The Frozenfar Fray – Skirmish in the Stones
[Session Info] | |
Cycle One: Shield of the Northern Towers | |
Session 14 (C01.S03.14)- Session Notes | |
Credit Notes | |
[Setting Info] | |
Dougans Hole – Tentowns | |
Forecrex of Uktar 23 – 1491 DR | |
Heavy Snowfall |
] Five of you have made your way to Dougans Hole. It is the day of the first event of the Frozenfar Fray Games and the crowds have gathered outside of the small village. A guard of locals has built a thin perimeter, asking everyone to remain outside the proper boundary of their quiet hamlet on Redwaters lake. Just south of town you see the massive megalith structure known as the Twenty Stones of Thruun. These twenty granite slabs, arranged in a perfect rounded triangle that overlooked the town. They are surprising large – nearly 20 feet tall. Rivereye is with you Kildar as your armiger and Shent is with you Dawndra. Hocus has left to attend to some business and suggested Mo Ka Bu stay to enjoy the games.
] A judge quiets the crowd for the reading of the rules. No weapons and no magic are allowed within the stones during the event. Anyone caught breaking this rule will be disqualified from the games. The horn will sound three times – with equal spanse between. With the first sounding, contestants (and only paid contestants) will gather within the stones. With the second sounding, the fray begins – push, shove or otherwise remove others from the circle without stepping foot outside of it yourself. The boundary is clearly marked and judges are monitoring all three sides. At the third sounding, all hostilities must stop. Failure to cease will result in being disqualified. There will be a sweep for magic and weapons – any caught with either will be disqualified. Those still standing within the stones win the round. Win all three rounds and only one round need be won in the next event. Win two rounds today, and two rounds will be required in the next event. Win only one round today, and all three rounds must be one in the next event in order to stay in the games. Win zero rounds today and you will be out of the Fray Games. After the rules are read, the volume of the crowd increases once again.
Kildar] “They sure like taking rules serious-like don’t they.”
] Shent “It wouldn’t be a game without rules… and there is a lot of money to be won.”
] Looking around the crowd, you see a few who are familiar to you. Saarvin and Sabyss have seen you and are walking your way. The obnoxious half-orc and her two little kobolds cronies, Axe and Pax, are there in the crowd. You spot Samsam and Melthor together and with the Red Drakes come to watch the games. After what seems to be long wait, a judge stands on a makeshift podium with a large horn raised overhead. The crowd quiets and shifts in the heavy snowfall.
Kildar] I hand Titans Tooth and the rest of my belongs to Rivereye to hold for me.
Dawndra] I give my ice pin and bracelet along with my pack and my cloak to Shent. The cold air and thick flakes of snow on my bare body feels wonderful, energizing. I crunch the snow between my toes, feeling a connection to the frozen ground beneath.
Kildar] “Oh, I didn’t know we had to go naked.” I take off the skins I am wearing, leaving only my boots and bloomers. “Roog, that does feel whirly don’t it! Let’s get this thing going!”
] Shent “The rules don’t say anything about collaborations. If you two stay close, you might have a better chance at it. I wouldn’t make it too obvious though – don’t give the judges any reason to add more rules. Good fortune to you both!”
] The first horn sounds and over two hundred contestants rush into the stone formation. Many of them are human men from the barbarian tribes of Icewind Dale, but you see a surprising diversity… lots of women from the tribes – some of who appear far more fierce than the men. You briefly think you see Ellerika among them. There is just one other goliath besides yourself Kildar, but you do not recognize him. Saarvin is not the only dragonborn in the mix and you see a few from the catfolk too. A drow-looking woman with white hair and dressed in black leather stands near one of the stones, calmly watching competition all shove to get nearest the center for advantage. There are several halflings in the fray as well, including your old friend Dawndra – Mr Cinderfoot… aka… Pakbak the Burnt.
]] Is Dawndra double-teamed? 1dAny = odd (No) Who is her next opponent? 1d6 = 3 (+1) ]]
] The second horn sounds and chaos erupts all around you. A lanky human slams into you Dawndra and attempts to shove you towards the boundary. He smells of rotting fish and rotting teeth and a fair amount of alcohol.
Dawndra]
5 +6 = 11 [vs 7 +1 = 8 ] | Win |
16 +6 = 22 [vs 17 +1 = 18 ] | Win |
6 +6 = 12 [vs 18 +1 = 19 ] | Lose |
2 +6 = 8 [vs 13 +1 = 14] | Lose |
17 +6 = 23 [vs 18 +1 = 19 ] | Win |
] Dawndra – you win the skirmish. Describe the action.
Dawndra] I attempt to use his momentum against him but the stinky human is surprisingly agile and gives me some challenge. I am both larger and stronger and with an upward push he loses his footing. I see him kick backwards and then fall to the ground. He disappears as several others fall over him.
] A half-elf girl is thrown right into your granite-like belly Kildar. She looks up at you. A slight wave of concern crosses her face and she panics. She pushes to get away from you.
Kildar]
9 +6 = 15 [vs 11 +0 = 11 ] | Lose |
11 +6 = 17 [vs 20 +0 = 20 ] | Win |
15 +6 = 21 [vs 3 +0 = 3 ] | Win |
7 +6 = 13 [vs 4 +0 = 4 ] | Win |
] Kildar – you win the skirmish. Describe the action.
Kildar] At first, she is slippery but I manage to get a hold on her arm and swing her around. I feel bad about what I’m about to do… but then I wonder why she entered the competition in the fist place. I trust the healers will do their job so I spin again with enough force and release her so that she flies right out of the gamefield.
]] Is Dawndra double-teamed? 1dAny = odd (No) Who is her next opponent? 1d6 = 5 (Str-based +3) ]]
] Dawndra turns and is faced with a human barbarian dressed in grey furs. He is wide-eyed and yelling words you cannot understand. Gobs of spittle fly from his mouth and spray your naked breast.
Dawndra]
2 +6 = 8 vs [13 +3 = 16] | Lose |
11 +6 = 17 vs [18 +3 = 21] | Win |
5 +6 = 11 vs [6 +3 = 9 ] | Win |
2 +6 = 9 vs [7 +3 = 10 ] | Lose |
9 +6 = 15 vs [11 +3 = 14 ] | Win |
] Dawndra – you win the skirmish. Describe the action.
Dawndra] My disgust and anger at being spit on uncenters me for a moment. The barbarian is strong and tackles me to the ground. Straddling my chest he attempts to bash my face but I bring a knee hard into his spine and then hammer-fist his ear. He falls off me and I try to get to my feet. He somehow manages to wrap himself around my legs from behind and I lose balance. As I fall, I attempt to direct all of my weight towards his skull. My elbow makes first contact. He goes motionless, face-first in the snow.
]] Is Kildar double-teamed? 1dAny = odd (No) Who is his next opponent? 1d6 = 6 (Str-based +4) ]]
] As you watch the half-elf girl fly, you notice a 6’3 half-orc wearing less clothing than you and covered in a white grease. He has targeted you and starts running your way.
Kildar]
7 +6 = 13 [vs 8 +4 = 12] | Win |
3 +6 = 9 [vs 12 +4 = 16] | Lose |
20 +6 = 26 [vs 3 +4 = 7] | Win |
5 +6 = 11 [vs 18 +4 = 22] | Lose |
12 +6 = 18 [vs 5 +4 = 9] | Win |
] Kildar – you win the skirmish. Describe the action.
Kildar] “You are one ugly Roog!” I say to the half-orc as he approaches. He jumps into the air and tries to flatten me with a bare-footed kick but I manage to block his leg with a twist upwards, sending him to the ground. He recovers quickly and sweeps my legs out. We struggle on the ground – a mess of snow and grease and blood. An elbow to the face, a knee to the gut, knuckles to skulls. The half-orc stops struggling but I wallop him once more anyway.
Dawndra] I spot Kildar kicking a downed half-orc. “Kildar! We must stand together!”
Kildar] I grab Dawndra by the shoulders. “I’ve got a better idea M’Bella, why don’t you and I put on like we are opposing. Who is gonna interfere?”
Dawndra] “We must make it look serious then…” I pull Kildar towards the center of the stone-circled arena. I plant my feet and use the leverage to throw him to the ground.
Kildar] “Uff! No ones ever flung me like a doll before.” I flip back up and charge Dawndra’s torso with my shoulder, lifting her up like a sack of grain.
Dawndra] “Eww… Why are you covered in grease?” But it gives me an idea. Hanging upside down, my face to Kildars back, I wrap his torso with my arms and then kick my legs straight up in the air breaking his hold on them. I slide down the back of his greased body and then drop to the ground and roll away.
Kildar] “Tricky girl! If I ask real nicelike, would you do that again sometime?” I leap to wrestle her back to the ground.
Dawndra] “Depends on what kind of grease you got then I suppose.” I let out a delighted laugh as we roll in the snow trying to pin each other.
] The third horn sounds. Several in the arena either do not hear it, or ignore it and keep fighting. The judges remove them from the field. Others are dragging bodies, lifeless or seemingly so, out of the stones and over to the healers tent. Three Priests of the Winter Palace roam through the remaining contestants, checking for the presence of magic. Two more are expelled from the circle, a human and a dwarf, for the use of magic. Those who remain standing are joined by their tag-flag bearers and accounted.
] Shent “You did real good Dawndra! Although I must admit to a bit of blushing when I saw you two get into it. It was a great idea – but you both looked to be enjoying it a bit much.”
] Rivereye “Yes, Kildar… careful with that tactic… you will be vulnerable and not even notice.”
Kildar] “Right on Mata. Did you see that little one I swung? I hope she is not like seriously hurt… but it was sure fun seeing her fly wasn’t it?”
] Rivereye wraps furs around you “Just prepare yourself for the next conflict Kildar. We shall review the day later.”
Dawndra] “Rivereye has wisdom there. Excuse me while I center my flow.” I get into a centering stance and breathe in deeply, aligning my legs, hips, spine and neck with the exhale. With the next breath I slowly raise my arms up in front of me to shoulder height and with the exhale I let them float back down. Breathing in, I circle my hands around an imaginary ball of energy in front of me. Breathing out, I press down. With my palms facing the ground, I again lift my arms in front of me, upward until my palms press the sky. My hands circle outwards and press down to my sides. I repeat Heavens Orbit until the next horn sounding.
] You gain and additional 1ki from your extra practice. The horn sounds and competitors all rush again for the center of the Stones of Thrunn. For a brief moment, you see Sephek Kaltro leaning up against one of the massive stones.
Dawndra] “Sephek! There Kildar… I saw the Ice Rune Killer there by that menhir!”
Kildar] “We shall pull his legs off his wicked frame Dawndra! Let me know if you seen him – we will fight together!”
] The horn sounds again and the chaos begins.
]] Is Dawndra double-teamed? 1dAny = even (Yes) Who are her next opponents? 2d6 = 6 & 3 (Str-based +3 & Dex-based +1 = +4) ]]
] A dwarf and a dragonborn come at you from either side Dawndra. The golden-haired dwarf is heavyset and slow in movement compared to the red dragonborn who darts around another conflict to engage with you specifically.
Dawndra]
12+6= 18 vs [13+4=17] | Win |
4+6= 10 vs [9+4=4] | Lose |
19+6= 25 vs [4+4=8] | Win |
14+6= 20 vs [5+4=9] | Win |
] Dawndra – you win the skirmish. Describe the action.
Dawndra] I get the impression from the attack that neither the dwarf or dragonborn collaborated beforehand so I assume I might use them against each other. The momentum of the dragonborn is my first weapon. I grab for her shoulder as I being turning my hips and torso. I slam her right into the dwarf who is attacking from the opposite side. They always looks surprised when their own movements are turned against them but that is the downside of aggression and it is a hard lesson to learn. The dragonborn recovers quickly and lands a squared kick against my thigh. I manage to grab the leg and so I step back with it, snapping it down, forcing her into a split. She remains silent but her face tells a story of pain. I spin and fall directly on her with my back and roll up to face the dwarf who has finally recovered. She is not silent this time, her scream is likely heard by all twenty stones. I use my rolling momentum to leap up and attempt to drive my knee into the chest of the dwarf, but I misgauge my jump and I’m covered in blood as my knee bursts the nose of the poor fellow. His head snaps back hard and I’m afraid I killed him with the blow – he flops backwards into the snow.
]] Is Kildar double-teamed? 1dAny = odd (No) Who is his next opponent? 1d6 = 5 (Str-based +3) ]]
] Kildar, a golaith about your age confronts you. You do not recognize him, but he seems to hold you in his hard stare with contempt.
Kildar] “Hey there Roog! Wanna go?
6+6=12 vs 2+3=5 | Win |
10+6=16 vs 16+3=19 | Lose |
3+6=9 vs 18+3=21 | Lose |
5+6=11 vs 2+3=5 | Win |
4+6=10 vs 4+3=7 | Win |
] Kildar – you win the skirmish. Describe the action.
Kildar] My fellow is just humorless… while I’m still trying to get a smile back, he tries to clobber me. I laugh as his fist falls short but then he is on me with a barrage of blows. His speed is impressive and his power, painful. I retreat from his rage briefly and engage my own. “You Yeti-stink! I bet your mum still licks your bum!” I charge the goliath and wrap his middle with my arms. Lifting upwards I remove his ground and then I jump, kicking my feet forward so he lands face first under me. The loud crack must not have been his neck because he scrambles trying to recover. We wrestle in the snow, each trying to lock the other down. I realize we are getting close to the stones and I get an idea… I back away and feign losing my balance long enough to sucker him into a charge. I roll deftly, kicking up as he is in range and then I fling him over me and out of the arena.
] The goliath screams in uncontrolled anger. He charges back inside the stones to punish you but is suddenly airborn when an invisible force bounces him 30 feet backwards into the crowd.
Kildar] “Ok so like… Do not try to reenter… got it!” I turn to find Dawndra
]] Is Dawndra double-teamed? 1dAny = odd (No) Who is her next opponent? 1d6 = 2 (+0) ]]
] Dawndra you are still looking down at the dwarf you may have just killed when a Barbarian hurls a scrawny Half-Elf against you. He nearly bounces off of you. Looking down at him, you assume him to be a magic user – and a likely a much bigger threat in the next event.
Dawndra]
20+6 = 26 vs 15+0 = 15 | Crit Win x2 |
15+6 = 21 vs 19+0 = 19 | Win |
] Dawndra – you win the skirmish. Describe the action.
Dawndra] While I trying to decide what to do, the half-elf looks up at me with pleading eyes. “I just need to survive one round!” he says. “While I am usually inclined to mercy, this is a competition… and an exception.” I pick him up like a lost sheep and carry him towards the nearest stone. “Have you heard the saying… no good deed goes unpunished? I’m sorry but I expect it might apply and I must heed its wisdom.” I throw him, one-handed, outside the boundary of the stones.
] Something about the nearby stone catches your attention. It appears to have slight glow. You quickly glance around at the 19 other menhirs and notice some of the others have the same bluish aura and others do not. Your attention is switched when you see the bugbear Tronk… He is charging into the blindside of Kildar.
Dawndra] I jump over a few fallen competitors to rush to Kildars aid.
Kildar]
2d20a | 10 + 6 = 16 vs 13 +4 = 17 | Lose |
2d20a | 7 + 6 = 13 vs 18 +4 = 22 | Lose |
2d20a | 12 +6 = 18 vs 14 +4 = 18 | Tie |
2d20a | 15 + 6 = 21 vs 1 +4 = 5 | Crit Win x2 |
2d20a | 9 +6 = 15 vs 20 +4 = 24 | Crit Lose |
] Kildar – even with Dawndra’s aid, you lose the skirmish with the towering bugbear. Describe the action.
Kildar] I hear Dawndra yell a warning just as a huge bugbear is about to tackle me. The warning was not enough for me to brace myself and I go down under the beasts attack. He pounds me near senseless before Dawndra can knock him off of me. She helps me back to my feet and together we face the creature. She seems to know him, and his name, because she offers a friendly “Pleased to see you again Tronk.” – no doubt trying to distract him from his fury. It doesn’t much work. He and I lock in a shoulder grab. His strength is incredible and it takes everything I have to hold my ground against him. Dawndra suddenly slams a shoulder into Tronks back, giving me a chance to slam him to the ground. I drive my knee into his forehead, stunning him – but not for long. He rallies like he was shot out of a pirates canon. His forehead nearly caves my chest in as I fly backwards, landing nearly unconsho on my backside. I hear the bugbear gurgle some sort of gobliny victory yell just as Dawndra steps inbetween him and my flattened self.
] The 3rd horn sounds just as Tronk and Dawndra have faced off. The bugbear’s whole demeanor changes and he almost smiles. “Tronk glad to see white lady too.”
Dawndra] “On your feet Kildar – you may yet survive this round.” I help him to his feet.
Kildar] The world is still spinning and I lean heavily on Dawndra.
] The judges enter the arena to inspect. One person is removed for an unknown violation. They approach you.
] Judge “Step away. He must stand on his own or be ejected.” [Constituion Save]
Kildar]
1d20 | Con Save | 13 +3 = 16 [Save] |
] Fortitude is with you and the judges allow you the win. Moments laters, your tag-bearers enter and the winners of the second round are accounted. All competitors are ushered out of the arena for the rest.
Dawndra] I use Lissewin’s Liniment Tin
1d20 | Effect | 16 (4d4 +Death Ward) |
4d4 | Temp HP | 13 +4 |
] You regain any lost HP as well as 17 Temporary HP. Kildar – Rivereye heals you and grants a Battle Blessing
Kildar[
3d4 | Temp HP | 7 +3 = 10 |
] Dawndra, from the corner of your eye, you catch a menhir take on a glow like the others you have seen.
Dawndra] “Some of the stones are glowing… have any of you noticed? Look. In fact, now most of the stones have a faint aura around them.”
] Shent “I think I can see it – it is indeed faint. What do you think it means?”
Dawndra] “I can’t say, but something about the energy feels familiar. I’m going to take a closer look.” I go Investigate a nearby glowing stone.
1d20 | Investigation Result Table |
1-10 | As you get closer, the aura seems to fade. Touching the stone does not reveal anything to you. |
11-15 | As you get closer, the aura seems to fade. Touching the stone gives you a slight jolt of energy and you feel confident that the stone is somehow magically charged but have no idea what it means |
16+ | As you get close, the aura around the stone is less visible. Touching the stone gives a slight jolt. Feeling the magical charge causes you to see the ice-blue aura with more definition – familiar rune shapes are spiraling around the menhir. |
Dawndra]
1d20 | Investigation | 17 -1 = 16 |
] As you get close, the aura around the stone is less visible. Touching the stone gives a slight jolt. Feeling the magical charge causes you to see the ice-blue aura with more definition – familiar rune shapes are spiraling around the menhir.
Dawndra] “Ice Runes! Oh no…” I run back to the others. “Ice Runes… this could only be Sephek – I saw him leaning against a stone during the last break. I don’t know what he is doing, but I’m confident it cannot be good. We must find him before he finishes whatever he…
] Your words are interupted with first sounding of the horn for the third and final round of The Skirmish in the Stones. Competitors charge back in towards the center. You catch another sighting of Sephek and you witness the stone he is touching take on an aura.
Dawndra] I say to Kildar… “There! Do you see the man with the long black hair by that stone? That is Sephek Kaltro. That is the Ice Rune Killer and no doubt he intends to kill us all.”
Kildar] “I’ve got him!” I make my way towards him.
] The second horn triggers chaos once again.
Kildar] I nab a human by his neck cuff and attempt to throw him into Sephek. [Athletics Check]
1d20 | Athletics Check | 20 +8 = 28 [Success] |
] The barbarian is caught surprised and you easily hurl him beyond the boundary and into Sephek Kaltro. They both fall to the ground.
Dawndra] I call to Shent… pointing at Sephek… “There! He is over there!”
] Someone slams into your back while you are trying to get Shents attention. You keep your feet which cling bare against the frozen ground. You hear a familiar crazed yell and turn to see Yazga the half-orc coming at you. She is also nearly bare except for a loose skirt of chain-mail and boots of plate armor. Her green skin painted with dark blood-red stripes like a tiger. She releases a fierce war-yell and daggers into you with her eyes [Wisdom Save]
Dawndra]
1d20 | Wisdom Save | 14 +3 = 17 [Success] |
] You remain quiet and calm in response to her frenzy and, if it were possible, she becomes even more angry.
Dawndra] “Your emotions undo your skill Yazga. ”
16 +6 = 22 vs 7 +4 = 11 | Win |
6 +6 = 12 vs 4 +4 = 8 | Win |
11 +6 = 17 vs 14 +4 = 18 | Lose |
9 +6 = 15 vs 9 +4 = 13 | Win |
] Dawndra – you win the skirmish. Describe the action.
Dawndra] I meet her onslaught with a defensive stance. She strikes with all her weight but I am no longer in the path of her momentum. It is easy to direct her strength into empty space and with a small hook of a foot, she is in flight – landing on her face in the snow. She is quick to recover and slashes out at me with a claw fist. I step into the attack this time and unbalance her again. I drive an iron knee into her gut. Most opponents would crumple with the blow but she seems barely pained. She leaps into the air spinning and plants the backside of a fist into my jaw. She is as strong as she is quick. “Nice recovery!”. I decide it is time to end the skirmish if I can. I advance and release a Flurry of Blows – a weighted front kick removes her lazy root, and fist after fist follow, pushing her back. It is a simple two-handed push which finishes her… suddenly she finds herself standing outside the boundary. “You would make a fine student Yazga, once you learn to control your emotions.”
] You turn back to the frenzied brawl and are suddenly reminded that you had more important matters to pursue. A quick scan and you again see Sephek Kaltro pressing against one of the Stones of Thrunn. Shent is not in your sight.
Dawndra] “Shent! Here! To the eastern Stone!”
] The menhir begins to glow and suddenly all of the twenty stones are bright with swirling rune shapes. The entire arena is bathed in ice-blue light and the majority of the fighting stops to understand what is happening. The spinning strands of rune shapes reach upwards and towards the center over the arena and when they meet there is a crackling of energy followed by an explosive rip in the sky above you. A portal has opened and through it falls a massive Frost Giant – nearly 25 feet tall. His armor is made of sharp glassy scales. On his back is a massive battle-axe. He falls to the ground in the center of the stones and the all shudder as you feel the ground wobble beneath you. You see the look on his face – a mixture of surprise and anger – as he bellows something in a language you have never heard. He winds back a foot and kicks into the stunned crowd of competitors – spraying bodies into the air.
Kildar] “Roog! I’m gonna need my Tooth… Mata!” I run to where I last saw her. “Mata! My Tooth!”
] Rivereye is way ahead of you – she throws you your maul – Titans Tooth
] Shent “Dawndra! Here! Quick!”
] As you turn and make eye contact, he lofts your hair pin towards you.
Dawndra] I snatch it from the air – it almost feels like it were steel and my palm were a powerful magnet. I extend it to full length.
] The crowd of spectators is dispersing madly into the surrounding snow. Many within the arena are also running for their lives. Dawndra – you notice Sephek standing alongside the blackened halfling Pakbak – they are both staring up in awe at the giant, and smiling.
] Roll Initiative
Kildar] I rage. “Let’s see if we can bust a knee!”
1d20 | Attack | 3 +7 = 10 [Miss] |
] Your maul glances off the giants nearly transparent armor.
Dawndra] I position myself behind the giant and peek for a vulnerable target under his armor. “Oh but that is immense!” I say as I attempt to spear his most sensitive parts
2d20a | Attack | 17 +7 = 24 | Dmg 2 +5 = 7 |
] You pierce his inner thigh from behind but he hardly seems to take notice. The giant grabs one of the mammoth Stones of Thrunn with one hand and hurls it into the retreating crowd. Then he grabs the Greataxe from his back sweeps the ground around him. [Dex Save]
Kildar]
1d20 | Dex Save | 14 +1 = 15 [Save] |
Dawndra]
1d20 | Dex Save | 10 +6 = 16 [Save] |
] You both manage to dodge out of the way as the giant clears the ground around him. He raises his axe overhead and slams it down toward [()] Dawndra [()] but barely misses and you dive out of the way. The ground again thunders and you hear the sound of ice cracking somewhere beneath you. Shent and several other fighters charge back into combat but none appear to really make any difference against the giant until a fireball is hurled at him from somewhere by the judges podium. The hit is square in the chest of the frost giant.
Kildar] Going back for the kneecaps again
1d20 | Attack | 19 +7 = 26 [Hit] | Dmg 4 +5 = 9 |
] You successfully whack the side of the giants knee but your maul barely leaves a mark. If he even felt it, he surely was able to ignore it.
Dawndra] I run a wide circle and I try again to position myself behind him, looking up between his legs. “All men crumple with a good gonad shot right?”
2d20a | Attack | 20 Critical Hit | Dmg 6 +8 +5 = 19 |
] Your ice pike plunges into one of the giants exposed goolies. You are sprayed with a mixture of blood and white stickiness as the giant lets out a scream that shakes the battlefield every bit as much as his axe did. He kicks blindly backwards [Dex Save]
Dawndra] “Well that got his attention!”
1d20 | Dex Save | 18 +6 = 24 [Save] |
] You duck and roll and avoid the kick but his axe is coming for you now Dawndra. [()] You are struck hard with the blunt side – you take 33 bludgeoning damage and are thrown backwards nearly 20 feet. [Massive Damage 4 – you have Disadvantage on all rolls for 1 min.] The Giant swings again and splits some poor barbarian longways like an apple.
] As you are preparing for your next attack Kildar, you observe a small halfling with a burnt face running towards the giant. It is comical until you see his unsheathe a small dagger that glows with intense moonlight. He throws the dagger [()] and it sticks into giants leg just above his boot. Suddenly the frost giant is convulsing. He falls to his hands and knees, nearly pinning you to the ground beneath him. As you lie on your back, you watch as the skin and bones of the giant deform with loud cracks and snaps. He howls, roars, and retches as you scramble away. The frost giant transforms into a dragon-like beast. It has four legs and no wings. Its spine a huge ridge of spikes and its tail a giant spike-ball. “Dragon!” you hear somebody yell… but this is no dragon. This is a creature never before seen in the Realms… The Razordon! And a Giant one! Any who were left trying to fight the frost giant have turned tail – scurrying for safety. The Razordon is 15 feet high even on all fours. It spins and sweeps its sharp tail – demolishing several of the Stones of Thrunn along with a few of your fellow Fray Game competitors.
Kildar] I get to my feet and charge the Giant Razordon
1d20 | Attack | 12 +7 = 19 [Hit] | Dmg 5 +7 = 12 |
] You slam your Titans Tooth into the neck of the beast. Upon impact, the hide of the Frost Giant-turned-Razordon sprays you with glass-like needle spikes. [Dex Save]
Kildar]
1d20 | Dex Save | 13 +1 = 14 [Fail] |
] Your flesh is sliced open as the creatures spike reaction hits you [Piercing Dmg 5d8 = 23 ]. As you are still recovering, you see a barely familiar wood elf leaping towards the Razordon
Mo Ka Bu] “What the Jackjack is this thing?!” I try to manuever under its belly and strike hard where it might be softest.
1d20 | Attack | 7 +7 = 14 [Miss] | |
1d20 | Flurry | 15 +7 = 22 [Hit] | 7 +5 = 12 |
1d20 | Flurry | 3 +7 = 10 [Miss] |
] You successfully land one of your strikes and your suspicion was correct – you avoid the spiked hide reaction which just hit Kildar
Dawndra] My head is still reeling from that last blow. I try to understand what I am seeing now… what happened to the Frost Giant? I look around for Shent.
] You think you see Shent lying motionless near one of the standing stones.You also catch sight of Pakbak running towards the town of Dougans Hole. Kildar and Mo Ka Bu along with just a few others are still engaged with the Razordon.
Init | Character | AC | ATK | HP |
19 | Kildar | 16 | +7 2d6+5(7) | 55 44 |
15 | Mo Ka Bu | 18 | +7 2d4+5 | 30 |
12 | Dawndra | 18 | +7 2d4+5 | 47 14 |
11 | Skenscarn | 16 | +9 3d12+6 | 140 133 111 102 83 |
11 | Skenscarn Wererazor | 19 | +9 3d12+6 | 83 71 59 |
] Then you see Sephek Kaltro. He steps calmly out in front of the spiked giant and runs his hand around in a circle. Within the circle, a thin sheet of ice appears, runes glowing within the surface. The circle spins, mesmerizing massive creature. The edges of the spinning circle pull back, creating a funnel with a sharp point facing the Razordon. A moment later the spinning shape transforms into a dagger and as if released from a bow, it drives straight into the head of the creature. I huge plume of mysterious mist floods out of the entry point. It floats in the air above Sephek until he makes another circular motion with his hand and the mist rushes into the enchantment at his fingers. Sephek collapses to the ground unconscious. The giant Wererazor stands frozen like a statue – its eyes emptied of life.
] After a moment of calm hesitation, there is cheer… followed by several others. Many rush to help Sephek as he slowly regains consciousness. They applaud him for defeating the giant razordon singlehandily.
Dawndra] I yell into the crowd “No! He is the one who caused this! He is the Ice Rune Killer!”
] You get a couple of confused looks but no one really heeds.
Dawndra] Louder I yell to everyone… “Listen! You have it wrong! He is the one who summoned the giant! And he killed twenty people to do it! [Persuasion Check]
1d20 | Persuasion Check | 3 +0 = 3 [Fail] |
] They lift Sephek Kaltro into the air and parade him in a circle around the now ice-solid Razordon. He catches your eye and gives you a smile that convinces you beyond doubt that evil is real.
Mo Ka Bu] I go up to Dawndra “I believe you… but what exactly just happened?”
Kildar] I run up to the others. “Gnarlity! What kind of power can do that!?”
] Shent “We’ve been tracking that kack-devil for days now. He killed Hlin and many others. We saw him use that same magic on the merchant, Torgga Icevein.”
Dawndra] “Did any of you see how the stones of Thruun were glowing with ice runes just before the portal opened?”
Kildar] “So he like had to kill people to summon that frost giant?”
] Shent “These stones have summoned monsters before – but never like this. I heard rumors not long ago, some five or six years only, that the beast called Thruun was summoned and sent it to attack Good Mead. They say that severed hands were found lying at each of the twenty stones – as if a sacriface had to be made.”
Mo Ka Bu] “Twenty lives were lost to bring this monstrousity here? But why would he do it, only to kill it himself? That is a deperate way to get free drinks at the tavern…”
Kildar] “That was no ordinary frost giant. When he started to transform, I thought he was stricken with the fur-frenzy! Did it right before my eyes!”
] Shent “Fur-frenzy?”
Kildar] “You know… lycan-beast stuff.”
Dawdra] “If that frost giant was a lycan of some sort… could that be what Sephek has really been after this whole time?”
Kildar] “You mean he like magically cursed himself? On purpose?”
Mo Ka Bu] “Some do see the lycan infliction as a blessing. Just south of the Archwood, there is a whole village of people living there hoping to get inflicted and join the Black Bloods.”
Kildar] “Black Bloods?”
Mo Ka Bu] “Lycan wolves… fur-frenzied…. Malar-worshippers… Most of the initiates become lunch before they become lycans.”
] Shent “So are we thinking Sephek is now a lycan… and can turn into one of these spikey land dragons?”
Dawndra] “Just a guess on my part. Perhaps we will know for sure upon the next full moon.”
Kildar] “There wasn’t no full moon today… I saw a halfling fellow fling a glowing dagger at the frost giant just before he transformed.”
Dawndra] “Mister Cinderface… I really wish I had killed Pakbak when I had the chance. You think the dagger glowed moonlight to force a lycan to change?”
Mo Ka Bu] “Where is the dagger now?”
Kildar] “It was stuck in the giants leg last I saw. It either fell to the ground or it is still in the beast. Let’s take a look?” [Perception Check]
1d20 | Perception Check | 11 +0 = 11 |
Dawndra] I help look
1d20 | Perception Check | 13 +5 = 18 |
Mo Ka Bu] I also look around in the snow
1d20 | Perception Check | 19 +5 = 24 [Success] |
] You all three search bloodied snow in the arena while the crowd of contestants and spectators gather back together to praise Sephek Kaltro for defeating the would-be doom of Tentowns. Mo Ka Bu – you spot a glint of the glowing dagger under a mess of rubble and guts.”
Mo Ka Bu] I call to the others “Here!” I pull the dagger from the rubble and hand it to Dawndra.
Dawndra] “Sure looks like moonlight to me, but we should see if we can find a Lore Master to identify it for us. Let’s keep it hidden for now. ”
] Rivereye joins you. “I was just over listening at the judges tables… they decided to give everyone a win rather than trying to run another round… So congratulations Kildar – you won three of three for this event.”
Kildar] “That gives me three chances to win but one round in Good Mead.”
] Rivereye “Shent – you should go bear Dawndra’s tag else they think she is among the dead.”
] After registering your victories, you all stick around Dougans Hole for a few hours to help sort the dead and otherwise cleanup. You do not again see Sephek Kaltro or Pakback Cinderfoot the rest of the day. A couple of hours before Last Shadow, you all catch a transport sled bound for Easthaven but ask to be let off in Good Mead. Shent finds a place secluded enough to open a portal to Fireshear and the five of you spent the rest of the evening in the warmth of Crotta’s tavern.
Next: | The Frozenfar Fray – Ice Pit Riots |
Cycle One: | The Northern Towers |
>> | Appreciation |
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