Roonoo Level 03

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Player Character Basics:
Roonoo

Race and Background Dwarf | Pirates Life
Class
Subclass
Monk (03)

The Way of the Blackthorn

Alignment | Deity NG | Selune
AC |  HP 17 | 33
Speed | Init | Prof 40 | +6 | +2

 

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Ability Scores:

Str 10 +0 Int 10 +0
Dex 18 +4 Wis 16 +3
Con 16 +2 Cha 12 +1

 

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Skills, Senses, Languages:

Saving Throws: Strength +2, Dexterity +6
Skill Proficiencies: Acrobatics +6, Perception +5, Survival +5,
Deception +3, Intimidation +3, Persuasion +3
Tools and Kits Tools and Kits
Senses: Darkvision 60ft
Languages: Languages

 

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Actions
:

Weapon Attack Damage Type Extra
Staff +1 +7 1d8 +7 Bludgeoning Melee
Unarmed +6 1d4 +4 Bludgeoning Melee
Shortbow +6 1d6 +4 Piercing Ranged  30/120

 

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Feats
:

Flurry of Blows. 1Ki. After Attack Action, make two unarmed strikes as a Bonus Action
Patient Defense 1Ki. Take Dodge Action as a Bonus Action
Step of the Wind 1Ki. Take Disengage or Dash Action as a Bonus Action
Deflect Missiles Reaction. Deflect or catch ammunition when hit by ranged attack. Reduce damage by 1d10 +7 (Current)
1Ki. Return caught ammo with attack
Basto Weapon +2 (Prof) to Dmg roll
Aggression Tactics As a bonus action you can spend 1Ki and Intimidate the target .
DC saving throw against your Intimidation skill (8 +Prof +Chr).
A shaken character takes a penalty on attack rolls, ability checks, and saving throws equal to your Intimidation Skill bonus.
Details
Knuckle Buster After a successful Attack roll, a bonus action and 1 Ki Point can be used to target the hands of a melee weapon/ranged opponent. Target must DC save (8+prof+dex) else be disadvantaged on melee/ranged attacks for 1 min.
Details
Combat Bravado Whenever you enter combat initiative, your Charisma modifier is increased by +2

 

 

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Magic
:

Eldritch Claw Tattoo Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.

 

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Items Inventory
:
The things in the pack and on the back

 

Item Name Description and Quantity

 

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