Goblin Sharpshooter

daan tec an rhuun ar ghalaan ghaan mec.

(“the sky is blue it makes me high”)

 

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NPC Basics:

Race and Size Goblinoid Small
Alignment NE
AC |  HP 15 | 30
Speed | CR 35 | 3

 

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Ability Scores:

Str 10 +0 Int 12 +1
Dex 18 +4 Wis 10 +0
Con 08 -1 Cha 08 -1

 

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Skills, Senses, Languages:

Skill Proficiencies: Stealth +7
Immunities:
Resistances:
Vulnerabilities:
Senses: Darkvision 60ft, pPerception 10
Languages: Goblin, Common

 

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Actions
:

Weapon Attack Damage Type Extra
Short Bow +7 1d6 +4 Piercing Ranged 80/120
Dagger +5 1d6 +4 Slashing Melee
Weapons

 

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Feats
:

Nimble Escape The Goblin Sharpshooter can take Disengage or Hide as a bonus action.
Shadow Kin If the Goblin Sharpshooter begins its turn hidden, it has advantage on any Stealth checks to Hide again during its turn.

 

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Magic
:

MagicThing.  When/How the magic thing happens. Include magical items.

 

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Combat Tactics
:
This is how NPC prefers to engage in combat. This is not a restriction, just a suggestion with definition.

 

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Roleplaying
:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.

 

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Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)

 

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Background and Motivations:

This is where NPC comes from and what motivates PC

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Items Inventory
:
The things in the pack and on the back

 

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References:
Links out to sources about character class, race, etc.

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