Ileel Level 03
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Player Character Basics: Ileel
| Race and Background | Wood Elf | Monastic | 
| Class Subclass  | 
Monk (03) Way of the Black Circlet  | 
| Alignment | Deity | NG | Mielikki | 
| AC | HP | 18 | 24 | 
| Speed | Init | Prof | 45 | +5 | +2 | 
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Ability Scores:
| Str | 10 | +0 | Int | 16 | +3 | 
| Dex | 18 | +4 | Wis | 16 | +3 | 
| Con | 10 | +0 | Cha | 10 | +0 | 
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Skills, Senses, Languages:
| Saving Throws: | Str +3, Dex +6 | 
| Skill Proficiencies: | Acrobatics +6, Stealth +8, Investigation +5,
 Nature +5, Perception +5, Survival +5  | 
| Tools and Kits | Tools and Kits | 
| Senses: | Darkvision 60ft, pPerception 15 | 
| Languages: | Common, Elvish, Sylvan | 
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Actions:
| Weapon | Attack | Damage | Type | Extra | 
| Meilikki’s Bow | +7 | 1d6 +5 | Piercing | Ranged 80/120 | 
| Unarmed | +6 | 1d4 +4 | Bludgeoning | Melee | 
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Feats:
| Ki Save | Ki save DC = 14 ( 8 + proficiency bonus + Wisdom modifier)  | 
| Flurry of Blows. | 1Ki. After Attack Action, make two unarmed strikes as a Bonus Action | 
| Patient Defense | 1Ki. Take Dodge Action as a Bonus Action | 
| Step of the Wind | 1Ki. Take Disengage or Dash Action as a Bonus Action | 
| Deflect Missiles | Reaction. Deflect or catch ammunition when hit by ranged attack. Reduce damage by 1d10 +7 (Current) 1Ki. Return caught ammo with attack  | 
| Mask of the Wild | You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. | 
| Chameleon | +2 bonus to stealth checks to hide as a result of the enchanted silk robes | 
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Magic:
| Dark Mantle | The silk garment is able, upon the will of its wearer, to form a shroud of darkness as if affected by a form of the Darkness spell. The sheds a shadow with a 5-foot radius making the wearer nearly invisible in dim and dark environment. All attacks against the shrouded have disadvantage. | 
| Meilikki’s Bow | +1d8 Necrotic Damage added to successful ranged attack. Up to 3 times per full charge of weapons energy store (equal to hit die – 3d8). | 
| Viffo’s Breath | On a successful attack, roll 1d6. If result is 5 or 6, Viffo’s Breath is activated. Add 2d6 Force damage (increases with proficiency bonus.)  |