Ileel Level 03
___________________________________
Player Character Basics: Ileel
Race and Background | Wood Elf | Monastic |
Class Subclass |
Monk (03) Way of the Black Circlet |
Alignment | Deity | NG | Mielikki |
AC | HP | 18 | 24 |
Speed | Init | Prof | 45 | +5 | +2 |
___________________________________
Ability Scores:
Str | 10 | +0 | Int | 16 | +3 |
Dex | 18 | +4 | Wis | 16 | +3 |
Con | 10 | +0 | Cha | 10 | +0 |
___________________________________
Skills, Senses, Languages:
Saving Throws: | Str +3, Dex +6 |
Skill Proficiencies: | Acrobatics +6, Stealth +8, Investigation +5,
Nature +5, Perception +5, Survival +5 |
Tools and Kits | Tools and Kits |
Senses: | Darkvision 60ft, pPerception 15 |
Languages: | Common, Elvish, Sylvan |
___________________________________
Actions:
Weapon | Attack | Damage | Type | Extra |
Meilikki’s Bow | +7 | 1d6 +5 | Piercing | Ranged 80/120 |
Unarmed | +6 | 1d4 +4 | Bludgeoning | Melee |
___________________________________
Feats:
Ki Save | Ki save DC = 14 ( 8 + proficiency bonus + Wisdom modifier) |
Flurry of Blows. | 1Ki. After Attack Action, make two unarmed strikes as a Bonus Action |
Patient Defense | 1Ki. Take Dodge Action as a Bonus Action |
Step of the Wind | 1Ki. Take Disengage or Dash Action as a Bonus Action |
Deflect Missiles | Reaction. Deflect or catch ammunition when hit by ranged attack. Reduce damage by 1d10 +7 (Current) 1Ki. Return caught ammo with attack |
Mask of the Wild | You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. |
Chameleon | +2 bonus to stealth checks to hide as a result of the enchanted silk robes |
___________________________________
Magic:
Dark Mantle | The silk garment is able, upon the will of its wearer, to form a shroud of darkness as if affected by a form of the Darkness spell. The sheds a shadow with a 5-foot radius making the wearer nearly invisible in dim and dark environment. All attacks against the shrouded have disadvantage. |
Meilikki’s Bow | +1d8 Necrotic Damage added to successful ranged attack. Up to 3 times per full charge of weapons energy store (equal to hit die – 3d8). |
Viffo’s Breath | On a successful attack, roll 1d6. If result is 5 or 6, Viffo’s Breath is activated. Add 2d6 Force damage (increases with proficiency bonus.) |