Hobgoblin Bruiser
“Look upon me and grin like Maglubiyet.”
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NPC Basics:
Race and Size | Goblinoid Medium |
Alignment | LE |
AC | HP | 18 | 40 |
Speed | CR | 30 | 4 |
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Ability Scores:
Str | 16 | +3 | Int | 10 | +0 |
Dex | 12 | +1 | Wis | 10 | +0 |
Con | 16 | +3 | Cha | 12 | +1 |
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Skills, Senses, Languages:
Skill Proficiencies: | |
Immunities: | |
Resistances: | |
Vulnerabilities: | |
Senses: | Darkvision 60ft, pPerception 10 |
Languages: | Goblin, Common |
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Actions:
Weapon | Attack | Damage | Type | Extra |
Longsword | +6 | 1d10 +4 | Slashing | Melee |
Dagger | +6 | 1d6 +4 | Slashing | Melee |
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Feats:
Bloodfellows | Once per turn, the hobgoblin can deal an extra 3d6 damage to a creature it hits with a weapon attack if a Hobgoblin ally is within 10 feet and not incapacitated |
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Magic:
MagicThing. | When/How the magic thing happens. Include magical items. |
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Combat Tactics:
Hobgoblins Bruisers are frontline tanks of the Goblinoid tactic. They prefer to attack in pairs, keeping close enough together
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Roleplaying:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.
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Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)
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Background and Motivations:
This is where NPC comes from and what motivates PC
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Items Inventory:
The things in the pack and on the back
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References:
Links out to sources about character class, race, etc.
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