Forest Troll
“Forest trolls were also known as Muskwarts because of their warts that produced a horrible, eye-burning odor”
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Monster: Forest Troll
Race and Size | Giant Large |
Alignment | CE |
AC | HP | 15 | 80 |
Speed | CR | 30 | 5 |
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Ability Scores:
Str | 16 | +3 | Int | 06 | -2 |
Dex | 12 | +1 | Wis | 08 | -1 |
Con | 20 | +5 | Cha | 08 | -1 |
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Skills, Senses, Languages:
Saving Throws: | Saving Throws |
Skill Proficiencies: | Perc +2 Stl +4 |
Immunities: | |
Resistances: | |
Vulnerabilities: | |
Senses: | Darkvision 60ft, pPerception |
Languages: | Languages |
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Actions:
Weapon | Attack | Damage | Type | Extra |
Claws | +6 | 2d6 +3 | Slashing | Melee |
Bite | +6 | 1d6 +3 | Piercing | Melee |
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Feats:
Keen Smell | The forest troll has advantage on Wisdom (Perception) checks that rely on smell. |
Regeneration | The forest troll regains 10 hit points at the start of its turn. If the forest troll takes acid or fire damage, this trait doesn’t function at the start of the forest troll’s next turn. The forest troll dies only if it starts its turn with 0 hit points and doesn’t regenerate. |
Woodland Camouflage | The forest troll has advantage on Dexterity (Stealth) checks made to hide while in the forest. |
Woodland Stalker | The forest troll can attempt to hide even when only lightly obscured by foliage.
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Muskwart Splosh | When the Forest Troll is hit with a Slashing or Blungeoning attack, where is a likely outcome of bursting one of the many foul warts on the trolls flesh. Any within 10ft of troll must make a Con Save (DC 12) else be poisoned for 1d4 rounds |
Multiattack | The forest troll makes three attacks: one with its bite and two with its claws. |
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Combat Tactics:
The Forest Troll, assuming they are in or around a forested area, will attempt to blend into surroundings in order to gain advantage on first round of attack. They are not Intelligent so will be driven by instinct and hunger – and they are nearly always hungry.
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Description:
On the shorter and slighter end of the troll size spectrum, forest trolls have long, willowy limbs adapted to mimic the texture of tree trunks and branches. Indeed, this skin is so similar to genuine bark that often flora will start to grow between and through cracks and crevices. The trolls encourage and even cultivate these so as to enhance their camouflage. Forest trolls tend to consume large amounts of birds who make the unfortunate and fatal mistake of building a nest on them. Their scythe-like claws allow them to easily cut paths through the brush, and make short work of any creature they come across.
From <https://www.5esrd.com/database/creature/troll-forest/>
Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.
Born with horrific appetites, trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand food and treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.
Regeneration. Smashing a troll’s bones and slashing through its rubbery hide only makes it angry. A troll’s wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll’s flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey.
Troll Freaks. Their regenerative capabilities make trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature’s traits.
From <https://www.dndbeyond.com/monsters/troll>
Forest trolls had a long and thin frame[2] and were usually between six and six and a half feet tall (between 1.8 and 2.0 meters),[1] but some could reach heights of 11 feet (3.3 meters) tall.[2] They had skinny arms with three fingers, ending in long sharp claws. The trolls had a rubbery skin of a putrid grayish-green color and their eyes glowed a fierce red. Their foul odor precedes them.[2] Their faces were adorned with a long nose and they had long pointy teeth.[3]
Like all trolls, forest trolls had the power to regenerate any wounds, their rubbery skin mending of its own accord. Detached limbs were seen wriggling trying to reattach to the torso.[4] Thus, these trolls could take an incredible amount of punishment before falling down. But even a troll that had been cut into pieces would in due time come back to life unless its wounds had been completely burned.[3]
Combat
Their long arms are their weapons, the trolls wave them awkwardly in wide, arcing swipes[5] clawing at everyone in their reach.
Forest trolls were known to inhabit the Chondalwood, where they were known as muskwarts because of the warts that produced their horrible, eye-burning odor.[1]
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Background and Motivations:
This is where NPC comes from and what motivates PC
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Items Inventory:
The things in the pack and on the back
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References:
Links out to sources about character class, race, etc.
Forest trolls are a green-skinned subgroup of trolls
Forest trolls were a subspecies of trolls usually residing in the woods.
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