Goblin Sharpshooter
“daan tec an rhuun ar ghalaan ghaan mec.”
(“the sky is blue it makes me high”)
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NPC Basics:
Race and Size | Goblinoid Small |
Alignment | NE |
AC | HP | 15 | 30 |
Speed | CR | 35 | 3 |
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Ability Scores:
Str | 10 | +0 | Int | 12 | +1 |
Dex | 18 | +4 | Wis | 10 | +0 |
Con | 08 | -1 | Cha | 08 | -1 |
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Skills, Senses, Languages:
Skill Proficiencies: | Stealth +7 |
Immunities: | |
Resistances: | |
Vulnerabilities: | |
Senses: | Darkvision 60ft, pPerception 10 |
Languages: | Goblin, Common |
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Actions:
Weapon | Attack | Damage | Type | Extra |
Short Bow | +7 | 1d6 +4 | Piercing | Ranged 80/120 |
Dagger | +5 | 1d6 +4 | Slashing | Melee |
Weapons |
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Feats:
Nimble Escape | The Goblin Sharpshooter can take Disengage or Hide as a bonus action. |
Shadow Kin | If the Goblin Sharpshooter begins its turn hidden, it has advantage on any Stealth checks to Hide again during its turn. |
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Magic:
MagicThing. | When/How the magic thing happens. Include magical items. |
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Combat Tactics:
This is how NPC prefers to engage in combat. This is not a restriction, just a suggestion with definition.
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Roleplaying:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.
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Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)
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Background and Motivations:
This is where NPC comes from and what motivates PC
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Items Inventory:
The things in the pack and on the back
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References:
Links out to sources about character class, race, etc.
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