful screeching sound is likely that of an Owlbear hunting prey. You can tell that the Owlbear is about 2-3 miles West of your location. Owlbears, you recall, primarily hunt  at night in the dark.

 

Roonoo] “Sounds like an Owlbear to me. Terrifying is the appropriate word. It is about 2 or 3 miles in that direction. It must be hungry… as I recall they only hunt at night.”

 

] Sildar “I’ve never encounted an Owlbear… but from the stories I’ve heard, I never want to. Lets pick up our pace for a while – just to ensure we do not become somethings dinner.”

 

] As you reach the treeline, the Trailway begins to level off. As you step into the forest, it feels like stepping into a cold night directly from a summers day. The musk of rotting wood and fungus fills your senses. There is another screech to the West – this one sustained.

 

Deynn] “Need a torch Sildar? It is dark for human eyes in here.”

 

] Sildar “Appreciate the thought – I will keep one in hand.”

 

] Dayni “Not only dark, but cold…. Especialy without my clothes… this cloak could be a lot thicker, and maybe a bit longer right now.” She smiles at Deynn as she bundles herself tighter and steps in closer to Deynn, as if for some warmth.

 

] There is no obvious exit – the Trailway seems to just lead deeper into darkness. You walk as quickly as you can along the cartwheel ruts in the forest floor. About a mile into the Darkwood, you see a creature in the way ahead of you in the path – about the size of a large dog. It seems to be playing… jumping up and pouncing down on some imaginary prey. Before you can get any closer, it whips its head your way, nostrils in the air. It comes bounding playfully towards you. As it gets closer you see it has a thick coat of white feathers and a awkwardly flat face.

 

Roonoo] “Owlbear! It’s a baby Owlbear! ”

 

] Darsley “It looks like it wants to play… and it is kind of cute.”

 

] The baby Owlbear begins exploring your scents, one by one… excitedly working its way through your group.

 

Deynn] “We don’t want to be anywhere near this cub when Mama comes back.”

 

] Dayni “What do we do?”

 

] Colt “Why don’t we just kill it. If we had time, we could carve off a tendays worth of meals judging from the size if him.”

 

] Darsley “Colt! He is just a baby!”

 

Deynn] “Colt may be right… but lets just slowly move on… ignore him and maybe he will find a new plaything. Don’t run… it may trigger prey instincts.”

 

] You all begin walking without giving the baby Owlbear any attention, but it seems fascinated with you and follows you like a puppy. You then hear another screech – this one much closer, much louder. It rings your ears.

 

Roonoo] “That would be mama… Ready yourselves!”

 

[()]

] The Large Monstrosity is upon you in under a second. It leaps down upon Roonoo, slashing vicious claws across your back. [()] (Roonoo takes 18 Dmg)

 

Initiative

Init Char AC ATK HP
19 Colt 14 +5 1d6 +3 25
11 Sildar 19 +6 1d8 +4 (*2) 58
10 Darsley 18 +5 1d8 +3 24
8 Roonoo 17 +7 1d8 +7 33  15  23
7 Deynn 17 +6 1d4 +4 27
6 Owlbear 13 +7 1d10 +5 (*2) 70 65 45 18 00

 

] Colt attacks the giant beast from a blindspot on its hind [()] and Sildar steps to the other side, Longsword poised [()]

 

] Darsley pulls her unarmed and unarmored sister back from the combat and casts Sanctuary over her

 

Roonoo] The pain of my wound convinces me this needs to end quickly. I attack the Owlbear with my Blackthorn and then Flurry of Blows

(1d20) Attack 17 +7 = 24 [Hit] Dmg 7 +7 = 14

(1d20) Attack (Flurry 1) 14 +6 = 20 [Hit] (1d4) Dmg 2 +4 = 6

(1d20) Attack (Flurry 2) 11 +6 = 17 [Hit] (1d4) Dmg 3 +4 = 7 +6 +14 = 27 total

 

] The Owlbear lets out a screech sound more ear shattering than the previous as you batter it with blows. Feathers fly as it screams.

 

Deynn] I dislike having to do this, but I’ve got to get the Mama’s attention away from the others… “Hey Mama! Over here! Come save your baby!” I attack the baby Owlbear and then take Patient Defense – hoping to draw the mama to attack me

(1d20) Attack 19 + 6 = 25 [Hit] (1d4) Dmg 3 +4 = 7

 

] The baby Owlbear, as you turn towards it, appears confused about what is happening. When you leap towards it and strike it in the face with your fist, it lets out a loud yelp and turns and runs into the forest.

 

] Does the tactic work? Does mama Owlbear turn her attention to you?

([]) No

 

] The Owlbear is fiercely focused on Roonoo and attempts a bite attack [()] which Roonoo successfully dodges. It once again swipes with a massive claw of talons [(0] but misses.

 

] Colt and Sildar attack again from flank positions. [()] Their blades find vulnerable targets on the massive creature. It attempts to leap forward away from the pain of the rear attacks but it faulters and falls in the Trailway. As the last feather floats to the ground, you all hear another screeching somewhere deep in the Darkwood to the West.

 

Roonoo] “That would be Papa… I might guess. We should be hurrying away from here.”

 

] Darsley “Hold still one moment Roonoo… allow me to heal that gash on your back.” (1d8 +4) “Sorry I cannot do anything about your shredded clothing.”

 

Roonoo] “I will need a new robe… it happens more than you might think… Thank you.”

 

] As you continue through the Darkwood towards Phandalin, you hear the other Owlbear just once more but never see it. About two miles into the forest you see a bridge which crosses a chasm in the earth of the hill. It appears from above that the hillside was split apart. You can hear the sound of streaming water in the dark below and judge the distance to be at least 100 foot down – and probably more.

 

] Colt “This rip in the earth extends for miles in both directions. This is the only crossing. I have heard several stories about the Rent in Darkwood Hill. Some say it was a natural occurance. Others say it was not here when Phandalin was raided by the orcs over 500 years ago – that some powerful magic split the hill in order to protect against the onslaught. Still others say that the Darkwood Hill was once home to a great evil mage who summoned creatures from the shadow planes – up from the depths of the Rent. There are similar stories which try to explain when the forest here is so dark.”

 

Deynn] “It is quite amazing isn’t it. The bridge seems quite sturdy, but I would not want to linger over that fall for long…”

 

Roonoo] “Afraid of heights there Deynn?”

 

Deynn] I smile at Roonoo in the dark “It would seem so friend… heights and depths…”

 

Roonoo] “Then let us be moving on.”

 

] As you finish crossing the bridge, your Blackthorn staff happens to catch something on the ground as you walk. It skitters across the ground in front of you Roonoo.

 

Roonoo] “What?” I take a look

 

] You see a smooth round stone attached to a leather cord. There is an emblem carved into – a clover with four leaves.

 

Roonoo] “Curious thing this. Take a look Deynn. Think someone lost a good-luck charm?.” I hand the necklace to Deynn

 

Deynn] “I’ve not seen this emblem before. Whoever lost it would probably like to have it back I would think… We should take it to the townmaster when we get a chance.”

 

] Dayni, who has been standing close by you Deynn, “That looks like Garaelle’s necklace. Can I see it?” Without hesitation she says “I am certain it is Garaelles… How could she have left it behind? And out here? Sister Garaelle is a friend of ours. I will see that it is returned to her.” She reties the broken leather cord and drapes it around her neck and then closes the cloak back up around her body.

 

] A short distance from the bridge, the Darkwood forest begins to thin and the light of the late day warms you. The trailway begins sloping down right at the treeline. Below you catch your first glimpe of the village of Phandalin nestled in small valley. The town consists of about forty simple log buildings, some of these built upon the old fieldstone foundations of the Old Phandalin. You see, scattered around the living town, old ruins of ancient homes and buildings. There are crumbling stone walls covered in ivy and briars all around the outside edges of the village. On the far side you see larges fields of grain and other crops and on the North-West edge of town there is a large orchard that appears well-kept. The town itself divides along the trailway you have been following and widens into main street of sorts which winds through the town and climbs up a hill to the East where you seen the ruins of a grand manor house on a hillside.

 

] Sildar “My friends, let us secure lodgings. I’m told the Stonehill Inn is quaint and comfortable… and honestly, I am eager for some comfort just now.”

 

] You walk down the hill and enter into the village. To your right, you hear the unmistable racket of a hammer on anvil and assume it the building must hold a blacksmith. On your left you see a building with a sign reading “Barthens Provisioning”. You notice a familiar cart and a pair of oxen behind the building and you think you catch a glimpse of Belteb sleeping in the back of the now-empty wagon. In front of the provisions shop, you see a man with an impressive red-winged falcom perched on his forearm, talking to two boys. One looks to be a teenaged human and the other a young halfling of maybe ten years. They are both both fascinated with the falcon and appear to be riddling the falconer with questions about it.

 

] Colt, who is walking ahead of everyone, waves at the falconer. “Hiya Sy. These boys giving you the troubles?”

 

] Sy “Hey Colt! Darsley… Where’s…” he spots Dayni who is walking close beside you Deynn “Oh… there you are. Hi Dayni! How are you?” You get the impression from the way that his face lights up that he has an thing brewing in his chest for Half Elf you rescued from the clutches of Klarg.

 

] Dayni “Hi Syrinx. I’ve been better, but really glad to be home. I will tell you about it later. How is Rosefire today?” she says looking at the falcon on Sy’s arm.

 

] Sy “She is getting hungry. I need to go feed her soon… but I am waiting to deliver a very important message.” He sort of looks around as if to imply a secret… “We have a High Priestess coming… can you believe it!?! A High Priestess of Selune visiting Phandalin! I wonder if it has ever happened before. I’ve been waiting here all forenight to greet and welcome her and her acolytes.”

 

Colt] “A High Priestess? What would she want with Phandalin?”

 

Sy] “No idea. Most of the message is written in symbols I’ve never seen before… must be secrets of the moon temple eh?… I just know it is important she receives it immediately.”

 

Colt] Turning around to you two and Sildar says “Well you three better get yourselves a room right away, who knows if there will be any rooms left after the big wig priestess arrives in town.”

 

Roonoo] I say to the boys and the falconer… “That cart back there… it arrived a while ago with supplies for Gundren Rockseeker. Any chance Gundren has been here to take possession?”

 

Teenage boy] “I’ve not seen Gundren for some time now. Belteb helped me unload and went down for a nap. Oh, there was a lady… arrived with him. I pointed her to the Stonehill.”

 

Deynn] “Could you point us as well?”

 

] As he starts to turn and raise a pointer, a lean and balding shopkeeper steps out of the trading post “Thistle… I could use your help with… Oh hiya Carp. Hows that beautiful mother of yours?” he says to the young Halfling

 

] Carp “She’s good Mr. Elmar. She was angry this morning though, boy ever!”

 

] Elmar “Getting in trouble again lad? What did you do this time Carp? ”

 

] Carp  “Oh, it wasn’t me ser. It was Arlonel… He left mama’s farm to join up with them bully buys at the Sleeping Giant.”

 

] Elmar “He joined the Redbrands?!? Dretchhole Dogs! They have taken all our coin and now they are taking our kids? Someone has to put them down! ”

 

] Sy “Oh! Hey Colt… will you tell Wahler I have a message for him? When you see him? He’s been invited to play a Summer Festival in Leilon.”

 

] Colt turns back to Syrinx. “Wahler has been lost Sy. We will need a wagon and some help to recover his body tomorrow.”

 

Deynn] “We would help… we will help if possible.”

 

Roonoo] “Agreed. But now for cups. I was ready for cups at the last turn. Are ye with me boys? And gurls – you lot are welcomed too.”

 

] Darsley “Perhaps some time later, we need some rest.” The three of them continued on ahead, past the Stonehill Inn and beyond the Center Well shrine.

 

] An hour later you were checked in with two rooms at the Stonehill Inn, sitting a nice cozy palor eating stew and drinking ales together with L’Khifrey Albrek-Roethorn. Sildar made all the arrangements and paid all the costs. You met the innkeepers wife, Trilena Stonehill. Her husband Toblen and their son Pip, she said, were on a errand and should be back soon. Inside the common area there are several other small groups of folk drinking and talking and eating. Trilena is the keep here as well. Khi-khi is explaining what she has learned to Sildar.

 

] Khi-khi “Father was here for several months, staying at the Townmaster Hall just two doors down from the Stonehill Inn.”

 

] Sildar “I shall begin my investigation there. Have you already met with this townmaster?”

 

] Khi-khi goes on to explain that she had met Harbin Wester only briefly. She learned from him only that her father was interested in the Tresendar Manor on the hill to the East. It was shortly that when he disappeared.  “Mister Wester also said father was last seen the day before the mercenary group began to arrive in town – as though a day would prove the Redbrands had nothing to do with  it. He is afraid of them and I doubt he will be much help.”

 

] Sildar “Still, he is the only sort of government this frontier village has. He’s already made some agreements with the Lords Alliance to help bring law and order to Phandalin. Did you notice there is not even a single guard in town?”

 

] The barkeep Trilena replenishes your drinks and clears some bowls from your table.

 

Deynn] “It sounds to me like these Redbrands are the only law right now.”

 

] Trilena “Thel stood up to them. Nearly took his woodcarving axe to one of their skulls… we were so proud of him that day. But then they started harrassing Mirna at their shop, leering at her and making all kinds of vulgar and nasty threats. They must of packed up and left in the middle of the night – we haven’t seen them or their children for nearly a tenday now. Those Redbrands may run us all out of town before long.”

 

] A young lady wearing a colorful quality dress is sitting at the table next to you with an older woman. “The Redbrands hassle everyone in town and extort coin from us. I’m thinking of leaving too but I don’t know where we will go or how we will get there. The Redbrands have made it impossible to stay and difficult to leave.”

 

Roonoo] “Once we find Gundren, perhaps we can do something about these dirty punks.”

 

Deynn] “Agreed. Sildar… We should find out what their real numbers are in town and who the head of the snake might be so we can cut it off.”

 

] The lady sitting close by overhears this and says “You know there is one person these Redbrands don’t hassle or extort… I can’t say that Hallia is the snakes head, but there must be some reason they don’t give her trouble right?”

 

Deynn] “Who is this Hallia?” I ask

 

] “Hallia Thornton – she runs the Miners Exchange. Cold-hearted that one… prettiest woman in town but every man in town knows not to step beyond business with her.”

 

Roonoo] “Speaking of pretty, that is a fine weave you are are wearing. As you can see, I’ll be in need of new garments. Does this town have a good weaver needing to earn some coin?” I turn to show her the shredded robe on my back.

 

] Freda “That would be me. My name is Freda and this is my mother Marbelan. I don’t know that we have much on the shelf for you right now, but I can start on something for you first thing tomorrow. Come by the Coster and I’ll get your measurements. Oh… wait…” She fished through an inside pocket and pulls out a measuring tape. “If you want, I can save you the trip and gather numbers here and now.”

 

Roonoo] I stand up and hold my arms out. “What service! Thank you.” After she measures me, I get my coin bag out. “Never had a custom-made robe before…” I fish out a platinum coin and hand it to Freda. “Will that pay the cost?”

 

] Freda “Oh my… ten times over. A single gold coin will suffice.”

 

Roonoo] “No it won’t – not when I’m feeling appreciative. And judging from your own wearings, you are a highly skilled weaver and I should expect to pay more for your services.”

 

] Freda “You are too kind friend. I will have a new robe ready for you by Forenight tomorrow. I have a stall inside the Lionshield Coster.”

 

Deynn] “Lionshield Coster… is not that the name on the stolen cargo Dayni was looking for?”

 

] Freda “Linene has had 2 shipments of inventory disappear. I told her it had to be them Redbrands. She was offering a reward for their return but I don’t know how she was going to pay it.”

 

Roonoo] “Goblins have those shipments. They ambushed us too, and took our friend. Colt and Darsley and Dayni lost a friend today too… killed by Goblins.”

 

] Freda’s face is changed with concern and worry “This friend of Colt’s, it wasn’t Wahler… please say it wasn’t?”

 

Deynn] “Yes, I am sorry to tell it was. They are planning to take a wagon out tomorrow to retrieve him.”

 

] Freda begins to weep and the look of concern turns to expressions of grief. She excuses herself and leaves the inn, face in hands.

 

Deynn] “Perhaps we should allow Wahlers friends to be the ones to share news of his loss. Freda was obviously close to Wahler – she should not have heard of his death from a stranger.”

 

] Sildar “Wise insight Deynn. We have, it seems, shared all the news that is fit to share tonight, and then some. I shall find my way to a bunk. Good rest to you all.” He gets up from the table and climbs the stairs up the rooms. L’Khifrey also excuses herself for the night.

 

Deynn] We do the same

 

Roonoo] After finishing what ale stands on the table… I do the same.

 

] The night goes by peacefully and you awake refreshed. The two of you return to the common area for a morning meal. It is quite loud with many conversations. You notice that most of the folk filling the common room are likely locals. Sildar and Khi-khi are already at a table and wave you over.

 

] Sildar “From here, I go to find the Townmaster and find out what I can about these Redbrands. What will you do Deynn? Roonoo?”

 

Deynn] “I was considering next steps… and it seems our greatest priority right now remains finding Gundren.”

 

] Sildar “I would agree. There remains details which I am unable to share… but I can affirm that finding Gundren and his maps is a very high priority for all of us – likely for all of Phandalin.”

 

Roonoo] “The unfortnate bit is… our highest priority has no real leads. We don’t even know where to look for Gundren!”

 

Deynn] “I was thinking about that too… Sildar… you said that the female Drow said something about a king?”

 

] Sildar “Yes. I have no idea what she meant, but she said “I have a date with a king” after removing my bindings. What do you think it might mean?”

 

Roonoo] “We questioned a goblin who could speak common – in fact it is how we found you… but it said something about a king too. Do you remember Deynn?”

 

Deynn] “You are right! I had forgotten… it was a king something or other which told Klarg to capture Gundren!”

 

Roonoo] “And his maps… the goblin said the king ‘ told Klarg to capture the Dwarf named Rockseeker and that they must get his maps.’ What was the kings name? Blast! I cannot remember.”

 

Deynn] “If a king is ordering Cragmaw Chief – Klarg – around… maybe it is as simple as “the King of the Cragmaws”? If so… then the cave where we found Klarg is probably not their main base.”

 

] Sildar “It was still morning when a large group of the Cragmaws took Gundren away yesterday. It is reasonable to assume he was taken to this other base – to see this Cragmaw King.”

 

Roonoo] “That could be anywhere – only the Goblins might know. ”

 

Deynn] “Brilliant Roonoo! You just gave us a next step…. We need a translator to join us on a trip back to the Cragmaw case – someone who can speak Goblin. While we are there, we can help Dayni and her crew retrieve the Lionshield Coster shipments and help bring back the body of Wahler for ceremony.”

 

Roonoo] “Good plan then. Where do we find someone who speaks Goblin?”

 

Deynn] “We just start asking around….” I wave Trilena over to our table. “Good morning Mrs Stonehill. We find ourselves in need of someone who might know how to speak with Goblins… can you point us in some direction?”

 

] Trilena “Certainly not myself friend! But let me think… we don’t have any of the erudite types around here. Daran, I understand… used to be quite the adventurer of the Realms… could be he knows something helpful.” She looks around the room. “Haven’t seen him yet today but I expect we will before long. You can also ask my husband, Toblen, if he has any ideas.” She points to the male human behind the Innkeeper desk.

 

Deynn] I go ask Toblen.

 

] Toblen “Goblin-speak eh? I didn’t know Goblins had a language all their own… shows what I know! But… Reidoth would know that. In fact, I dare say he knows all what there is to know around these parts. And you are in luck! He is in town – or he was… I just saw him last night over at the Alderleaf’s farm. It seems he never hangs around for long visits, but you might catch him having morning meal with Qelline if you’re lucky.” Toblen then gives you easy instructions for reaching the Alderleaf farm.

 

Deynn] “Thank you Toblen. We shall make our way with haste.”

 

] As you exit the Stonehill Inn, you notice Syrinx running up the street towards Barthens Provisioning. You hear his Falcon Rosefire cry from above as it circles Phandalin. You walk South past the Center Well Shrine and notice it is actually called the Shrine of Luck.

 

Roonoo] “Say… I think this day could use a little luck… can we spare a second to ask a blessing?”

 

Deynn] “Not sure I know how to address Tymora for a blessing. I hestitate to offend. I wonder if Dayni ever returned the necklace to the Tymora Priestess… maybe she can help us.”

 

Roonoo] “Later. For now, just do what I do.” I go to the well and drop to a knee. “Goddess Tymora, our Lady of Luck. We have friends depending on us today – we could use a blessing from your hand.”

 

] You hear a bubbling of water down within the well and then a small splash as a large silver coin flies straight up into the air above the well.

 

Roonoo] “Quick – catch it before it falls back in!” [Sleight of Hand Check]

 

Result Table

1-10 The coin spins high in the air. It seems to float for the briefest moment and then drops back down into the well with a splash. Your hands swipe at it on its way but miss.
11-16 The coin spins high in the air. It seems to float for the briefest moment and then drops back down just in time for your hand to grasp it and reel it in.
17+ The coin spins high in the air. It seems to float for the briefest moment and then drops back down right into your waiting hand. As you catch it, you hear more bubbling and another coin flies straight upwards out of the well.

 

Deynn]

(1d20) Sleight of Hand 16 +4 = 20

 

] The coin spins high in the air. It seems to float for the briefest moment and then drops back down right into your waiting hand. As you catch it, you hear more bubbling and another coin flies straight upwards out of the well.

 

Roonoo] “I’ve got it!

(1d20 Sleight of Hand 2 +4 = 6

 

]  The coin spins high in the air. It seems to float for the briefest moment and then drops back down into the well with a splash. Your hands swipe at it on its way but miss.

 

Roonoo] “Or not! Let us have a looksee?”

 

] The large silver coin has an image of a beautiful smiling lady on one side and a clover with four leaves on the other.

 

Deynn] “This side is just like the stone you stumbled on in the forest yesterday… look!”

 

Roonoo] “So it is… I’ve heard of Tymora’s coins before… no idea how to use it though.”

 

Deynn] “Seems pretty straight forward… when we need some luck we flip the coin to see if we are granted some? Could it be that easy?”

 

Roonoo] “But which side is good luck… and what is the other side going to do to us.”

 

Deynn] “Good questions both… maybe one side is just ‘good’ luck and the other is ‘really good’ luck? Is that too much to wish for?”

 

Roonoo] “I suppose we will find out when we do… eh Deynn?”

 

] On your left as you continue towards the Alderleaf farm, you see the Townmaster Hall across from a trading post with the now familiar emblem of the Lionshield Coster. It is a quiet morning in Phandalin. You notice a few folk out of doors and you receive a friendly nod or two as you pass. At the end of the lane, you see a large farm on the right, flowing up into the surrounding South-Eastern hills. There is a small farm house in front and several sheds scattered around the property. You see just a few workers out tending the fields in the hillside.  As you approach, a familiar young Halfling boy comes running out of the house to meet you.

 

] Carp “Good Waking!” he says to you brightly

 

Deynn] “Good Waking Carp.”

 

] Carp “You are the ones from last night yea? Came in with Colt?”

 

Roonoo] “That be us. We come here this morning looking for a man name of Reidoth. Is he still around by luck?”

 

] Carp “No. He was here last night but he must’ve left while I was asleep. Mother might know where.”

 

Deynn] “Great, we will ask her. Is she in?”

 

] Carp “Mother is working the land. We have short hands right now…  Arlonel left us so mother had to wake up extra early today.” He turns and looks into the fields and points out the figure of a small woman working a row of greens about 300 steps away. “There she is. This way!” and he begins running up the slopes ahead of you.”

 

] When you catch up to him he is already telling his mother about you. She is an attractive Halfling woman with long reddish hair in a thick braid. She is wearing a green dress with a dirt colored apron. Her strong hands are covered in dirt that she wipes on to her apron as you approach.

 

] Qelline “Good Waking friends.” She says to you. “Carp tells me you are looking for our favorite Druid? I can’t say for certain, but I expected to see him return by now.”

 

Roonoo] “We would seek him out… where might we look though?”

 

] Qelline “He was helping me with…” she takes another look at the both of you. “you got nothing do with them Redbrands do you?”

 

Deynn] “No, not a chance of it. I am Deynn and this is Roonoo. We are here from Neverwinter trying to help our friend Gundren.”

 

] Qelline “Oh, Gundren! My very favorite He-Dwarf.” she pauses and looks to Roonoo and gives you a slightly wily smile “Not that I cannot have another mind you… How is Gundren?”

 

Roonoo] “Not in good places to tell it. He is captive to a gang of goblins… and we were hoping your druid friend Reidoth would be able to help us find him and bring him home.”

 

] Qelline “Oh my! Dire news! Well I will tell you what I know… Reidoth was passing through yesterday on his way back to Thundertree. Over a forenight meal I got to pissying about losing another one of our boys to them Redbrands that have the town hostage. He started asking me things like ‘How many are they?’, ‘Who leads them?’, ‘Where do they stay?’. I couldn’t answer any of his questions” Carp cuts in

 

] Carp “I know! I know!”

 

] Qelline “Mind yourself Carp. Allow me my words.” she looks back to you. “Sorry… well… Reidoth said he would try to help if he could. It was Last Shadow when he left. I made a room up for him thinking he would be back but no sign.”

 

Deynn] “Funny… just last night I was asking the same questions about the Redbrands as we were having our evening meal. Carp, you said you know something about all this?”

 

] Carp “I know where the red bullies stay! I can show you!”

 

] Qelline “Oh no you won’t! Not in a nargazing Carp. Just tell Deynn and Roonoo what you know.”

 

] Carp “Most everyone knows to stay away from the Sleeping Giant these days… unless they want trouble with the bullies. I saw them at the manor on the hill too though – a bunch of red bullies went in.”

 

] Qelline “That place has been a dust pile for years Carp – not even a roof on the place any more.”

 

] Carp “No no… not the part above ground… the part below. They went in through a tunnel. There” he points North and East towards the manor up on the hill. “See that rock wall below the manor? They went in through – into a tunnel that goes under the manor.”

 

Deynn] “Thank you Carp – that is very helpful. These red bullies sound very dangerous so please mind your mothers concern and stay far away from them and this manor until something can be done to make Phandalin safe again.”

 

] Qelline “We all want that Deynn. Some of these Redbrands though… some are just boys looking for excitement… I hope that they don’t have to pay too high a price for their misdeeds… if you understand my meaning.”

 

Deynn] “I think do, and I share the hope with you. We will help if we can, but I promise it will not be a slaughterfest if I can at all prevent it.”

 

Roonoo] “This one is telling true… why he spared even Goblins their lives… healed one up even… never thought I would see that follow on.”

 

Deynn] “Our thanks you to Qelline… and to you Carp. We must show haste now. Good grace to you both.”

 

] Qelline “Sun and Moon light your way.” and she returns back to working the ground. As you are walking away you hear her say to Carp “Back to your books now kiddo.” and the young Halfling races past you towards the house. He waves “See you later friends!”

 

Deynn] “Well I had thought the issue with the Redbrands would hold until we found Gundren, but we may have to act on their threat sooner than later. I say we go the Townmaster Hall and find Sildar, let him know what we learned and that we go to investigate what is under the manor on the hill.”

 

Roonoo] “Good plan.”

 

] You walk back up the lane towards where Sildar should be meeting with the Townmaster. As the Center Well Shrine comes into view ahead, you see a large group of men dressed in shabby red cloaks circling around what appears to be two small young girls, one dressed in a bright flowing white dress and the other in a similar dress of black silken material. One of the Redbrands grabs to pull the white dress up – as if to look under – the girl answers with warning kick and then leaping fist into the face of the rude boy.

 

 

 

Next: Leely and Ileel in Phandalin
Cycle One: The Iron Aegis

 

Appreciation & Collaboration

 

 

 

 


Leely and Ileel in Phandalin

 

[Scene Notes]  
  Cycle One: Shield of the Iron Aegis
  Scene 11  – Scene Notes
  Credit Notes
[Setting Info]  
  Phandalin
  Mirtul – 1491 DR (Year of the Scarlet Witch)
  Forenoon of Day 08

 

] The two of you, along with Adalissi, have traveled through two nights since leaving Conyberry, stopping only for brief rests. As First Shadow arrived, you turned off of the Triboar Trail and onto thin wagon trail leading to Phandalin. You have just exited a forest that felt sickly to you…. Dark and cold and set up upon a wide hill. As you exit you see the town of Phandalin below in a small green valley. As you step out from the treeline, the ill feeling you had in the forest is gone, as if crossing from one world into another. You see farms and an orchard surround the village of Phandalin and notice that the town appears to be built in the center and on top of the ruins of much larger town. Stone foundations long abandoned homes dot the valley.

 

Leely] “Ugh, am I ever cheered to be on the other side of that! What a Darkwood!”

 

Ileel] “I feel the same. I just want to dive into a lake and wash that feeling off of my skin.”

 

] Adalissi “I too am relieved to be out from it… but I get the feeling the two of you are far more sensitive to it than most. Do you feel your forest at home in a good way?”

 

Leely] “Oh yes! And now that you say it… I feel a thirst for it.”

 

Ileel] “I thought being out of High Forest felt hard simply because everything was so different… but you are right Leely – I sense a thirst, or a hunger of some sort… for our home. That place… that ‘Darkwood’ as you called it… it is such a contrast of sensation to our own experience of forested lands.”

 

] You continue down the hill towards the entrance of the town. On your left you see a trading post with a sign that read Barthens Provisioning. On top of the sign you notice a large Falcon with deep red feathers watching you. Suddenly it makes a sound like squeeky chant.. ‘ee-chup… ee-chup… ee-chup…’ followed a short wail. A male human, sitting on a long bench in front of the trading post, leaps up as if out of sleep at the sound of the bird over head. “What it is Rosefire?” He then turns and sees you and hurries to greet you.

 

] Human “Good waking friends. Which one… I mean… who… that is..” He looks at each of you and then behind you up the hill. “Any chance you are attending a High Priestess of Selune?”

 

] Adalissi “What business would you have with a High Priestess ser?”

 

] Human “A message.. That is… I have an important message I must deliver to the High Priestess of Selune when she arrives – and not a second later. I am… I mean to say… my name is Syrinx. I keep the messenger birds of this valley.”

 

] Adalissi “Good waking to you Syrinx. I am Adalissi, High Priestess of the temple to Selune in Silverymoon. What is this message you bear?”

 

] Syrinx fishes into a pocket and pulls out a very small narrow slip of paper “I don’t exactly know… here… I hope you can understand it.”

 

] She reads the tiny slip and her face is suddenly drowned with fear and worry. “Thank you Syrinx. You have finished your very important task for me. Leely, might you reward him with some coin?”

 

Leely] “Glad to!” I pull out the large bag of gems and start digging through. “This one is nice… no wait.. This one… or maybe this red one. It looks a bit like the color of your beautiful falcon. Yes!” I hand a large red gem to Syrinx “Your reward good ser.”

 

] The gem was a large redspinel worth approx 200pg. Syrinx does not appear to know how extravagent the reward was, he simply accepts it and offers thanks. “Come on Rosefire! Lets get you a meal.” and he walks towards the center of town.

 

] Adalissi “I am sorry friends… as important as our mission is, one far more important has just been delivered to me. I must return back to Triboar at once. You must find Sister Garaelle and take this to Agatha with her. ” She hands you a small black pouch with a single pearl inside. “You must succeed! As I must also succeed… thousands of lives may be lost if either of us fail.”

 

Leely] “You are going back? Alone? Can we not spare the time to at least hire a guard?”

 

Adalissi] “I will not be taking the trail. I must go now – and I will be in Triboar a moment after I am gone. I will return here as soon as possible.” She opens the slip of paper again with one hand and places the other hand up under her tunic. She looks to you both and offers you a difficult smile “The Lady shine upon you.” You then here her say several words, or sounds really… from deep down below her throat the words come. A strand of silver light spins around her head and begins spiraling down her body, then another and another, engulfing her. The light fades and Adalissi is gone.

 

Ileel] “That was… unexpected…”

 

Leely] “Wow! Adalissi has great power! More than she told.”

 

Ileel] “And she has entrusted us. We dare not fail her.”

 

Leely] “We dare not! Let’s go find Sister Garelle and get back to Agatha.”

 

] As you turn towards town, you notice that Syrinx was watching Adalissi magically depart.

 

Leely] “Hey! Syrinx!” I run up to him. “We need to find Sister Garaelle. Can you point us the direction?”

 

] Syrinx “I don’t think she is back yet… but she lives just there, to the right of the center well shrine. Lets go knock.”

 

] You stand outside the house of Garaelle but there is no answer.

 

Ileel] “Do you know where she went? When did you last see her?”

 

] Syrinx “Something about a Temple errand she said. It was a few days ago, maybe more, she headed out of town with just a few days supply. Dayni was looking for her too.. Wait here a moment, I will go ask Dayni if she ever found her.” and he runs behind Sister Garelles house.

 

] While you are waiting, a group of 7 young men dressed in tattered red cloaks approach you from the East. They start whistling and making lewd remarks at you. Seconds later they have formed a circle around you.

 

Leely] “Leave us alone! We have no time for your games.”

 

] One of them tries to lift you robes Leely “What’s under here I wonder?”

 

Leely] I react with a kick

(1d20) Attack 2 +6 = 8 [Miss]

 

] “Oh ho! The elfy-girl’s got some spunk!”

 

Leely] I answer with a fist (Redbrand07)

(1d20) Attack 20 +6 = 26 [Crit] Dmg 3 +4 +4 = 11

 

] You drive your knuckles into the mouth of the punk, knocking teeth back into his throat – he starts to choke. The others in the circle all act alarmed and draw swords on you. [Roll for Initiative]

 

Init Char AC ATK HP
15 Redbrand03 15 +4 1d6 +2 40 34 20 blind
15 Redbrand04 15 +4 1d6 +2 40 26 18  Disadv
13 Ileel 18 +7 1d8 +5 24
12 Leely 18 +7 1d8 +5 24 13  9 23
11 Redbrand01 15 +4 1d6 +2 40 29 09 00
11 Redbrand02 15 +4 1d6 +2 40 24 01 Prone
8 Dayni 16 +6 2d4 +4 24
7 Redbrand07 15 +4 1d6 +2 40 29 28 15
5 Deynn 16 +6 1d4 +6 27
3 Redbrand05 15 +4 1d6 +2 40 25 13  8  4    Grappled
3 Redbrand06 15 +4 1d6 +2 40
1 Roonoo 17 +7 1d7 +7 33

 

 

] You are suddenly overwhelmed with attackers [()] A blade comes at each you, one as a thrust of a short sword and the other slashing from overhead. Ileel turns slightly, grabbing an arrow while the attacker bites air. Leely steps inside the overhead attack, making it feeble. [Radiant Reaction available]

 

Leely] I use my reaction to attempt to blind the attacking punk

(1d8) Radiant 6

([])

] Your  Reaction attack does Radiant damage directly to the eyes of the Redbrand (03) mercenary, blinding him for 6 min

 

Ileel] I turn and release an arrow one of the attackers behind me (Redbrand06)

(1d20) Attack 1 [Crit fail]

 

] Your arrow is ducked by the Redbrand. It continues and embeds into the front door of Sister Garaelles home, nearly hitting Syrinx who has returned running with another – a female half elf with long blond hair and black leather armor.

 

Ileel] Seeing Leely to her blinding thing, I decide to take advantage of the easy target (Redbrand03) and maybe intimidate the others a bit…. Unlikely, I know, seeing how I just shot a house…

(2d20a) Flurry Attack 15 +6 = 21 [Hit] Dmg 2 +4 = 6

(2d20a) Flurry Attack 17 +6 = 23 [Hit] Dmg 4 +4 +6 = 14 Total

 

] You perform a set of spinning kicks against the blinded Redbrand. He staggers backward with the blows.

 

Leely] I circle as well, to try to keep from being completely flanked and attack the nearest fool (Redbrand02)

(1d20) Attack 14 +7 = 21 [Hit] Dmg 5 +5 = 10

(1d20) Attack Kick 20 [Crit] Dmg 4 +3 +4 = 11 +10 = 21 [Massive Damage Roll= 2]

 

] You snake your blade beneath the shitty leather armor being worn by the Redbrand and as you yank it out, you step and turn and leap to deliver a roundhouse kick the skull of the ruffian. He nearly cartwheels to the ground and falls still. You see from the East, two others running towards the scene of your combat. One is a sturdy built half elf with brown skin wearing cloth leggings and an open vest. The other is a stout Dwarf with black hair – so black it almost shimmers blue like a Raven in the sun. He carries a black quarterstaff. As he runs towards the fray, you notice he has stripped his clothing and dropped them in the cartway. His long black hair extends over his entire body, like a wolly bull.

 

] A Redbrand (01)  flanks Leely [()] and lands a critical blow to your left shoulder blade. (Dmg 11). The female Half Elf with bright blonde hair and olive skin has slipped quietly in behind the Redbrand (02)  and with a dagger in each hand [()] draws blood as recompense. Redbrand (07) targets Leely as the most injured [()] but his slashing sword falls short of contact.

 

Deynn] I run into the fray and start with a leaping kick to the spine of an unaware bandit (Redbrand05)

(2d20a) Attack 19 + 7 = 26 [Hit] Dmg 2 +8 = 10

 

Deynn] I try to grapple him and then turn him so Roonoo can take an easy hit on him

(2d20a) Grapple 18 +2 = 20 vs 3 +1 = 4

 

] You successfully restrain Redbrand05. He struggles to free himself from your lock

(2d20a) Grapple Hold 20 +2 = 22 vs 15 +1 = 16  [Redbrand05 Fails]

 

] Redbrand (06) realizes that the town has suddenly decided to stand up to them and he runs towards the Sleeping Giant to gather reinforcements.

 

Roonoo] I see that Deynn has lined up a great shot for me.

(2d20a) Attack 16 +7 = 23 [Hit] Dmg 8 +7 = 15

 

Roonoo] Then I step closer into the other attackers and use Knuckle Buster to attack a sword hand of one of the Redbrands (04)

 

[()]

] The opponent drops his sword as your Blackthorn crunches the back of his hand. He fumbles ti pick the sword back up with his off-hand [()] and succeeds. The blinded Redbrand (03) begins to run [()] but trips and falls over the unconscious body of his mate. His sword clatters across the ground. Redbrand04 attacks Roonoo with is off-handed sword [()] but is far to awkward to even get close.

 

Roonoo] “You couldn’t hit a sleeping cow… ballbreath!”

 

Ileel] I draw another arrow and target the coward who just sliced open my sisters back. (Redbrand01) I taint the arrow with necrotic magic.

(1d20) Attack 10 +7 = 17 [Hit] Dmg 7 +5 = 12 +8 (Necro) = 20

 

Ileel] I follow up with a front kick, aiming for the would I just opened up in his chest

(1d20) Attack 20 [Crit] Dmg 1 +4 +4 = 9

 

] You successfully kick the arrow, jamming it through his body. A spurt of blood flies from his back and he falls dead.

 

Ileel] “I hope your ancestors shame you for eternity Swinesack!”

 

Leely] “Thank you all for the help!” I yell to those who have just joined the fight against the red-clad bandits. I look for an advantage (Redbrand05) and attack.

(2d20a) Attack 11 +7 = 18 [Hit] Dmg 7 +5 = 12

 

] You pierce the ribcage of the red punk being grappled

 

Leely] I circle and deliver a foot between his legs, careful not to also hit the handsome Half Elf who raced in to our rescue

(2d20a) Attack 19 +6 = 25 [Hit] 1 +4 = 5

 

Leely] I look to the grappler after delivering my kick – “Hiya my fine new friend!”

 

Deynn] I smile back at the little girl in white. “Glad we could… Duck!”

 

] Dayni choosen a new target (Redbrand07) which Leely has just turned her back to. [()] Her daggers strike rib bones but not in time to prevent the attack on Leely. [()] Redbrand07 misses Leely who ducks suddenly. The blade is now inches away from the chest of the grappled Redbrand (05).

 

Deynn] Seeing the enemy blade in such an opportune location, I release the bandit and push him forward onto the blade [Strength Athletics check]

(2d20a) Strength Athletics 11 +2 [Success]

 

] The young man cries out as is pushed forward and his mates sword stabs into his belly.

 

Roonoo] I attack the rebrand with the busted knuckles (04)

(1d20) Attack 8 +7 = 15 [Hit] Dmg 7 +7 = 14

 

] You hear someone yelling “Stop! Stop this now!” You see an older human running your way from the Townmaster Hall. Sildar is behind him, drawing his Longsword. L’Khifrey stands watching from the front of the Townmaster Hall.

 

] Harbin Wester yells “We will all suffer for this! Let them go!” Roonoo – you notice that Redbrand04 turned his attention away from you and to the yelling Townmaster

 

Roonoo] I sidestep and punch Redbrand04 as covertly as possible

(1d20) Attack 18 +6 = 24 [Hit] Dmg 4 +4 = 8

 

Deynn] “Hold! Lets hear the man!” I yell

 

] The Redbrand with the busted hand (04) drops his sword and begins nursing the main hand.

 

Ileel] I step back away from the combatants and find some cover over by Syrinx – then I notch an arrow and watch. (Ready Action – shoot any Redbrand who shows further aggression)

 

Leely] I sheathe my sword but keep it ready. I position myself so that no one is behind me and I can see all. (Ready Action – Attack any Rebrand who shows further aggression)

 

] Dayni notices that one of the prone Redbrands (02) is still breathing but apparently unconscious. She positions herself to attack his should he prove to be faking

 

] One of the Redbrands (07) – the one who started the confrontation by pulling up Leely’s robes – is still choking on the teeth that flew back into his throat. He drops to his knees as if trying to puke.

 

Deynn] “This gang in red cloaks…” I say loudly to the Townmaster as he gets closer “invited trouble by assaulting a young girl. We could not stand by and watch them outnumber an innocent.”

 

] Harbin Wester “They will retaliate – and it be against townsfolk who cannot defend themselves.”

 

] Sildar “Such lawlessness must be put down. No town should be held hostage in this way.”

 

Roonoo] I place the butt-end of my staff to the skull of Redbrand04. “Who leads your sorry little band of puke buckets?” I jab  at his head “Who?”

 

] The Redbrand looks down and slowly answers “Glasstaff.”

 

Roonoo] “Glass staff he says. Does this mean anything to you Sildar?”

 

] Before any more words can be spoken, you hear yelling and look up to a see another group of Redbrands – 5 more – running down the cartway at you, swords drawn for conflict. Sildar steps directly into the path and with sword and shield ready, he yells “Relent you fools! Or die!”

 

] They seem frenzied and perhaps drunk – with one exception.  But will they relent? [()] No. Success is not in the cards for them but they charge into the town center yelling.

 

Result Table (each)

1-2 You put down the remaining Redbrands but take 2d6 damage in the process
3-6 You put down the remaining Redbrands but take 1d6 damage in the proces
7+ You put down the remaining Redbrands without a scratch on you

 

Ileel] 19

Leely] 5 – Dmg 4

Deynn] 16

Roonoo] 18

 

] Three Redbrands lie still as death. The other 7 are injured beyond any further resistance.

 

Roonoo] “Alright you dretchholes!” I say to the remaining punks. “Who wants to live another day? You will answer us or I’ll void yer veins. Who is the Glass Staff?”

 

] One of them says “A powerful wizard. He pays us to cause trouble in Phandalin.”

 

Roonoo] “Where is this wizard now?”

 

] The boy points towards the manor on the hill. “In our hideout, under that ruin up there.”

 

Deynn] “How many miscreants are in this Red cloak clan of yours?”

 

] Another Redbrand who is down on one knee holding his guts in, spits blood at you and says “Wouldn’t you like to know!” Dayni leaps on the rebel and plunges both of her daggers down into his back, behind his shoulder blades. His screams are surely heard throughout the valley. The sound of muscle and tendon ripping is surprisingly loud as she yanks back on her blades like levers. The contentious fool falls face down, blood quickly pools around him.

 

Deynn] “I promised someone this would not be a slaughter. Please…” I say to everyone… “no more blood today.”

 

Roonoo] I jab again at the back of the Redbrand who was speaking. “How many more of you?”

 

] He answers quickly… “About 30 total. The rest are in the hideout with Glasstaff – probably sleeping still.” The Redbrand gives you a basic idea of the layout of the hideout. The

 

Deynn] “Who is this Glass Staff?”

 

] “I don’t know… that is what we call him. I don’t know any other name for him. He also has a boss though. Calls him ‘The Black Spider’… we ain’t met the spider

 

] Dayni wipes her blade on the face of the boy. “What Sister Garaelle? Did you hurt her? Where is she?” She places the tip of a blade at throat and applies a slight pressure

 

] “Yes… the priestess of Tymora… she is in the crypt with the others. Kid Kaito said she was causing us trouble… had us take her to him. She is… she was with the others in the crypt beneath the manor.”

 

Roonoo] “You kidnapped a priestess of Tymora? What fools! How many lifetimes of bad luck might that bring!?! I don’t know Deynn… maybe they should all die.”

 

Deynn] “Perhaps they should. What others have been captured? How many are being held in this crypt?”

 

] He tells you there are 6-7 still alive. A mother and her two children – the father was already feed to the monster. The rest will be too… except the priestess – he thought that Kid Kaito wanted to keep her. He explained further about the one-eyed monster – it hides in a tunnel down inside the crevasse. Only a few of them have ever actually seen it but they are all afraid of it. It speaks inside their heads sometimes – taunts them with their own dreams.

 

Deynn] “What say you Townmaster? What should be done with boys so evil?”

 

] Harbin Wester “We will lock them. The hall has a couple of cells, we lock them up there… for now. But you have to stop this Glasstaff and prevent a retaliation for today.”

 

Leely] “We must hurry and save Sister Garaelle.” I call Aylan and leap onto his back. “Ileel! We know where Garaelle is now!” I yell back to my sister.

 

Deynn] “Hold up! We will join you, help you… but first allow me to heal your wounds as much as I can. You are in no shape to take on a powerful mage and 20 others.” I play my willow flute. 4d4 to all who can hear the music – including the Redbrands who yet live.

 

 

Next: Tresendar Manor
Cycle One: The Iron Aegis

 

Appreciation & Collaboration


Tresendar Manor

 

[Scene Notes]  
  Cycle One: Shield of the Iron Aegis
  Scene 12  – Scene Notes
  Credit Notes
[Setting Info]  
  Phandalin
  Mirtul – 1491 DR (Year of the Scarlet Witch)
  Forenoon of Day 08

 

 

] After an encounter with a large group of Redbrands in the center of town, the four of you, along with Dayni and L’Khifrey, are making your way up the slope which leads to Tresendar Manor on the East side of Phandalin. You discovered that Sister Garaelle along with several other villagers, had been captured and taken to the cellars of the manor and are currently locked in cages in the crypt room on the North-Eastern side of the underground complex. You also learned that the Redbrands were being led by a powerful wizard who calls himself Glasstaff.

 

] Before you left the town center, Qelline Alderleaf had come running with a medical kit to aid anyone who was hurt – Redbrands included. When she learned you were going up against the rest of the Redbrands, she gave you a leather wrap with 5 healing potions within (4d4 +4) worth at least a 100 gp each. When you offered to pay she refused – asking only that you show mercy as much as possible… She knew that the Redbrands had to be disbanded, and that violence was unaviodable, but asked that you spare what lives you could.

 

] You are currently walking around the lower South side of the Tresendar Manor, following the rock face where Carp said he saw the “red bullies” enter a secret tunnel, although you notice it is not very ‘secret’… there is a well-worn path leading right up to a narrow crevasse in the short cliff. As you approach, you notice a mackerel tabby cat hanging around outside the tunnel entrance. It crouches in some tall grass and eyes you suspiciously before turning and pouncing on something  close-by – presumably lunch.

 

] Standing immediately outside the tunnel entrance, you feel the cool air within. There is a slight stench – as that of rotting meat. The tunnel appears dark and quiet.

 

Ileel] “If we want to enter by stealth, allow me to lead.” I use Dark Mantle to shroud myself in darkness and step into the tunnel.

 

] Dayni “Wow nice trick… You will have to teach me that one…” she follows right behind you

 

Leely] “Scout ahead Ileel. We will wait here.”

 

] The tunnel slopes downward into the hillside and opens up to large natural cavern. You hear voices ahead but cannot yet make out any words. The air within is chilled and hangs with the smell of decaying flesh. A crevasse, ranging 5-10 feet wide and 20 feet  deep divides the cavern. Two arched wooden bridges span the chasm. Across the crevasse to your right, a 5-foot wide corrider leads to the East side of the cellars. On your left is a smaller, narrower corridor leading West.

 

Ileel] I whisper to Dayni. “I hear voices ahead… Go back and tell them to hold a minute longer.”

 

] From the far end of the cavern, you see three Redbrands, one of which is much larger and taller, likely a Half-orc from what you can tell. They are laughing loudly as they drag an old man to the edge of the crevasse on the North side. You watch as they throw the old man down in. More laughter, almost drunken in their behavior. At first you loud moaning from down in the pit of the crevasse but it turns quickly to a horried scream. Seconds later the old man is silent and you hear the faint sound of teeth ripping flesh from bones. The three Redbrands disappear with a stumle back through a wide doorway far side of the cavern, across from the crevasse.

 

Ileel] I go back and tell the others what I saw and heard.

 

Leely] “That is just horrible! We have to stop them and now!”

 

Roonoo] “Enough waiting and hiding, time for battle!” I strip off my torn robes and leave them outside the tunnel entrance

 

Deynn] “Agreed. If these ruffians want to be red, let’s make em bright red.”

 

] As you all enter the cavern, you do not see any Redbrands. Several of you hear a voice saying “Fresh tasties! Yum yum.”. It sounds like it is being whispered in your ear

 

] Khi-khi spins around, startled “What was that?”

 

Deynn] “I heard it too, something about fresh tasties.”

 

] Khi-khi “No… I mean yes.. But it said ‘I hope you are more tasty than your father’. Could the old man you saw have been…” she trembles visibly in the dark. “No, it is a trick. My father lives… I feel it.”

 

Ileel] “The thing with teeth is down in that crevasse… let none of us fall in.”

 

Deynn] “We want to get to the other side… but dare we trust these bridges?”

 

Ileel] “I can easily jump across right here. Let me take a look.” I run and jump across right beside where the closest bridge is.

 

] The 5-foot expanse is a simple leap with a running start.

 

Ileel] I look to see if there are any traps on the bridge [Investigation Check]

(1d20) Investigation 13 +5 = 18 [Success]

 

] You see a mechanism that appears to trigger a full collapse of the bridge if weight is placed on it

 

Ileel] “Don’t cross!” I whisper “It is trapped. Just jump across – it is not difficult.” I ready an arrow and watch the pit for monsters

 

Roonoo] “Here goes.” I run and jump

 

] You clear the crevasse with a foot to spare.

 

Deynn] “You go next Khi-khi. Here – let me hold your bag, I will throw it to you.”

 

[()]

] L’Khifrey runs and leaps across. It is close but Roonoo is able to grab her arm and help her. She also successfully catches her bag when you throw it. Just as Dayni is stepping back to get a running start, you hear a cackling whisper in your head. “They come to feed me tasties.”   There are footsteps in the narrow corridor on the West side of the cavern and 4 Redbrands emerge.

 

Leely] Hearing the attackers behind me and realizing some light might be helpful, I draw my sword and use Light Mantle and brighten up the dank cavern. “There… still smells bad… but I feel better about the place already.”

 

Ileel] I loose a ready arrow at the lead Redbrand (Rb01)

(2d20a Attack 19 +7 = 26 [Hit] Dmg 7 +5 = 12

 

] The Redbrand staggers as an arrow seems to come out of nowhere and strike him in [()] his sword arm (disadvange on attacks)

 

Init Char AC ATK HP
24 Roonoo 17 +7 1d8 +7 33
18 Khikhi 12 2d4 +2 18
17 Leely 18 +7 1d8 +5 23
15 Dayni 16 +6 2d4 +4 24 19
10 Ileel 18 +7 1d8 +5 24
7 Deynn 17 +6 1d4 +6 27 22
6 Rb03 15 +4 1d6 +2 30 21 15
6 Rb04 15 +4 1d6 +2 30 20 01
3 Rb01 15 +4 1d6 +2 30 18 09 03 00
3 Rb02 15 +4 1d6 +2 30 17 00

 

 

Roonoo] “You all couldn’t have come out from this side eh?” I use my movement and action to jump back across the crevasse.

 

] You make the leap succesfully again. Khi-khi casts Magic Missile on one of the incoming attackers (Rb03)

 

Leely]  I charge, out of habit, the same fellow Ileel just marked.

(1d20) Attack 9 +7 = 16 [Hit] Dmg 4 +5 = 9

(1d20) Kick 18 +6 = 24 [Hit] Dmg 2 +4 = 6

 

] Dayni fiercely brings her blades to another attacker (Rb04) [()]

 

Ileel] I target the last of the 4 (Rb02) and attack

(2d20a) Attack 14 +7 = 21 [Hit] Dmg 8 +5 = 13

 

Deynn] I help Dayni and flank the Redbrand she just engaged

(2d20a) Attack 13 +6 = 19 [Hit] Dmg 3 +6 = 9

(2d20a) Attack 16 +6 = 22 [Hit] Dmg 4 +6 = 10

 

] You bring fists of iron to the skull of the Redbrand, dropping him to the ground but still barely breathing.

 

Deynn] “Stay down and you will live!” I say to him

 

] A Redbrand (Rb03) attacks Dayni [()] successfully. The fallen fellow heeds Deynn and stays down. Another (Rb01) has an arrow in his sword arm… He looks around at the odds and retreats into the corridor [Opportunity attack for Leely]

 

Leely] “Where are you going?” I leap and try to jam an elbow into the back of his head as he runs

(1d20) Unarmed 12 +6 = 18 [Hit] Dmg 1 +4 = 5

 

] You successfully stop the Redbrands retreat with a solid blow. He falls face-forward and slams into the rock wall of the cavern. The second Redbrand (Rb02) also realizes the outcome and yells into the cavern loudly… “We need reinforcements! Intruders!” then he strikes at [()] Deynn and does 5 dmg.

 

Roonoo] I see Deynn take a hit and step into to flank

(2d20a) Attack 20 [Crit] Dmg 6 +8 +7 = 21

 

] Your Blackthorn swings and does critical damage to the ribcage of the Redbrand. Broken rib bones rattle through his insides and we spews blood and falls.

 

Roonoo] I use my staff to catapult me towards the remaining Redbrand (Rb03) and attack with a kick

(1d20) Kick 10 +6 = 16 [Hit] Dmg 2 +4 = 6

 

] Khi-khi readys another spell to release if any more Redbrands enter the cavern.

 

Leely] “You stand alone little boy. Drop your blade and we will let you return to your mother’s boob.” I ready an attack should he not drop his sword in 3 seconds. “3… 2…”

 

] The Redbrand looks suddenly panic’d. He does indeed drop his sword and runs out through the tunnel. As he does, you hear the hiss and shriek of a cat.

 

Deynn] “Be ready for more of them.”

 

] At your feet, two of the Redbrands lie quite apparently dead. A third still moves but barely.

 

Leely] “I have an idea about the monster. We draw it out with these two corpses… then we ensure we need not fear falling prey to it ourselves.”

 

] Even as you are speaking the words, a cackle sounds as if right behind your ear. “Tricksy little girly. More clever than she looks.”

 

Leely] “Nevermind… it heard me… but I think it is afraid of us. We should get to Sister Garaelle.” I run and jump across the crevasse.

 

] Everyone makes it across successfully.

 

Roonoo] I use my staff to pry the trapped bridge and collapse it into the pit below. “There… trap averted.”

 

Ileel] “I say we follow where I saw the Redbrands return after killing that poor old man. It seems likely that he was in the same cage as Garaelle. This way… keep an eye for whatever lives in the hole down there.”

 

] You (Ileel) hear a whisper. “I can’t see you tasty… why can’t I see you?”

 

Ileel] “Because I plan on killing you!” I yell a little too loudly. “Oh… sorry… that thing is in my head.”

 

] Dayni says “Mine too. I wish it would stop calling me ‘tasty'”

 

Roonoo] “It calls me the same… but I doubt it would think me tasty face-to-face.”

 

] You walk along the East side of the crevasse, watching for whatever it is down in the hole. There is a wide opening into what appears to be a storage room. It has been, long ago, finished with dressed stone block walls and a flagstone floor. Several barrels and crates are stored along the walls here. Some contain tools – hammers & nails, pry bars, pick axes. There is also a bale of straw. You see also a stack of beaver pelts and some basic provisions. There is an open doorway on the far right side which leads into a short corridor.

 

Ileel] “They went this way. Shall I scout ahead again?” I whisper. I assume the answer and enter the corridor – arrow notched.

 

] There is a door on the East corner of the corridor, which extends South to another door.

 

Ileel] I test the East door, quietly, to see if it is locked

 

] It is locked.

 

Ileel] I walk down the corridor and test the South door.

 

] It is unlocked.

 

Ileel] I listen at the door before actualy opening it.

 

] You hear nothing.

 

Ileel] I open the South door, slowly, quietly.

 

] Beyond the South door is a large crypt. There are three large stone sarcophagi covered in dust. False columns along the walls are carved with the images of spreading oak trees. There are two other exits from the crypt. A single door on the East wall near you and double doors on the far side of the East wall – sheathed in tarnished copper plate.

 

Ileel] I go back and lead the others into the crypt.

 

] You all notice the cackly voice seems to have been silenced once beyond the cavern. As you all enter into the crypt room, you hear loud, obnoxious laughter coming from the door on the North side of the East wall. There are slurred words, something about a donkey… or a dragon… or a donkey and a dragon… and a cask of wine. You can make out 3 distinct voices

 

Ileel] I whisper “That sounds like the half-orc I saw.”

 

Deynn] “They sound drunk… ”

 

Roonoo] “I wonder how drunk? Maybe we can play a little game?”

 

Ileel] “I love it… and I think I know just the game… lets back up.” I whisper… “but not so far the crevasse monster can hear us.” We go back into the corridor. “Here is my idea… I will hide two of you in the cavern behind my mantle. We have to go into the cavern hidden else the beast below see us and alert the others. Leely will barge into the room, feign a big mistake and run away… back to the cavern. When the Redbrands follow her, she will hide behind my mantle and we will push them into the crevasse…. Deynn – you get the big guy eh? Lets just hope there are only 3 of them.”

 

Leely] “Let’s do it!”

 

Deynn] “Brilliant notion… if they are drunk enough, it is probably fool-proof. I’m in. Dayni, Khiki… you hide behind the crypts while we draw them out. If things go badly, you will probably hear it.”

 

Leely] “I will give you three a moment to get set up in the cavern.” I go back into the crypt room and, after waiting, I barge into the room with the laughter.

 

] You see a small table with dice and drinks on it. Around the table are three Redbrands – two of which are young human males and the third an oversized Half-Orc. On either side of them there are cages with people in them but you don’t have time to look.

 

Leely] I feign a surprised look “Oh muck-bucket! Son of a Sea Hag!” and I turn and run back towards the cavern.

 

[()]

] All three of the Redbrands leap to their feet and chase after you.

 

Leely] I duck behind Ileel as soon as I enter.

 

] You hear the now familiar crackle behind your ears… “Back for more little tasty?”. Just a second later all three come running into the cavern.

 

Deynn] I shove the Half-Orc into the crevasse

(2d20a) Shove 19 +4 = 23 vs (2d20d) 12 +6 = 18 [Success]

 

Roonoo] I shove the Redbrand closest to me (Rb01)

(2d20a) Shove 10 +0 = 10 vs (2d20d) 1 +4 = 5 [Success]

 

Ileel] I shove the other (Rb02)

(2d20a) Shove 7 +0 = 7 vs (2d20d) 4 +4 = 8 [Fail]

 

] You successfully push the Half-orc and one of the humans into the crevasse. The third manages to resist Ileels shove and turns to see Deynn and Roonoo. He yells something and swings at [()] Roonoo – wildly… he misses entirely.

 

Deynn] I attempt to grapple the fellow

(2d20a) Grapple 11 +4 = 15  vs (2d20d) 7 +4 = 11 [Success]

 

] The Redbrand is restrained. The sounds of a terrifying struggle between the crevasse monster and the two fallen Redbrands is disturbing to you all.

 

Roonoo] I disarm the ruffian. “Should we throw you down with your friends? Or do you want to run home and never wear red again?”

 

[()]

] The drunken Redbrand begins blathering… “home… home… never red…”

 

Leely] I reach behind his ear and jab a fingernail into his skin. “I’ve just marked you with magic. Come anywhere near Phandalin again and we will know.” [Deception]

(1d20) Deception 17 +3 = 20 vs 9 +2 = 11 [Success]

 

] “Yes… of course… never again… promise…” he barely staggers breathlessly as you all hear the screams from below echoing thru the cavern.

 

Deynn] I let him go. “Run! Run like you don’t want to die!”

 

] The Redbrand does exactly that – he runs across the bridge and towards the tunnel entrance. He even yanks the red cloak off and drops it. There are more sounds of struggle in the crevasse below. Looking down you can see one bloody corpse in a Red cloak but the struggle appears to now be further underground in a cave.

 

Ileel] “The Half-Orc just might win… who knows. Let’s not count him out eh?”

 

Roonoo] “Right! Back to the crypt…”

 

] When you return to the crypt room and enter into the slave pens, Dayni has already picked one cage door open and is working on the other. In the open case there is a human woman and two children. In the other, there are two young human men and a female dwarf.

 

Leely] “Are you Sister Garaelle?” I say to the human woman

 

] Mirna “No, I am Mirna Dendrar and these are my children. Thank you so much for saving us! I don’t know how I could ever reward you!”

 

Leely] “Where is Sister Garaelle?”

 

] Mirna “She was here with us until just an hour ago but they took her away, and they took Narth just a few minutes ago.”

 

Ileel] “Narth was an older man?”

 

] Mirna “Yes. There were others too, strangers to us. I don’t know what they do with them, what they were going to do with us. They never come back… except for Sister Garaelle.. They have taken her away several times and brought her back hours later. Poor thing looks like a wrung-rag when they do.”

 

Deynn] “There is hope she is alive then. You three, do you know the way out of here? Can you get Mirna and her children to safety?”

 

] Llowytt “Yes. They brought us in through a tunnel on the south side. I can get us all out. I am Llowytt Corlinn and my companions are Audwin and Torbera. We are grateful for the release as well. ”

 

Roonoo] “Well met. Let us save formalties for the tavern. We have a Priestess to save and a Wizard to kill.”

 

Torbera] “About the Priestess… I don’t know where you might find her… but one of the bandits… one they call ‘Kid’, seemed… how to say it… he seemed taken with her. You should know, he is a big fellow… I don’t know how you dealt with Tokorn so quickly, but this Kid looks to be a professional killer… not like most of the bandits who are mostly just children with rusty swords.”

 

Deynn] “Thank you for the heads up. We will approch him with caution.”

 

Torbera] “They stripped us of everything… my feather amulet… a spellcasting foci, was taken from me. I could help if I had it back.”

 

Roonoo] “Our intent is to clear this place of all the dretch-holes… you can safely return for your things later – assuming of course…”

 

Leely] “I will keep a lookout for your gear. We must go now. Get these to safety – we will meet you in town shortly.”

 

Deynn] I exit the cell room back into the crypt. “I say we start here with the double doors. It likely wraps around to where we first entered.” I quietly open the brass-covered door.

 

] You see a long corridor. Thick dust covers the flagstones of thie somber hallway. The walls are decorated with faux columns ever ten feet. About ten feet into the corridor there is an open pit in the floor about 10 feet across. The pit is about 15 deep. You see debris at the bottom, and it reaks like a privy. A rope hangs from a makeshift swing – a long crowbar shoved in between bricks. If you test the strength of it, it seems to reasonably hold your weight.

 

Roonoo] “Ahck! What foul air! Looks like we found their shitter. I really don’t want to fall in there.”

 

Result Table (Athletics )

1-3 You lose your grip on the rope and fall into the shit pit
4+ You successfully cross over the shit pit

 

Deynn] 9 + 4 = 13

Roonoo] 11 +0 = 11

Leely] 5 +0 = 5

Ileel] 18 +0

 

] You all manage to cross the stink hole safely. At the end of the corridor, another 15 feet to the East, you see an exit on the South wall.

 

Ileel] I scout ahead again – through the door at the end of the hall. I signal the others to hold back.

 

] The door enters a large cellar area. A short flight of stairs on the left lead up to small landing another door on the East wall and a short flight of stairs on your right lead down to a large area with crates of supplies. There is a large (10×15 ft) cistern on the West side of the room, full of water. You can hear a slow trickle as some unseen source of empties into the cistern. Beside the cistern there is a closed door. You do not see any other exits from the room.

 

Ileel] I go down and check the closed door – very quietly.

 

] The door is locked. [()] You think you hear movement behind it.

 

Ileel] I sneak back to the others. “This looks to be the original cellar area of the manor. There is a locked room with someone inside it, I think… could have been rats I heard. Lets confirm what is there.” I look to Dayni. “Got your lockpicks handy?” We all enter the cellar area – quietly.

 

] As Dayni begins working on the lock you hear a female voice “Hello? Who’s there?”

 

Leely] “Sister Garaelle? Is that you?”

 

] Garaelle “Yes. I am Garaelle. You do not sound like a Redbrand.”

 

[()]

] Dayni cusses to herself as she fumbles the picks and the clatter lightly on the ground. Above you there is the sound of several sets of boots on a wooden floor. They are heading across the cellar ceiling towards the landing on the East side of the room.

 

] Garaelle “He is back! Oh please hurry!”

 

Deynn] “Ready yourselves.” I find cover behind some barrels

 

Ileel] I go to the South West side of the room and hide in the shadows of the back corner. I notch my bow.

 

Leely] I stop my Light Mantle and draw my sword

 

Roonoo] I duck under the landing thinking maybe I can stay hidden long enough to trip them coming down the stairs [Stealth Check]

(1d20) Stealth 12 +4 = 16 [Success]

 

] You make it to a hidden spot under the landing before the door opens. Dayni has also found a dark corner and seems to have disappeared. Khi-khi stands behind Deynn, readying a spell.

 

] The door opens and on the landing walks a large human – nearly 7 foot tall and wide as a brick wall. Behind him are two other Redbrands – young human boys like the others you have seen.

 

Ileel] I release with a necro charge – targeting the big guy

(2d20a) Attack 19 +7 [Hit] Dmg 8 +7 = 15 +7necrotic = 22

 

] The big fellow yips in surprise as your arrow sinks through his armor and burns his flesh with death energy. He grabs one of the other Redbrands and holds him like a shield and starts running down the stairs on his right towards the door to the crypts.

 

Init Char AC ATK HP
21 Roonoo 17 +7 1d8 +7 33
20 Deynn 17 +6 1d4 +6 22 12 27
19 Ileel 18 +7 1d8 +5 24
18 Dayni 16 +6 2d4 +4 19
16 Khikhi 12 2d4 +4 18
11 Leely 18 +7 1d8 +5 23
10 Kid Kaito 17 +6 1d10 +4 (*2) 60 38 16 06 12 05
2 Rb01 15 +4 1d6 +2 30 20 10
2 Rb02 15 +4 1d6 +2 30

 

Roonoo] I attempt to trip him with my Blackthorn as he is going down the stairs. [Ath vs Dex]

(2d20a) Athletics 20 vs Dex Save 7 +1 = 8 [Success]

 

] The large human falls head-forward down the remaining steps and pulling the Redbrand (Rb01) down with him. Both lie prone on the lower landing near the door to the crypts.

 

Roonoo] I use my movement to circle around – up the stairs on the South side to block the other Redbrand from coming down

 

Deynn] I close in to attack the prone big guy

(2d20a) Attack 12 +6 = 18 [Hit] Dmg 3 +6 = 9

(2d20a) Attack 20 +6 = 26 [Crit] Dmg 3 +4 +6 = 13 +9 = 22

 

] You kick Kid Kaito upside the head with your barefeet, rattling his brains inside his skull.

 

Ileel] I fire on the Redbrand still by the door

(2d20a) Attack 5 +7 = 12 [Miss]

 

] Dayni is suddenly on top of Kid Kaito and about to plunge her daggers into him [()] She screams wildly as she stabs into the beast of man. Blood sprays from the violence. Meanwhile Khikhi has positioned herself by the door which holds Garaelle. “We will have you out in a minute friend. Fear not.”

 

Leely] I turn Light Mantle back on – full strength. I point my sword at the standing Redbrand. “If you are not ready to die, I suggest you run! Run all the way to Sea of Swords and then start swimming!” [Persuasion Check]

(1d20) Persuasion 17 +5 = 22 [Success]

 

] The young human looks around, sees Kid Kaito nearly defeated and little hope of prevailing alone. He drops his sword and runs back out the door on the East wall.

 

] Kid Kaito releases an angry growl and erupts to his feet, flinging Dayni off. His rage bolsters his constitution. He attacks Deynn [()] and does 10 dmg with single blow of his hammer. He grabs the other Redbrand (Rb01) to his feet and yells “Go hit that girl!” and shoves him towards Dayni. He panics and lurches with blade [()] but misses.

 

Roonoo] I attack from behind the Redbrand going after Dayni

(2d20a) Attack 12 +7 = 19 [Hit] Dmg 3 +7 = 10

(2d20a) Kick 19 +7 = 26 [Hit] Dmg 4 +6 = 10

 

Deynn] I attempt to return some pain

(1d20) Attack 11 +6 = 17 [Hit] Dmg 1 +6 = 7

(1d20) Attack 7 +6 = 13 [Miss]

 

Ileel] I target the backside of the big guy from the shadows

(2d20a) Attack 18 +7 = 25 [Hit] Dmg 6 +5 = 11

 

] Your arrow slides in between the shoulder blades of Kid Kaito, spliting his spinal cord. His hulking body goes immediately limp and he falls down and over the landing to the cellar floor.

 

Leely] I step towards the remaining Redbrand. “We will give you the same choices boy… die horribly or run until you reach the other side of the world!”

 

] The boy throws his sword and raises both hands “I choose run! Please let me live?!”

 

Roonoo] I guide the boy to the door with my Blackthorn “Off with ye you scrotelick.”

 

Deynn] “Everyone okay?” I kick the corpse of Kid Kaito – hard.  “Mighty wallop this guy had… nice shot from the shadows Ileel!”

 

Leely] I run to the door “Sister Garaelle? We are gonna to get you out of there, hang on.”

 

] Dayni is digging through the pockets of the large dead Redbrand. “Be… right…. there…. Aha!” She holds a key. “I figured he had it on him.” As she walks over to the door she tosses a Deynn a large coin pouch. “That might be helpful too.”

 

Deynn] I catch the coin pouch and look inside.

 

] You see mostly gold and platinum coins – you estimate nearly 400gp.

 

Deynn] “Probably extortion money from Redbrand victims… Khi-khi. Could I ask you to take this to Sildar? See if it can be returned to the village?”

 

] She agrees. Meanwhile Dayni has opened the door with the key found on Kid Kaito. Garaelle steps out and looks at all of  you.

 

]Dayni gives her a big hug. “I’m so glad you are okay!”

 

] Garaelle says “Mirna! And her children… Nasher! We must free them! This way…”

 

Deynn] “They are already on their way home Sister.”

 

] Dayni looks saddened “Except for Nasher, I did not see him in the cages. I am afraid the Redbrands likley killed him.”

 

Roonoo] “We are going to do our best to make sure they don’t kill anyone again. What can you tell us of this wizard Glasstaff that leads them?”

 

] Garaelle “Not much. As far as I know, I’ve never seen him. I overheard one of them say he has become deranged in these last few days. Everyone was avoiding him. And… I know his quarters are somewhere on the far Northern side of the cellars – past the Nothic.”

 

Leely] “Nothic?”

 

] Garaelle “A horrible, otherworldly creature. It can speak right into your head and has nothing good to say.”

 

Ileel] “Ah… yes… we had the unpleasant experience.”

 

] Garaelle looks at Dayni and then others “You have been injured. If only I had not lost my glyph, I would strengthen you before you go to meet Glasstaff.”

 

] Dayni “Oh! Yeah! I believe you refer to this necklace?” She pulls the stone from around her neck and hands it to Garaelle. “Roonoo here found it while we were crossing the Darkwood Hill.”

 

] Garaelle expresses her delight and gratitude and then she holds the stone to her chest and begins a whispering prayer. Each recv 4d4 +4 healing and 1 Inspiration.

 

Ileel] “Our thanks Garaelle.  My sister and I came to find you when you did not meet us at Conyberry.”

 

] Garaelle “Oh? Are you with Adalissi? Is she here?”

 

Leely] “She was called away to Triboar but will return when she can. She told us to find you protect you while you finish the task at Conyberry. We have the item she was brining to you.”

 

] Garaelle “I see. Well yes of course – that remains a priority for me as well.”

 

Ileel] “You look like you need rest. We will help finish the task at hand first. Then at first light we will make our way to Conyberry.”

 

] Garaelle says she will remain with you to help if she can – to finish this ugly Redbrand menace. As you enter back into the cavern, the mackerel tabby cat you noticed outside is now standing on the bridge over the crevasse, looking down into the black pit, its tail tall in a slow wag. It turns as looks at you and releases a soft meow and then wanders over the West side of the cavern and into a corridor directly across from the bridge.

 

Leely] “I think it wants us to follow it?”

 

] The corridor turns North then West where there is a dark flight of stairs leading down. The cat has already disappeared down to the lower level.

 

Deynn] I whisper “Quietly now…” we head downstairs. [Stealth Check]

 

Result Table

1-5 Critical Fail. You mistep on the rough hewn stairs and fall down taking 1d4 bludgeoning damage
6+ Success. You descend down the stairs without making much noise

 

Deynn] 15

Roonoo] 23

Ileel] 13

Leely] 15

] Dayni 22

] Khi-khi 14

] Garaelle 4

 

] As you nearing the bottom of the stairs, behind you Garaelle misteps on the stone steps and tumbles with a surprised yelp. There are two doors at the bottom of the stairs, the one on the South side opens. A Redbrand sees you all and yells out “Tresspassers!” as he starts to draw a shortsword from his belt.

 

Deynn] I dive into the Redbrand to grapple him.

(2d20a) Grapple 8 +4 = 12 vs 5 +2 = 7 [Success]

 

] You successfully restrain the young human with a grappling hold. Inside the room there are two other Redbrands. The room appears to be a makeshift barracks with a dozen or so cots lining the room. There are a couple of candles burning on the table in the center of the room where it looks like some sort of gambling game was being played. There are several small piles of coins at the table.

 

Deynn] “Do yourself a favor and toss your blades down. The Redbrands are finished, but you don’t have to be dead.” [Persuasion check]

 

Result Table

1-7 All three Redbrands break out in laughter, even the one you currently have locked in a grapple.
8-14 The Redbrands are quiet for a moment, as though trying to decide if your threat has any weight. One of them drops his blade and says “Free drinks aint’ worth dying fer!” And then runs out thru a door on the other side of the barracks
15+ All three Redbrands drop their swords. “We were thinking of running anyway – Glasstaff has lost his mind. If you don’t kill us, he just might.”

 

(1d20) Persuasion 14 +0 = 14

 

] The Redbrands are quiet for a moment, as though trying to decide if your threat has any weight. One of them drops his blade and says “Free drinks aint’ worth dying fer!” And then runs out thru a door on the other side of the barracks. The other draws his sword and stands firm. “Let Arlonel go, or you’ll bleed.

 

Deynn] “Or will Arlonel bleed.” I push him closer, holding him between me and the short sword.

 

Roonoo] I enter the room and laugh. “Boy, you should have taken the offer to run… there are four more behind me.” I spin my Blackthorn to show off the years of practice I have with it. “I don’t mind killing senseless ogrebells such as yerself… but maybe you jes did not hear my friend too well. Run or die!” [Intimidation Check]

 

Result Table

1-7 The Redbrand spits in your face and attacks
8-16 The Redbrand drops his sword and runs out the same way as the other on did
17+ You hear a slight trickle and stench of urine fills the room. The boy breaks down in tears and starts pleading for his life

 

Roonoo]

(1d20) Intimidation 15+3 = 18

 

] You hear a slight trickle and stench of urine fills the room. The boy breaks down in tears and starts pleading for his life.

 

Roonoo] “Quit yer sobbin and go learn how to be something ‘sides a bully-boy. Now git! And you…” I turn to the boy in Deynn’s chokehold. “Yer name sounds familiar. Are you one of the boys from the Alderleaf farm?”

 

] The Redbrand stutters out an affirmation. You notice the tabby-cat has jumped up onto the table and circling the dancing candles.

 

Roonoo] “Well I have to tell… you upset Qelline some. She cares about you boy… and joining up with these rags was… well… it was dumb of ya.”

 

Deynn] “What my friend here is trying to say… it seems you got some recompense to pay out.”

 

Roonoo] “Recompense indeed! Now do you want us to treat you like a friend of Qelline Alderleaf, or a bully-boy in a shabby red cloak.” I jab my Blackthorn into his nose.

 

] Arlonel concedes and promises to make things right with Qelline.

 

Ileel] “Tell us this wizard Glasstaff.”

 

] Arlonel “I do not know much. He is through those doors though.” He says pointing toward the corridor you just came from. “Ain’t come out of there in days. Talk is that is he running on the mad-side.

 

Roonoo] I take the red cloak from the boys neck. “The Redbrands are finished… do you hear?”

 

] Both boys scramble out of the South exit of the room.

 

Leely] “How many of these Redbrands are just untempered boys playing dress-up. We were right to spare their lives… but I don’t feel much like sparing the one who started all this.”

 

Deynn] “I suppose we are about to find out just how powerful this Glasstaff is.”

 

] Khi-khi “He will be easier to defeat without his muscle around him. We wizards are famously squishy… too many years spent in libraries and laboratories. Still… best be quick about dealing out damage – a Wizard needs time.”

 

Deynn] “Ready?” I go back into the corridor and, checking if everyone is set, I open the door across from the barracks room.

 

] It is locked.

 

Deynn] Does the door appear strong or weak?

 

] The door appears very old and likely weak.

 

Deynn] I step back and kick the door.

 

] The door jamb splinters and the door flies open. The large room has shelves of books and bottles and many oddities lining the most of the walls. In the center is a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all stewing and bubbling away. On the East wall there is an open door. Lying in the doorway you see a young human dressed in the now familiar red armor and cloack.

 

[()]

] Deynn – you feel suspicious about what you see. Something, your gut tells you, not right about this.

 

Roonoo] “Glasstaff! Come out and meet the end of your ways!”

 

] You hear only the bubbling of colored liquids over flame.

 

Leely] “Is he… dead?”

 

] Taking a closer look, it appears the young man was severly beaten. His face is blooded and grotesquely swollen. He lies quite still – if breathing you cannot tell.

 

Deynn] “Hold back!” I say to Leely. “I sense things are other than they appear.”

 

] The tabby-cat is suddenly at your feet. It walks a circle and drags its tail around your legs as though trying to ensure it has your attention. Then it darts over to the bloodied Redband and pounces on its face – claws out. The body startles and then leaps up. The Redbrand throws something to the ground and there is a puff of grey smoke.

 

] “Damn cat” you hear him say within the veil. “Fine – violence it is then.”  He walks out from the small cloud towards one of the shelves on the North wall. It is no longer a boy dressed in Redbrand garb but an older human with grey and black hair dressed in expensive robes.

 

] “Father!” Khi-khi cries out from the other doorway. “You are this… this… evil Glasstaff?!” She appears locked in time, unable to run in and embrace her father and also unable to confront him.

 

] The man in the robes pulls a cage of rats from the shelves. He turns and looks at Khi-khi as he opened the cage. “Yes dear, Iarno Albrek is indeed Glasstaff, but I’m afraid I cannot let you live now.” As he sets the cage on the ground, dumping out several rats to the ground, you notice a wand in this hand. A quick twist and the rats begin to grow unnaturally into Giant Rats.

 

Roonoo] “We gave the wizard time…”

 

Initiative

Init Char AC ATK HP
24 Leely 18 +7 1d8+5 24
20 Roonoo 17 +7 1d8+7 33
19 Deynn 17 +6 1d4+6 27 17
17 BBEG 14 +6 1d6+4 74 58 39 32  7 00
15 Khi-khi 12 2d4 +2 18
14 Ileel 18 +7 1d8+5 24
14 GRat04 12 +4 1d4+2 10 00
14 GRat05 12 +4 1d4+2 10 00
14 GRat06 12 +4 1d4+2 10 00
10 GRat01 12 +4 1d4+2 10 01
10 GRat02 12 +4 1d4+2 10 03  Prone
10 GRat03 12 +4 1d4+2 10 00
8 Dayni 16 +6 2d4+4 24

 

Leely] The Giant Rats remind me of when Aylan first appeared to me and I have an idea. I call Aylan to leap ferociously ahead of my attack, intimidating the rats. I attack the closest ones. (GRat05, GRat06) [()]

(2d20a) Attack 18 +7 = 25 [Hit] Dmg 8 +5 = 13

(2d20a) Kick 20 [Crit] Dmg 4 +2 +4 = 10

 

] Your incorporeal White Dire Wolf seems to leap right out of your chest as you charge the closest Giant Rats. The intimidation ploy works and you easily take out two of them, your sword snaking down the throat of one while you crush the skull of another with your heel.

 

Roonoo] “I’ll bash rats – the rest of you… get the wizard!” I attack the closest Giant Rats (GRat03, GRat02, GRat04 )

(1d20) Attack 5 +7 = 12 [Hit] Dmg 7 +7 = 14

(1d20) Flurry1 14 +6 = 20 [Hit] Dmg 3 +4 = 7 [Massive Dmg 3 Fall Prone]

(1d20) Flurry2 20 [Crit] Dmg 2 +4 +4 = 10

 

Deynn] I leap over a fallen rat to attack the wizard directly

(1d20) Attack 17 +6 = 23 [Hit] Dmg 3 +6 = 9

(1d20) Attack 8 + 6 = 14 [Hit] Dmg 1 +6 = 7 +9 = 16

 

] You successfully land a couple of unarmored blows against the wizard. You are surprised by how solid he feels as your fists make contact – not a squishy librarian at all. He returns your attacks with his own fists [()] You feel just how powerful the old man is he connects with your jaw (10hp dmg)

 

Deynn] “Yeoww!”

 

] The wizard kicks over a glass terrarium of several small lizards. [()] You happen to catch sight of the cat leaping in and attacking the lizards. Khi-khi, meanwhile, is unable to attack her father and sends magic missles against the last rat standing (GRat01)

 

Ileel] I attack Glasstaff from the shadows of the corridor

(2d20a) Attack 16 +7 = 23 [Hit] Dmg 8 +5 = 13 +6(necro) = 19

 

] Dayni circles the combat and steps in quietly behind Glasstaff for an attack [()] her daggers cut through robes to draw blood.

 

Leely] I confront the old guy and attack before he can release Giant Lizards on us all. I charge my blade with radiant damage

(1d20) Attack 11 +7 = 18 [Hit] Dmg 6 +5 +5(radiant) = 16

(1d20) Flurry1 20 [Crit] Dmg 1 +4 +4 = 9 +16 = 25

(1d20) Flurry2 14 [Hit] Dmg 3 +4 = 7

 

] Your blade becomes as white fire, lightening the entire room until it finds a soft space in the ribcage of the wizard. The radiant energy releases into his body and he convulses. You withdraw your serpier and deliver a sideheel kick in the open wound, crushing his ribcage into internal organs. You finish with a leaping spin kick that connects directly into his face. The overall damage is brutal and Glasstaff falls backward to the ground.

 

] “No!” right out Khi-khi “No! You can’t kill him!” and runs over to his fallen body. Deynn – your magically enhanced insight is tingling.

 

Deynn] “Wait! There is something… I don’t know… I feel like… something is strange still…”

 

] You all watch as the body on the ground begins to shift and change. What remains is not human at all, but a featureless creature with dark grey skin that sags heavy over the body. Its blood seeps grey out of its side.

 

Deynn] “That is not your father Khi-khi.”

 

Leely] “What is it?”

 

] Khi-khi “I have read of beings called shapeshifters that are able to appear, nearly perfectly, as someone else.”

 

Leely] “Even the red blood on my blade was a ruse… look – it is now greyish… but it was red like ours.”

 

] Behind you there is another voice… “It is called a Doppleganger.” You turn to see an elderly human male with long white hair and a robe of green leather swatches. He pulls a lizards tail out of his mouth. “They are usually quite formidable in conflict… you did well. I was afraid you would fall for its clever deception at first.”

 

Roonoo] “And who are you?” I turn and raise my Blackthorn.

 

Deynn] “Stand down Roonoo… This, I believe, is the traveling friend which Qelline told us about. He is also the coy little kitty that has been following us around… unless I’m mistaken?”

 

] Reidoth “You are not mistaken. I am Reidoth. It would seem that you too are friends of Qelline. She will be pleased to see Arlonel alive and come to his senses. She will want to express her gratitude with a fine meal… do not miss out on Qelline’s cooking whatever you do… better reward than all that coin on the table back there… if you ask me.”

 

] Khi-khi “But…. But why was this ‘doppleganger’ mimicing my father?”

 

] Reidoth “I cannot answer that. I did notice that I do not see a actual glass staff anywhere around here, but there could be many reasons for that. You might want to secure that wand however…” He points to the plain-looking branch lying beside the featureless corpse. “We don’t want that in wrong hands.” He starts out the door… then turns back… “Oh… you should know this… I watched a small group of Redbrands head into the hills early this morning – carrying full packs of gear. I don’t know where they were were heading exactly or what they were going to do… but you should know they may return to find you wiped out their little gang. I almost wish I could be the one to tell them…” He starts out again and pauses again, without turning around. “I find I am in need of a good bard… someone to carry this story out of here… if you know of any…”

 

] Dayni “My friend Wahler was going to be a good bard, a famous and great bard…  but goblins killed him.”

 

] Reidoth does turn back and with a look shares the sadness in Dayni’s voice… “We shall add his name to the story then. Good day friends.” He leaves.

 

] Khi-khi begins looking through the room at the books and scrolls and vials on the shelves. She finds one sealed Potion of Invisibility. You also find, in the adjoining room, a wooden chest at the foot of an unmade bed. Within it is 350 gold, a silk pouch containing 32 carnelian gems (10gp each). There is an ornate dagger with a red reptile with black spots engraved into the handle (Salamander Dagger).

 

Leely] “Before we leave, I think we should sweep the entire place – verify the job done.”

 

Deynn] “Agreed. We should also confirm that head-speaker creature can bring no more woe from the crevasse.”

 

] Dayni accompanies Sister Garaelle back to her home while you make a careful search of the cellars beneath Tresendar Manor. In total you recover 950g in coins which Khi-khi will take to Sildar for redistribution back into the village. You locate two locked storage rooms – one a full armory with many kinds of weapons and dozens more of the red-dyed cloaks. Another room has more weapons and gear but also provisions and mining gear and various oddments – likely a stash of things bandited from the roadway captives. With this room you find a small box of jewerly and gems, including an amulet in the shape of a feather (which you assume belongs to the Cleric Torbera).

 

] Down in the crevasse, within the Nothics cave, you find the corpse of it – a strange clawed beast with spikes along its spine and single giant eye for a face. You do not find the Half-Orc Tokorn but are able to trace a dragging trail of blood out of the crevasse and into the tunnel leading outside. You discover no more living creatures within the cellars.

 

Deynn] “It must be forenight by now. We should get back to town and tell Sildar what we discovered here.”

 

Roonoo] “I’ve been thinking about that meal with Qelline Alderleaf.” I say with a smile

 

Leely] “I will take Torbera’s amulet back to her and tell them where the rest of their gear is.”

 

Ileel] “I will start getting things ready for our return to Conyberry.”

 

 

 

 

 

Next: Auglathla – The Ghost of Neverwinter Wood
Cycle One: The Iron Aegis

 

Appreciation & Collaboration


Auglathla – The Ghost of Neverwinter Wood

 

[Scene Notes]
Cycle One: Shield of the Iron Aegis
Scene 13 (C01.S02.13) – Scene Notes
Credit Notes
[Setting Info]
Phandalin
Mirtul – 1491 DR (Year of the Scarlet Witch)
Forenoon  (First Shadow) of Day 09

 

 

] You four have just passed Barthens Provisionings and plan on traveling North thru the Darkwood Hill and on towards the Neverwinter Woods.  It is early morning – still First Shadow – and only Elmar Barthen is up and about, loading sacks into a covered wagon. You are with Sister Garaelle, L’Khifrey Albrek-Roethorn and Dayni Serpayko. The plan is to travel together until you reach the Triboar Trail and then split. Deynn, Roonoo and Khi-khi will head back to the Cragmaw hideout cave to try to communicate (via magic spell) with the goblins there, to discover where Gundren was taken and hopefully find him in time for a grand rescue. Leely and Ileel will travel East to a town of ruins called Conyberry with Sister Garaelle to “make a trade with a local legend” for some critical information.

 

] You had several hours of downtime last night… what did you do with them?

 

Deynn] After Khi-khi identified the Salamander Dagger for me, I spent time attuning to it and absorbing it into my skin. I also shared a meal with Dayni in a quiet corner of the Stonehill Inn. All that was after we briefed Sildar on the Redbrands and strange fact that a shapeshifter chose to look like Iarno Albrek in order to appear as Glasstaff… Is the real Glasstaff actualy Iarno? Or was the doppleganger really Glasstaff all along – but choosing a human form it had recently encountered (or worse… what if Iarno is now dead?). These questions will have to wait until we return safely with Gundren.

 

Roonoo] After meeting with Sildar at the Townmasters, I went to the Lionshield Coster across the way to pick up my new robes from Freda – the finest weaver this side of Neverwinter. I liked the purchase so much, I paid for an extra to be made… just in case. I spent time getting to know both Freda and Linene Graywind who runs the Lionshield. While I was there, Colt and Darsley returned with the stolen cargo. After hearing the whole story, Linene tried to reward me as well as the Half-elves she originally hired, but I rejected any payment with the understanding that, should I ever need it, I would have the friends discount at the coster. After this, I spent time at the town stables and secured 3 decent riding horses for us – well… 3 at first… then I thought it likely that Dayni would joining us so I paid for a 4th. Nevermind where the coin came from – it was not from the common purse anyway.

 

Leely] After finding Torbera and returning her Holy Symbol to her, I went back under the manor with her, Llowytt and Audwin to show them where we discovered their gear. They told me the story of how they were captured in a ambush by the Redbrands. One of their friends was killed that day, and another may still lay dying nearby – they intend to go out at first light today to try to find her – a Halfling named Euphma Greenflagon. Afterwards I checked in on Sister Garaelle. She did not wish to speak of her capture or the days that followed but I get the impression the Redbrands showed her the worst disrespect. I began to wonder to myself if mercy was the right approach.

 

Ileel] I found a quiet place among the older ruins of Phandalin to practice shooting. I remembered the ancient bow I found in the ruins of Conyberry and the curious ring above the riser. I took it to Khi-khi to find out if it was enchanted and what she might be able to learn about it. She told it the bow-ring ornament, Viffo’s Breath she called it, was indeed magically charged and it had quite a story. Viffo was an ranger from centuries ago – a member of the personal guard of the Moonlit King, a fey lord from another time and place. She showed me how to attune to the artifact which allowed me to remove it from the old bow and affix it to mine. Afterwards I went and practiced again – for a short while at least… because soon the target I was using was blown apart by the new enchantment. I spent the rest of the forenight purchasing any supplies we might need for today’s journey to Conyberry. I secured a new riding horse for Sister Garaelle along with a couple of saddle bags for gear (Explorers Pack) and some extra rations and water. I spent 100gp.

 

 

 

 

 

 

 

Next: Wave Echo Cave
Cycle One: The Iron Aegis

 

Appreciation & Collaboration

 


Wave Echo Cave

 

 

[Scene Notes]  
  Cycle One: Shield of the Iron Aegis
  Scene 15 (C01.S02.15) – Scene Notes
  Credit Notes
[Setting Info]  
  15 Miles East-NE of Phandalin
  Forenight of Mirtul 11 – 1491 DR
  Cloudy skies with scattered rain

 

] You four left Phandalin early on horseback after gathering whatever supplies and rations you thought you might need to explore the lost mines. Gundren assured you that he could find his way back, even without his maps.  Sildar and Khi-khi both remained behind, each having pressing concerns to deal with. Dayni would not be left behind, but arrived in full leathers and a full pack. She asked Sister Garelle to provide blessings on the journey and she prayed over you. (4d4+4 Temporary HP and 1 Inspiration each). You headed East out of town into the Sword Mountains.You traveled roughly East-NE into the foothills for over four hours. Along the way, Leely started feeling ill… shakey and feverish…  inexplicably (1 level of Exhaustion). You decided to push on. Gundren had to double-back a few times but eventually found the small gulley which he says leads to the entrance they discovered.

 

] The channel you are following drops down between large rock formations and deeper into the mountain side. The air gets colder as the rock above your heads becomes the mountain itself. [()] While you are watching your steps over large shorn rocks, two large snake-like slugs drop down on your party. Leely is attacked by the strange beasts tentacles splaying out from its oversized mouth [()] but at the last second you manage to bend out of its swipe. [Con Save]

 

Leely]

1d20 Con 19 +0 = 19  [Success]

 

] Ileel is also attacked [()] and takes 7 damage. The Grick follows up with a strike with its beak which protruds grotesquely from its mouth [()] and hits you for another 3 damage

 

 

Init Char AC ATK HP
24 Leely 18 +7 1d8+5 41
21 Ileel 18 +7 1d8+5 40 30
17 Roonoo 17 +7 1d8+7 49
7 Deynn 17 19 +7 1d4+7 44
4 Dayni 16 +6 2d4+4 44
3 Grick01 14 +4 2d6+2 27 0
3 Grick02 14 +4 2d6+2 27 21  9

 

 

Leely] I draw my sword and release a full charge of light into it as I attack the thing which just tried to eat me (Grick01)

(2d20a) Attack 20 [Crit] Dmg 4 +8 +5 = 17 +7 (Radiant 1/3) 24 [Massive Dmg 1)

 

] As your blade lights with radiant light, the Gricks eyes, which are accostomed to darkness, are shocked, allowing you to plunge your blade up and into its most vulnerable spot. The creature squeals with a horrid sound and falls dead.

 

Leely] I leap and kick at the other slug (Grick02)

1d20 Kick 16 +6 = 22 [Hit] Dmg 2 +4 = 6

 

Roonoo] “Sparks Leely! I can’t wait to see what else you gots!” I attack the other grick

(1d20) Attack 13 +7 = 20 [Hit] Dmg 5 +7 = 12

(1d20) Kick 7 +6 = 13 [Miss]

 

Deynn] “Break my eyeballs! But wow!” I attack from flank position

(2d20a) Attack 20 [Crit] Dmg 1 +4 +7 = 12

 

] Three of you gang up on the remaining Grick and pound it to ground before it has a chance to attack again.

 

Ileel] “What are these things?” I begin dissolving the corpses…

 

Roonoo] “No idea… some kind of cave slug? You ever seen these things before Gundren?”

 

] Gundren “Can’t say we have – but there is a lot in these mines we ain’t seen yet.”

 

] After Ileel turns them into black dust, you continue forward into the mountain side. At one point you have to climb up a sheer rockfact about 10 feet, and then climb back down the other side, about 30 feet down. When you get to the bottom Gundren halts everyone.

 

] Gundren “Quiet a moment… listen here…” within 10 seconds you hear a faint echo from deep within the mountain. “There… hear that? Now wait again…” another 17 seconds go by and the sound repeats. “17 seconds… we sat here a long time trying to figure it out… however it happens, it is consistent at 17 seconds. Tharden was the one to first reckon what we found. Once we get closer, you will hear… it sounds like a giant wave crashing up against cliff wall. It has to be the where the Forge of Spells lies hidden.”

 

] Several hundred feet further and the ceiling opens up. You are in a large cavern supported by a natural pillar of rock and containing three stalagmints. In the the western part of the , behind the column of rock, are three bedrolls and a heap of ordinary supplies… sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of lamp oil, pickaxes, shovels and other such gear.

 

] Gundren calls out “Nundro!? Tharden!?” but there is no answer. “They are probably just exploring the mines out. This is where we’ve been camping out, storing supplies and getting ready to explore even deeper into the mines. There’s two ways from here – but we got to climb down to climb up.” He points to the NE corner of the cavern where 30-40 section of the cavern is collapsed into a pit.

 

] A sturdy rope ladder is tied off around a nearby stalagmite and dangles down the side of the pit. Getting close to the edge you can see two rough-hewn tunnels – one heading east and other northwest. Looking down into the pit, you notice three bodies – two of which are large, orc-sized, and the third is smaller, dwarf-sized. When Gundren notices, you hear him start to stammer

 

] Grundren “N… no… no…! It can’t be!” He rushes down the rope ladder.

 

Deynn] “Ileel, perhaps you could keep watch from up here for a bit?”

 

Ileel] I notch an arrow and activate my Dark Mantle to shroud myself in shadow. “I’ve got you.”

 

] When the rest of you reach the bottom you see Gundren pulling the Dwarven corpse over.

 

] Gundren cries out “Tharden!”

 

Deynn] Judging from the presence of two dead orcs, it might be obvious but I look to see if I can tell how he died. “Leely, can you do that light thing? Over here? Lets see if we can determine what happened.” [Investigation Check]

 

Deynn]

1d20 Investigation 13 +1 = 14 [Success]

 

Leely] I cause my robes to glow with white light using Light Mantle.

 

] All three corpses look to be several days dead and the stench of decay is powerful close-up. One of the orcs has a black arrow stuck in him, broken off. The other orc has several wounds where an arrow was pulled from. Looking closer at Tharden, he also has had at least two arrows in his chest that were then pulled back out. Strangely, there is no blood around the arrow wounds.

 

Deynn] “Something is off here… look, all three corpses have had arrows in deep and then yanked back out. There is no blood around the wound. How could they all three be shot full of arrows and not bleed out?”

 

Roonoo] “I have one guess, but I don’t want to think it might be true.”

 

Deynn] I look around for the tail end of the broken arrow.

 

] Up against the rock crevice you find the feathered end of the broken arrow. The feathers are black with a purple hue… they seem familiar to you.

 

Deynn] “Look! This is the same kind of arrow Koza was using. I thought it was pretty unusual in color when I first saw them… I’m fairly confident Koza shot these orcs. She must be here in the mines.”

 

] Gundren “But Tharden has arrow wounds too? Does that mean the half-drow killed my brother?”

 

Deynn] “I don’t think so. Look at how long these bodies have been decaying. It was just three days ago Koza freed you from King Grol. Your brother has been dead longer than that. So have these orcs.”

 

Roonoo] “I still have one guess, and I still don’t want to think it…”

 

Leely] “Necromancy! Is that you mean to guess?”

 

Roonoo] “Aye girly. I’m sorry Gundren, but it looks like your brothers corpse was animated by dark magics.”

 

Ileel] “Before we move on, I can make certain that never happens again.”

 

] Gundren looks up at you “You mean you can dissolve him into dust? Like he never was? What about his burial? How do I…” he falls silent

 

Leely] “Ileel will honor your wishes Gundren. If you want to take Tharden’s body back for a memorial, we can help with that too.”

 

] Gundren “Yes, well… I need to ask Nundro. Nundro! We have to find him!”

 

Roonoo] “Which way should we go? East or North.”

 

] Gundren “We spent some time on the North side. There are a series of confusing tunnels… like the miners couldn’t decide which way to dig. Easy to get lost in em. We did not look on the East side before I left – that is where we should start.”

 

Roonoo] I look to see if I can read which tracks are the most recent [Survial check]

1d20 Survival 3 +5 = 8

 

] You see too many footprints to be able to tell which are more current than any others. Many tracks lead both ways. Both directions require a short climb of about 5 feet up to where the tunnel opening begins.

 

Roonoo] “East it is then.”

 

Leely] “We will find your brother Gundren.” I try to reassure as I leap up on to the ledge on the East side.

 

] As Ileel is getting ready to climb down into the pit, you all hear a pulsating hum. It seems to be coming through the rock itself rather from any particular direction. It produces a strange sensation in your ears for a moment and then stops.

 

Leely] “What is that? It hurts my ears.”

 

] Gundren “No idea. Never heard that in here before.”

 

] Dayni leaps back towards the rope ladder while drawing both daggers from her hips. “Look” she points with a blade toward the corpses. They are moving, standing… attacking.

 

Init Character AC ATK HP
25 Ileel 18 +7 1d8+5 30
24 Roonoo 17 +7 1d8+7 49 47
14 Leely 18 +7 1d8+5 41
9 ZombieOrc01 11 +5 1d8+3 25 17 2 0
9 ZombieOrc02 11 +5 1d8+3 25 06
7 Deynn 17 +7 1d4+7 44 40
6 Dayni 16 +6 2d4+4 44 41
3 ZombieTharden 10 +4 1d4+2 15 0

 

Ileel] I fire at one of the Orcs. [ZO01]

2d20a Attack 5 +7 = 12 [Hit] Dmg 3 +5 = 8

 

Roonoo] “Moradin’s Beard!” I attack the orc which just got stuck by Ileel

1d20 Attack 17 +7 = 24 [Hit] Dmg 8 +7 = 15 MassiveDmg 2
2d20a Kick 20 [Crit] Dmg 2 +4 +4 = 10  

 

] One of the Orc corpses barely gets to its feet before Ileel’s arrow drives into its torso and Roonoo’s Blackthorn cracks bones. It falls back down to the ground where Roonoo delivers a fateful stomp.

 

Leely] I consider my target briefly… The raised orc is likely the greater threat, but Gundren should never see his own brother this way. I decide to attack the corpse of Tharden.

1d20 Attack 20 [Crit] Dmg 8 +8 +5 = 21

 

] Your flexible steel blade enters into the walking corpse and drives straight up thru its neck and into the skull. Whatever magical energy reanimated Tharden, your attack destroys it. The remaining Orc attacks Deynn with a Greatclub [()] but misses.

 

Deynn] “I thought Orcs could not smell any worse!”

1d20 Attack 5 +7 = 12 [Hit] Dmg 3 +7 = 10
1d20 Attack 9 +7 = 16 Dmg 2 +7 = 9 +10 ^ = 19

 

] Dayni appears suddenly behind the Zombie Orc and backstabs [()] to devastating affect.

 

] Gundren looks horrified “What… what just happened?”

 

Ileel] “Whatever that humming sound was… it must be some form of necromancy.”

 

Roonoo] “Never turn your back on a corpse… that’s what I say… from here forward anyhow.”

 

] Gundren “I have changed thinking… Ileel – you said you can make sure that never happens again?”

 

Ileel]  I climb down into the pit. “Yes I can. And then I will kill the necromancer who did it.” I use Death Touch on one of the orcs.

 

Leely] “We can still perform what rites your family would honor Tharden with… but being used as a puppet of necromancers is a great dishonor I feel.”

 

] Gundren “Yes, you are right. Please Ileel? And if I die here today – I would want the same.”

 

] Ileel finishes dissolving the corpses into black ash and you all enter the tunnel to the East. It opens up into a natural 30ft-high cavern. Several tunnels lead into this area. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Half a dozen large brass lanterns stand in niches or on ledges around the cavern, but none are lit. Scattered on the ground are rusted swords and fragments of armor. From the tunnel on the South side of the cavern, many bare-boned skeletons, likely Dwarves and Gnomes, rattle into the cavern and attack your party.

 

Quick Combat Table

1d6 Combat Result
1-2 The animated ancient bones are defeated but you have taken 2d4+2 damage in the combat
3-4 The animated ancient bones are defeated but you have taken 1d4+1 damage in the combat
5-6 The animated ancient bones are defeated

 

Deynn] 4 (Dmg 3+1 = 4 )

Roonoo] 4 (Dmg 1 +1 = 2 )

Leely] 6

Ileel] 6

] Dayni [()]

 

] The bones of the ancient miners are easily put down. They came from a short corridor which ends in a collapse of loose rock. On either side of the corridor there is a room.

 

Roonoo] I look into the room on the West side of the corridor

 

] (Area 4) Splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are remnants of guard uniforms and rusted weapons.

 

Roonoo] “Looks like this used to be the guards barracks. Not much here. Lets check the other room.”

 

] This chamber (Area 5) was once an office of some kind. A large stone counter bisects the room, set with three dusty balance scales made of iron. Cubbyholes carved into the rock of the north wall are stuffed with scraps of paper. Dayni explores the other side of the counter and pulls out a locked strongbox.

 

] Dayni “What might this be?” She shakes it. “Ahh… its heavy… and still locked. That is a  good sign. This won’t take a moment.”

 

] She produces a small leather wrap with picking tools. [()] Within seconds she flings the lid of the strongbox open. Within are several small bags of gemstones and a tray filled with various coins from a bygone age. In total there is approx 350gp worth in coin – perhaps more if any of it is considered collectible. The gemstones in the pouches include:

Coral (opaque crimson), 100gp ×3

Tourmaline ( pale blue), 100gp  ×2

Jade (translucent light green) 100gp  x1

Pearl (opaque lustrous white), 100gp ×2

Chrysoberyl (transparent pale green),100gp  ×2

Amber (transparent watery gold to rich gold) 100gp x1

Spinel (transparent red) 100gp x1

Jet (opaque deep black) 100gp  x1

Total Gem approx value 1300gp

 

 

] Dayni “I will split this among us all later.” And she disappears it all into her pack.

 

Leely] “Wow, coins from… how long ago did you say Gundren?”

 

] Gundren “500 years. At least that is what the history books say. This whole place, along with the town of Phandalin, was sacked nearly 500 years ago. These mines were quite special… the metal ore found here produced many powerful enchanted weapons – some of which are legendary and are still being wielded in the Realms. Sildar and his friend L’Khifrey were saying yesterday that a trip to Candlekeep was on their agenda… they think we could learn much more about Wave Echo Cave in the libraries held there.”

 

Deynn] “That explains why this Black Spider is willing to kill so many to find this place.”

 

Ileel] “I have to wonder if it was best left undiscovered…”

 

] Gundren “Folk have been searching for this place for 500 years… and folk can be brutal before the promise of great wealth. I agree with you Ileel… Once I knew what we discovered here, I also knew the trouble it would bring. That is why I went to Neverwinter and arranged to work with Sildar and the Lords Alliance – they are the strongest force of order and protection we have in these parts. If my brothers and I were going to keep any part of our find, we needed really strong help. But then…. Trouble came much more quickly that any would have thought.”

 

] Back in the main cavern, you see, in addition the way you entered, tunnels going North and East out of the area. The recurring boom of waves against rockwalls is much louder here and you can hear it echo from both the East and the North tunnels. Whoever is closest notices a faint green glow from the East tunnell.

 

Roonoo] “Do you see that? Something glowing down this corridor.”

 

Deynn] “Could be a bad glowing.”

 

Roonoo] I laugh “Could be a good glowing. If we don’t know which way to go, we don’t know the right way either… let’s check it out… quietly… carefully – of course.” [Stealth Check]

 

Roonoo]

1d20 Stealth 19 +4 = 23 [Success]

 

] The tunnel winds N-NE for about 50 feet and then opens up to a large cavern, larger by a bit than the one you first entered. The entire area glows deep florescent green. The light is coming from an overgrowth of weird fungus – it is everywhere, it carpets the floor and the walls. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall – all of it glows with an eeried green phosphorescence. The air is still and you notice a strong, sickly-sweet smell to the room. There are four Orcs on the far side of the cavern. They are all standing around a circle looking down at something on the ground… a body. You cannot see the face of whoever this is, but their clothing is familiar to you. On the ground between where you are at the entrance and the orcs you see a large ornate staff that appears to be made out of glass. The Orcs show no sign that they are aware of you yet. What do you do?

 

Deynn] I wave everyone back down the tunnel into the previous room. “I don’t think the glow was good… did you see the man on the ground? I think we know him.”

 

Leely] “I think I killed him. That is… I killed some thing that was pretending to be him.”

 

Roonoo] “Aye ya did. And I think the staff made of glass puts a bow on the assumption. That is L’Khifrey’s father in there. Think he’s still alive?”

 

Ileel] “Based on what we’ve seen so far… if he was dead, he would be walking around. I might guess it won’t be long until he is however. I don’t think we understand what has happened yet… it is weird that the Orcs are just standing around him, looking at him. ”

 

Deynn] “Weird is right. What say we try a pull and pound… Ileel – are you willing to pull the Orcs down into this room? You should have a good shot at them without actually entering the room right?” I say to the black spot in the room which just spoke.

 

Ileel] “Good.” I start back down the tunnel… “Ready? Be right back with some Orcs in tow.” I go to where I can get a sight on one of the Orcs and fire on the closest. (ZO01)

2d20a Attack 14 +7 = 21 [Hit] 5 +5 = 10 +9 Force = 19 MassiveDmg 2

 

 

] Your arrow strikes with Viffo’s Breath and the Zombie Orc is thrown forward, falling over the body of Iarno Albrek. The other three Orcs appear as though they do not understand what just happened – they move in to look closer at the fallen Orc, given you time to fire another.

 

Ileel] I fire another at a standing Orc (ZO02)

2d20a Attack 10 +7 = 17 [Hit] 2 +5 = 7 9 Force = 16 Massive Dmg 3

 

] Viffo’s Breath again accompanies your arrow, knocking the Zombie Orc into another as it falls prone. It lands on one of the fungus pods and it spews a fine dust high into the air. This time the attack makes more sense to them – two Zombie Orcs begin running your way.

 

Ileel] I Dash ahead so I can position myself for another shot just before the enter the ambush. I run past the others then turn and kneel and ready to fire.

 

] Two Zombie Orcs with Greatclubs are far behind. You soon seem them in the tunnel.

 

Ileel] “Here they come.” I attack (ZO03)

2d20a Attack 16 +7 = 23 [Hit] 1 +5 = 6 Dmg 12 Force = 18 MassiveDmg 4

 

] The Orcs run into the large mine entry area unaware of your ambush. The lead takes an arrow which strikes a shoulder and appears to spin it around with a shove.

 

Leely] I attack the one my sister just shot (ZO03)

2d20a 19 +7 = 26 [Hit] 7 +5 = 12

 

[()]

] The Zombie Orc freezes for a moment as your blade snakes into it, then it rallies back to undeath.

 

Leely]

1d20 16 +7 = 23 [Hit] 3 +5 = 8

 

[()]

] The undead orc staggers again, and this time falls as a lifeless corpse is supposed to.

 

 

Deynn] I attack the other

2d20a 10 +7 = 17  [Hit] 3 +7 = 10
2d20a 14 +7 = 21 4 +7 = 11

 

Roonoo] As do I

2d20a 13 +7 = 20 [Hit] 2 +7 = 9
2d20a 20 [Crit] 7 +8 +7 = 22

 

 

] You spin into an attacking frenzy, striking from behind with your Blackthorn and then using the momentum to throw your full weight into a roundhouse kick which breaks the spine of the walking corpses. It folds and then falls. Another Zombie Orc comes running down the tunnel, followed a few seconds later by the fourth.

 

Ileel] I fire on the next

2d20a 10 +7 = 17 [Hit] 2 +5 = 7 5 force = 12 Dmg

 

[()]

] Viffo’s Breath is favoring you today. The Zombie Orc (ZO02) is blown back and fails to rally against the strike. Dayni attacks the final [()] successfully. She carves up the orc (ZO01) [()] but it refuses to return to the dead. It turns on her and attacks with its Greatclub [()] but Dayni dodges and rolls out of its reach. The rest of you gang up on the enchanted corpse and beat the magic out of it.

 

Ileel] I use Death Touch as quickly as I can on each so they do not return on us.

 

Deynn] “I am going to pull Khi-khi’s father out. Hopefully he is still alive.”

 

Ileel] “Do not dally… that fungus spews into the air – it is bound to be poison”

 

Deynn] “Thanks for the warning, I will be quick.” I run into the room and try to pick up Iarno and carry him back out. [Con Save]

 

1d20 11 +1 = 12 [Save]

 

] Iarno does not weigh an excessive amount and you manage to lift him over your shoulder while holding your breath against the fungus filling the room.

 

Deynn] As I return towards the corridor, I decide to kick the glass staff into the corner out of sight. I carry Iarno back into the main entry chamber and lay him down.

 

Leely] “Is he still alive?”

 

Deynn] “I am not certain.” I lay him down and then fish out the Goodberry Stone from my pocket. I speak the command word  “Ela Mir”

 

] Ten small berries appear in your hand.

 

Deynn] I place one of the berries in his mouth and try to get him to swallow it.

 

] Iarno stirs but slightly. You give him a few more berries and eventually his opens his eyes and stares into the stone ceiling.

 

Deynn] “Iarno Albrek! Are you with us man?”

 

Leely] I point the tip of my sword towards him. “I don’t have to kill you again do I?”

 

] Iarno sits up and looks around at all of you. “I thought I was already dead. Thank you for helping me… but why did you? And how do you know my name?”

 

Roonoo] “Your daughter L’Khifrey is a friend. She has been quite worried about you.”

 

Leely] “And I am quite worried that you really are the Redbrand leader. Convince me otherwise.”

 

] Iarno “I am Glasstaff and I did start the Redbrands in Phandalin. I had to get close to the Black Spider, I had to do the work he ordered and gain his trust so that I could kill him.”

 

Deynn]  I hand him the rest of the Goodberries… “Here Eat the rest of these. Now… Who is this Black Spider?”

 

] Iarno “He is a drow from Menzoberranzan. He killed Khi-khi’s husband, or ordered him killed. I’ve spent the last year tracking him down, entering into his organization so I could get close. He is somewhere in these mines… I followed him here. If you are friends of Khi-khi, help me find him and kill him.”

 

] Gundren “He killed my brother. I would have him dead as well.” he says looking around at the rest of you. “Aside from revenge, however, we cannot let this Black Spider gain control of the Spell Forge – it holds the promise of great power. It needs to be kept from villians. This is why I brought Sildar into this.”

 

] Iarno “Sildar is here too? Does he know of my… involvement?” he says as he attempts to stand up.

 

Deynn] “He suspects, though he could not understand why.”

 

Deynn] “We will stop this Black Spider. If that means killing him, fine, but it is not my first choice. We are not assassins.”

 

Ileel] “I feel the need to remind you and everyone… we have a lot of corpses strolling around this place… I have to assume the Black Spider is the necromancer responsible. And where did these Zombie Orcs come from? They were not here before and have only been dead a few days. And how many more are there in these tunnels? On our way to Phandalin, we watched a necromancer massacre an entire village and then steal their corpses away… what if this Black Spider somehow stole an entire tribe of orcs?”

 

Roonoo] “That is a frightening thought… As with the Red Wizard at the well – some evil must need be destroyed if good shall survive.”

 

] Iarno “There are Red Wizards involved too? Dear Maiden preserve us! And Khi-khi… please tell me she is safe? Where is she?”

 

Roonoo] “She is safe and with Sildar in Phandalin. She is a tough one… she helped us clear out the Redbrands from Tresendar Manor… along with a shapeshifter who was pretending to be you.”

 

] Iarno “Vhalak. A doppleganger sent to keep tabs on me. It is dead?”

 

Leely] “Quite dead. As will this Black Spider be once we get moving. I’m not feeling so well… and I want this task done so I can find a soft pillow for a day or two.”

 

] As you continue up the North corridor from the main entry you find an intersecting corridor running East and West. Straight ahead is room with a stone door on iron hinges.

 

Deynn] “Gundren?”

 

] Gundren “I say we go left.”

 

] After less than 50 feet, the corridor straight ahead is collapsed. There is a tunnel on the North side of the corridor. The boom of the waves is much louder in that direction. As you continue North about 20 feet, there is an open door leading to room on the Eastern side. The room is empty and partially collapsed on the East side. There is another door on the North wall of this room. It is closed.

 

Deynn] “Worth checking out?” I go see if I can open the door.

 

] Dayni “Don’t you worry these things might be trapped?”

 

Roonoo] “She has a point Deynn… be careful.”

 

] The door opens surprisingly easy. Inside the small square space are dozens of barrels. Most cracked open and empty. A moment later you sense movement inside the barrels and dozens of rat corpses and skeletons flood out from the storage space and swarm around you, hungry for fresh meat.

 

Deynn] “Look out! Rats!”

 

 

Init Character AC ATK HP
21 Leely 18 +7 1d8+5 41 37
14 Deynn 17 +7 1d4+7 40 35
12 Ileel 18 +7 1d8+5 30 25
10 Roonoo 17 +7 1d8+7 47 46
9 Dayni 16 +6 2d4+4 41 40
8 Swarm 10 +2 2d6+1 56 50 40 37 24 20

 

Leely] “Not more rats! Why does it always have to be rats!?” [Con Save]

1d20 Con Saving Throw 15 +0 = 15 [Save]

 

Leely] I start kicking at the tiny skeletons

1d20 Kick 13 +6 = 19 [Hit] 1 +4 = 5
1d20 Kick 4 +6 = 10 [Hit] 3 +4 = 7 +5 = 12 /2 = 6  Dmg

 

Deynn] “Fire! We need fire!” I suddenly remember I have the fire capabilities of the Salamander Dagger.

1d20 Kick 13 +7 = 20 [Hit] 3 +7 = 10 /2 = 5  Bldg +3 Fire
1d20 Kick 10 +7 = 17 [Hit] 3 +7 = 10 /2 = 5  Bldg +2 Fire

 

Ileel] “Leely! Use that club you found!” I also kick away

1d20 Kick 3 +6 = 9 [Miss] 0 dmg
1d20 Kick 16 +6 = 22 [Hit] 2 +4 = 6 /2 = 3 Dmg

 

Roonoo] “What in oblivion? … necromantic vermin?!”

1d20 Attack 15 +7 = 22 [Hit] 7 +7 = 14 /2 = 7
1d20 Kick 20 [Crit] 4 +4 +4 = 12 /2 = 6 +7 = 13 Dmg

 

] Dayni is swiping at the gnawing rat corpses with her daggers [()] scattering the swarm for a moment before it swells back together. [()] You all 1d6 piercing damage from the tiny rotting teeth. You continue to kick, smash and stomp until whatever magical energy animated them is expended.

 

Deynn] I light a torch “Pile up the bones, we have to burn them.”

 

Roonoo] I grab wood from the barrels in the storage room and arrange it so the fire will burn rat bones.

 

] After a few minutes, all of the tiny corpses are in the process of destruction, never to gnaw again.

 

Leely] “‘Let’s check in here!’ he says… ”

 

Ileel] “I find it hard to believe anyone would intentionally use necromancy on a bunch of dead rats… that can only mean that whatever magic is being used, it does not discriminate… which means, I think, that it is unusually powerful.”

 

] Iarno “The talking shadow is correct, whatever it is, it is unusually powerful. I heard a strange humming noise earlier and then watched as orcs I had just felled, suddenly get back up. It was like a beacon went out from somewhere in the mines and just raised all the dead. I’ve never heard of magic so powerful.”

 

Ileel] “Could it be this Black Spider?”

 

] Iarno “Likely yes… or someone working with him… or something he controls. It could be an artifact with a powerful enchantment.”

 

Deynn] “There is no telling how many corpses these mines have been holding. If even the rats are raised by this magic… we may be in over our heads.”

 

Leely] “We should definitely be more careful about our steps forward. Ileel, care to scout ahead for us again?”

 

Ileel] “On my way.” I continue North thru the corridor as quietly as possible with my Dark Shroud still active [Stealth Check with advantage]

2d20a Stealth Check 20 +8 = 28

 

] The long corridor opens up into a great cavern. It appears to have once been a banquet room or mead hall. Steep escarpments divide the area into three sections – high ledges at either end and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large stone tables stand in the middle section, along with a pair of old braziers. A smaller stone table stands on the eastern ledge. You see two exits, one corridor leads directly North out of the main area of cavernous room, and a second leads North from the ledge on the eastern side. The skeletal remains of dozens of dead warriors – dwarves, gnomes, orcs and ogres – all stand idle in the main section as if waiting for something. You also see several other frightening creatures on the western ledge – not animated bones – not fresh orc corpses – but something like a nightmare brought to life. Their eyes glow faintly, unnaturally in the dark recesses of the cavern. You also notice a faint aura from something on one of the stone tables in the midst of all the risen bones, but without a much closer look you cannot tell what it is.

 

 

Ileel] I return to the group. “Uh… we won’t be going that way.” I relay what I saw.

 

Roonoo] “We go around then. If we can… or we fight thru.”

 

Deynn] “A swarm of skelly rats is one thing… but a swarm of ancient dead orcs and dwarves? I don’t think it wise.”

 

Ileel] “Why are so many gathered in one room? It is possible they were all just there for hundreds of years… or maybe something has drawn them into the hall. I have to wonder about the glowing I saw on the table… what if this is the artifact Iarno suspects is powering all of the undead here?”

 

Leely] “Maybe we can just destroy it?”

 

] Iarno “Perhaps. It might not be possible to destroy it… not easily… Assuming it is such an artifact, it would seem to have some limited span of influence. Maybe we can find a very deep hole to drop it down.”

 

Roonoo] “I might have an idea… How large is this artifact Ileel? Would it fit into a large-sized coin pouch? For example…”

 

Ileel] “I did not get a good look at it but yeah, my impression it was size of… um… the size of the flagon you were drinking out of nightbefore. A bit smaller in fact.”

 

Roonoo] “That will work. Now… we need to either get the artifact to me, or me to the artifact without a swarm of skelly’s on my back. I can drop it into a very very deep hole, far far away. If you don’t need to ask my how…”

 

Leely] “I will lead them away. Ileel – tell me about any exits on the far side of this mead hall?”

 

Ileel] “There were two that I saw, one corridor leading directly North out of the main room, and a second leads North from the ledge on the eastern side. There are over 30 undead in there, maybe closer to 40.. Plus I have no idea what the creep things on the western ledge actually are. You might take a dozen hits trying to navigate through their ranks.”

 

Deynn] “Maybe one of us can draw them back this way, into the entry area. The rest of us can duck out of sight in the storage room.”

 

Leely] “I am willing to try. If I get their attention with full brightness, maybe I can get far enough ahead of them to hide in darkness.”

 

] Iarno “I have a better idea… maybe… If you draw them back to the entry chamber, I can cast a light spell for them to chase beyond that – into the fungus room for example.”

 

Leely] “Lets do it then. Everyone ready?” I want to surprise the skelllys so I turn off my Light Mantle and sneak into the dining chamber a little ways. [Stealth Check]

1d20 Stealth  9 +6 = 15 [Success]

 

Leely] I enable Light Shroud as bright as possible and turn to run back down the tunnel to where Iarno is waiting where I close my light.

 

[()]

] The mass of skeletal undead give chase. Those hiding in the storage room can hear dozens upon dozens of bone-feet clapping against the rock floor. When you reach Iarno he casts Dancing Lights in the slight form of a humanoid and gives it the impression of a running figure down the corridor into the fungus room [()] The skeletons are unable to see through the deception and within seconds they have all raced down the tunnel.

 

Deynn] We go into the hall cavern, ready to protect Roonoo while he does his thing.

 

] As you enter, the main room is empty of undead. On the eastern ledge, however, you see six ghouls. They all leap down the escarpment to the main floor as soon as you all enter.

 

Deynn] “Do your thing Roonoo, we’ve got these… things… ”

 

 

 

Init Character AC ATK HP
18 Roonoo 17 +7 1d8+7 46
17 Ghoul1 12 +4 2d4+2 22 13 5 0
17 Ghoul2 12 +4 2d4+2 22 0
14 Ileel 18 +7 1d8+5 25
12 Deynn 17 +7 1d4+7 35 28
10 Dayni 16 +6 2d4+4 40 34
2 Ghoul3 12 +4 2d4+2 22 1
2 Ghoul4 12 +4 2d4+2 22 6 0
9 Ghoul5 12 +4 2d4+2 22 2 0
9 Ghoul6 12 +4 2d4+2 22 8 0
1 Leely 18 +7 1d8+5 37

 

Roonoo] I get to the table with the glowing object and open my pocket pouch. A large-sized bag drops into my hands from a pocket dimension. I empty some of the coin onto the table – enough to hopefully make room. I drop this artifact into the bag and send it back to the pocket dimension.

 

] You successfully move the artifact to your pocket dimension. The Ghouls are now facing the others. Ghoul1 attacks Dayni by trying to bite her [()] Her scream echoes as the nightmare’s teeth find a bit of her skin. Another tries to bite Deynn [()] unsuccessfully.

 

Ileel] I fire from the shadow at Ghoul attacking Dayni

2d20a Attack 12 +7 = 19  [Hit] 4 +5 = 9 Dmg

 

Deynn] I use another charge on my attack against the Ghoul in front of me (G2)

1d20 Attack 11 +7 = 18 [Hit] 4 +7 = 11 +3 Fire = 14 Dmg MassiveDmg  1
1d20 Attack 17 +7 = 24 3 +7 = 10 +3 Fire = 13 Dmg  

 

] You feel your heated knuckles sink into the cowled face of the horrendous undead creature. It twists and jerks violently as you follow up with a second punch into its chest area. It falls. Dayni stabs at the Ghoul attacking her [()] Her blades slice and cut with deft skill. The other Ghouls circle Deynn and Dayni and swipe and claw at you. [()] Deynn takes damage but Dayni manages to spin and duck out of the attacking circle without further harm. Leely enters back into the dining chamber cavern.

 

Leely] “Heys guys! Need some help?” I draw my robes tights and leap into the combat. I pick a target I can surprise from behind (G5)

2d20a Attack 20 [Crit] 7 +8 +5 = 20 MassiveDmg 5
2d20a Kick 6 +7 = 13 [Hit] 8 +5 = 13  

 

] You pierce one of the undead nightmares from behind driving your flat blade nearly to the hilt. Withdrawing a pace to retreive your blade you jump back and snap-kick its spine. It falls forward.

 

Roonoo] “Artifact is gone – lets hope all those skellys don’t return.” I join the combat (Ghoul6)

1d20 Attack 5 +7 = 12 [Hit] 7 +7 = 14 Dmg MassiveDmg 5
1d20 Kick 14 +6 = 21 4 +4 = 8 Dmg  

 

] You make short work of dropping a Ghoul. Deynn, you are attacked by massive crooked claws [()] but you make it look like you are playing with the nightmare.

 

Ileel] I fire again on the same Ghoul (1)

2d20a Attack 18 +7 = 25 2 +5 = 7

 

Deynn] I turn my focus to another Ghoul (3) and attack

1d20 Attack 10 +7 = 17 4 +7 = 11 +4 Fire = 15 Dmg MassiveDmg 2
1d20 Attack 2 +7 = 9 [Miss]    

 

] You find a vulnerable spot in the creature and it shrieks with the blow. Dayni is suddenly behind it [()] and you see both her blades exit the front torso of the Ghoul with a small splash of some wet something you couldn’t call blood.

 

Leely] I attack the remaining Ghoul

1d20 Attack 10 +7 = 17 3 +5 = 8
1d20 Attack 6 +6 = 12 [Hit] 4 +4 = 8 +8 = 16 Dmg

 

Roonoo] I do the same, attacking Ghoul4 from a flank position

2d20a Attack 12 +7 = 19 8 +7 = 15 Dmg

 

] The Ghouls are all defeated and the large cavern is quiet and still for a moment.

 

Roonoo] “I need someone with room in their pockets.” I go scoop up the coins I had to drop on the table

 

] Dayni is quick to help. “There must be 500 gold here! Where did it come from?”

 

Roonoo] “It came from my savings… I had to make some room in my coin pouch for that artifact. I could use some help to carry it.”

 

Deynn] “We should hurry along… that mob of bones could return at any second and we don’t want to be here if they do.”

 

Ileel] “This way, up to the eastern table. I will scout ahead and peek into the next area for dangers.”

 

] You creep down the tunnel about 20 feet to where it opens up into another large chamber which is lit lightly with an unnatural green hue. A blast furnace and a mechnical bellows powered by a waterwheel dominate the area. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but it is currently dry. Passages to the west, south and east exit the area. The empty channel exits ot the north and east. There are ten skeletons, mostly ancient dwarves it appears, on the far side of the chamber. You also see half a dozen fresh corpses – large… likely Orcs. Floating in their midst is what appears to be a skull afire with green flames.

 

Ileel] I return and tell the others what I saw.

 

] Iarno “A floating skull with flames of green? I have encountered the like before. They have within them a powerful spellcaster and are far more intelligent than mere raised bones. The one I encountered years ago in Methegrist was an aspect of a lich. I cannot imagine our Black Spider is that powerful of a wizard…  I urge caution here.”

 

] The corridor you are standing in is suddently filled with green light. “Yes…” says a voice as though spoken through a small tin box… “Caution should be urged. Were you Orcs, it would be too late for that.”

 

Leely] “Are you the Black Spider?” I say humbly.

 

] Flameskull “Black Spider? I do not know of what you speak… maybe you refer to the Under Elf that charged in here with his rotwalker Orcs… I will tell you the same I told him. You may not enter without the key and live. You do not possess the key so turn back and live.”

 

Deynn] “We do not seek to unlock your treasure…  we seek the Black Spider.”

 

] Iarno throws in… “To destroy him.”

 

Deynn] “His crimes against many deserve a just requiting.”

 

] Flameskull “Oh… it is justice you are seeking eh? Noble folly is all you may find… but perhaps we have a shared interest… The Under Elf schemes even now to bypass my lock. He laughed when I warned him it would bring the entire mountain down on his head… as if Mormesk were a jolly or a jester. I find I regret not having killed him for it.”

 

Ileel] “Can you tell us where to find him Mormesk?”

 

] Flameskull Mormesk “I have… intuitions to share. I expect the Under Elf is searching for my study, trying desperately to find my notes. He is digging through old scrolls in the Temple of Dumathoin. He is clueless… he does not even realize he is looking at ancient Dethek runes. Whoever sent him on his task did not know they were sending a fool.”

 

] Iarno “You mean to say that the Black Spider is working on behalf of others?”

 

] Flameskull Mormesk “Surely. These are but intuitions of course… The Dark Elf is driven by both a hunger for power and by fear – fear being the stronger by far. He will fail and will be killed for his failure if I judge aright. Unless, of course, you kill him first.”

 

] Gundren “If I may ask about the forge? My brothers and I discovered these mines… hoping to restore it to its former glory. You warned that the forge is dangerous to use?”

 

] Flameskull Mormesk “The Spell Forge cannot be used without its key. The danger lies in trying to work the ore from these mines without the Spell Forge. The iron ore here is… special… and dangerous. There was once another mine like this one, in Dambrath, in the Hills of Dead Kings. They tried to work the iron ore they dug out of the mountain there and the explosion sunk the mountain and killed everything for miles. I devised the Spell Forge to allow the volatile ore to be worked safely.”

 

Deynn] “You are certain the Black Spider does not have this key?”

 

] Flameskull “Quite certain. But even if he possessed it, he could not use. Until the key is discovered, these mines should remain lost.”

 

Ileel] “I quite agree. Let us get to the deed we are here for.”

 

] Mormesk provides some direction to where the Black Spider is likely to be found. He offers to clear the furnace room of the raised skeletons so you may pass thru. Moments after the flying flaming skull leaves, you hear the sound of bones clattering. As you walk into the smelter room the green glow is gone and the corpses are all still.

 

Ileel] “Give me a minute here… in case the necromancer would raise these again… allow me to ensure their rest.” I use Death Touch on the corpses – starting with the Orcs and then the old bones.

 

] Iarno seems fascinated to watch as you successfully turn corpses into black dust. Once completed, the party jumps down into the water channel and continue North out of the furnace room as Mormesk directed. The channel turns West and opens up into a large cavern area. You hear running water and the sounds of excavation work – picks and shovels breaking and moving rock. Looking into the cavern area you see a wide rift fills the easter half of the area. A stream pours out of the west wall and tumbles down into the rift where it flows out again on the north side. Several ropes are secured to iron stakes along the western ridge of the rift leading down to the floor of the chasm, and there are torches hanging from the rock face. You see 4 Bugbears down inside the rift, three of them digging in rubble and the forth appears to be supervising the work. The rift is 20 feet below where you stand and there are no ropes secured to this side of the chasm. Across the rift you see two exiting stairways both leading west – one from the northern side of the cavern and the other on the southern side.

 

Ileel] I look to the others and whisper “Destruction or distraction?” while notching an arrow.

 

] There is sudden excitement below. It seems they found what they were looking for. They pull an ancient corpse, still covered in dwarven armor, from the rubble.

 

Deynn] “Hold on, let us just watch another moment. They may leave on their own.”

 

] The Bugbears remove all of the armor from the bones it protected for many years. One of them climbs up to the western ledge and they begin hauling the plate armor, boots and guantlets up to him. Two of them carry the gear up the staircase on the southern side of the cavern while the other two go back to digging.

 

Deynn] “Ok, lets take these two out.” I wait for Ileel to fire a first arrow before I begin to climb down the escarpment.

 

Ileel] I fire at one of the digging Bugbears (B01)

2d20a Attack 12 +7 = 19 [Hit] 3 +5 = 8 +8 Necro = 16 Dmg MassiveDmg 6

 

] Your arrow strikes the back shoulder of the Bugbear with a black mist. It grunts and roars with anger.

 

Init Character AC ATK HP
23 Deynn 17 +7 1d4+7 28
17 Ileel 18 +7 1d6+5 25
14 Dayni 16 +6 2d4+4 34
12 Leely 18 +7 1d8+5 37 34
11 Bugbear02 16 +4 2d8+2 27 19 12 0
9 Roonoo 17 +7 1d8+7 46
1 Bugbear01 16 +4 2d8+2 27 14 0

 

 

Deynn] I climb down the rockface and charge the Bugbears [Ath Check]

1d20 Athletics Check 16 +6 = 22 [Success]

 

] You successfully scale the climb and close within 40 feet of where the two Bugbears are.

 

Ileel] I fire another, same target (B01)

2d20a Attack 20 Crit 6 +4 +6 = 16 +6 Force = 22 Dmg

 

] This time your arrow flies with Viffo’s Breath, knocking the Bugbear backwards and silencing him. The other Bugbear drops a shovel and grabs up a nearby mace while Dayni attempts to climb down to the rift floor [()] successfully.

 

Leely] I climb down as well [Athletics check]

1d20 Athletics 1 +0 = 1 [Fail]

 

] You fail to find sufficient handholds and tumble down the rockface, landing prone on the ground below (1d6 Bldg Dmg = 3). The other Bugbear begins towards Deynn, crossing the running stream.

 

Roonoo] “You know I used to have this magic rope… makes this climbing by the fingernails look just dumb.” I climb down [Athletics check]

1d20 Athletics 18 +0 = 18 [Success]

 

Deynn] I close the distance and attack the Bugbear (02)

1d20 Attack 7 +7 = 14 [Miss]
1d20 Attack 15 +7 = 22 [Hit] Dmg 1 +7 = 8

 

Ileel] I fire on the other Bugbear (02) being careful not to hit Deynn

2d20a Attack 11 +7 = 18 [Hit] Dmg 2 +5 = 7

 

] The Bugbear barely seems to notice the arrow stuck in its outer thigh as Dayni suddenly appears behind him. [()] Her sneak attack finds a soft spot for her blades to cut the very heart of the beast. It falls with Dayni’s daggers still embedded.

 

] Dayni “Tell Klarg if you see him… Dayni Serpayco wishes she could watch him die again.” She yanks on her blades and they come free in a bloody spray.

 

Roonoo] “Many-deaths to Klarg… and to his kin.” I say alongside Dayni.

 

Deynn] “We should hurry up those ropes in case the others return.” I start climbing

 

Ileel] “I will be right behind you.” I climb down into the rift and go to remove the corpses. [Ath Check]

1d20 Athletics 19 +0 = 19 [Success]

 

] There are two sets of stairs exiting the cavern area on the west side. The flameskull had said either lead to the Temple of Dumathoin.

 

Deynn] “Lets follow these stairs, but keep an eye on the south side for the bugbears to return.”

 

Leely] “Give Ileel a moment – she should go ahead of us if possible.”

 

] Dayni “I really need to learn her shadow trick.”

 

Leely] “Its not a trick… not really… it is her robes. I’m sure she would make some for you. She really is nicer than impressions might suggest.”

 

Ileel] After removing the corpses and retrieving my arrows, I climb the ropes up to the western ledge and then scout ahead.

 

] A long set of stairs lead up to a small landing. On the stairs are the corpses of three dead orcs. Each has multiple bloodless puncture wounds.

 

Ileel] I remain concerned that necromancy could animate any corpses at any moment. I take a minute to remove the threat forever. (which also refills my weapons charges)

 

] Following the stairs higher, the landing above turns left and then right up another long set of stairs climbing nearly thirty feet through a rock tunnel. Beyond the stairs you see the ceiling of a large room. At the top of the stairs, crouched down and peering into the room you see a female with white hair – a bow at the ready. As you approach closer she motions to you, without turning back, to crouch down and hold position.

 

Ileel] I assume this to be the drow which Deynn spoke of earlier. I stay wary of her but back down and wait.

 

] You can faintly hear a conversation happening inside the room ahead. With a moments focus you recognize that it is a language you do not understand. It sounds to you like an anger-heated exchange of words but you cannot know for certain. After a few minutes it seems to calm down. The drow turns back to look at you, her face showing surprise when she sees only shadow on the stairs behind her.

 

Ileel] I stop Dark Mantle for a moment and reveal myself. I nod as friendly as possible but keep an arrow notched and ready.

 

] Koza motions to descend down the stairs and at the landing says quietly “You are with Deynn and Roonoo yes?”

 

Ileel] “Yes but how did you… doesn’t matter… Is the Black Spider in that room up there?” I whisper

 

] Koza “Nezznar… yes he there. We should discuss a plan of action with the others.” She starts down the lower stairs.

 

Ileel] When we reach the bottom I say to Deynn “Look who I found.”

 

Deynn] “Koza!”

 

] Dayni hears something in your voice and sees the dark beauty of the half-elf drow and, perhaps unknowingly, steps a bit closer to you Deynn. She looks at Koza with suspicion.

 

] Koza “Good to see friends and allies, truly. I assume you are here to take out Nezznar?”

 

Roonoo] “Nezznar? Who is…”

 

Ileel] “The Black Spider.”

 

] Koza “Yes. Nezznar calls himself the Black Spider. The chamber beyond those stairs is full of enemies. Nezznar is not as powerful as he likes to think… but still dangerous. With him is a doppleganger named Vhalak. They are currently at odds but both need to die. Killing Nezznar is my mission, but killing Vhalak is my true drive – I’ve been chasing her for months.”

 

] Iarno “I’ve been chasing the Black Spider for months… He does need to die for his crimes.”

 

Deynn] “Understood.”

 

] Gundren “What of my brother? Did you see another Dwarf up there?”

 

] Koza “I did not, but at the top of the stairs is a locked room. I thought I heard someone inside – groaning. First we must remove the threats – and there are many. Nezznar has four giant spiders at his command – four that I saw anyway. I also saw several undead orcs – one of which looks to have been a cheiftain perhaps. There are several Bugbears roaming around. Two just brought in some armor from the south entrance.”

 

Deynn] “Yes, they dug that up from rubble down here. If they took it to the Black Spider, he must think it important somehow?”

 

Roonoo] “Could the key to the Spell Forge have been on that dug-up corpse?”

 

] Koza “Aside from maybe a single surprise arrow from the stair, we don’t have a lot of tactical advantage. Nezznar has not left the chamber for hours, neither has Vhalak. There are two entrances… maybe we could time a breach from both sides… add some confusion. But then that might backfire on us.”

 

Ileel] “I would say focus on the necromancer, whatever else we kill, he might just raise it again.”

 

Leely] “Yes but don’t forget about spiders and that awful web stuff they can shoot at you. We nearly become lunch to one a few days back.”

 

] Koza “The Shadowed-one makes a valid point… Nezznar has somehow managed to raise and re-raise corpses throughout the entire complex. There are several large groups of stroller-bones at his command. He is the drow with the cape and the staff with a large spider on it. The other drow is mine to kill… but be careful, she can look like anyone. If she disappears – don’t turn your back on either friend or foe – she is devious and dangerous.”

 

Deynn] “We stay together. Gundren and Iarno – you stay at the tail. Warn us if anything tries coming up the stairs behind us. Ileel and Koza – you both take the surprise. Maybe you can drop the necromancer quickly and then step to each side allowing the rest of us to charge in.”

 

] Iarno “I still have a few spells left to me and the strength to use them, but I will wait until you make your attack. ”

 

Roonoo] “Shall we get this done then?”

 

Ileel] I enable Dark Mantle and climb back up the stairs. Once Koza and I both have a clear shot at the necromancer I whisper “Now” and fire.

2d20a Attack 12 +7 = 19 Dmg 5 +5 = 10 +7 Necrotic = 17 Dmg MassiveDmg 5

 

] Koza fires at the same time at the same target [()]. Both arrows plunge into the unsuspecting drow and he falls backwards dead. The room is suddenly charged with alarm as Koza and Ileel step in and each to one side – Koza to the right of the entry.

 

] Six cracked marble pillars line the walls of this hall, at the north end of which stands a nine-foot-tall statue of a dwarf seated on a throne, a mighty hammer across his lap. Large emeralds gleam in the statues eyes. The dust and debris covering the floor has been swept to one side and a makeshift campsite fills the center of the chamber in front of the statue. There are several packs and bedrolls around a roughly-built fire pit that now only smolders. A wooden table stands on the west side of the room between two pillars. Two of the Giant Spiders can be seen high on the walls on the far side of the room – about 20feet up. The undead orc is just off to the left of your entry. Vhalak (appearing as a female drow) and Nezznar are near the wooden table.

 

] Koza “The other drow – there!” she yells indicating the next priority target.

 

] [Combat Initiative Rolls]

 

Ileel] I fire at the drow Koza indicated.

1d20 Attack 1 [Crit fail] Dmg 0

 

] You failed to set yourself and your arrow smashes into the rock wall behind the doppleganger Vhalak. You also failed to notice how close you stepped to a hulking undead orc. It attacks you with advantage [()] but you somehow manage to duck his first attack [()] His second attack, a shield bash, comes unexpectedly doing 5 dmg and shoving you [Athletics or Acrobatics check]

 

Ileel]  “Ugh!”

1d20 Acrobatics Check 16 +6 = 22 [Success]

 

] The force of the orcs shield bash nearly knocks you to the ground but you manage to spin and cartwheel to keep your feet. You now stand 10ft away from the undead hulk.

 

 

Deynn] I assess who the next most dangerous opponent in the room might be… the giant orc stands out to me… I use a magical charge – Wrath of the Salamandar

1d20 Attack 17 +7 = 24 [Hit] Dmg 1 +7 = 8 +4 Fire = 12 Dmg
1d20 Attack (Flurry1) 18 +7 = 25 [Hit] Dmg 3 +7 = 10 +3 Fire = 13 Dmg
1d20 Attack (Flurry2) 2 +7 = 9 [Miss]    

 

] You step between the giant undead orc and Ileel and begin throwing fists fueled with fire. The hulk is no longer focused on Ileel but hardly seems to notice the blows you land. Dayni, as usual, appears suddenly behind the creature attacking you [()] You watch as the tips of her blades poke out from the belly of the rotting corpse.

 

] One of the Giant Spiders (01) is poised in the corner of the ceiling above Ileel. It attempts to spray you with webbing [()] but at the last moment you sense the attack from above and dive into a roll to escape it. Another spider (02) targets Leely as she runs into the large chamber behind Roonoo. It sprays webbing with advantage [()]. Leely is restrained by sticky strands. The surprise attack triggers the disease within you. [Con Save]

 

Leely]

1d20 Constitution Save 3 +0 = 3 [Fail]

 

] You take (1d10 = 2) psychic damage and you are incapcitated. You begin cackling madly… uncontrollably. The riotous lunacy echoes throughout the temple chamber, chilling your allies with fear for what just happened to you.

 

Roonoo] “Leely!” I try to determine the best course of action now. Do I attack or defend? I stand near Leely and ready an action if anything attacks Leely or myself. [Con Save]

1d20 Constitution Save 9 +2 = 11  [Save]

 

Roonoo] I use my bonus action to trigger Eldritch Maul

 

] The drow/doppleganger called Vhalak races for the southern exit of the temple chamber and vanishes beyond the open doors. Koza is attacked with the webbing of one of giant spiders (03) [()] but steps out of the way. The last spider (04) skitters across the tall ceiling and tries to capture Dayni in its webbing [()] but sprays the eastern wall instead.

 

] Koza begins running towards the southern exit “I’m going after Vhalak!” she yells to the group. A moment later she too is gone from the combat grounds. Leely, meanwhile, is still restrained by webbing and lost in fits of hyena-like laughter. [Con Save]

 

Leely]

1d20 Constitution Save 11 +0 = 11 [Fail]

 

Ileel] I position myself to protect Leely as well, attacking the giant spider in the NE corner of the temple ceiling (02)

1d20 Attack 18 +7 = 25 [Hit] Dmg 4 +5 = 9 +7 Necrotic (2/3) = 16 Dmg MassiveDmg 2

 

] The giant spider enters shock from the massive damage of your attack and falls from the ceiling. It falls 30 feet to the ground [()]. The undead hulk is meanwhile assaulting Deynn [()] its giant sword clangs off the rock wall just above your head as you duck and you were prepared for his follow-up bash with the massive iron shield.

 

Deynn] “If you were any faster…” I return the attacks

1d20 Attack 17 +7 = 24 [Hit] Dmg 2 +7 = 9 +2 Fire = 11 Dmg
1d20 Attack (Flurry1) 16 +7 = 23 [Hit] Dmg 4 +7 = 11 +4 Fire = 15 Dmg
1d20 Attack (Flurry2) 20 [Crit] Dmg 1 +4 +7 = 12 +2 Fire = 14 Dmg Total = 40 Dmg

 

] You unleash a true flurry of blows against the zombie orc elite and surprisingly it remains not only standing but dangerous. Dayni attempts another backstab on the giant corpse [()] but fails to do more than scratch the rotting skin. A giant spider (01) drops down on a thick web near Deynn and attacks Dayni with its massive teeth. [()] The poisonous fangs find flesh and Dayni cries out.

 

Roonoo]  “They’re coming down to us now!” I surprise attack the spider which just bit Dayni (01)

2d20a Attack 14 +7 = 21 [Hit] Dmg 5 +7 = 12 +5 Force = 17 Dmg MassiveDmg 2
2d20a Kick 18 +6 = 24 [Hit] Dmg 1 +4 = 5 +4 Force = 9  

 

] As you strike from behind the spider, inky tendrils accompany your Blackthorn blows, crushing the insides of the arachnid. It begins to collapse to the ground but before it does, your sweeping heel kick delivers such a powerful blow that it spins the massive creature around some. Green spider ichor sprays over you, Dayni, Deynn and the massive zombie fighting nearby. Above Ileel, a spider (03) positions itself and attempts to restrain [()] Ileel with webbing [()] successfully. Now both Leely and Ileel are wrapped up togther inside retraining strands. The fourth spider (04) has dropped down and targets [()] Ileel for a poisonous bite attack [()] successfully. You take a total of 16 damage – 7 piercing and 9 poison.

 

Leely]

1d20 Con Save 12 +0 = 12 [Fail]

 

] Leely continues with her insane laughter, unable to pull herself out of it.  Three bugbears charge into the chamber from the south entrance. Iarno has also just entered into the temple chamber and is trying to assess the combat. Ileel feels the power of the disease being stuck to the ground, nearly atop Leely [Con Save]

 

Ileel]

1d20 Con Save 14 +0 = 14 [Save]

 

] The zombie orc attack Deynn with single-minded focus [()] but you are just too quick to be hit be hit.

 

Deynn] “Agh! Thanks for the slime bath Roonoo!” I continue beating on the orc

1d20 Attack 8+7 = 15 [Miss]    
1d20 Attack 11 +7 = 18 [Hit] Dmg 4 +7 = 11 +7 Fire = 18 Dmg

 

 

] You miss on a forward jab but your follow-thru upper cut crashes into the innards of the walking corpse. The zombie orc staggers [()] and falls – once again lifeless.

 

Deynn] I notice the incoming bugbears and position myself between them and the others.

 

] Dayni also sees the bugbears and with an angry growl charges straight for one of them (02) with her blades leading the way [()]

 

Roonoo] Spider or Bugbear… the girls are vulnerable so I close in on the spider attacking it (04).

2d20a Attack 8 +7 = 15 [Hit] Dmg 7 +7 = 14 +5 Force = 19 MassiveDmg 3
2d20a Kick 20 [Crit] Dmg 4 +4 +4 = 12 +2 Force = 14 Total 34

 

] You demolish the spider trying to kill Leely and Ileel. The final spider, scurries across the ceiling and drops down near the wooden table as if a guard dog protecting the body of its master.

 

Leely]

1d20 Con Save 17 +0 = 17 [Success]

 

] Leely finally ceases the mad laughter but remains trapped under spider webbing. Iarno sees the spider guarding the fallen drow and becomes suspicious… he fires magic missles at the spider.

 

] The first of the incoming Bugbears attacks [()] Deynn with its morningstar [()] and hits for 8 damage. The second counters Dayni’s attack [()] but misses. The third goes to attack [()] Dayni from a flanking position [()] and succeeds in rending her flesh painfully with the spiked mace.

 

Ileel] “Yargh!” I start tearing at the webbing around us both

1d20 Str Check 16 +0 = 16 [Success]

 

] You successfully free yourself with several yanks and you also loosen the threads around your sister. (DC 06 )

 

Deynn] “Turn back or bleed!” I attack the first bugbear (01)

1d20 Attack 9 +7 = 16 Dmg 3 +7 = 10 +4 Fire = 14 Dmg MassiveDmg 2
2d20a Attack 18 +7 = 25 Dmg 2 +7 = 9 +1 Fire = 10 Dmg  

 

] Dayni attack the second (02) with her blades [()] and does 12 damage

 

Roonoo] I position for an attack on the remaining spider (GS03)

1d20 Attack 14 +7 = 21 Dmg 2 +7 = 9 +3 force = 12

 

Leely] I struggle to get free of the last of the webbing

1d20 Strength Chk 1

 

] In your weakened and exhuasted state (Lvl2 Exhaustion), you cannot break your sticky binds.

 

] Iarno blasts one of the bugbears (03) with magic missles. It delivers massive damage and the bugbear falls backwards and is prone with its belly exposed. The second bugbear again attacks Dayni [()] and does 8 damage.

 

Ileel] I see a clear shot to the remaining enemy standing in the room and take it

2d20a Attack 16 +7 = 23 [Hit] Dmg 5 +5 = 10 +7 Force damage = 17

 

Deynn] I stomp the prone bugbear

2d20a Attack 20 [Crit] Dmg 4 +4 +7 = 15 +2 Fire = 17 Dmg

 

] Bugbear blood and brain matter spatters across the temple chamber. Dayni cheers loudly at your demonstrative final killing blow.

 

 

Init Character AC ATK HP
21 (1) Ileel 18 +7 1d6+5 25 20 04
20 Zombie Orc Elite 17 +6 1d8+4 (x2) 85 60 44 04 00
18 (2) Deynn 17 +7 1d4+7 28 20
16 (3) Dayni 16 +6 2d4+4 34 25 16 9 1
15 Giant Spider 01 14 +5 1d8+3 26 0
15 GS02 14 +5 1d8+3 26 10 0
10 (4) Roonoo 17 +7 1d8+7 46
9 Vhalak 14 +6 1d6+4 (x2) 52 (Retreat)
8 GS03 14 +5 1d8+3 26 06 00 (Disadv)
8 GS04 14 +5 1d8+3 26 0
7 (5) Koza 18 +7 1d6+5 40 (Chasing Vhalak)
6 (6) Leely 18 +7 1d8+5 34
4 Nezznar 11   27 10 (-2) 3/2 Death Save
1 Iarno 13   22
2 Bugbear 01 16 +4 2d8+2 27 13 1 (Prone)
2 Bugbear 02 16 +4 2d8+2 27 19 7 0
2 Bugbear 03 16 +4 2d8+2 27 08 00

 

 

Deynn] “Was that the last? Is everyone ok?”

 

Ileel] I rip at the remaining threads “My sister is still alive but in bad shape.”

 

Leely] “You are not looking good either Ileel.”

 

] Iarno “Wait! What happened to the Black Spider!? His body was just right there! Quick – block the exits! He could be invisible!”

 

Deynn] Dayni and I go stand in front of the southern entrance, ready for an invisible assault.

 

Roonoo] I block the western entrance with Ileel. “How do we find an invisible necromancer?

 

Iarno] “I’ve got one idea.” he casts Mage Hand and uses it to scope up large amounts of dirt and debris from the piles against the wall. The magical hand then starts circling the room dropping the dust. “Keep watch for him.”

 

] “Very clever Iarno.” comes a voice from the north-western side of the room. “I always suspected your motivations, but never your intelligence.”

 

] Iarno uses the mage hand to throw the remaining dirt into the far corner and it is clear that the invisible body of Nezznar is propted up against the wall. “Time to die drow!”

 

] Nezznar “Surely I am more valuable to you alive? Might we negotiate? My life for something you want?”

 

] Iarno “I want Jaylonir back! And not as some walking rotbag!”

 

] Nezznar “I’m afraid I don’t know what you mean Iarno… who is Jaylonir? Or should I say… who was Jaylonir?”

 

Ileel] I target the invisible dust pile – ready to fire if it moves

 

] Iarno “My son, Jaylonir. You had him killed a year ago in Luskan.”

 

] Nezznar “Ah… the younger Roethorn? Is that who you mean? You would have to blame his brother… Kinvarth, as I recall the name.. Although it was actually Veriyth who spilled the blood. That little squabble is the reason why you spent all these months infiltrating my ranks? How petty… there is so much wealth on the table now… are you sure I cannot buy my way into your graces?”

 

] Iarno becomes enraged and with a desperate scream he unleashes magic missles into the corner and you see blood spurt and begin to flow down the chest of the still invisible drow.

 

Ileel] I release my trained arrow – just for good measure.

1d20 Attack 11 +7 = 18 [Hit]

 

] Your arrow thunks into the invisible corpse.

 

Ileel] “No more necromancy… for now at least.” I begin dissolving the many corpses in the room… just in case.

 

Deynn] “Koza! She may still be fighting that shapeshifter! Be right back.” I run out the south entrance to find her.

 

] Dayni “I’m with you.” and she runs after you.

 

Roonoo] “I’d best make sure they stay out of trouble. You guys take a rest.” I follow Deynn and Dayni.

 

] The three of you follow down the long flight of stairs beyond the south exit of the Temple of Dumathoin. You see no sign of Koza or the doppleganger as you backtrack across the rift and down into the old dining room. Once you arrive at the once-grand entry, you assume Koza’s chase must have gone outside. You turn and return to the others.

 

] Meanwhile, Gundren has been banging on the steel door in the corridor from the east entrance to the temple chamber. “Nundro!? You there?!” and he starts trying to break it open with his shoulder.

 

Ileel] “There’s bound to be a key to that door. Perhaps on this table… let me take a look before you break yourself Gundren.” I search the table and surrounding area.

 

] There are various notes and maps strewn across the table and the floor. You also find a large black leather sack under the table. Within you find a large number of various coins (total of 650gp) and a small pouch of various gems (total 1400gp). There are several potions (3 healing potions 4d4+4, Elixer of Health, [and a few others], a Gold ring set with bloodstones – 250 gp and a dwarven ale mug made of hammered electrum -100gp)   Also on the ground near the table is Nezznars Spider Staff.

 

Ileel] I pick up the Spider Staff. “Iarno… can you make use of this? He won’t need it.” I toss it over to Iarno then I attempt to search through the invisible body

 

] You find an additional potion of healing that becomes visible when removed from the pocket. There is another small coin pouch with 22pp and an iron key with a head shaped like an anvil.

 

Ileel] “Aha! I wonder what this unlocks?” I go try it in the door.

 

] The door unlocks and opens. Dusty draperies adorn the walls of this room, which contains a bed and a brazier. A badly dishelved dwarf lies bound and unconscious on the cold stone floor.

 

] Gundren “Nundro!” he runs in and checks if Nundro is still alive. He begins untying his brother.

 

Ileel] I fish out my Stone of Goodberry “Ela Mir” and I give the berries to Gundren. “Here, feed him these, one at a time.”

 

] Nundro slowly awakens and his face brightens to see his brother. “I was hopeless to ever see you, or any friendly face again!” He says. “Tharden… I have bad news to tell brother… Tharden was killed.”

 

] Gundren “I know brother. We… encountered… his body on our way in. I’m afraid I have more bad news… these mines must remain lost. Our big find is just too dangerous to reveal to anyone else.”

 

Ileel] “You are right Gundren, you need to find some way to keep this place secret until the key to the forge can be found.” I give Gundren and Nundro the pouch of gems (1400gp worth). “Here, at least take these as your prize.”

 

] Soon Deynn and the others return. He plays a healing flute song to bolster everyone for the journey back to Phandalin. Many hours later you are passing by Barthens Provisionings on your way to the Stonehill Inn for a good long rest.

 

 

 

Next: Dawndra Arrives in Luskan
Cycle One: The Iron Aegis

 

Appreciation & Collaboration


The Red Wizard at Old Owl Well

 

 

[Scene Notes]  
  Cycle One: Shield of the Iron Aegis
  Scene 14 (C01.S02.14) – Scene Notes
  Credit Notes
[Setting Info]  
  Foothills of the Sword Mountains
  Mirtul – 1491 DR (Year of the Scarlet Witch)
  Forenoon  of Day 10

 

] The four of you, along with Dayni Serpayko and Sister Garaelle, left Conyberry a short while ago heading towards a ruin in the foothills of the Sword Mountains called Old Owl Well. You were told by Agatha the banshee of Neverwinter Wood, that there you would find a Red Wizard who is also seeking spellbook of Bowgentle. She suggested that, if you were wise mortals, you would take advantage of her gift to you and assasinate the necromancer before he has opportunity to kill you and many others. You plan to approach the well as if travelers on your way to the Triboar Tourneys – innocently watering your horses and watch for opportunity to take out the necromancer.

 

] As you are getting closer to the Old Owl Well, Sister Garaelle asks everyone to stop for a moment.

 

] Garaelle “I’ve been struggling to decide something. I received the vital information we were seeking from Auglathla. It must be kept from those who would use it for evil – at all costs. At the same time… it must not be lost… I must entrust the knowledge to at least a few others before we face any further dangers today. I wish Adalisi were here as she intended, but it is just us. I sense I can trust all of you not to willingly share this with the Red Wizards, or anyone else aside from Adalisi… but it is also a burden to carry… Red Wizards have… methods… of pulling information from the minds of others. You would be putting yourselves in potential danger by accepting this knowledge.”

 

Leely] “My sister and I are called to protect you and your mission. Danger is the mere cost of that call.”

 

Deynn] “Allow me to share your burden Garaelle – if you will.”

 

Roonoo] “I know the threat presented by these muck-snufflers. I understand you are asking that we do not allow ourselves to live to be probed if it comes to that, so I understand the burden you ask us to carry. I accept. ”

 

] Dayni “I already owe you my life Garaele – it is a small thing that you might be in need of it today.”

 

] Garaele “Before we move on then.” She looks around as if for the eyes and ears of others, but mostly to signal that this is the critical bit. “The spellbook of Bowgentle resides deep in a sunken city swallowed by the Sunset Mountains. This citadel once overlooked the Hartlands where  Iriaebor stands but today it is covered by the mountain itself. Agatha traded Bowgentles spellbook over a 100 years to a wizard named Tsernoth. She used the artifact Adalisi brought with you to scry into its location. It sits on a shelf with many other books near a Gulthias tree in the deepest depths of the sunken citadel. If I am unable, please be ensure that Adalisi is given these details?”

 

Leely] “We will first ensure you are able to tell her yourself.”

 

] You continue on several miles through sparse forest and rising elevations. Soon you see in the distance the crumbling ruin of a watchtower. It is past noon but not by much. The weather is warm and there have been waves of cool breeze flowing through the foothills from the West.

 

] Dayni “There.” She points. “That is the Old Owl Well.”

 

Deynn] “Ileel? Care to scout ahead? It seems you are gifted for the task.”

 

Ileel] Nalya and I go ahead for some reconn. [Stealth check]

(1d20) Stealth 16 +8 = 24 [Success]

 

] You see a stout, red-robed human with sickly skintone, a shaved scalp, and a black tattoo on his forehead. He has set up a small tent near the well and is currently securing a rope to a nearby tree trunk. Standing around him are 4 dog-headed beasts (gnolls), but they seem vacant. It takes you a second to realize that you can see through their furry flesh in parts – right to the bone and you realize these are undead servants. The human in the red robe begins dropping the rope down into the well.

 

Ileel] I think to myself “This is going to be easier than we thought…” then I race back to the others. “I think we have an opportunity. The necromancer is preparing to actually climb down into the well. All we have to do is cut the rope and throw some big stones in after him… job done. Oh… there are a few zombie beasts standing guard, but we can take them while one of us goes and cuts the rope.

 

] Dayni whips out a sharp blade “I will take care of the rope.”

 

Deynn] “Great. Lets get in place. Garaelle, you might want to hang back with the horses?”

 

] As the five of you approach the ruins, you catch sight of the red-robed wizard climbing up onto the well wall and lowering himself down.

 

Ileel] “Dayni – go around that way to where the rope is tied off. I will try to draw the undead over this way. You three, as soon as the rope is cut, start tossing some big stones down the well… there are lots laying around.” I circle around to the right and fire on the zombies (GZ01)

(2d20a Attack 20 [Crit] Dmg 5 +8 +5 = 18 +9 (force damage) = 27

 

] You release an arrow which strikes dead center into one of the beastly undead. You see Viffo’s Breath take affect and shove the Gnoll Zombie into the others before it collapsed into the corpse it was meant to be. They startle and look to see what happened. [()] 2 of them begin running in your direction Ileel. The 3rd keeps his protective stance.

 

[()]

] Dayni reaches where the rope is tied to a tree and slices thru it with little effort. It whips across the ground and disappears into the well.

 

 

Initiative Table

Init Char AC ATK HP
22 Leely 18 +7 1d8+5 34  28 (Cackle Fever)
20 Ileel 18 +7 1d8+5 39
19 GnollZombie04 9 +4 1d4+2 (x2) 22  5 00
18 Deynn 17 +7 1d4+7 39
16 Dayni 16 +6 2d4+4 39
10 Roonoo 17 +7 1d8+7 43
  GnollZombie01 9 +4 1d4+2 (x2) 22 00
3 GnollZombie02 9 +4 1d4+2 (x2) 22 13 4 0 1 0
3 GnollZombie03 9 +4 1d4+2 (x2) 22 1 (Prone)

 

 

Leely] I charge into the well area and attack the remaining undead sentry. (GZ04)

(1d20) Attack 12 +7 = 19 [Hit] Dmg 5 +5 = 10

(1d20) Kick 19 +6 = 25 [Hit] Dmg 3 +4 = 7 +10 = 17

 

] Your straight sword spears through rotting leather and slices along the exposed spinal bones. You kick the stenchly beast back and away from you.

 

Ileel] I attack one of the onrushing zombies [GZ02] and then I run back, trying to draw them after me.

(1d20) Attack 9 +7 = 16 [Hit] Dmg 4 +5 = 9

 

[()]

] Your aim is accurate and strikes the zombie thru the head. The both of the continue to chase after you. [()] The Gnoll Zombie Leely just attacked retaliates, biting at you twice – the second time successfully. You take 6 dmg from the rotting teeth.

 

Deynn] I grab the largest stone I can find close by and drop it down the well.

 

] It takes a moment but from the darkness below you hear a splash as the stone finds the water level. Dayni runs over to help Leely. [(0] She cuts into the neck of the rot walker and jumps back as its head rolls.

 

Roonoo] I also start throwing stones down the well

] You hear a distant splash but nothing else.

 

[()]

] The two zombies continue to chase after Ileel but they move far too slowly to catch up.

 

Leely] I check on my sister and see she is just playing with her pursuers… so I grab a stone and drop it down the well to hit the necromantic dretch.

 

] As you are watching the stone fall into darkness, suddenly there is a brilliant flash of red and orange from the depths. The ground rumbles around the well. It repeats again, and twice again, then stops.

 

Leely] “What was that?”

 

Roonoo] “First guess… nothing good!”

 

Ileel] I yell to the others as I circle back around the well area. “Incoming!” Then I dash in that direction to put plenty of distance between me and the rotty dogs. I turn and fire at the lead. [GZ03]

(1d20) Attack 15 +7 = 22 [Hit] 5 +5 = 10 +10(force) = 20

 

] The arrow knocks the running zombie backwards 5 feet. The beast falls prone. The other continues to run towards all of you and is now 20 ft away.

 

Deynn] I run and jump kick to attack the one still giving chase [GZ02]

(1d20) Attack 16 +7 = 23 [Hit] Dmg 2 +7 = 9

(1d20) Attack 7 +7 = 14 [Hit] Dmg 2 +7 = 9

 

[()]

] You feel the rotting bones of the Gnoll Zombie crush behind your blows. It stalls as if it will drop and then revives. Dayni comes up behind it [()] and removes its head.

 

Roonoo] “That should have been grosser than it was. We better burn them just to be on the safe side.”

 

] You all hear a scratching, skittering sound coming from the well.

 

Leely] “What now?” I go to look at what is making the sound.

 

] Before you get back to the well, three reptilian skeletons emerge. They have a scaly hide hanging loosely over bare bones. Half a moment later, the most potent, horrifying smell you have ever exerperienced threatens to overwhelm you. [Con Save]

 

Leely]

(1d20) Con Save 1 [Fail]

 

Ileel]

(1d20) Con Save 4 [Fail]

 

Deynn]

(1d20) Con Save 15 [Success]

 

Roonoo]

(1d20) Con Save 1 [Fail]

 

] Three of you immediately begin gagging and choking. You are poisoned (2d4+4 = 9 seconds – 2 rounds)

 

 

 

Initiative Table

Init Char AC ATK HP
22 Leely 18 +7 1d8+5 34  28 25 13  (Cackle Fever)
20 Ileel 18 +7 1d8+5 39
18 Deynn 17 +7 1d4+7 39
16 Dayni 16 +6 2d4+4 39
15 DurzogSkeleton01 12 +4 1d4+2 (x2) 15 00
11 TroglodyteSkeleton01 11 +4 1d4+2 (x2) 13 7  00
11 TroglodyteSkeleton02 11 +4 1d4+2 (x2) 13 00
11 TroglodyteSkeleton03 11 +4 1d4+2 (x2) 13 3 00
10 Roonoo 17 +7 1d8+7 43
9 Ts04 11 +4 1d4+2 (x2) 13  00
9 Ts05 11 +4 1d4+2 (x2) 13  5
3 GnollZombie03 9 +4 1d4+2 (x2) 22 1  00

 

 

Leely] “Ahck! What… is… that… stench!?” I try to fend of these new undead attackers [TS01]

(2d20d) Attack 2 +7 = 9  [Miss]

(2d20d) Kick 7 +7 = 14 [Hit] Dmg 2 +4 = 6

 

Ileel] “What are these bone monsters!?” I fire at another skelly [TS02]

(2d20d) Attack 10 +7 = 17 [Hit] Dmg 7 +5 = 12 [MassiveDmg 1]

 

Deynn] “Long-dead lizard men. I guess we missed the necromancer.” I attack the third [TS03]

(1d20) Attack 13 +7 = 20 [Hit] Dmg 3 +7 = 10 [MassiveDmg 5]

(1d20) Attack 5 +7 = 12 [Hit] Dmg 3 +7 = 10

 

] Dayni attempts to assist Leely [()] but the thick smell in the air is burning her eyes and she does not even come close with her blades. Leely, you are under attack [()] a bite and a swipe miss you you but a follow-up swipe draws blood (3 damage). The other standing skeleton attacks Deynn [()] and you take 4 damage from an ancient jaw of ancient teeth.

 

Roonoo] “Scrag Spit! I see why you two hate the undead so much!” I block the thing attacking Leely and attack [[TS03]

(2d20d) Attack 13 +7 = 20 [Hit] Dmg 8 +7 = 15

 

] A Gnoll with an arrow thru its head attacks Leely from behind with its teeth [()] successfully, critically doing 12 damage. More undead crawl out of the well, two reptile skeletons like the others and the third more like a dog in shape. It also has a scaly outer-skin that is barely attached along its spine.

 

Leely] “Arrgh!” I turn and stab at the dead dogman [GZ03]

(2d20d) Attack 4 +7 = 11 [Hit] Dmg 2 +5 = 7

 

] Your blade stops the rot walker. It hesitates a moment [()] then drops into a pile.

 

Leely] Flurry of kicks against the oncoming scaly dog thing [Durzog01]

(2d20d) Attack 4 +6 = 10 [Miss]

(2d20d) Attack 3 +6 = 9 [Miss]

 

Ileel] I look for a blind nearby [Perception Check]

(1d20) Perception 3 +5 = 8

 

] You do not quickly spot anything ideal for a sniping blind but you see a stone wall that would provide you 3/4 cover

 

Ileel] I move to cover and fire on the new enemies [TS04]

(2d20d) Attack 9 +5 = 14 [Hit] 3 +5 = 8 +10 (Force) 18

 

] The reptile skelly is blown backwards and its bones scattered across the ruins.

 

Deynn] I go after the reptile dog with a double snap kick

(1d20) Attack 16 +7 = 23 [Hit] Dmg 1 +7 = 8

(1d20) Attack 19 +7 = 26 [Hit] Dmg 3 +7 = 10

 

] The beast breaks in two as you deliver two devasting kicks. Dayni goes after the remaining skeleton from behind [TS05] and tears it to shreds with her blades.  Three more undead crawl out of the well.

 

 

Initiative Table

Init Char AC ATK HP
22 Leely 18 +7 1d8+5 34  28 25 13 10 6 (Cackle Fever)
20 Ileel 18 +7 1d8+5 39  33 28 23
18 Deynn 17 +7 1d4+7 39  33 30 26 23
16 Dayni 16 +6 2d4+4 39
10 Roonoo 17 +7 1d8+7 43 38 34 31 25 19
1 Ts06 11 +4 1d4+2 (x2) 13
1 Ts07 11 +4 1d4+2 (x2) 13
1 Ts08 11 +4 1d4+2 (x2) 13

 

 

Roonoo] “More of them!”

 

Quick Combat Round Table

2d6 Result
2 @3 or below You take 1d4 +2 dmg and fail to seriously damage any of the opponents
1 @3 or below

1 @4 or above

You take 1d4 +2 dmg and take out one of the opponents
2 @4 or above You take no dmg and take out one of the opponents (if 6|6, two opponents)

 

Leely] 2d6 1|1 (Dmg 3)

Ileel] 2d6 3|5 (Dmg 6)

Deynn] 2d6 1|3 (Dmg 6)

Roonoo] 2d6 2|5 (Dmg 5)

 

] One Troglodyte Skeleton remains, four more appear from the well (5 total)

 

Leely] 2d6 4|6

Ileel] 2d6 5|6

Deynn] 2d6 3|3 (Dmg 3)

Roonoo] 2d6 2|3 (Dmg 4)

 

] Three Troglodyte Skeletons remain, four more appear from the well (7 total)

 

Leely] 2d6 5|6

Ileel] 2d6 2|6 (Dmg 5)

Deynn] 2d6 3|6 (Dmg 4)

Roonoo] 2d6 2|6 (Dmg 3)

 

] Three Troglodyte Skeletons remain, six more appear from the well (9 total)

 

Leely] 2d6 4|6

Ileel] 2d6 6|6 (x2)

Deynn] 2d6 3|3 (Dmg 4)

Roonoo] 2d6 1|6 (Dmg 5)

 

] Five Troglodyte Skeletons remain, six more appear from the well (11 total)

 

Leely] 2d6 2|6 (Dmg 4)

Ileel] 2d6 1|3 (Dmg 5)

Deynn] 2d6 4|6

Roonoo] 2d6 1|4 (Dmg 6)

 

] Eight Troglodyte Skeletons remain, six more appear from the well (14 total)

 

Leely] “How many corpses are down there!?! We are being over run!” I remember the stone amulate I have around my neck. This seems dire enough to call upon the Spirit Guardians.

 

] Directly above your head a thick vertical beam of brilliant white light appears. Out of the beam fly ghostly figures, all resembling wood elves. Some on foot, running across the air, others on majestic mounts… a mighty elk bears a naked rider, a group of horses charge with their wood elf riders. The spirits whirl around you, extending out from you for 20 feet. [()] All of the undead take critical radiant damage and fall to the ground in piles of bones. Several more reptilian skeletons appear from the well and meet the same fate as they enter into the protective circle before it vanishes from above you.

 

] Dayni “What the Nine Hells was that!?!”

 

Leely] “I am equally impressed. This magic was a gift from a stranger in the High Forest – well, a stranger I now call friend.”

 

] Dayni “I thought it was time to leave hope behind… but then… wow!”

 

Ileel] “That really was quite the gift. None of the undead stood any chance against it.”

 

Leely] “They are, I think, our true ancestors… and I felt they share our despise for necromancy.”

 

Deynn] “Our necromancer below seems to have run out of power for now. The next question is… what do we do about him?”

 

Roonoo] “It seems obvious he is no longer in the actual well. He must have found a graveyard, or something, in the depths beneath this place. He did prove himself quite powerful… how many bones did he raise? I was unsure about trying to kill him, but he is indeed a threat to many.”

 

Ileel] “Seemed a simple plan… but it failed. We don’t have time to correct that right now.”

 

Deynn] “Agreed. We return to Phandalin then?”

 

] Dayni “Should we risk hanging around here long enough to poke thru the Red Wizards tent? See what we can learn? And gain for our troubles?”

 

Ileel] “I will need a few minutes to ensure these corpses are never risen again.” I use Death Touch to reduce all of the rotting flesh and bones to dust.

 

Roonoo] “There is something I’ve never seen in my years. How… why… well I suppose my answers are obvious.” I lean over to Leely and quietly say “Can she do that to the living? Just dissolve them with a touch?”

 

Leely] “No, only corpses. The two of us were blessed by the Wild Queen.” I touch the circlet embedded in my forehead. “These crowns were given to us on the very day of our birth… we have yet to see fully what powers Mieliki put within them. My sword and Ileel’s bow were fashioned for us specifically – they have enchantments from our circlets. Aylan is from my blessing as well, just as Nalya is from Ileel’s.”

 

Roonoo] “I wondered about your beasts… I wondered how it is they seem to just appear.”

 

Leely] “Oh! Easy… I just call him. Aylan!”

 

] A giant Dire Wolf, pure white in color, walks up beside Leely, as if he had been standing right behind her the whole time.

 

Leely] I pet Alyan. “He has been with me since I could only crawl.”

 

Roonoo] “Beautiful beast that is. I hope he knows your friends from your foes.”

 

Leely] “I’m quite certain he does. Not that he could hurt you though. He is… well… I don’t know the word… but he is like… not exactly like… but kind of like a ghost… here – see for your self – try to pet Alyan.”

 

Roonoo] I reach out hesitantly but with a nice smile on my face to touch the white beast.

 

] Your hand goes right through Aylan.

 

Roonoo] “So only you can feel him?”

 

Leely] “Ileel can too, and I can feel Nalya. But so far… no one else has been able to. Aylan protects me still, even if he cannot bite monsters.”

 

] Within the tent of Hamun Kost, you find some basic supplies along a cot. Within the tent is also a small writing desk and a chair. There is a leather satchel full of papers written in a language you do not recognize. There is also a small chest that contains 80gp worth of coins, 3 healing potions (4d4+4) and a pouch with various gems (~400gp worth). You also find a tiny jeweled box containing a ring. The box appears ancient, but the ring within looks like it has never been worn – not a scuff nor scratch on it. You also find a tube made of bone which contains several scrolls.

 

Deynn] “We may want to take all of the writings… if Khi-khi can read them, we may learn something valuable.”

 

] Dayni “At the least, we may hamper the Red Wizards efforts to make evil things happen.” she laughs

 

Deynn] I smile at Dayni “Killing him would have done a better job of that… but you are right… we if cannot destroy evil, we should do what we can to hamper it. I saw your bravery here Dayni. You did not flinch in the face of all those undead surrounding us… I’m quite certain you would have seen fear on my face.”

 

] Dayni “I doubt that… A face like yours? You inspire confidence… among other… things… good things… That is. Your facial features and color… I cannot say I’ve seen their like. Where are your forefathers from?”

 

Deynn] “My mother is Payit – from the returned land of Maztica. My father is… well I don’t exactly know really. He is in Turmish… Nonthal I believe… but he is full elf. My mother is half-elf like me. What about you? Your features are also quite exotic… if I can say it. Where do you hail from?”

 

] Dayni “Not too far from Turmish actually… Sembia – just across the Fallen Stars. My mother  is Teu-tel-quessir. My blood father was from Koryo in Kara-Tur, or so my mother has told me.”

 

Deynn] “Your sister… she has a different father?”

 

] Dayni “Yes, Jarvey Serpayko is Sembian. Kind man, unless you stand between him and another coin. I did not have want while in his house. He even gave me his name – though I suspect my mother insisted…”

 

Deynn] “We are both a good distance from home and right in between our blood nations – mine to the far west and yours to the far east. I wonder what else we might have in common.”

 

] Dayni “You mean besides the sound of our names?” she smiles.

 

] Nine hours later you reach the Stonehill Inn and after a quick meal from the stew pot left to simmer, you go to find sleep. Day 11 of Mirtul arrives quietly.

 

] When you come back down to the common room in the morning, Sildar and Gundren are at a long table and wave you over.

 

] Sildar “You have returned safely. We are glad to see it. The whole town will be glad to see you… we spread word around that the Redbrands were put down by the five you. We already redistributed the coin as fairly as possible among the villagers… some probably came out ahead… but everyone was pleased that you choose to return their wealth.”

 

] Gundren “Rare thing that… adventurers giving found-gold back to them that’s lost it. Rare thing indeed.”

 

Deynn] “Have you learned anything more about L’Khifrey’s father?”

 

] Sildar “Not yet, no. I’m trying to puzzle out why the shapeshifter would use his form to lead the Redbrands.”

 

Ileel] “It is possible Iarno was the actual leader? Replaced?”

 

] Sildar “Possible, yes. Perhaps even likely… but it does not fit with the man that I know – nor with Khi-khi’s reckoning of him. However she says he was changed by the death of Jaylonir. He was L’Khifrey’s husband until about a year ago. He was also being mentored by Iarno for a high rank in the Lord’s Alliance. I think Jaylonir was like a surrogate son to Iarno. When his daughter fell in love and married Jaylonir, I think Iarno had never been happier… and when it was found murdered a year ago, Iarno had never been more sad, or angry, or obsessed. Khi-khi said that her father spiraled down from the place of grief.”

 

Ileel] “Could the Redbrands have something to do with the death of Khi-khi’s husband then? Do they know who killed Jaylonir? ”

 

] Sildar “Sadly, his brother is suspected. He has been missing since the same night. If those events are somehow linked with Iarno coming to Phandalin, I cannot imagine how.”

 

] Gundren “King Grol talked of someone he called The Black Spider. Spoke like this Black Spider was the one actually interested in my maps. Like he was behind it all… the Cragmaws, the Redbrands… our capture… If that drow killer took my maps to this spider fellow, my brothers may be in great danger today.” He looks around the room and leans in to the table. “We found it…” he whispers. “We found… Wave Echo Cave.”

 

] Sildar “Chances are, that is exactly what all this is about. 500 hundred years ago, Phandalin was a booming town because of a particular mine somewhere in the Sword Mountains. That is fairly common knowledge… but this part is not… The ore pulled from this mine was unlike any other. It had wildly powerful capabilities. It was also powerfully dangerous. A special forge had to be created to work with the enchanted ore.”

 

] Gundren “We haven’t found the forge room yet… my brother have been there exploring the mine for it… but we are almost certain we have the right location.”

 

Roonoo] “How do you know?”

 

] Gundren “Its in the name… legends call the place Wave Echo Cave because it sounds like a giant wave crashing up against a rock wall. That is what we found, me and Nundro and Tharden… and it is something to hear let me tell you.”

 

Deynn] “You think this drow woman is leading the Black Spider to this mining cave?”

 

] Gundren “I’m certain of it. That is why I need your help.. And today. My brothers are in danger, and I’m not going to fight of this drow with my shovels.”

 

Deynn] “You said you think Koza… the other drow – the half-elf one- went after her?”

 

] Gundren “I’d bet my first and last cups on it. She had this burnin’ look in her eyes… She wanted that drow woman deader than dead.”

 

 

 

Next: Wave Echo Cave
Cycle One: The Iron Aegis

 

Appreciation & Collaboration


A Night Spent at The Cutlass

[Scene Info]
Cycle One: Shield of the Northern Towers
Scene 02 (C01.S03.02)- Scene Notes
Credit Notes
[Setting Info]
Luskan
Forenight of Merpenoth 22 – 1491 DR
Slight southern wind with large clouds. Autumn chill.

 

 

] You are in Luskan looking for a wilderness guide named Shenthrik Spinedelver. He was referred to you by your teacher, Riandyl, to aid you in reaching Tentowns in Icewind Dale. She only knew that he once lived near The Cutlass Inn and that you might ask there for his whereabouts. You are heading to Tentowns to take part in the annual Frozenfar Fray Games – also at the suggestion of Teacher Riandyl. She thought you might also be able to learn something of your own history in Icewind Dale. You have arrived in Luskan a month early to give yourself plenty of time to travel the  remote location and also do some investigation.

 

] Last Shadow is still a few hours away as you walk westward from the South Gate. While still several blocks away, your extraordinarily keen smell detects rotgut alcohol and an alleyway of piss and shit. You also smell at least one dead body somewhere just ahead. As you reach the street sign that reads Half-Moon Street, you can see the long narrow sign which reads The Cutlass Inn. Gathered in a circle in the street in front of The Cutlass is a group of young looking drow men dressed in ragged leathers and throwing dice.

 

Dawndra] I double-check to make sure all my belongings are secured tight and that my coin pouches cannot be see or touched under my robes. I walk to the front of the inn.

 

] The young gamblers take notice of you and cat-call you, but in a language you do not understand.

 

Dawndra] I ignore them completely and enter the inn.

 

] The entrance is just open, there is no door on the hinges. You see nearly twenty small tables – half of which appear to have been broken and patched back together with thin iron slats across the top surface in haphazard fashioning. In the back of the tavern room, there is a small cot tucked against the wall surrounding by several piles of wood – broken pieces from tables and chairs and even, it appears, chunks from the front door. There are maybe a dozen patrons sitting at tables or the bar – most of them too elderly to raise any concerns for safety. The interior is dark with only a one lantern on either side of the room and no daylight due to the fact that the front window has been boarded up. The right side of the room is lined with what looks like a once-nice bar. A short section connects to rounded longer section – behind which is an oven and several kegs. There is a middle-aged human woman pulling something out of the oven.

 

] “Welcome friend.” She yells across the room. “I know its a muck-bucket right now, but I promise ye… taste our ale and some stew and you see right past the current wreckage of The Cutlass.”

 

Dawndra] I go stand by a stool at the bar. “I’ll take your word on the stew, but skip the drink thanks.”

 

] She pulls a deep bowl off the shelf in back and opens a large kettle of steaming meat, vegetables and spices. As she sets it down in front of you with a spoon, she says “Anything else for you pet?”

 

Dawndra] “I happened this way thinking I might find a room for a night or two, got any available?”

 

] “Certainly do. 1 gp a night – and the stew is covered too.”

 

Dawndra] I reach into my pack and and pull the ‘public’ coin pouch from my pack. It has only about 20gp in it. The rest I keep lashed to my body under my clothing. I give her 5gp. “Here, in case I’m in Luskan longer than expected… and if I’m not, consider it my thanks.”

 

] “Kind and gracious of ye. I’ll return the favor and give you room on the corner with the new locking door.  Peregrine Vicolia is my name, but folk call me Rigger. Here’s the key to your room – you let me know if you need anything?”

 

Dawndra] “Maybe you know who I’m looking for. I was told there was a top-rate wilderness guide that lived around here. Goes by Shent. I’m hoping he is available for hire.”

 

] Rigger “Sure, all of us around Dragon Beach knows Shent. Quiet man… unless he’s in his cups too deep. I’ve not seen ‘im in a tenday or so. If’n he’s around, you can find his ship in the docks around the corner.”

 

Dawndra] “Thank you – that was easier than I thought it would be. How will I know his ship? It have a name?” I ask Rigger

 

] “The Mudbuckle” says a cloaked figure at the bar. He smells like he has been sleeping in a sewer nustled up with a colony of rats. He turns his face to you. “He calls it the Mudbuckle.”

 

] Rigger “You sure Kleyt? I thought it was some Dwarven name or something.”

 

] Kleyt “Yup… I’m sure Rigger… its the old Mudbuckle. If its in dock, Shent’s probably down below, just go on aboard.” The smelly man downs the remainder of his drink, snaps a coin on the counter and stands from the bar. “Maidens Boons to you ladies”

 

] Rigger “Next time Kleyt. Stay on your toes out there.”

 

] Kleyt says in a sullen way “Always do.” and exits The Cutlass

 

] Rigger “Believe what you will… I recall Shent telling us he named his boat something I could not even say. But maybe I was in my cups that night.”

 

Dawndra] I finish my stew and tuck the room key into my pack. “My thanks Rigger. That is indeed some fine stew.”

 

] Rigger “Come on back if you get hungry, I keep it simmering all night. We’ll have some morning meal hot and ready with First Shadow.”

 

Dawndra] I gather my pack and exit the Inn to go down to the docks to look for Shent.

 

] As you exit, the small gang of gambling drow all turn their attention to you. “What kind of woman are you?” one of them says in common. “My kind of woman!” yells another with a laugh.

 

Dawndra] “I’m the kind that can hurt you if you don’t leave me be.”

 

] There is more laughter… “Ooo” they say. “Don’t hurt us giant girl!” One says mockingly. “You can hurt me, I like it that way.” another says.

 

Dawndra] I walk away towards the wall of the city. As I turn the corner, I press up against the building to see if they are going to follow me. I set my pack down and ready a fist for the first one to run around the corner.

 

] You don’t wait long before you hear them coming after you.

 

Dawndra] As the first one turns the corner (Mugger01), I put my weight behind knuckles and then I take the Patient Defense

2d20a Attack 6 +3 (Tymoras Boon) =9 +6 = 15 [Hit] Dmg 4 +4 = 8

 

] Your fist surprises the young drow as it puts a dent in his chest. There is laughter from the others. “She got you Vinth!” and another  “Now lets gets her!”

 

] The one they called Vinth (01) pulls a dagger and attacks you. [()] He misses, giving you an opportunity attack

 

Dawndra] I take it

1d20 Opp Attack 11 +6 = 17  [Hit] Dmg 3 +4 = 7

 

] “She got you again Vinth!” one says while attempting to circle around you. A drow to your right (02) leaps in with a dagger attack [()] but fails critically, giving you another opportunity attack.

 

Dawndra] I use a side kick to attempt to punish his failure

1d20 Opp Attack 3 +6 = 9 [Miss]

 

] The drow leaps back out of the way of your massive leg.

 

Dawndra] I position myself closer to the wall of the building so none can get behind me. I consider pulling out my ice pike but decide I don’t need to kill these dumb hooligans. I strike at another (03)

1d20 Attack 20 Crit Dmg 4 +3 +4 = 11 MassiveDmg  2

 

] Your punch catches the thug full in the face, snapping his neck back. He folds backwards to the ground bleeding and groaning

 

Dawndra] I use flurry on the next closest (04)

1d20 Attack 01 15 +6 = 21 [Hit] Dmg 2 +4 = 6
1d20 Attack 02 11 +6 = 17 [Hit] Dmg 3 +4 = 7 +6 Cold Damage = 13 MassiveDmg  4 (DisA)

 

] You snap kick and then leap into the air and deliver a spinning roundhouse that catches the drow in the rib cage with a surprising blast of Cold. Everyone hears the cracking of bones just prior to the thug screaming like a baby goat.

 

Dawndra] “Enough? Or do you still want more pain?”

 

] The first one, Vinth, decides to make a grab for your pack and run [()] while the other tries again to stab you [()] futily.  Vinth is about 20 feet away after you dodge the short blade.

 

Dawndra] I pull my hair pin and extend it to full length and attempt to spear Vinth before he can get too far.

2d20d Ranged Attack 10 +7 = 17 [Hit] Dmg 3 +5 = 8

 

] Your ice spear flies through the air and sinks into the back shoulder blade of the running drow, killing him instantly. He and your pack tumble to the ground.

 

Dawndra] I go to retrieve my pike and pack.

 

] As you turn and start to run, you give the armed thug an opportunity to try once again to slice you [()] but he looks at Vinth lying on the ground with a spear through his body and thinks better. He runs off the other direction, towards the docks. The other two stumble behind him. You successfully retrieve your things.

 

Init Char AC ATK HP
19 Mugger01 14 +3 1d4+1 20 12 5 0
19 Mugger02 14 +3 1d4+1 20
16 Dawndra 17 +6 1d4+4 30
5 Mugger03 14 +3 1d4+1 20 1 (Prone)
5 Mugger04 14 +3 1d4+1 20 1 (DisA)

 

Dawndra] I pin my hair back up and then search the body of the fool thug

 

] You find:

  1. a Amethyst worth 100gp
  2. A pair of knucklebone dice
  3. 10 gp in coin.
  4. a necklace of animal teeth
  5. Whistle

 

Dawndra] I pocket the gem and leave the rest. Now… what to do with the body… I look around – do I have any onlookers?

 

] No one has observed the events as far as you can tell.

 

Dawndra] “Well… I wish you hadn’t died Vinth… For your sake sure… but especially because I don’t know what to do with your corpse now.” I drag the body over and prop it up against the wall and walk away.

 

] You depart with the sense that this isn’t the first time this has happened on this street… probably not even the first time this tenday.

 

Dawndra] I go down to the docks and look for a ship called the Mudbuckle

 

] At the third pier you see what looks like a fishing vessel in dock with the name Mudbuckle carved into the bow. The ship hardly seems seaworthy but the stench of fish tells you it has been recently out at sea and using the large nets you see hanging to dry on deck.

 

Dawndra] I call out from the pier “Shent? Shenthrik Spinedelver?”

 

] You receive no answer.

 

Dawndra] I climb up on board and lean down inside the hull “Shent?” I call down

 

[()]

] Suddenly the nets are falling down over you [Dexterity Save]

 

Dawndra]

1d20 Dex Save 7 +6 = 13 [Fail]

 

] You are trapped under thick wet fishing nets. Five men appear on deck from nowhere and begin to kick you.

 

Dawndra] I try to rip the nets and free myself. [Athletics Check]

2d20d Athletics Check 10 + 4 = 14 [Fail]

 

] You fail to free yourself from the net. [()] You take a total of 25 damage from the cloaked men stomping you. You hear one of the men say “Don’t kill her,  the Knout ain’t gonna pay us for her corpse.”

 

Dawndra] I keep trying to rip at the nets [Athletics Check]

2d20d Athletics Check 4 +4 = 8 [Fail]

 

] Another boot heel lands on your head and you fall unconscious.

 

Dawndra] Great… That will teach me. I feel like I got plenty of warning too. It must have been that Kleyt character… set me up… when I wake, I’m gonna hurt him.

 

] When you awaken you are still trapped under a thick net but you are down in the hull of the ship. You can feel the ocean waves rocking you and assume you are no longer in dock at Dragon Beach. You can hear a steady wind outside [Constitution Save]

 

Dawndra]

1d20 Con Save 7 +2 = 9

 

] You experience moderate sea sickness (Speed is halved and Disadvantage to all Dex saves and skill checks)

 

] There are two round windows in view – beyond which is only black so you assume it is night.  One of the men who beat you is sitting in a chair a few feet away digging through your pack. You feel for your hidden pouch – it is gone. You suddenly realize your clothes are also gone – they have stripped you naked. Your hair, however, is still held with your ice pike.

 

Dawndra] I try to formulate a plan. Can I get my ice pike in hand while feigning unconsciousness? Or should I let him know I am awake and feign a panic? I think I will try the sleeping option. I attempt to slowly bend my head forward and reach for my ice pin. [Stealth Check]

1d20 Stealth 16 +4 = 20 [Success]

 

] You manage to get your ice pin firmly in hand without alerting the human to your presence.

 

Dawndra] I aim the needle-point for the heart of the brigand and attempt to extend the Ice Pike to full ten-foot length and stab him.

2d20a Attack 11 +7 = 18  [Hit] Dmg 3 +5 = 8 MassiveDmg  1

 

] Your plan is flawless. The enchanted ice pin extends to a ten foot pike and you shove the needle-tip straight into his chest. He makes only a faint gurgle sound as his head drops forward and arms fall into his lap – his body still seated in the chair.

 

Dawndra] Now I need a blade of some sort to cut thru these nets. I try to look around for a dagger or a sword or anything I can use.

 

] The dead man has fishing knife lashed to his right hip. Before you can make any attempt at it, you hear boots on wooden stairs behind you.

 

Dawndra] I return my ice pin to small and feign unconsciousness again.

 

] “Dongill. Hey no time for kip… we need you up here… Dongill?” The man steps over your trapped legs and tries to shake the dead man awake. The run of blood from his chest has become obvious. “What the!”

 

Dawndra] I do the same as before – attack by extending my ice pike

2d20a Attack 20 Crit 4 +3 +5 = 12

 

] Your ice pike spears the man in the back killing him instantly. He falls forward on top of Dongill and they both flop to the ground.

 

Dawndra] Can I reach through the net to the fishing knife?

 

] You cannot fit your hand through the netting but there is enough slack that you can grab hold of the mans boots and try to pull him toward you [Athletics Check]

 

Dawndra]

1d20 Athletics Check 16 +4 = 20 [Success]

 

] You manage to pull the body close enough that you can get ahold of the fishing knife. Seconds later you are cutting through the wet rope and minutes later you have cut enough to free yourself.

 

Dawndra] I look for my robes and my belongings.

 

] Your robes are in a pile in the corner. On the table you find some of the items removed from your pack but not your valuables. You see an open medium-sized chest on the opposite side. There is a pile of coin pouches inside – yours are right on top of about 7 others. Everything still seems to be there, except for the Amethyst you took off of the drow. The Coin of Tymora and the braclet from Alnetha are in the pouch she gave you and the gold you need to hire Shent and enter the Fray Games is all there.

 

Dawndra] I empty the chest, moving all of the pouches into my pack. These guys certainly won’t be making use of the wealth. After I restore my clothing and things, I search the bodies of the two dead men.

 

] You find: 2 pp, a animal tooth, a wedge of cheese, a flask of rotgut, some lacy womens undergarments, and a Amethyst – presumably the one taken from you.

 

Dawndra] I take back the gem, and the 2pp for my trouble. I’m tempted to shove the panties up his breathless nose… but I don’t want to touch them.

 

] A large wave rocks the ship and you hear shouts from the deck.

 

Dawndra] I prepare myself and get my ice pike in hand, about the size of a staff for small quarters fighting. I slowly climb the steps enough to peek out onto the deck.

 

] You see one human at the wheel of the ship. He is yelling something to someone off to your right.

 

Dawndra] It suddenly occurs to me… I don’t know much about sailing or navigating in open waters. If I take out all of my captors – I may be lost at sea. I at least need the guy who is manuevering the ship right now. I decide to target the unseen guy. I jump up and charge in the direction I think he is at.

 

] As you leap out of the hull and onto the deck, you see a second captor working ropes along the port side. He does not notice you but the guy at the wheel does.

 

Dawndra] I rush the one port-side and attempt to shove him overboard with my ice staff.

2d20a Shove 17 +4 = 21  vs  [()] 9 [Success]

 

] The human is quickly thrown overboard by your shove. You hear a splash and a series of yelps which quickly trail the ship and then fade away.

 

Dawndra] I go over to the wheelman and point my ice pike in his face. “Turn us around or join your friends.”

 

] “How did you… you mean they are all…”

 

Dawndra] “Yes they are all dead. Your only chance at seeing another sun is to return me to Luskan… now!”

 

] “How do I know you won’t kill me anyway once we get there?”

 

Dawndra] I push the needle tip of my pike thru his cheek and into his mouth. “That is dumb question. You don’t want to ask another. Now turn us around.” I yank my weapon back and circle the wheelman. I remove any weapons I find and throw them overboard.

 

] He had a dagger and a fishing knife – both lost to the sea now. As he navigates the ship around you can faintly see lights in the distance.

 

Dawndra] “Is that Luskan I see?”

 

] “Yes. That is Luskan.” the man says with blood dripping from his mouth. “With this wind, we will be there soon.”

 

Dawndra] “It took five of you, at least, to capture me. Where is the fifth?”

 

] Helmsman “He stayed behind in Dragons Beach.”

 

Dawndra] “Kleyt was his name? How do I find him?”

 

] Helmsman “I don’t ever try to to find Kleyt, he’s just always around. I suppose you’ll have the best luck finding him at The Cutlass. You gonna kill him? I mean its okay with me if’n you do. I’ve wanted to me self. More’n once. ”

 

] The wind calms for a moment and you think you hear repeated banging from below decks.

 

Dawndra] I threaten the Wheelman again with my pike “What was that? Who else is on board?”

 

] Helmsman “No one.” He says calmly, without looking your way.

 

] The banging sound continues.

 

Dawndra] “That’s not rats in the hull. Who it.”

 

] Helmsman “Others. Cargo…”

 

Dawndra] “You mean stolen people? Captives like I was?”

 

] Helmsman “Yes. Other captives… women…. But not like you.”

 

Dawndra] “Free them! Now!”

 

] Helmsman “Can’t. That compartment is locked.”

 

Dawndra] “Locked? Then where is the key?”

 

] Helmsman “You just threw it overboard.”

 

Dawndra] “Arghhh… ” I go back down below and try to find the locked compartment.

 

] The banging is coming from beneath you towards the bow.

 

Dawndra] I search for hidden doors [Investigation Check]

1d20 Investigation 2 -1 = 1 [Fail]

 

] The banging continues and you can hear the sound of fearful crying but you cannot tell how to get to the hidden compartment.

 

Dawndra] I go back up to the deck to force this Bodak Jaw to tell me where it is.

 

] As you are climbing the stairs you hear a splash off the Starboard side. When you get to the deck, you see that the Helmsman is gone. He has lashed the wheel with rope and apparently jumped overboard. The ship is still running full speed with wind at its back.

 

Dawndra] I turn to bow to see how far away Luskan is

 

] You discover the docks are only seconds away. The ship is about to crash full speed into Dragons Beach.

 

Dawdra] “Dretch Balls.” I leap overboard

 

] You splash into the icy cold waters. Moments laters the ship slams into Dragon Beach, destroying the ship, several piers and another boat besides.

 

Dawndra] I swim to the shore as quickly as I can and search for any survivors.

 

] You do not find any sign of survivors. Others from the city have also run down to the docks and join you in the search with torches and lanterns but after some time it is apparent – none are saved.

 

Dawndra] I drag myself back to The Cutlass, hoping my room key is still in the pack on my back.

 

] You enter the doorless tavern area and find it is dimly lit and empty except for the sound of light snoring from the back of the room and the sound of water drops still falling from your clothing. You cannot quite see, but someone is sleeping in the cot you noticed earlier. As you move towards the back to climb the narrow staircase to the second floor, you notice some of the wood piles around the cot begin to move.

 

Dawndra] I step closer to see what is causing the movement… perhaps rats?

 

] You get within 15 feet of the cot and recognize that it is Rigger there sleeping. The scraps of wood all around her suddenly pull together into Golem which stands directly between you and Rigger. You feel threatened and assume you are, indeed, meant to.

 

Dawndra] “Hey now. No harm intended.” I back away with my empty hands showing. “I’ll just chat with Rigger in the morning.”

 

] The Golem is silent and does not advance on you. It just stands as sentinel over the owner of The Cutlass. You feel it watching you, eyelessly, as you climb the stairs to the rooms.

 

 

 

Next:
Cycle One: The Northern Towers

 

Appreciation & Collaboration

 


Provisioning the Trek to Frozenfar

[Scene Info]  
  Cycle One: Shield of the Northern Towers
  Scene 03 (C01.S03.03)- Scene Notes
  Credit Notes
[Setting Info]  
  Luskan – In The Cutlass
  Forecrex of Merpenoth 23 – 1491 DR
  Calm skies with an Autumn chill.

 

 

] You are in Luskan staying at The Cutlass – a shithole compared to the stories you have heard. The keep and owner, Rigger, seems friendly enough, and sincere in her hopes to restore The Cutlass to a fine establishment. You arrived in Luskan yesterday via portal with the goal of finding a wilderness guide named Shenthrik Spinedelver. Instead you found a fair bit of trouble… brawling in the streets with a small gang of drow thugs and then getting abducted to be sold as a thing to The Knout, whatever they are. You managed to free yourself and force the Helmsman of the ship to return you to the Dragon Beach docks… which he did… violently. He aimed the ship full speed towards the docks and then jumped overboard. The result was tragic given that hidden somewhere inside the hull of the ship were other captives. You did what you could but failed to save any of them.

 

] You did manage to nab, while recovering your own possessions, seven pouches from the kidnappers chest of stolen wealth. Once the excitement was all over, you inspected the contents and found a total of 240gp worth of coin, gems and jewelry which you will need to get appraised (1500gp total value). You also discovered two rings in the pouches that you suspect may be enchanted but will need to speak to a wizard to verify.

 

] It is Forecrex and the Soln has been in the sky for a couple of hours. You managed to get a good long rest in after last nights excitement.

 

Dawndra] I gather my things, hiding most of the coin and gems in a pouch strapped to my body under my clothes. I go downstairs to see if there is any meal available.

 

] As you walk down the narrow stairs to the main tavern area of The Cutlass, the place is much busier than it was the day before. Most of the room appear to be old-timers, retired from hard living and enjoying telling stories of yesterday. You smell that morning meal is still available. Rigger is behind the bar talking with some of the grey-headed customers.

 

Dawndra] I go up to Rigger and greet her. “Good waking”

 

] Rigger “Good waking! So there you are! Didn’t see you come back in last nhyx. There is someone here to see you.” She walks around the bar and leads you over to a table against the wall, near the pile of broken wood you encountered last night.

 

] Sitting at the table is rough-worn Dwarf dressed in leather and scale armor that has been dyed a deep color blue. Two hand axes rest on the table next to a tall flagon of ale. He has a long reddish-blond beard with a thick braid held together by the skull bone of some small horned animal.

 

] Rigger “This here is Shent. Shent, this is… you know I never asked your name friend.”

 

Dawndra] “I am called Dawndra. Well met Shent.”

 

] Rigger “I will be right back with a bowl of meal for you. You want a flagon of our Solnrise Ale? We’re gonna be famous for it!?”

 

Dawndra] “Thank you Rigger. Just the meal will do nicely.” I sit down and look to Shent

 

] Shent “I hear you’ve been looking for me?”

 

Dawndra] “Yes, I wish to hire your services for a trip to Tentowns.”

 

] Shent “I just got back from Tentowns. I would’ve been back a little bit sooner except that someone destroyed the docks along Dragon Beach… I had to moor in Whitesails and trek across the city. You wouldn’t know anything about that would you? Early rumors mention someone fitting your description – and I daresay – you are not easily mistaken.”

 

Dawndra] “I can tell the story. Just know I am not responsible for the wreckage… I nearly died in it. Others, in fact, did die. I tried all I could to save them. The Mudbuckle was hauling captives to be sold. ”

 

] Shent “Well that is a story… and far too believable. I’d tell you to report it to the city guard if I thought it would do any good… they don’t care to take notice of things happening this side of South Gate. So you want to go to Tentowns eh? How’d you learn my name?”

 

Dawndra] “My teacher, Guide Riandyl, gave me your name and said I could trust you. Do you remember her?”

 

] Shent “Riandyl? Really? Of course I remember her… I remember Riandyl quite fondly – often it is I think about her.”

 

Dawndra] “I am here to follow in her footsteps – at her guidance.”

 

] Shent “Ahh… so you are going to compete in the Frozenfar Fray then. Well and good. It is still nearly a month out, if I recall. When you do you want to depart?”

 

Dawndra] “As soon as… I was hoping to hire you for five tendays, maybe six depending.”

 

] Shent “I prefer the long-term hires actually… and now that Dragon Beach is rubble… I’ve got no where else to be for a while. My normal rate is 15gp a day but for a friend of Riandyl, I can offer a deal.”

 

Dawndra] “Actually… Guide Riandyl requested that I be extra generous with payment – if I could locate you specifically. She gave me a gem…” I lean in and whisper… “a blue star sapphire… worth a thousand gold for your services.”

 

] Shent reaches for his beard and holds a chain of colorful stones weaved into it. He seems to get lost in memory for a moment, but then snaps back to you. “Well then, lets make this happen. I will need to re-provision before setting sails for Fireshear. You should provision here in Luskan as well… Since Hundlestone fell, the forges through Icewind Dale are twice the cost and half the quality – unless you go to Ironmaster… which you cannot since they only welcome Dwarves.” He reaches down to a pack at his feet and pulls out a scrap of parchment and a chunk of black col-rock.” I will make you a list of things you will want to purchase here. Do you read common?”

 

] Dawndra “Yes I do. I am prepared to pay for your provisions too.”

 

] Shent quiets you “We will talk money elsewhere. Now lets see… you will need some warm clothing, some snow shoes… an Ice Axe…” he continues on, largely talking to himself as he scrawls the items down.

 

] As Shent continues with the list making, you catch familiar and foul smell and look over. You see Kleyt enter the Cutlass and sit at the bar. Rigger pours him an ale and he sits staring into it between gulps.

 

Dawndra] I lean in to whisper again to Shent… “One of the men who kidnapped me just walked in. If you will excuse me, I need to have a word with the rank dog.” I stand up to go over to the bar.

 

] Kleyt happens to turn as you are standing up and recognizes you with a look of surprise and shock. He hurries towards the door and exits to the left.

 

Dawndra] I step outside to see where he goes.

 

] In the street in front of The Cutlass are the same drow thugs you fought with yesterday – minus one of course. They also see you and start to scramble away.

 

Dawndra] “Wait… wait… I need some help from you. Want to make some coin? ”

 

] Drow thug “How much? What for?”

 

Dawndra] “20gp. Did you see that human that just rushed out of here and turned down that way? I want you to find out everything you can about him. Where he goes, where he sleeps, who he meets with.” I pull out 1pp and flip it to them. “Meet me here just before Last Shadow with your findings and I’ll pay the rest. I will be extra generous even, if you will be extra thorough.”

 

] Drow thug “Seems easy enough.” The three of them gather up their copper and the dice and rush down the street way after Kleyt.

 

Dawndra] I return to Shent.

 

] Shent “Here is your list. The market is right by the bridge to the north side of Luskan. I will meet you back here at First Shadow tomorrow and we will begin our journey. Oh… it occurred to me to warn you… if you want to actually leave town tomorrow, you probably want to avoid any further trouble. I trust you speak true about your involvement in the Dragon Beach thing… but rumors have their own version of truth and it seems they may already have you in their sights. Keep your head down today… and maybe buy an Iceway Robe with a thick furry hood just to be on the safe side. Any questions?”

 

Dawndra] “Not right now. I will see you at First Shadow.”

 

] Shent grabs his pack and holsters the axes on his hips and bids you a good day.

 

Dawndra] I finish my meal and take the bowl over to the counter. “Rigger. Can I ask you… How well do you know that Kleyt fellow?”

 

] Rigger “Can’t say I do much at all. He’s in here every day and he’s friendly enough with small talk but I don’t know anything him really… except that smell he carries.”

 

Dawndra] “You were right, by the way… Shent’s boat is not called the ‘Mudbuckle’. I am fairly certain that Kleyt set me up to be captured and beat and sold into slavery. Thought you might want to know.”

 

] Rigger “So then… the rumors about the white-haired giant destroying Dragon Beach? That was you?”

 

Dawndra] “No. I mean… I did not destroy the docks. I was on the ship that did, along with… I don’t know how many other captives. I managed to get free. The others were not so lucky. I’m sure Kleyt is no mastermind, but he is almost certainly guilty trying to sell free folk into slavery.”

 

] Rigger “Thanks for the knowledge. He is not the most dangerous mug south of the South Gate… still… He may be connected with one of the Ships… you don’t want to find yourself in conflict with any of them.”

 

Dawndra] I nod… “Understood. I want Kleyt to pay for accosting me… but perhaps you and Shent are correct. I will stay away from more trouble.” I decide to change the topic… “So… Rigger… How long have you run The Cutlass?”

 

] Rigger “Been.. Oh… a year and some tendays I think. My father had it before that… run it into the ground didn’t he. I thought I could get it restored to its original glory but time has been short and funds even shorter… Still hanging on to the hope though.”

 

Dawndra] I pull two citrine gems from my pack. “This won’t go far, but maybe you can get a door and a window for the place at least. Or refinish the bar. Or whatever is next on your list.” I hand her the two gems. “Here… no strings.”

 

] Rigger “That is gracious of you. I was worried I might need to close the door that ain’t there… seeing how a lot of my business comes from the docks and who knows how long its gonna take to rebuild. But why would you…”

 

Dawndra] “It’s but a small gift to name of the The Cutlass…  use it as you wish.” I greet Rigger a good day and make my way towards South Gate.

 

] There are four guard holding South Gate. Two of them are inspecting a small caravan of merchants trying to enter the city. Behind the caravan there are several others waiting to be allowed entrance.

 

Dawndra] I decide to go find a nice spot along the river for my practice but leaving the city seems troublesome. I follow north along the inside of the city wall until I reach the river.

 

] Along your way you pass the Winter Palace – the temple to Auril. It is a grand complex adorned with soaring white spires. Glancing inside as you pass, you see an open court filled with white stone pillars and arches. Just beyond that are the town stables. You notice maybe two-dozen stalls with horses. There are several stable hands hard at work here.  A bridge crosses the river where the city wall meets it. On the other side is the North Gate. There are upper-class homes lining the river front. You find a nice spot for your practice under the North Gate bridge. The river is moving slowly and the air has hints of coming winter.

 

Dawndra] I begin my flow-form practice. I settle into open stance and center my body and weight. Arms raise with my in-breath and sink with my exhale. Opening, clearing, lifting. I go through the forms which draw energy from earth and sky. I practice for about an hour in total.

 

] You are mostly secluded but a few passers-by notice you and wonder what it is you are doing – but none approach or comment. You feel refreshed as Ki is generated within (Heavens Orbit +2 Ki)

 

Dawndra] I make my way back to the Luskan Market. Perhaps I might also find a loremaster or wizard who will confirm the items I sspect as enchanted.

 

] The market is far busier than the day before and several new merchants carts fill the area. The crowd of consumers is varied. Many appear to be townsfolk in common garb, but you notice there are also many adventurer types in the market – dressed in full armor and weaponry. The busiest merchant appears to be selling arms from the Dwarven Ironmaster forge – as marketed by the canvas sign overhead with a red anvil over a diamond. There are several merchants specifically targeting clientele heading into the frozen north – showshoes, ice picks, large fur-lined cloaks and robes.

 

Dawndra] I start buying a large pack to carry the new provisions and then begin fulfiling the list given to me by Shent.

 

] You are able to find, fairly quickly, most of the items on the list. The choice of an ice pick seems tricky – there are many styles to choose from. They need to be strong enough to hold your weight – and thereby save your life. One in particular catches your eye from a stall run by large greying human dressed in furs. It appears to be of a solid metal forge .

 

Dawndra] I pick up the ice pick to get a feel for its weight and strength.

 

] As you are inspecting the ice pick, it is suddenly snatched out of your hands

 

] Half-Orc “And I need this!” she says as she yanks it from your grasp. You see a muscular Half-Orc, nearly the same height as you, wearing only minimal coverings of leather. Her green skin has been painted with dark blood-red stripes. She swaggers through the crowd, shoving and pushing others aside like they were nothing. Thereare two kobolds dressed in green draping canvas robes following her around. “Yazga wants.” one of them says to the merchant and then gives him coin for the ice pick she took our of your hand and then runs to catch up with her.

 

Dawndra] “I am glad that not all Half-Orcs are so rude…” I say to no one in particular. Then I ask the merchant if he has another ice pick like that one.

 

] Merchant “I can do even better. That was designed for a human.” He digs under his cart and pulls out another ice pike, larger and thicker than the first. “This is more the strength you will need given your… well.. Size. Finest craftmanship this side of Mithral Hall. Guaranteed.”

 

Dawndra]  “Well if it does fail… it is unlikely I will be able to ask for my money back.” I say with a smile. I purchase the ice pick and move on to fill the rest of the list.

 

] As you are just finishing up at merchant cart, the crowd behind you suddenly panics. Many of them, the commoners mostly, clear out of the market area entirely as a fight breaks. You see the hot-headed Half-Orc with red body paint leap into the air and slash with some sort of tri-bladed gauntlet weapon. Her target – another Half-Orc.

 

] Yazga “Axe! Pax!” She screams – not hiding her irritation. “Git over here!”

 

] The two Kobolds dressed in green canvas scurry into view. One of them hurls an axe which looks to be made of light, at the Half-Orc woman. It vanishes into her in full armor and her face shows the pain of it. She strikes back, swinging a longblade deftly against the painted Half-Orc, but the attack seemed to have been muted by a shimmering shield generated by the Kobold named Pax. The arena formed by onlookers begins to thicken and you notice several people who appear to be taking bets – one of which is dressed in a guard uniform.

 

Dawndra] I’m tempted to put a stop to this somehow but Shent’s warning about further trouble echoes in my thoughts. I pull my cloak hood tighter around my face and step further back behind the crowd.

 

] The battle contines on. A few others have joined the armored Half-Orc, defending her against the red Half-Orc dressed for warm weather. A female Dwarf dressed in natural leathers draws a bow against the screaming mad woman. A creature with horns like a goat and wearing shiny plate casts a healing spell and blue ethereal light swarms around the swordswoman. A halfling in a fancy hat with a book nearly as big as his torso strapped to his back steps in and hurls magical bolts through the air – striking the red Half-Orc square. When yet another friend of the swordswoman steps in, the once again begin screeching the names of the Kobolds… “Axe! Pax!”. If she had her wits she would concede but she does anything but back down. She launches a fresh round of attacks – her metal claws ripping the plate armor of her opponent like it was soft cheese.

 

Dawndra] I keep an eye on the halfling with the book strapped to his back… he may just be the wizard I was looking for to help me identify these items… if he survives this street skuffle that is…

 

] The battle does not last much longer. There is another trade-off of blades and fair amount of flying blood but soon the armored Half-Orc falls, her long blade clattering to the pavestones. Yazga, with blood smearing the red paint covering her exposed body stands over her, laughing like a maniac. The crowd reacts with both cheers and disappointment and you watch as money changes hands again. The horned fellow must be some kind of priest because he rivies and heals the fallen Half-Orc. The rest of her friends help her away from the scene of her defeat. Yazga and her companion Kobolds disappear into the re-forming marketplace crowd.

 

Dawndra] I approach the loser of the match. “Bravely fought.” I say to her.

 

] Half-Orc “Do you wish to mock me?”

 

Dawndra] “No. Far from it. I wish to encourage you. You were outmatched this time but your skill with a blade is obvious. Your opponent was fierce and frenzied – it is difficult to practice against that… but if the battle were purely marital skill, you would have taken her down.”

 

] The Half-Orc flares her own temper at you “And you are some expert in such things?”

 

Dawndra] “I have taught many in our monastery – my own skill needs more practice as well… however. Like I said… I just wanted to encourage you. My name is Dawndra.” I pull back my hood and extend my arm in greeting.

 

] Mara “Mara Hornraven is my name. Well met, I suppose.”

 

] The horned priest speaks up “I am called Penko. I sense your encouragement is truthful Dawndra, but also… you have another motive in approaching us. Is this true?”

 

Dawndra] “Your insight is trained Penko. I did hope to consult with a loremaster and well… I saw your friend here with the big books shoot bolts of light from his fingers.” I look toward the halfling. “I can pay. In fact, if you have the time, I would like to buy you all drinks.”

 

] “She thinks she can buy us with drinks?” Says a human male dressed in blackened leathers.

 

] “She can buy me with drinks!” says the halfling. “Exactly what do you wish to consult about my giant friend?”

 

Dawndra] “I have been… gifted… a few items of enchantment and well… I am slow to trust such things. I am also slow to trust wizards with the power of governing in their pockets as well… and you seemed… well… you seemed like someone I might trust.”

 

] Halfling “I am Hoynritt Fiddlewright and I am thirsty. How about you Sentane?” He says to the human in black. He looks to Mara “You could use a short rest and a tall ale, couldn’t you Mara? One-Eyed Jax is just across the bridge.”

 

] The halflings party all agrees and you walk with them to the North Bank to a tavern and inn called One-Eyed Jax. Entering the front door, you see a fairly crowded alehouse room. The interior is clean and comfortable. You notice, however, that many of the patrons are drow and the rest seem to be either soldiers or sailors.

 

] Hoynritt “Here’s an open table right by the window. Vari – order us a full round will you?” He says to the Dwarven archer.

 

Dawndra] I give Vari 10gp from my public coin pouch. “This should buy a few rounds.”

 

] Hoynritt “Now Dawndra, about these items… You should know that loremastering is not my primary calling… but I can identify if they are enchanted, what the enchantment does, and confirm whether or not you risk a life-long curse by using them.

 

Dawndra] “Perfect. What will you charge me?”

 

] Hoynritt “You have already paid in full. Lucky for you I am already equipped with the components needed for the spell… that part can be… expensive… but not a worry today.”

 

Dawndra] I place one of the rings on the table for Hoynritt to identify. “Here is the first one.”

 

] The halfling cups the ring and, trying to be discreet, casts a brief spell over it. Moments later he sets it back on the table. “This is a Ring of Evasion. Very handy in fight. It has seen many years and has had many owners – the most recent of which a child who only used it as a plaything. It was forged far from here, in the Deepwing Mountains. I see no threat in its use.”

 

Dawndra] “Thank you. Here is the second item.” I place the other ring on the table.

 

] Hoynritt picks up the ring and casts Identify. He hands it back to you and lowers his voice… “This is a Ring of Shooting Stars. It is extremely valuable. Elven made – and not in our world. This ring was crafted in Arvandor for the someone in immediate service of Araleth Letheranil. It is one of 20 such rings created in The House of Glowing Stars. It most powerful capabilities are only going to word for those with elven blood. Count yourself lucky Dawndra, that you can actually trust us as you suspected… a dozen adventurers could retire wealthy with such an item.” He gives it back to you.

 

Dawndra] I place this ring directly onto one of my fingers and pull out the bracelet given to me by the merchant woman Alnetha.

 

] Hoynritt once again casts Identify. “This has a Protection enchantment upon it.  It was crafted right here in Luskan – not quite a hundred years. It was passed from father to son and then spent may years unused but cherished. It is not overly valuable on the market but it has aborbed many memories.”

 

Dawndra] “Then the gifter was telling me the truth. She said it was a keepsake of sorts, that her son… Trestino, had worn it and was killed long time ago. She only wanted me to keep his memory alive.”

 

] Hoynritt “These kinds of enchantments are sometimes unique. Not only does it have the magic it was crafted with… but it carries something else… memories. I don’t think it is dangerous or cursed – I do not sense hateful or spiteful memories in it. Sometimes those can be as bad as a curse.”

 

Dawndra] I put the bracelet around my wrist then I pull out two Chalcedony gems. “Here – for your services.”

 

] Hoynritt “Why thank you. As I said, you need not pay any more than a round of drinks… but I am not one to ever reject gratuities. Kind appreciations Dawndra.”

 

] Mara “So… What is a Monk doing in Luskan? If you don’t mind me saying… you seem out of place here.”

 

Dawndra] “I am out of place just about everywhere. My monastery is far to the South – in the outskirts of Amn.” I stop and consider I might not want to reveal too much given the fact that we all just learned I am carrying extreme wealth. “My teacher thought I might learned something about my own history here in the North. I am not, as you well-notice, a common sort of creature. I know nothing of my past, who my people are, or if I even have any people. So I am traveling along the Frozen North in search of myself really. It looks like you were provisioning for adventure yourselves?”

 

] Vari “We journey east from here – up the Mirar and into the Crags. Ever hear of the lost kingdom of Grimmantle?”

 

Dawndra] “I have not, but then I know very little of this region.”

 

] Hoynritt “It’s a fascinating story… hundreds of years old. Lord Gonfrey – the Thief-King – was slain a thousand years ago but there are tales that say he yet lives, and that he has been seized by a dragons obsession with treasure.”

 

Dawndra] “An undead theif-king? Sounds scary. I hope your adventure pays off a thousand-fold.”

 

] Penko “Even should we fail to bring home spoils… we shall be well-rewarded just for identifying the location of Grimmantle.”

 

Dawndra] “I wish you the best of fortunes.”

 

] After a few more rounds and some small talk, you part company with the adventuring party. There are still a few hours before Last Shadow.

 

Dawndra] I head back to the Cutlass and my room. I spent a couple of hours meditating with the bracelet and the ring of shooting stars. I consider maybe gifting the ring of evasion to Shent – if he wants it.

 

] As you meditate on the ring, you find you can easily cast Light on any object. You sense the more powerful spells but the feel beyond your reach. The Bracelet has magically increased your Armor Class (+1) and all Saving Throws (+1). You begin to smell Riggers stew and realize Last Shadow approaches.

 

Dawndra] I go downstairs and look outside for the drow street rats.

 

] You find them throwing dice out in front, just as before.

 

Dawndra] “Any luck today boys?”

 

] Muagnet “We followed him like you asked.”

 

] Alanath “Except for down into the sewers , under Rat Alley.”

 

] Muagnet “But we waited and watched for him to come back out.”

 

] Rilynath “He would have caught us if we went down there… him or something else.”

 

Dawndra] Sewers under Rat Alley… why is that no surprise at all… “Anything else?”

 

] Muagnet “He travels. The Crimson Road.”

 

] Rilynath “We watched him buy, from a Suljack, then he went down into the sewers. He came back up with eyes blazin – no mistaking it.”

 

Dawndra] “I’m still not understanding… he bought a road?”

 

] Alanath “He’s an addict. Travelers Dust is a drug – a very powerful one. Its also a death sentence. No one ever survives their addiction – the only question is how long they might Walk the Crimson Road. Some walk it for years, others die right with the first step.”

 

Dawndra] “I remember his eyes were oddly red. This is a sign of drug addiction?”

 

] Alanath “Dead-give away. No one cares in Dragons Beach, but if he were to wander into North Bank they would throw him in a hole before you could say Vith Iblith.”

 

Dawndra] “You mentioned Suljack – that is one of the Ships governing Luskan right? Do you think he is connected? Like a member? Or just a customer?”

 

Muagnet] “Can’t say for certain. Seems unlikely he’s actually in a Ship but who knows… They need eyes and ears in the lowest of places so maybe.”

 

Dawndra] “It seems I’d best stay clear of this fellow regardless. He is stealing people and selling them into slavery – tried stealing me… but I have no authority here in Luskan.” I pull out 20gp and hand it to them. “Thank you for the help. And… I’m sorry our little skuffle yesterday was so… final… for your friend. I regret my reaction.”

 

] Alanath “We understand I think. Besides… You could have killed us all and didn’t. Culasar chose a quick grab over us anyway.”

 

] Muagnet “Yeah, I wouldn’t have called him a ‘friend’… who cheats their friends at every turn?”

 

Dawndra] “Still… the contents of my pack were hardly worth killing over. If I could repeat the encounter, I would have let him have it. Thank you again for your help with this… Traveler. It sounds like he is going to soon suffer without my interference.”

 

] They go back to their game with the 20gp in the pot. The rest of the evening is uneventful and in the morning Shent arrives as promised. His ship, the Kirn Kuldihr, is moored at one of the few piers still remaining in Dragons Beach. By the time of first light, Luskan is already fading from sight.

 

 

 

 

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