Guide Wildpath
“All stories matter much to an enchanted forest, and the life therein spend their days and nights telling them.”
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NPC: [Guide Cahtris Wildpath]
Guide Cahtris Wildpath is a Half-elf Monk from the eastern Yuirwood forest.
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Description:
This is how NPC appears to others
[ImageLink]
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Roleplaying:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.
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Objective and Motivations: 
This is what NPC wants and what motivates them to get it
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Background: 
This is where NPC comes from
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Combat Tactics:
This is how NPC prefers to engage in combat, if they do at all.
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Items Inventory:
The things in the pack and on the back
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References:
Links out to sources about character class, race, etc.
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NPC Basics:
| Race and Size | |
| Alignment | NG | 
| AC | HP | 13 | 30 | 
| Speed | CR | 25 | 3 | 
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Ability Scores:
| Str | 12 | +1 | Int | 12 | +1 | 
| Dex | 12 | +1 | Wis | 12 | +1 | 
| Con | 12 | +1 | Cha | 12 | +1 | 
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Skills, Senses, Languages:
| Saving Throws: | Saving Throws | 
| Skill Proficiencies: | Skill List | 
| Immunities: | |
| Resistances: | |
| Vulnerabilities: | |
| Senses: | Darkvision 60ft, pPerception | 
| Languages: | Languages | 
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Actions:
| Weapon | Attack | Damage | Type | Extra | 
| Unarmed | +4 | 1d4 +2 | Bludgeoning | Melee | 
| Sling | +4 | 1d4 +2 | Bludgeoning | Ranged 30/120 | 
| Dagger | +4 | 1d6 +2 | Slashing | Melee | 
| Shortsword | +4 | 1d6 +2 | Slashing | Melee | 
| Short Bow | +4 | 1d6 +2 | Piercing | Ranged 80/120 | 
| Weapons | 
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Feats:
| FeatThing. | When the thing happens… roll. | 
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Magic:
| MagicThing. | When/How the magic thing happens. Include magical items. |