Path of the Chainsmith

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Subclass Path of the Chainsmith

A notable Chainsmith is Angrath, a minotaur pirate who was trapped on Ixalan. Unable to return home to see his family, he channeled his rage and blacksmithing prowess to fight to find a way home – by whatever means necessary.

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Strike While The Iron is Hot (Tier 1)

Your blacksmithing expertise grants you an insight into the weak points of your foe’s armor, and a knack for knowing how to exploit them.

Whenever you successfully attack a creature that is wearing nonnatural and nonmagical armor, the damage  reduces that creature’s armor class by 1.

 

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Molten Strike (Tier 1)

You gain a magical ability to super-heat your chain weapon while raging. Strikes count as magical and deal an additional 1d4 Fire Dmg.

 

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Chain Rule (Tier 1)

You gain basic telekinetic control of your chain weapon, allowing to do more in combat than simply dealing damage. While raging, you may make a special chain wrap attack as an action. Make an attack roll with a chain you are wielding. If this attack hits, you may choose one of the chain attack affects. You may use this ability a number times daily equal to your proficiency bonus.

Disarm: Make an opposed Strength check with the target. On a success, the target drops one weapon it is holding. The dropped weapon is pulled 2d6 feet away from target.

Grapple: Make an opposed Strength check with the target. On a success, the target is grappled, but may still move towards you.

Throttle: If the target is within 5 feet of you, you may make an opposed Strength check with the target, at disadvantage. On a success, the target is grappled, and is suffocating for the duration of the grapple. The grapple ends if the target breaks free or if you make an attack action.

Trip: Make an opposed Strength check with the target. On a success, the target falls prone, and is dragged 5 feet towards you.

 

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