Path of the Spirit Caller
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Subclass Path of the Spirit Caller
Barbarians of the Green Folk of Maztica are trained from an early age to recognize and revere the spirit world. As they develop skill and experience, the spirit world comes to their aid. Feywild magic is the spirit magic utilized by the creatures of the Feywild.
Unlike Arcane magic, Feywild magic does not rely on one’s own soul so much as one’s connection with the natural world. Masters of the Feywild hear the call of the spirits and heed them, and in return are granted power from the spirits in a symbiotic relationship.
Spirit-Calling (also sometimes referred to as “evocation”) is the act of calling upon the spirits. Those who can call upon the spirits are capable of great feats such as creating a wave of water from a spring, or calling forth flame spirits to burn away an enemy.
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Spirit Bolt (Tier 1)
When the Barbarian successfully attacks with a bow, roll a Spirit Check (1d20 +Proficiency Bonus) . If Raging, roll with Advantage. DC is 15. On Success, the striking arrow is accompanied by a three spirit ravens (Magic Missle spell attack) which appear out from the arrow itself while it travels to its target doing 3d4+3 Force Dmg.
(At Tier 2, equivalent of Spell at 2nd level)
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Spirit Blade(Tier 1)
When the Barbarian successfully attacks with a bladed weapon (tomahawk), roll a Spirit Check (1d20 +Proficiency Bonus). If Raging, roll with Advantage. DC is 15. On Success, the striking blade is accompanied by a spell attack which automatically succeeds. Roll 1d4 to determine spell
1d4 | Spell Effect (Cantrips) |
1 | Lightning from above strikes (1d8 Lightning) Shocking Grasp |
2 | A frigid beam of blue-white light strikes (1d8 Cold) Ray of Frost |
3 | A beam of crackling energy strikes (1d10) Eldritch Blast |
4 | A burning mote of fire strikes (1d10) Fire Bolt |
(At Tier 2, choose Level Evocation Spells)
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Spirit Beast (Tier 1)
While Raging, if a Critical Hit is scored, roll a Spirit Check (1d20 +Proficiency Bonus). DC is 15.
On Success, The Spirit of a Displacer Beast bursts out spectacularly from your body and attacks the nearest enemy (Within 40ft) and then fades.
Multiattack. The displacer beast makes two attacks with its tentacles.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (2d6 + 4) Force damage.
After fading, the Spirit Beast leaves you with the effects of the Blur spell for 1 min.
(At Tier 2, choose either another beast or multiple Displacer Beasts)
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FeatName (Tier 2)
Feat Description
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FeatName (Tier 2)
Feat Description