Categories: Characters

Roonoo (Roonulim Welkincry)

“I am sorry to see you here, but if you had fought like a man, you needn’t be hanged like a dog.” ~Thomas Sutton

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PC
: Roonoo
Roonoo is a male Dwarf of 200+ years. He is a Monk of The Way of the Blackthorn and fights with staff.

Level 03

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Description:
Roonoo is difficult for anyone to describe… he is so very hairy that only a few has seen his features. His dark blue eyes can be seen beneath a shroud of black hair on his head and face. Were he to disrobe, which he often does in combat, you would see that his entire body is covered with the same long black hair like overgrown fur. In daylight, it becomes obvious that his hair color is not exactly black, but is tinged with skyfire blue. Roonoo stands 4ft7 and is slender for a dwarf.

[Image – close resemblence at least]

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Combat Tactics
:
Combat will bring out the pirate in Roonoo. Normally he is anything but brash, but in the heat of a good combat, his Charisma will increase and his voice will raise and his actions will become his bravado. He fights with a staff primarily but is pretty handy with a decent shortbow.

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Roleplaying
:
Character can be roleplayed this way

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Objective(s):

Character ultimately is seeking this thing or this accomplishment

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Motivations and Temptations:

Character is motivated by this but tempted by that

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Relationships:

Roonoo had, at one time, many relationships across many destinations throughout the Sea of Swords. There are likely still some ladies awaiting his return even though its been over a hundred years. The spellplague changed everything – even Roonoo’ libido.

The closest thing Roonoo has these days to an emotional bond is with the many horses he works with across his several stables up and down the Sword Coast.

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Characteristics: 

Traits:
Ideals:
Bonds:
Flaws:

 

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Background:

Roonoo has been around for a long time and has seen most of the realms. Prior to the spellplague he was a famed pirate and something of a folk hero around many ports, but especially well-known in the Moonshae Islands. The spellplague brought disaster to many, including Roonoo – reducing him to an empty husk of the Dwarf he used to be. After perhaps the most epic shipwreck in the history of the Isles, he washed up on shore without strength and without memory. It was then that brethren monks found him. He has spent years rebuilding himself in their monastery. There he learned The Way of the Blackthorn. This tradition allows him to extend his Ki into wood, making it strong as steel and giving him an unusual deftness of control over it. He wears a simple robe and carries a 5 ft staff. Typically very quiet and unassuming for a Dwarven male… but when combat begins, he reverts back in personality to the charismatic Pirate hero he once was. Much to the chagrin of his fellows, he will often drop his robe as he prefers to battle in the nude. Not that much is revealed… Roonoo has long body hair, like that of a Cloud Peaks mountain goat. Black in dim light but under the sun you can see hints of spellplague-blue – a significant clue as to how Roonoon came to have so much body hair compared to any other Dwarf in the Realms.

 

 

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References:
Links out to sources about character class, race, etc.

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Categories: Characters

Deynn K’Vyll

“Beauty should need no protector, Truth should need no champion, Goodness should need no shield… but they do… In these realms, they all do.”

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PC
: Deynn
Deynn is a male Half-Elf of about 30 years age. He is a Monk of The Way of the Metallon Fist. He carries just a simple satchel – no weapons or armor as he does not need them.

Level 03

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Description:
Deynn is dressed in simple clothes. He wears a vest with a hood which covers his ears and shaved head. He stands nearly 6ft tall and is built solid for a half-elf. His posture is always one of strength, and, rather than feel intimidated… people tend to feel stronger and more capable themselves when in his presence.

[Character Image]

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Combat Tactics
:
Deynn prefers unarmed combat and does not use any weapons or shield. In the monastery, he was trained in the way of Ironwall Tactics which are strongly defensive. Even if another so-trained monk is not in combat with him, he will tend to fight from a firm stance, starting with a Dodge action and allowing opponents to make the first attack.

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Roleplaying
:
Deynn may be a bit naïve still. He sees himself a defender of the things which make life worth living, but cannot be placed behind physical walls for protection. He cares little for the laws of the land as his own moral code of goodness obligates him to action regardless of social expectations and regulations.

 

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Objective(s):

Deynn is ultimately seeking a location (and the funds) to start his own school, a sister to The Abbey Ironwall, to teach both the martial and philisophical traditions of his order.

Deynn is also seeking to find his older brother, who could be anywhere in the world.

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Motivations and Temptations:

Deynn is motivated by honor, valor even. These are not for their own sakes. Deynn would say honor is merely the result of living a life worth living. He is probably too quick to trust a stranger but would rather by taken advantage of than live in contant suspicion.

 

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Relationships:

Deynn has not yet learned how to see himself in any intimate relationship. It is another area is he naïve about… he really just does not think of it.

His father is a stranger to him. He knows only a little of him and assumes that is all he needs to know.

Deynn has an older brother who, like himself, was cast away as a baby by their father. He was in the same monastery for 15 years before Deynn was born, and left when Deynn was still a young boy. His memories of Kivronn are strong and emotional. He is confident that he will, somehow, find him in the realms.

Deynn also has some unknown connection to Nobanion. Neither he, or the DM, quite know why Nobanion sent an ethereal lion pup to save him the day he left the monastery and ran into trouble near Starmantle. Ghostpaw has been a companion ever since.

 

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Characteristics: 

Traits:
Ideals:
Bonds:
Flaws:

 

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Background:

Deynn K’Vyll has spent his entire life in The Abbey Ironwall. Deynn’s mother was a half-elf and his father a high elf. In fact, his mother was also his sister and his father was also his grandfather…. That is, he was his mother’s father as well. His grandmother was a Payit woman of great beauty, as his mother once told him. His father and she fell in love in Maztica before the spellplague. His grandmother died while his mother was young, in her 30s, and losing her broke his father’s mind. He began imagining that his daughter was his wife and began trying to have another daughter with her. Several boys were born first however. The first few were killed at birth but Daine was allowed to live as an exile. His mother brought him to the Abbey while still an infant. She visited him there several times a year throughout his childhood and told him his story. She stopped coming around his 29th birthday, it has been 15 years since he has seen her.

Deynn’s father lives in Corellon’s Cradle in the Reach – on the other side of the massive Orsraun Mountains – but Daine has had no desire to seek him out.

Deynn ventured out from The Abbey in 1488 DR – three years ago. Because members of The Abbey spend much of their time sheltered from the world, it is an essential part of their training to venture out and wander the regions for a period of time. Daine has been a vagabond along the Sword Coast, from The City of Coin and North through Baldurs Gate and Waterdeep. He has been in Neverwinter just a short time.

Daine practices The Way of The Metallon Fist. This tradition required nearly a decade of daily trial just to be minimally useful. With the power of his Ki, Daine is able to absorb metal into his skin. The essence of the metal can be focused into a hand or a foot or even his forehead when delivering an unarmed attack. At level 3, the amount is limited to about 1 lb of metal – approx an average dagger. If the weapon is enchanted, Daine can first attune to the weapon prior to absorbing it and so retaining the enchantment (it also requires ongoing attunement). At higher levels he will be able to absorb larger amounts of metal from larger sized weapons.

This is what motivates Daine: Protecting the ideas of Justice and Truth and Beauty and Goodness. He intends to gain enough experience, and amass enough of a fortune to start his own Abbey in the Realms.

 

 

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References:
Links out to sources about character class, race, etc.

The Abbey has a tradition similar to Dajemma

 

Elders were respected for their wisdom and mental strength while children were expected to earn their place in the world, rather than having it handed to them. Most young adult Rashemi traveled extensively for a year as part of a coming-of-age ritual called dajemma (also spelled darjemma),resulting in a population with considerable worldly knowledge. A young man sometimes traveled with a younger member of the Wychlaran known as a hathran.

The Rashemaar were quite superstitious, but also maintained a strong connection with the spirits of their land, particularly spirits of nature and house-spirts called domovoi.

The Dajemma (also spelled darjemma) was a type of coming-of-age tradition for young Rashemi men to travel to foreign lands to see and understand more of the world.

Dajemma of the Lion

 

Sword Coast Roleplay

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Categories: Characters

Valea Syh

Wood Elves aren’t made of wood. Sea Elves aren’t made of water. Valea still wonders about High Elves.
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PC
: Valea
Valea is a female Tabaxi of about 26 years old. She is a Monk of the Way of Flowing Force and fights with a shortened quarterstaff she calls her Basto Stick.

Level 03

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Description:
Valea appears as a female feline humanoid with a long tail that has a mind all its own. Most assume she is Tabaxi. She herself assumes it. Her fur is short, fine and brown. Her eyes are blue and muted.

[Image]

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Combat Tactics
:
Valea will typically prefer a hit and run style of combat. Her extra speed and agility allows her to strike fast and (once Mobile feat is learned) disengage.

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Roleplaying
:
Valea speaks like the Khajiit, although she does not know why. Her speech patterns still mimic her mother even though it has been years since her death. She is playful and likes to tease others, especially Yisi. It would seems she feels it is her solemnly sworn duty to have a clever nickname for everyone she meets. She is NG and will prioritize the safety of the innocent but she does not possess a strong sense of emphathy. She has a higher Charisma and will often lead discussions simply because she is not aware she is speaking what comes to mind at the time. She asks a lot of questions… lots and lots of questions…

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Objective(s):

Valea is currently fixating on “finding her art”. Teacher Solomvar has asked her to consider what creative practices she might seek to master in order to balance out the martial training. This is difficult for her because she does not feel like an artist, she cannot make pictures or poems or paper statues.

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Motivations and Temptations:

Valea is motivated by the novel, the surprising, the “shiny thing”. She has no real desire for wealth. Losing 100gp would be like losing a stone she picked up along the way. She pushes her martial ability because of the thrill of discovery more than a quest for power or dominance.

She does not fully realize it yet, but jealously is stirring inside Valea. Yisi seems to be more and more obsessed with this so-called goddess. While she would not speak such things, she is unhappy to see Yisi give his affections to Sune.

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Relationships:

Valea belongs, heart and soul, to the knife-eared gold-boy. She has never imagined being in a bonded relationship with anyone else – it probably never will occur to her. She experiences strong desires for intimacy with Yisi but like he, Valea puts them away. Her motivations for suppressing her desires are different than Yisi’s however. All it would take to unleash her more carnal behaviors is the instigation from Yisi. If he ever opens that door, Valea could no longer suppress her feelings.

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Traits Ideals Bonds Flaws:

Traits:
Ideals
:
Bonds:
Flaws:

 

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Background:

Valea Syh looks to be very much a Tabaxi, but the truth about her race is beyond even her own knowledge presently. Her memories of her parents are few… they were merchants traveling the Sword Coast selling whatever wares they were able. She remembers maybe a year or two of traveling with them in a cart pulled by a slow ox. She was maybe 6 or 7 years old the day it happened – bandits ambushed their little merchant family while on The Trade Way passing through the Forest of Tethir. Her mother was pulled back into the cover of the forest as the other bladed bandits set about murdering her father. He had been a warrior and Valea remembers vividly the ferocity with which he fought that day – the screams of his captured wife pushing him to fight through the pain of several bleeding wounds. Valea had been hiding in the back of the cart watching all this transpire, watching her father succumb to the hacking blades, hearing her mother’s screams silenced. The remaining bandits had just discovered her in the wagon when a small group of monks ran into the scene. One of the monks was a young elvish boy with gold skin and glowing black eyes – even in that moment of horror, she sank into the beauty of that face. The elf lept up into the cart and shielded Valea from harm as the other two monks fought of the bandits. She stood over the body of her slain father for a long time before pulling his staff from his dead fists. She went and found the brutalized body of her mother a distance into the wood. She captured the pendant that always hung around her neck – her mother called it her only “Memento of Jone and Jode”. Since that day, neither object has left her immediate reach, and, ever since that day, the gold-skinned elven boy has never left her heart.

 

She was told by well-meaning teachers of the temple that her people, the Tabaxi, came from the jungles of Maztica – far to the west of the Sword Coast. She never questioned this, she never had reason to, and her teachers could not known any different… But the unknown truth is that she and her parents are not even from this realm. They are from another plane entirely where their people are known as the Khajiiti. She lived with Yisi in the monastery of the Song Moon Temple and followed her own path to monkhood. The two would often talk about the future and the possibility of one day travelling to Maztica where Valea could be reunited with her own people.

 

Valea’s weapon, her fathers Basto Stick, was more than it appeared to be. It is 5 feet long and looks just like a branch from a blacktree. Its shape and texture and even weight appear to be a normal tree limb – until you hit something with it. It is then that you realize the material is something far stronger than wood. It was made from Adamantium in the Bloodroot Forge in Hammerfell for a Redguard Mage over a hundred years ago. Valea’s father happened upon his corpse one day on the road and found himself pleased with having a new walking stick. Valea has been attuned to it since her father died and she has learned that is has magical secrets which it is slow to reveal.

 

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References:
Links out to sources about character class, race, etc.

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Below is template for each level

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Player Character Basics:

Race and Background Half-Elf | Monastic
Class
Subclass
Monk (03)
Way of the Metallon Fist
Alignment | Deity NG | Selune
AC |  HP 13 | 30
Speed | Init Bonus 25 | +3

 

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Ability Scores:

Str 12 +1 Int 12 +1
Dex 12 +1 Wis 12 +1
Con 12 +1 Cha 12 +1

 

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Skills, Senses, Languages:

Saving Throws: Saving Throws
Skill Proficiencies: Skill List
Tools and Kits Tools and Kits
Senses: Darkvision 60ft
Languages: Languages

 

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Actions
:

Weapon Attack Damage Type Extra
Unarmed +4 1d4 +2 Bludgeoning Melee
Sling +4 1d4 +2 Bludgeoning Ranged  30/120
Dagger +4 1d6 +2 Slashing Melee
Shortsword +4 1d6 +2 Slashing Melee
Short Bow +4 1d6 +2 Piercing Ranged 80/120
Weapons        

 

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Feats
:

Flurry of Blows. 1Ki. After Attack Action, make two unarmed strikes as a Bonus Action
Patient Defense 1Ki. Take Dodge Action as a Bonus Action
Step of the Wind 1Ki. Take Disengage or Dash Action as a Bonus Action
Deflect Missiles Reaction. Deflect or catch ammunition when hit by ranged attack. Reduce damage by 1d10 +7 (Current)
1Ki. Return caught ammo with attack
Metallon Fist Absorb 1lb (Dagger) of iron or steel into skin. Add Strength Modifier (+1) to dmg roll

 

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Magic
:

Willow Flute. 1/Day Cast Tree Stride
1/Day 4d4 HP to targets who can hear

 

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Items Inventory
:
The things in the pack and on the back

 

Item Name Description and Quantity

Categories: Characters

Yisi (Yisiminrionn Adorinn)

May the Lady Firehair have a hand in my creation as well.

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PC
: Yisi

Yisi (Yisiminrionn Adorinn) is a male Sun Elf of 24 years of age. He is a Monk of the Way of Fang Fu and fights with pair of magical weapons called a Trisula.

Level 03

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Description:
Yisi has bronze colored skin and long golden-blonde hair. His eyes are pools of black with sharp flecks of gold in the iris’, which causes many to startle when they first see him.

[Image]

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Combat Tactics
:
Yisi could have been a rogue. He favors tactics of stealth and surprise and will try to stay in the shadows as long as possible before revealing himself to an opponent. If he does not know how to specifically attack the vital energy points of a particular creature type, he will usually start with a Medicine check to try to identify a weakness, giving him advantage on the attack.

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Roleplaying
:
Yisi does not have a high Charisma and will not voluntarily lead conversations or seek the attention of others. He is introverted but will, when the inspiration strikes him, blurt out lines of verse whenever they come to mind. (Note: create a list of poetic lines to pull from)

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Objective(s):

Yisi currently desires to excel in the ways of his monastery, to gain Mastery level and teach Novices and Adepts at the Song Moon Temple. Aside from martial mastery, Yisi is also pursing skills in Poetry and Calligraphy. Teacher Solomvar has suggested he apprentice under a famous poet of Waterdeep for a time to learn the art of enchanting ink.

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Motivations and Temptations:

Yisi has developed a fascination with Sune. He has not abandoned the faith of his temple, but recognizes that there are many powerful beings in existence. Some he would resist, but others he would emulate. Sune is one he would emulate by recognizing and valuing beauty whereever it is discovered. He believes beauty is not a trait of physical appearance but rather a quality which, like the moon, reflects true nature of Tel’Aestar. At least… he did. The more he spends time thinking about Sune, the more vain he becomes and the more he is favoring physical beauty even though he would still say his appreciation is philisophical.

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Relationships:

Yisi and Valea are more that martial partners. They have a bond like brother and sister but even more than that. Yisi loves Valea, truly and deeply, but he has never allowed himself to entertain thoughts of intimacy. He has, of course, had thoughts of intimacy with Valea, but he has developed the habit of putting them away whenever they arise. He is no longer aware of how many times a day he puts such thoughts away… but it is more than a few.

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Traits Ideals Bonds Flaws:

Traits:   I am a peaceful forest lake. I am serene with my thoughts and my tranquility overflows unto those around me.
Ideals:   Beauty. I am as a mirror, facing towards beauty and reflecting it back into the realms.
Bonds: I have a duty to my order and will stand with them in all things.
Flaws: I am increasingly becoming vain, emphazing physical beauty over the things I know really matter.

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Background:

Yisi had been a ward of the monastery for a long time, since he was an infant. His Ar-tel-quessir (Sun Elf) parents left him at the Song Moon Temple for temporary keeping. They had received a call from Corellon Larethian himself to defend Arvandor from an invasion by the Unseelie Court. They were expected to return for Yisi but never did. Whether there are now alive or dead, Yisi does not know.

Born in 1467 (Year of the Three Heroes United) is now (1491) 24 years of age  – still very young for a High Elf – but has been training in martial abilities since he was 14.

His father left a very unique set of weapons with him. First Teacher Halanir (Halanir Eroth of the House Eroth) knew Yisi’s father as an acquaintance only, but told him of his fathers prowess with the Trisula weapons and that he had planned on teaching Yisi himself how to fight with them. They had been handed down through 10 Adorinn generations. With each new possessor, they demonstrated unique magical capabilities, but only have years of being attuned to them. The Trisula are piecing daggers, needles actually, with a hilt made of turned up needle-sharp prongs – perfect for grappling weapons and blocking attacks. They are ancient weapons, made of Black Mithril, of which the knowledge to create is long-lost. Each are over a foot long – when held in reverse the tip extends just barely beyond Yisi’s elbow. He believes they actually grew with him because his arms were much shorter when he first started practicing with them, and they have always been just the perfect length. When held in reverse, Yisi can use his forearms to block incoming melee attacks – even large greatsword attacks are deflected without the force transferring into his arms and shoulders – as if magic were present.

 

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References:

Races – Elf Handbook

Classes – Monk Handbook

Subclasses – Monk Handbook

 

When Yisi heard that Sune had a hand in creating the Blade of Roses, he commented

“May the Lady Firehair have a hand in my creation as well.”

 

This blade possesses an unearthly splendor, and it is likely that Sune, the goddess of beauty and passion, had a hand in its creation. The effect it has on the wielder is immediate, and more than once in its history has this sword has been the secret behind a lackluster soldier’s sudden elevation at court.
— Blade of Roses    

 

 

 

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