Sildar Hallwinter

 

It is in the character of very few men to honor without envy a friend who has prospered.”

 

~Aeschylus

 

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NPC Basics:

Race and Size Human, Medium (Fighter)
Alignment LG
AC |  HP 20 | 50
Speed | CR 25 | 3

 

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Ability Scores:

Str 18 +4 Int 14 +2
Dex 14 +2 Wis 16 +3
Con 16 +3 Cha 12 +1

 

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Skills, Senses, Languages:

Saving Throws: Con +5 Wis +5
Skill Proficiencies: Skill List
Resistances: Fire
Senses: Darkvision 60ft, pPerception 15
Languages: Common

 

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Actions
:

Weapon Attack Damage Type Extra
Great Sword +6 1d8 +4 Slashing Melee
Unarmed +4 1d4 +2 Bludgeoning Melee
Dagger +4 1d6 +2 Slashing Melee
Short Bow +4 1d6 +2 Piercing Ranged 80/120

 

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Feats
:

Brave. Sildar has Advantage on saving throws against being frightened or intimidated
Multiattack. Sildar makes two Great Sword attacks per turn.
Parry (Reaction). Sildar adds 2 to its AC against one melee attack that would hit it. To do so, Sildar must see the attacker and be wielding a melee weapon. Once per turn.

 

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Combat Tactics
:
Sildar was a member of the Griffon Calvary. He maintains still, very high ideals about combat and war. Life has value and honor demands we recognize that value. He will not move to make a killing blow, in fact, he might even block one against his enemy if he senses some moral capabilities.

 

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Roleplaying
:
I like to imagine Sildar as somewhat like Worf from Star Trek. Speaks much of honor, but also does much from honor and never speaks of it. LG to the core.

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Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)

 

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Background and Motivations:

This is where NPC comes from and what motivates PC

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Items Inventory
:
The things in the pack and on the back

 

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References:
Links out to sources about character class, race, etc.

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