Ileel Level 03

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Player Character Basics:
Ileel

Race and Background Wood Elf | Monastic
Class
Subclass
Monk (03)
Way of the Black Circlet
Alignment | Deity NG | Mielikki
AC |  HP 18 | 24
Speed | Init | Prof 45 | +5 | +2

 

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Ability Scores:

Str 10 +0 Int 16 +3
Dex 18 +4 Wis 16 +3
Con 10 +0 Cha 10 +0

 

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Skills, Senses, Languages:

Saving Throws: Str +3, Dex +6
Skill Proficiencies: Acrobatics +6, Stealth +8, Investigation +5,

Nature +5, Perception +5, Survival +5

Tools and Kits Tools and Kits
Senses: Darkvision 60ft, pPerception 15
Languages: Common, Elvish, Sylvan

 

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Actions
:

Weapon Attack Damage Type Extra
Meilikki’s Bow +7 1d6 +5 Piercing Ranged 80/120
Unarmed +6 1d4 +4 Bludgeoning Melee

 

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Feats
:

Ki Save Ki save DC = 14
( 8 + proficiency bonus + Wisdom modifier)
Flurry of Blows. 1Ki. After Attack Action, make two unarmed strikes as a Bonus Action
Patient Defense 1Ki. Take Dodge Action as a Bonus Action
Step of the Wind 1Ki. Take Disengage or Dash Action as a Bonus Action
Deflect Missiles Reaction. Deflect or catch ammunition when hit by ranged attack. Reduce damage by 1d10 +7 (Current)
1Ki. Return caught ammo with attack
Mask of the Wild You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Chameleon +2 bonus to stealth checks to hide as a result of the enchanted silk robes

 

 

 

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Magic
:

Dark Mantle The silk garment is able, upon the will of its wearer, to form a shroud of darkness as if affected by a form of the Darkness spell. The sheds a shadow with a 5-foot radius making the wearer nearly invisible in dim and dark environment. All attacks against the shrouded have disadvantage.
Meilikki’s Bow +1d8 Necrotic Damage added to successful ranged attack. Up to 3 times per full charge of weapons energy store (equal to hit die – 3d8).
Viffo’s Breath On a successful attack, roll 1d6. If result is 5 or 6, Viffo’s Breath is activated.
Add 2d6 Force damage (increases with proficiency bonus.)

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