] You four have just passed Barthens Provisionings and plan on traveling North thru the Darkwood Hill and on towards the Neverwinter Woods. It is early morning – still First Shadow – and only Elmar Barthen is up and about, loading sacks into a covered wagon. You are with Sister Garaelle, L’Khifrey Albrek-Roethorn and Dayni Serpayko. The plan is to travel together until you reach the Triboar Trail and then split. Deynn, Roonoo and Khi-khi will head back to the Cragmaw hideout cave to try to communicate (via magic spell) with the goblins there, to discover where Gundren was taken and hopefully find him in time for a grand rescue. Leely and Ileel will travel East to a town of ruins called Conyberry with Sister Garaelle to “make a trade with a local legend” for some critical information.
] You had several hours of downtime last night… what did you do with them?
Deynn] After Khi-khi identified the Salamander Dagger for me, I spent time attuning to it and absorbing it into my skin. I also shared a meal with Dayni in a quiet corner of the Stonehill Inn. All that was after we briefed Sildar on the Redbrands and strange fact that a shapeshifter chose to look like Iarno Albrek in order to appear as Glasstaff… Is the real Glasstaff actualy Iarno? Or was the doppleganger really Glasstaff all along – but choosing a human form it had recently encountered (or worse… what if Iarno is now dead?). These questions will have to wait until we return safely with Gundren.
Roonoo] After meeting with Sildar at the Townmasters, I went to the Lionshield Coster across the way to pick up my new robes from Freda – the finest weaver this side of Neverwinter. I liked the purchase so much, I paid for an extra to be made… just in case. I spent time getting to know both Freda and Linene Graywind who runs the Lionshield. While I was there, Colt and Darsley returned with the stolen cargo. After hearing the whole story, Linene tried to reward me as well as the Half-elves she originally hired, but I rejected any payment with the understanding that, should I ever need it, I would have the friends discount at the coster. After this, I spent time at the town stables and secured 3 decent riding horses for us – well… 3 at first… then I thought it likely that Dayni would joining us so I paid for a 4th. Nevermind where the coin came from – it was not from the common purse anyway.
Leely] After finding Torbera and returning her Holy Symbol to her, I went back under the manor with her, Llowytt and Audwin to show them where we discovered their gear. They told me the story of how they were captured in a ambush by the Redbrands. One of their friends was killed that day, and another may still lay dying nearby – they intend to go out at first light today to try to find her – a Halfling named Euphma Greenflagon. Afterwards I checked in on Sister Garaelle. She did not wish to speak of her capture or the days that followed but I get the impression the Redbrands showed her the worst disrespect. I began to wonder to myself if mercy was the right approach.
Ileel] I found a quiet place among the older ruins of Phandalin to practice shooting. I remembered the ancient bow I found in the ruins of Conyberry and the curious ring above the riser. I took it to Khi-khi to find out if it was enchanted and what she might be able to learn about it. She told it the bow-ring ornament, Viffo’s Breath she called it, was indeed magically charged and it had quite a story. Viffo was an ranger from centuries ago – a member of the personal guard of the Moonlit King, a fey lord from another time and place. She showed me how to attune to the artifact which allowed me to remove it from the old bow and affix it to mine. Afterwards I went and practiced again – for a short while at least… because soon the target I was using was blown apart by the new enchantment. I spent the rest of the forenight purchasing any supplies we might need for today’s journey to Conyberry. I secured a new riding horse for Sister Garaelle along with a couple of saddle bags for gear (Explorers Pack) and some extra rations and water. I spent 100gp.
Appreciation & Collaboration
] After an encounter with a large group of Redbrands in the center of town, the four of you, along with Dayni and L’Khifrey, are making your way up the slope which leads to Tresendar Manor on the East side of Phandalin. You discovered that Sister Garaelle along with several other villagers, had been captured and taken to the cellars of the manor and are currently locked in cages in the crypt room on the North-Eastern side of the underground complex. You also learned that the Redbrands were being led by a powerful wizard who calls himself Glasstaff.
] Before you left the town center, Qelline Alderleaf had come running with a medical kit to aid anyone who was hurt – Redbrands included. When she learned you were going up against the rest of the Redbrands, she gave you a leather wrap with 5 healing potions within (4d4 +4) worth at least a 100 gp each. When you offered to pay she refused – asking only that you show mercy as much as possible… She knew that the Redbrands had to be disbanded, and that violence was unaviodable, but asked that you spare what lives you could.
] You are currently walking around the lower South side of the Tresendar Manor, following the rock face where Carp said he saw the “red bullies” enter a secret tunnel, although you notice it is not very ‘secret’… there is a well-worn path leading right up to a narrow crevasse in the short cliff. As you approach, you notice a mackerel tabby cat hanging around outside the tunnel entrance. It crouches in some tall grass and eyes you suspiciously before turning and pouncing on something close-by – presumably lunch.
] Standing immediately outside the tunnel entrance, you feel the cool air within. There is a slight stench – as that of rotting meat. The tunnel appears dark and quiet.
Ileel] “If we want to enter by stealth, allow me to lead.” I use Dark Mantle to shroud myself in darkness and step into the tunnel.
] Dayni “Wow nice trick… You will have to teach me that one…” she follows right behind you
Leely] “Scout ahead Ileel. We will wait here.”
] The tunnel slopes downward into the hillside and opens up to large natural cavern. You hear voices ahead but cannot yet make out any words. The air within is chilled and hangs with the smell of decaying flesh. A crevasse, ranging 5-10 feet wide and 20 feet deep divides the cavern. Two arched wooden bridges span the chasm. Across the crevasse to your right, a 5-foot wide corrider leads to the East side of the cellars. On your left is a smaller, narrower corridor leading West.
Ileel] I whisper to Dayni. “I hear voices ahead… Go back and tell them to hold a minute longer.”
] From the far end of the cavern, you see three Redbrands, one of which is much larger and taller, likely a Half-orc from what you can tell. They are laughing loudly as they drag an old man to the edge of the crevasse on the North side. You watch as they throw the old man down in. More laughter, almost drunken in their behavior. At first you loud moaning from down in the pit of the crevasse but it turns quickly to a horried scream. Seconds later the old man is silent and you hear the faint sound of teeth ripping flesh from bones. The three Redbrands disappear with a stumle back through a wide doorway far side of the cavern, across from the crevasse.
Ileel] I go back and tell the others what I saw and heard.
Leely] “That is just horrible! We have to stop them and now!”
Roonoo] “Enough waiting and hiding, time for battle!” I strip off my torn robes and leave them outside the tunnel entrance
Deynn] “Agreed. If these ruffians want to be red, let’s make em bright red.”
] As you all enter the cavern, you do not see any Redbrands. Several of you hear a voice saying “Fresh tasties! Yum yum.”. It sounds like it is being whispered in your ear
] Khi-khi spins around, startled “What was that?”
Deynn] “I heard it too, something about fresh tasties.”
] Khi-khi “No… I mean yes.. But it said ‘I hope you are more tasty than your father’. Could the old man you saw have been…” she trembles visibly in the dark. “No, it is a trick. My father lives… I feel it.”
Ileel] “The thing with teeth is down in that crevasse… let none of us fall in.”
Deynn] “We want to get to the other side… but dare we trust these bridges?”
Ileel] “I can easily jump across right here. Let me take a look.” I run and jump across right beside where the closest bridge is.
] The 5-foot expanse is a simple leap with a running start.
Ileel] I look to see if there are any traps on the bridge [Investigation Check]
(1d20) Investigation 13 +5 = 18 [Success]
] You see a mechanism that appears to trigger a full collapse of the bridge if weight is placed on it
Ileel] “Don’t cross!” I whisper “It is trapped. Just jump across – it is not difficult.” I ready an arrow and watch the pit for monsters
Roonoo] “Here goes.” I run and jump
] You clear the crevasse with a foot to spare.
Deynn] “You go next Khi-khi. Here – let me hold your bag, I will throw it to you.”
[()]
] L’Khifrey runs and leaps across. It is close but Roonoo is able to grab her arm and help her. She also successfully catches her bag when you throw it. Just as Dayni is stepping back to get a running start, you hear a cackling whisper in your head. “They come to feed me tasties.” There are footsteps in the narrow corridor on the West side of the cavern and 4 Redbrands emerge.
Leely] Hearing the attackers behind me and realizing some light might be helpful, I draw my sword and use Light Mantle and brighten up the dank cavern. “There… still smells bad… but I feel better about the place already.”
Ileel] I loose a ready arrow at the lead Redbrand (Rb01)
(2d20a Attack 19 +7 = 26 [Hit] Dmg 7 +5 = 12
] The Redbrand staggers as an arrow seems to come out of nowhere and strike him in [()] his sword arm (disadvange on attacks)
Init |
Char |
AC |
ATK |
HP |
24 |
Roonoo |
17 |
+7 1d8 +7 |
33 |
18 |
Khikhi |
12 |
2d4 +2 |
18 |
17 |
Leely |
18 |
+7 1d8 +5 |
23 |
15 |
Dayni |
16 |
+6 2d4 +4 |
24 19 |
10 |
Ileel |
18 |
+7 1d8 +5 |
24 |
7 |
Deynn |
17 |
+6 1d4 +6 |
27 22 |
6 |
Rb03 |
15 |
+4 1d6 +2 |
30 21 15 |
6 |
Rb04 |
15 |
+4 1d6 +2 |
30 20 01 |
3 |
Rb01 |
15 |
+4 1d6 +2 |
30 18 09 03 00 |
3 |
Rb02 |
15 |
+4 1d6 +2 |
30 17 00 |
Roonoo] “You all couldn’t have come out from this side eh?” I use my movement and action to jump back across the crevasse.
] You make the leap succesfully again. Khi-khi casts Magic Missile on one of the incoming attackers (Rb03)
Leely] I charge, out of habit, the same fellow Ileel just marked.
(1d20) Attack 9 +7 = 16 [Hit] Dmg 4 +5 = 9
(1d20) Kick 18 +6 = 24 [Hit] Dmg 2 +4 = 6
] Dayni fiercely brings her blades to another attacker (Rb04) [()]
Ileel] I target the last of the 4 (Rb02) and attack
(2d20a) Attack 14 +7 = 21 [Hit] Dmg 8 +5 = 13
Deynn] I help Dayni and flank the Redbrand she just engaged
(2d20a) Attack 13 +6 = 19 [Hit] Dmg 3 +6 = 9
(2d20a) Attack 16 +6 = 22 [Hit] Dmg 4 +6 = 10
] You bring fists of iron to the skull of the Redbrand, dropping him to the ground but still barely breathing.
Deynn] “Stay down and you will live!” I say to him
] A Redbrand (Rb03) attacks Dayni [()] successfully. The fallen fellow heeds Deynn and stays down. Another (Rb01) has an arrow in his sword arm… He looks around at the odds and retreats into the corridor [Opportunity attack for Leely]
Leely] “Where are you going?” I leap and try to jam an elbow into the back of his head as he runs
(1d20) Unarmed 12 +6 = 18 [Hit] Dmg 1 +4 = 5
] You successfully stop the Redbrands retreat with a solid blow. He falls face-forward and slams into the rock wall of the cavern. The second Redbrand (Rb02) also realizes the outcome and yells into the cavern loudly… “We need reinforcements! Intruders!” then he strikes at [()] Deynn and does 5 dmg.
Roonoo] I see Deynn take a hit and step into to flank
(2d20a) Attack 20 [Crit] Dmg 6 +8 +7 = 21
] Your Blackthorn swings and does critical damage to the ribcage of the Redbrand. Broken rib bones rattle through his insides and we spews blood and falls.
Roonoo] I use my staff to catapult me towards the remaining Redbrand (Rb03) and attack with a kick
(1d20) Kick 10 +6 = 16 [Hit] Dmg 2 +4 = 6
] Khi-khi readys another spell to release if any more Redbrands enter the cavern.
Leely] “You stand alone little boy. Drop your blade and we will let you return to your mother’s boob.” I ready an attack should he not drop his sword in 3 seconds. “3… 2…”
] The Redbrand looks suddenly panic’d. He does indeed drop his sword and runs out through the tunnel. As he does, you hear the hiss and shriek of a cat.
Deynn] “Be ready for more of them.”
] At your feet, two of the Redbrands lie quite apparently dead. A third still moves but barely.
Leely] “I have an idea about the monster. We draw it out with these two corpses… then we ensure we need not fear falling prey to it ourselves.”
] Even as you are speaking the words, a cackle sounds as if right behind your ear. “Tricksy little girly. More clever than she looks.”
Leely] “Nevermind… it heard me… but I think it is afraid of us. We should get to Sister Garaelle.” I run and jump across the crevasse.
] Everyone makes it across successfully.
Roonoo] I use my staff to pry the trapped bridge and collapse it into the pit below. “There… trap averted.”
Ileel] “I say we follow where I saw the Redbrands return after killing that poor old man. It seems likely that he was in the same cage as Garaelle. This way… keep an eye for whatever lives in the hole down there.”
] You (Ileel) hear a whisper. “I can’t see you tasty… why can’t I see you?”
Ileel] “Because I plan on killing you!” I yell a little too loudly. “Oh… sorry… that thing is in my head.”
] Dayni says “Mine too. I wish it would stop calling me ‘tasty'”
Roonoo] “It calls me the same… but I doubt it would think me tasty face-to-face.”
] You walk along the East side of the crevasse, watching for whatever it is down in the hole. There is a wide opening into what appears to be a storage room. It has been, long ago, finished with dressed stone block walls and a flagstone floor. Several barrels and crates are stored along the walls here. Some contain tools – hammers & nails, pry bars, pick axes. There is also a bale of straw. You see also a stack of beaver pelts and some basic provisions. There is an open doorway on the far right side which leads into a short corridor.
Ileel] “They went this way. Shall I scout ahead again?” I whisper. I assume the answer and enter the corridor – arrow notched.
] There is a door on the East corner of the corridor, which extends South to another door.
Ileel] I test the East door, quietly, to see if it is locked
] It is locked.
Ileel] I walk down the corridor and test the South door.
] It is unlocked.
Ileel] I listen at the door before actualy opening it.
] You hear nothing.
Ileel] I open the South door, slowly, quietly.
] Beyond the South door is a large crypt. There are three large stone sarcophagi covered in dust. False columns along the walls are carved with the images of spreading oak trees. There are two other exits from the crypt. A single door on the East wall near you and double doors on the far side of the East wall – sheathed in tarnished copper plate.
Ileel] I go back and lead the others into the crypt.
] You all notice the cackly voice seems to have been silenced once beyond the cavern. As you all enter into the crypt room, you hear loud, obnoxious laughter coming from the door on the North side of the East wall. There are slurred words, something about a donkey… or a dragon… or a donkey and a dragon… and a cask of wine. You can make out 3 distinct voices
Ileel] I whisper “That sounds like the half-orc I saw.”
Deynn] “They sound drunk… ”
Roonoo] “I wonder how drunk? Maybe we can play a little game?”
Ileel] “I love it… and I think I know just the game… lets back up.” I whisper… “but not so far the crevasse monster can hear us.” We go back into the corridor. “Here is my idea… I will hide two of you in the cavern behind my mantle. We have to go into the cavern hidden else the beast below see us and alert the others. Leely will barge into the room, feign a big mistake and run away… back to the cavern. When the Redbrands follow her, she will hide behind my mantle and we will push them into the crevasse…. Deynn – you get the big guy eh? Lets just hope there are only 3 of them.”
Leely] “Let’s do it!”
Deynn] “Brilliant notion… if they are drunk enough, it is probably fool-proof. I’m in. Dayni, Khiki… you hide behind the crypts while we draw them out. If things go badly, you will probably hear it.”
Leely] “I will give you three a moment to get set up in the cavern.” I go back into the crypt room and, after waiting, I barge into the room with the laughter.
] You see a small table with dice and drinks on it. Around the table are three Redbrands – two of which are young human males and the third an oversized Half-Orc. On either side of them there are cages with people in them but you don’t have time to look.
Leely] I feign a surprised look “Oh muck-bucket! Son of a Sea Hag!” and I turn and run back towards the cavern.
[()]
] All three of the Redbrands leap to their feet and chase after you.
Leely] I duck behind Ileel as soon as I enter.
] You hear the now familiar crackle behind your ears… “Back for more little tasty?”. Just a second later all three come running into the cavern.
Deynn] I shove the Half-Orc into the crevasse
(2d20a) Shove 19 +4 = 23 vs (2d20d) 12 +6 = 18 [Success]
Roonoo] I shove the Redbrand closest to me (Rb01)
(2d20a) Shove 10 +0 = 10 vs (2d20d) 1 +4 = 5 [Success]
Ileel] I shove the other (Rb02)
(2d20a) Shove 7 +0 = 7 vs (2d20d) 4 +4 = 8 [Fail]
] You successfully push the Half-orc and one of the humans into the crevasse. The third manages to resist Ileels shove and turns to see Deynn and Roonoo. He yells something and swings at [()] Roonoo – wildly… he misses entirely.
Deynn] I attempt to grapple the fellow
(2d20a) Grapple 11 +4 = 15 vs (2d20d) 7 +4 = 11 [Success]
] The Redbrand is restrained. The sounds of a terrifying struggle between the crevasse monster and the two fallen Redbrands is disturbing to you all.
Roonoo] I disarm the ruffian. “Should we throw you down with your friends? Or do you want to run home and never wear red again?”
[()]
] The drunken Redbrand begins blathering… “home… home… never red…”
Leely] I reach behind his ear and jab a fingernail into his skin. “I’ve just marked you with magic. Come anywhere near Phandalin again and we will know.” [Deception]
(1d20) Deception 17 +3 = 20 vs 9 +2 = 11 [Success]
] “Yes… of course… never again… promise…” he barely staggers breathlessly as you all hear the screams from below echoing thru the cavern.
Deynn] I let him go. “Run! Run like you don’t want to die!”
] The Redbrand does exactly that – he runs across the bridge and towards the tunnel entrance. He even yanks the red cloak off and drops it. There are more sounds of struggle in the crevasse below. Looking down you can see one bloody corpse in a Red cloak but the struggle appears to now be further underground in a cave.
Ileel] “The Half-Orc just might win… who knows. Let’s not count him out eh?”
Roonoo] “Right! Back to the crypt…”
] When you return to the crypt room and enter into the slave pens, Dayni has already picked one cage door open and is working on the other. In the open case there is a human woman and two children. In the other, there are two young human men and a female dwarf.
Leely] “Are you Sister Garaelle?” I say to the human woman
] Mirna “No, I am Mirna Dendrar and these are my children. Thank you so much for saving us! I don’t know how I could ever reward you!”
Leely] “Where is Sister Garaelle?”
] Mirna “She was here with us until just an hour ago but they took her away, and they took Narth just a few minutes ago.”
Ileel] “Narth was an older man?”
] Mirna “Yes. There were others too, strangers to us. I don’t know what they do with them, what they were going to do with us. They never come back… except for Sister Garaelle.. They have taken her away several times and brought her back hours later. Poor thing looks like a wrung-rag when they do.”
Deynn] “There is hope she is alive then. You three, do you know the way out of here? Can you get Mirna and her children to safety?”
] Llowytt “Yes. They brought us in through a tunnel on the south side. I can get us all out. I am Llowytt Corlinn and my companions are Audwin and Torbera. We are grateful for the release as well. ”
Roonoo] “Well met. Let us save formalties for the tavern. We have a Priestess to save and a Wizard to kill.”
Torbera] “About the Priestess… I don’t know where you might find her… but one of the bandits… one they call ‘Kid’, seemed… how to say it… he seemed taken with her. You should know, he is a big fellow… I don’t know how you dealt with Tokorn so quickly, but this Kid looks to be a professional killer… not like most of the bandits who are mostly just children with rusty swords.”
Deynn] “Thank you for the heads up. We will approch him with caution.”
Torbera] “They stripped us of everything… my feather amulet… a spellcasting foci, was taken from me. I could help if I had it back.”
Roonoo] “Our intent is to clear this place of all the dretch-holes… you can safely return for your things later – assuming of course…”
Leely] “I will keep a lookout for your gear. We must go now. Get these to safety – we will meet you in town shortly.”
Deynn] I exit the cell room back into the crypt. “I say we start here with the double doors. It likely wraps around to where we first entered.” I quietly open the brass-covered door.
] You see a long corridor. Thick dust covers the flagstones of thie somber hallway. The walls are decorated with faux columns ever ten feet. About ten feet into the corridor there is an open pit in the floor about 10 feet across. The pit is about 15 deep. You see debris at the bottom, and it reaks like a privy. A rope hangs from a makeshift swing – a long crowbar shoved in between bricks. If you test the strength of it, it seems to reasonably hold your weight.
Roonoo] “Ahck! What foul air! Looks like we found their shitter. I really don’t want to fall in there.”
Result Table (Athletics )
1-3 |
You lose your grip on the rope and fall into the shit pit |
4+ |
You successfully cross over the shit pit |
Deynn] 9 + 4 = 13
Roonoo] 11 +0 = 11
Leely] 5 +0 = 5
Ileel] 18 +0
] You all manage to cross the stink hole safely. At the end of the corridor, another 15 feet to the East, you see an exit on the South wall.
Ileel] I scout ahead again – through the door at the end of the hall. I signal the others to hold back.
] The door enters a large cellar area. A short flight of stairs on the left lead up to small landing another door on the East wall and a short flight of stairs on your right lead down to a large area with crates of supplies. There is a large (10×15 ft) cistern on the West side of the room, full of water. You can hear a slow trickle as some unseen source of empties into the cistern. Beside the cistern there is a closed door. You do not see any other exits from the room.
Ileel] I go down and check the closed door – very quietly.
] The door is locked. [()] You think you hear movement behind it.
Ileel] I sneak back to the others. “This looks to be the original cellar area of the manor. There is a locked room with someone inside it, I think… could have been rats I heard. Lets confirm what is there.” I look to Dayni. “Got your lockpicks handy?” We all enter the cellar area – quietly.
] As Dayni begins working on the lock you hear a female voice “Hello? Who’s there?”
Leely] “Sister Garaelle? Is that you?”
] Garaelle “Yes. I am Garaelle. You do not sound like a Redbrand.”
[()]
] Dayni cusses to herself as she fumbles the picks and the clatter lightly on the ground. Above you there is the sound of several sets of boots on a wooden floor. They are heading across the cellar ceiling towards the landing on the East side of the room.
] Garaelle “He is back! Oh please hurry!”
Deynn] “Ready yourselves.” I find cover behind some barrels
Ileel] I go to the South West side of the room and hide in the shadows of the back corner. I notch my bow.
Leely] I stop my Light Mantle and draw my sword
Roonoo] I duck under the landing thinking maybe I can stay hidden long enough to trip them coming down the stairs [Stealth Check]
(1d20) Stealth 12 +4 = 16 [Success]
] You make it to a hidden spot under the landing before the door opens. Dayni has also found a dark corner and seems to have disappeared. Khi-khi stands behind Deynn, readying a spell.
] The door opens and on the landing walks a large human – nearly 7 foot tall and wide as a brick wall. Behind him are two other Redbrands – young human boys like the others you have seen.
Ileel] I release with a necro charge – targeting the big guy
(2d20a) Attack 19 +7 [Hit] Dmg 8 +7 = 15 +7necrotic = 22
] The big fellow yips in surprise as your arrow sinks through his armor and burns his flesh with death energy. He grabs one of the other Redbrands and holds him like a shield and starts running down the stairs on his right towards the door to the crypts.
Init |
Char |
AC |
ATK |
HP |
21 |
Roonoo |
17 |
+7 1d8 +7 |
33 |
20 |
Deynn |
17 |
+6 1d4 +6 |
22 12 27 |
19 |
Ileel |
18 |
+7 1d8 +5 |
24 |
18 |
Dayni |
16 |
+6 2d4 +4 |
19 |
16 |
Khikhi |
12 |
2d4 +4 |
18 |
11 |
Leely |
18 |
+7 1d8 +5 |
23 |
10 |
Kid Kaito |
17 |
+6 1d10 +4 (*2) |
60 38 16 06 12 05 |
2 |
Rb01 |
15 |
+4 1d6 +2 |
30 20 10 |
2 |
Rb02 |
15 |
+4 1d6 +2 |
30 |
Roonoo] I attempt to trip him with my Blackthorn as he is going down the stairs. [Ath vs Dex]
(2d20a) Athletics 20 vs Dex Save 7 +1 = 8 [Success]
] The large human falls head-forward down the remaining steps and pulling the Redbrand (Rb01) down with him. Both lie prone on the lower landing near the door to the crypts.
Roonoo] I use my movement to circle around – up the stairs on the South side to block the other Redbrand from coming down
Deynn] I close in to attack the prone big guy
(2d20a) Attack 12 +6 = 18 [Hit] Dmg 3 +6 = 9
(2d20a) Attack 20 +6 = 26 [Crit] Dmg 3 +4 +6 = 13 +9 = 22
] You kick Kid Kaito upside the head with your barefeet, rattling his brains inside his skull.
Ileel] I fire on the Redbrand still by the door
(2d20a) Attack 5 +7 = 12 [Miss]
] Dayni is suddenly on top of Kid Kaito and about to plunge her daggers into him [()] She screams wildly as she stabs into the beast of man. Blood sprays from the violence. Meanwhile Khikhi has positioned herself by the door which holds Garaelle. “We will have you out in a minute friend. Fear not.”
Leely] I turn Light Mantle back on – full strength. I point my sword at the standing Redbrand. “If you are not ready to die, I suggest you run! Run all the way to Sea of Swords and then start swimming!” [Persuasion Check]
(1d20) Persuasion 17 +5 = 22 [Success]
] The young human looks around, sees Kid Kaito nearly defeated and little hope of prevailing alone. He drops his sword and runs back out the door on the East wall.
] Kid Kaito releases an angry growl and erupts to his feet, flinging Dayni off. His rage bolsters his constitution. He attacks Deynn [()] and does 10 dmg with single blow of his hammer. He grabs the other Redbrand (Rb01) to his feet and yells “Go hit that girl!” and shoves him towards Dayni. He panics and lurches with blade [()] but misses.
Roonoo] I attack from behind the Redbrand going after Dayni
(2d20a) Attack 12 +7 = 19 [Hit] Dmg 3 +7 = 10
(2d20a) Kick 19 +7 = 26 [Hit] Dmg 4 +6 = 10
Deynn] I attempt to return some pain
(1d20) Attack 11 +6 = 17 [Hit] Dmg 1 +6 = 7
(1d20) Attack 7 +6 = 13 [Miss]
Ileel] I target the backside of the big guy from the shadows
(2d20a) Attack 18 +7 = 25 [Hit] Dmg 6 +5 = 11
] Your arrow slides in between the shoulder blades of Kid Kaito, spliting his spinal cord. His hulking body goes immediately limp and he falls down and over the landing to the cellar floor.
Leely] I step towards the remaining Redbrand. “We will give you the same choices boy… die horribly or run until you reach the other side of the world!”
] The boy throws his sword and raises both hands “I choose run! Please let me live?!”
Roonoo] I guide the boy to the door with my Blackthorn “Off with ye you scrotelick.”
Deynn] “Everyone okay?” I kick the corpse of Kid Kaito – hard. “Mighty wallop this guy had… nice shot from the shadows Ileel!”
Leely] I run to the door “Sister Garaelle? We are gonna to get you out of there, hang on.”
] Dayni is digging through the pockets of the large dead Redbrand. “Be… right…. there…. Aha!” She holds a key. “I figured he had it on him.” As she walks over to the door she tosses a Deynn a large coin pouch. “That might be helpful too.”
Deynn] I catch the coin pouch and look inside.
] You see mostly gold and platinum coins – you estimate nearly 400gp.
Deynn] “Probably extortion money from Redbrand victims… Khi-khi. Could I ask you to take this to Sildar? See if it can be returned to the village?”
] She agrees. Meanwhile Dayni has opened the door with the key found on Kid Kaito. Garaelle steps out and looks at all of you.
]Dayni gives her a big hug. “I’m so glad you are okay!”
] Garaelle says “Mirna! And her children… Nasher! We must free them! This way…”
Deynn] “They are already on their way home Sister.”
] Dayni looks saddened “Except for Nasher, I did not see him in the cages. I am afraid the Redbrands likley killed him.”
Roonoo] “We are going to do our best to make sure they don’t kill anyone again. What can you tell us of this wizard Glasstaff that leads them?”
] Garaelle “Not much. As far as I know, I’ve never seen him. I overheard one of them say he has become deranged in these last few days. Everyone was avoiding him. And… I know his quarters are somewhere on the far Northern side of the cellars – past the Nothic.”
Leely] “Nothic?”
] Garaelle “A horrible, otherworldly creature. It can speak right into your head and has nothing good to say.”
Ileel] “Ah… yes… we had the unpleasant experience.”
] Garaelle looks at Dayni and then others “You have been injured. If only I had not lost my glyph, I would strengthen you before you go to meet Glasstaff.”
] Dayni “Oh! Yeah! I believe you refer to this necklace?” She pulls the stone from around her neck and hands it to Garaelle. “Roonoo here found it while we were crossing the Darkwood Hill.”
] Garaelle expresses her delight and gratitude and then she holds the stone to her chest and begins a whispering prayer. Each recv 4d4 +4 healing and 1 Inspiration.
Ileel] “Our thanks Garaelle. My sister and I came to find you when you did not meet us at Conyberry.”
] Garaelle “Oh? Are you with Adalissi? Is she here?”
Leely] “She was called away to Triboar but will return when she can. She told us to find you protect you while you finish the task at Conyberry. We have the item she was brining to you.”
] Garaelle “I see. Well yes of course – that remains a priority for me as well.”
Ileel] “You look like you need rest. We will help finish the task at hand first. Then at first light we will make our way to Conyberry.”
] Garaelle says she will remain with you to help if she can – to finish this ugly Redbrand menace. As you enter back into the cavern, the mackerel tabby cat you noticed outside is now standing on the bridge over the crevasse, looking down into the black pit, its tail tall in a slow wag. It turns as looks at you and releases a soft meow and then wanders over the West side of the cavern and into a corridor directly across from the bridge.
Leely] “I think it wants us to follow it?”
] The corridor turns North then West where there is a dark flight of stairs leading down. The cat has already disappeared down to the lower level.
Deynn] I whisper “Quietly now…” we head downstairs. [Stealth Check]
Result Table
1-5 |
Critical Fail. You mistep on the rough hewn stairs and fall down taking 1d4 bludgeoning damage |
6+ |
Success. You descend down the stairs without making much noise |
Deynn] 15
Roonoo] 23
Ileel] 13
Leely] 15
] Dayni 22
] Khi-khi 14
] Garaelle 4
] As you nearing the bottom of the stairs, behind you Garaelle misteps on the stone steps and tumbles with a surprised yelp. There are two doors at the bottom of the stairs, the one on the South side opens. A Redbrand sees you all and yells out “Tresspassers!” as he starts to draw a shortsword from his belt.
Deynn] I dive into the Redbrand to grapple him.
(2d20a) Grapple 8 +4 = 12 vs 5 +2 = 7 [Success]
] You successfully restrain the young human with a grappling hold. Inside the room there are two other Redbrands. The room appears to be a makeshift barracks with a dozen or so cots lining the room. There are a couple of candles burning on the table in the center of the room where it looks like some sort of gambling game was being played. There are several small piles of coins at the table.
Deynn] “Do yourself a favor and toss your blades down. The Redbrands are finished, but you don’t have to be dead.” [Persuasion check]
Result Table
1-7 |
All three Redbrands break out in laughter, even the one you currently have locked in a grapple. |
8-14 |
The Redbrands are quiet for a moment, as though trying to decide if your threat has any weight. One of them drops his blade and says “Free drinks aint’ worth dying fer!” And then runs out thru a door on the other side of the barracks |
15+ |
All three Redbrands drop their swords. “We were thinking of running anyway – Glasstaff has lost his mind. If you don’t kill us, he just might.” |
(1d20) Persuasion 14 +0 = 14
] The Redbrands are quiet for a moment, as though trying to decide if your threat has any weight. One of them drops his blade and says “Free drinks aint’ worth dying fer!” And then runs out thru a door on the other side of the barracks. The other draws his sword and stands firm. “Let Arlonel go, or you’ll bleed.
Deynn] “Or will Arlonel bleed.” I push him closer, holding him between me and the short sword.
Roonoo] I enter the room and laugh. “Boy, you should have taken the offer to run… there are four more behind me.” I spin my Blackthorn to show off the years of practice I have with it. “I don’t mind killing senseless ogrebells such as yerself… but maybe you jes did not hear my friend too well. Run or die!” [Intimidation Check]
Result Table
1-7 |
The Redbrand spits in your face and attacks |
8-16 |
The Redbrand drops his sword and runs out the same way as the other on did |
17+ |
You hear a slight trickle and stench of urine fills the room. The boy breaks down in tears and starts pleading for his life |
Roonoo]
(1d20) Intimidation 15+3 = 18
] You hear a slight trickle and stench of urine fills the room. The boy breaks down in tears and starts pleading for his life.
Roonoo] “Quit yer sobbin and go learn how to be something ‘sides a bully-boy. Now git! And you…” I turn to the boy in Deynn’s chokehold. “Yer name sounds familiar. Are you one of the boys from the Alderleaf farm?”
] The Redbrand stutters out an affirmation. You notice the tabby-cat has jumped up onto the table and circling the dancing candles.
Roonoo] “Well I have to tell… you upset Qelline some. She cares about you boy… and joining up with these rags was… well… it was dumb of ya.”
Deynn] “What my friend here is trying to say… it seems you got some recompense to pay out.”
Roonoo] “Recompense indeed! Now do you want us to treat you like a friend of Qelline Alderleaf, or a bully-boy in a shabby red cloak.” I jab my Blackthorn into his nose.
] Arlonel concedes and promises to make things right with Qelline.
Ileel] “Tell us this wizard Glasstaff.”
] Arlonel “I do not know much. He is through those doors though.” He says pointing toward the corridor you just came from. “Ain’t come out of there in days. Talk is that is he running on the mad-side.
Roonoo] I take the red cloak from the boys neck. “The Redbrands are finished… do you hear?”
] Both boys scramble out of the South exit of the room.
Leely] “How many of these Redbrands are just untempered boys playing dress-up. We were right to spare their lives… but I don’t feel much like sparing the one who started all this.”
Deynn] “I suppose we are about to find out just how powerful this Glasstaff is.”
] Khi-khi “He will be easier to defeat without his muscle around him. We wizards are famously squishy… too many years spent in libraries and laboratories. Still… best be quick about dealing out damage – a Wizard needs time.”
Deynn] “Ready?” I go back into the corridor and, checking if everyone is set, I open the door across from the barracks room.
] It is locked.
Deynn] Does the door appear strong or weak?
] The door appears very old and likely weak.
Deynn] I step back and kick the door.
] The door jamb splinters and the door flies open. The large room has shelves of books and bottles and many oddities lining the most of the walls. In the center is a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all stewing and bubbling away. On the East wall there is an open door. Lying in the doorway you see a young human dressed in the now familiar red armor and cloack.
[()]
] Deynn – you feel suspicious about what you see. Something, your gut tells you, not right about this.
Roonoo] “Glasstaff! Come out and meet the end of your ways!”
] You hear only the bubbling of colored liquids over flame.
Leely] “Is he… dead?”
] Taking a closer look, it appears the young man was severly beaten. His face is blooded and grotesquely swollen. He lies quite still – if breathing you cannot tell.
Deynn] “Hold back!” I say to Leely. “I sense things are other than they appear.”
] The tabby-cat is suddenly at your feet. It walks a circle and drags its tail around your legs as though trying to ensure it has your attention. Then it darts over to the bloodied Redband and pounces on its face – claws out. The body startles and then leaps up. The Redbrand throws something to the ground and there is a puff of grey smoke.
] “Damn cat” you hear him say within the veil. “Fine – violence it is then.” He walks out from the small cloud towards one of the shelves on the North wall. It is no longer a boy dressed in Redbrand garb but an older human with grey and black hair dressed in expensive robes.
] “Father!” Khi-khi cries out from the other doorway. “You are this… this… evil Glasstaff?!” She appears locked in time, unable to run in and embrace her father and also unable to confront him.
] The man in the robes pulls a cage of rats from the shelves. He turns and looks at Khi-khi as he opened the cage. “Yes dear, Iarno Albrek is indeed Glasstaff, but I’m afraid I cannot let you live now.” As he sets the cage on the ground, dumping out several rats to the ground, you notice a wand in this hand. A quick twist and the rats begin to grow unnaturally into Giant Rats.
Roonoo] “We gave the wizard time…”
Initiative
Init |
Char |
AC |
ATK |
HP |
24 |
Leely |
18 |
+7 1d8+5 |
24 |
20 |
Roonoo |
17 |
+7 1d8+7 |
33 |
19 |
Deynn |
17 |
+6 1d4+6 |
27 17 |
17 |
BBEG |
14 |
+6 1d6+4 |
74 58 39 32 7 00 |
15 |
Khi-khi |
12 |
2d4 +2 |
18 |
14 |
Ileel |
18 |
+7 1d8+5 |
24 |
14 |
GRat04 |
12 |
+4 1d4+2 |
10 00 |
14 |
GRat05 |
12 |
+4 1d4+2 |
10 00 |
14 |
GRat06 |
12 |
+4 1d4+2 |
10 00 |
10 |
GRat01 |
12 |
+4 1d4+2 |
10 01 |
10 |
GRat02 |
12 |
+4 1d4+2 |
10 03 Prone |
10 |
GRat03 |
12 |
+4 1d4+2 |
10 00 |
8 |
Dayni |
16 |
+6 2d4+4 |
24 |
Leely] The Giant Rats remind me of when Aylan first appeared to me and I have an idea. I call Aylan to leap ferociously ahead of my attack, intimidating the rats. I attack the closest ones. (GRat05, GRat06) [()]
(2d20a) Attack 18 +7 = 25 [Hit] Dmg 8 +5 = 13
(2d20a) Kick 20 [Crit] Dmg 4 +2 +4 = 10
] Your incorporeal White Dire Wolf seems to leap right out of your chest as you charge the closest Giant Rats. The intimidation ploy works and you easily take out two of them, your sword snaking down the throat of one while you crush the skull of another with your heel.
Roonoo] “I’ll bash rats – the rest of you… get the wizard!” I attack the closest Giant Rats (GRat03, GRat02, GRat04 )
(1d20) Attack 5 +7 = 12 [Hit] Dmg 7 +7 = 14
(1d20) Flurry1 14 +6 = 20 [Hit] Dmg 3 +4 = 7 [Massive Dmg 3 Fall Prone]
(1d20) Flurry2 20 [Crit] Dmg 2 +4 +4 = 10
Deynn] I leap over a fallen rat to attack the wizard directly
(1d20) Attack 17 +6 = 23 [Hit] Dmg 3 +6 = 9
(1d20) Attack 8 + 6 = 14 [Hit] Dmg 1 +6 = 7 +9 = 16
] You successfully land a couple of unarmored blows against the wizard. You are surprised by how solid he feels as your fists make contact – not a squishy librarian at all. He returns your attacks with his own fists [()] You feel just how powerful the old man is he connects with your jaw (10hp dmg)
Deynn] “Yeoww!”
] The wizard kicks over a glass terrarium of several small lizards. [()] You happen to catch sight of the cat leaping in and attacking the lizards. Khi-khi, meanwhile, is unable to attack her father and sends magic missles against the last rat standing (GRat01)
Ileel] I attack Glasstaff from the shadows of the corridor
(2d20a) Attack 16 +7 = 23 [Hit] Dmg 8 +5 = 13 +6(necro) = 19
] Dayni circles the combat and steps in quietly behind Glasstaff for an attack [()] her daggers cut through robes to draw blood.
Leely] I confront the old guy and attack before he can release Giant Lizards on us all. I charge my blade with radiant damage
(1d20) Attack 11 +7 = 18 [Hit] Dmg 6 +5 +5(radiant) = 16
(1d20) Flurry1 20 [Crit] Dmg 1 +4 +4 = 9 +16 = 25
(1d20) Flurry2 14 [Hit] Dmg 3 +4 = 7
] Your blade becomes as white fire, lightening the entire room until it finds a soft space in the ribcage of the wizard. The radiant energy releases into his body and he convulses. You withdraw your serpier and deliver a sideheel kick in the open wound, crushing his ribcage into internal organs. You finish with a leaping spin kick that connects directly into his face. The overall damage is brutal and Glasstaff falls backward to the ground.
] “No!” right out Khi-khi “No! You can’t kill him!” and runs over to his fallen body. Deynn – your magically enhanced insight is tingling.
Deynn] “Wait! There is something… I don’t know… I feel like… something is strange still…”
] You all watch as the body on the ground begins to shift and change. What remains is not human at all, but a featureless creature with dark grey skin that sags heavy over the body. Its blood seeps grey out of its side.
Deynn] “That is not your father Khi-khi.”
Leely] “What is it?”
] Khi-khi “I have read of beings called shapeshifters that are able to appear, nearly perfectly, as someone else.”
Leely] “Even the red blood on my blade was a ruse… look – it is now greyish… but it was red like ours.”
] Behind you there is another voice… “It is called a Doppleganger.” You turn to see an elderly human male with long white hair and a robe of green leather swatches. He pulls a lizards tail out of his mouth. “They are usually quite formidable in conflict… you did well. I was afraid you would fall for its clever deception at first.”
Roonoo] “And who are you?” I turn and raise my Blackthorn.
Deynn] “Stand down Roonoo… This, I believe, is the traveling friend which Qelline told us about. He is also the coy little kitty that has been following us around… unless I’m mistaken?”
] Reidoth “You are not mistaken. I am Reidoth. It would seem that you too are friends of Qelline. She will be pleased to see Arlonel alive and come to his senses. She will want to express her gratitude with a fine meal… do not miss out on Qelline’s cooking whatever you do… better reward than all that coin on the table back there… if you ask me.”
] Khi-khi “But…. But why was this ‘doppleganger’ mimicing my father?”
] Reidoth “I cannot answer that. I did notice that I do not see a actual glass staff anywhere around here, but there could be many reasons for that. You might want to secure that wand however…” He points to the plain-looking branch lying beside the featureless corpse. “We don’t want that in wrong hands.” He starts out the door… then turns back… “Oh… you should know this… I watched a small group of Redbrands head into the hills early this morning – carrying full packs of gear. I don’t know where they were were heading exactly or what they were going to do… but you should know they may return to find you wiped out their little gang. I almost wish I could be the one to tell them…” He starts out again and pauses again, without turning around. “I find I am in need of a good bard… someone to carry this story out of here… if you know of any…”
] Dayni “My friend Wahler was going to be a good bard, a famous and great bard… but goblins killed him.”
] Reidoth does turn back and with a look shares the sadness in Dayni’s voice… “We shall add his name to the story then. Good day friends.” He leaves.
] Khi-khi begins looking through the room at the books and scrolls and vials on the shelves. She finds one sealed Potion of Invisibility. You also find, in the adjoining room, a wooden chest at the foot of an unmade bed. Within it is 350 gold, a silk pouch containing 32 carnelian gems (10gp each). There is an ornate dagger with a red reptile with black spots engraved into the handle (Salamander Dagger).
Leely] “Before we leave, I think we should sweep the entire place – verify the job done.”
Deynn] “Agreed. We should also confirm that head-speaker creature can bring no more woe from the crevasse.”
] Dayni accompanies Sister Garaelle back to her home while you make a careful search of the cellars beneath Tresendar Manor. In total you recover 950g in coins which Khi-khi will take to Sildar for redistribution back into the village. You locate two locked storage rooms – one a full armory with many kinds of weapons and dozens more of the red-dyed cloaks. Another room has more weapons and gear but also provisions and mining gear and various oddments – likely a stash of things bandited from the roadway captives. With this room you find a small box of jewerly and gems, including an amulet in the shape of a feather (which you assume belongs to the Cleric Torbera).
] Down in the crevasse, within the Nothics cave, you find the corpse of it – a strange clawed beast with spikes along its spine and single giant eye for a face. You do not find the Half-Orc Tokorn but are able to trace a dragging trail of blood out of the crevasse and into the tunnel leading outside. You discover no more living creatures within the cellars.
Deynn] “It must be forenight by now. We should get back to town and tell Sildar what we discovered here.”
Roonoo] “I’ve been thinking about that meal with Qelline Alderleaf.” I say with a smile
Leely] “I will take Torbera’s amulet back to her and tell them where the rest of their gear is.”
Ileel] “I will start getting things ready for our return to Conyberry.”
Appreciation & Collaboration
] The two of you, along with Adalissi, have traveled through two nights since leaving Conyberry, stopping only for brief rests. As First Shadow arrived, you turned off of the Triboar Trail and onto thin wagon trail leading to Phandalin. You have just exited a forest that felt sickly to you…. Dark and cold and set up upon a wide hill. As you exit you see the town of Phandalin below in a small green valley. As you step out from the treeline, the ill feeling you had in the forest is gone, as if crossing from one world into another. You see farms and an orchard surround the village of Phandalin and notice that the town appears to be built in the center and on top of the ruins of much larger town. Stone foundations long abandoned homes dot the valley.
Leely] “Ugh, am I ever cheered to be on the other side of that! What a Darkwood!”
Ileel] “I feel the same. I just want to dive into a lake and wash that feeling off of my skin.”
] Adalissi “I too am relieved to be out from it… but I get the feeling the two of you are far more sensitive to it than most. Do you feel your forest at home in a good way?”
Leely] “Oh yes! And now that you say it… I feel a thirst for it.”
Ileel] “I thought being out of High Forest felt hard simply because everything was so different… but you are right Leely – I sense a thirst, or a hunger of some sort… for our home. That place… that ‘Darkwood’ as you called it… it is such a contrast of sensation to our own experience of forested lands.”
] You continue down the hill towards the entrance of the town. On your left you see a trading post with a sign that read Barthens Provisioning. On top of the sign you notice a large Falcon with deep red feathers watching you. Suddenly it makes a sound like squeeky chant.. ‘ee-chup… ee-chup… ee-chup…’ followed a short wail. A male human, sitting on a long bench in front of the trading post, leaps up as if out of sleep at the sound of the bird over head. “What it is Rosefire?” He then turns and sees you and hurries to greet you.
] Human “Good waking friends. Which one… I mean… who… that is..” He looks at each of you and then behind you up the hill. “Any chance you are attending a High Priestess of Selune?”
] Adalissi “What business would you have with a High Priestess ser?”
] Human “A message.. That is… I have an important message I must deliver to the High Priestess of Selune when she arrives – and not a second later. I am… I mean to say… my name is Syrinx. I keep the messenger birds of this valley.”
] Adalissi “Good waking to you Syrinx. I am Adalissi, High Priestess of the temple to Selune in Silverymoon. What is this message you bear?”
] Syrinx fishes into a pocket and pulls out a very small narrow slip of paper “I don’t exactly know… here… I hope you can understand it.”
] She reads the tiny slip and her face is suddenly drowned with fear and worry. “Thank you Syrinx. You have finished your very important task for me. Leely, might you reward him with some coin?”
Leely] “Glad to!” I pull out the large bag of gems and start digging through. “This one is nice… no wait.. This one… or maybe this red one. It looks a bit like the color of your beautiful falcon. Yes!” I hand a large red gem to Syrinx “Your reward good ser.”
] The gem was a large redspinel worth approx 200pg. Syrinx does not appear to know how extravagent the reward was, he simply accepts it and offers thanks. “Come on Rosefire! Lets get you a meal.” and he walks towards the center of town.
] Adalissi “I am sorry friends… as important as our mission is, one far more important has just been delivered to me. I must return back to Triboar at once. You must find Sister Garaelle and take this to Agatha with her. ” She hands you a small black pouch with a single pearl inside. “You must succeed! As I must also succeed… thousands of lives may be lost if either of us fail.”
Leely] “You are going back? Alone? Can we not spare the time to at least hire a guard?”
Adalissi] “I will not be taking the trail. I must go now – and I will be in Triboar a moment after I am gone. I will return here as soon as possible.” She opens the slip of paper again with one hand and places the other hand up under her tunic. She looks to you both and offers you a difficult smile “The Lady shine upon you.” You then here her say several words, or sounds really… from deep down below her throat the words come. A strand of silver light spins around her head and begins spiraling down her body, then another and another, engulfing her. The light fades and Adalissi is gone.
Ileel] “That was… unexpected…”
Leely] “Wow! Adalissi has great power! More than she told.”
Ileel] “And she has entrusted us. We dare not fail her.”
Leely] “We dare not! Let’s go find Sister Garelle and get back to Agatha.”
] As you turn towards town, you notice that Syrinx was watching Adalissi magically depart.
Leely] “Hey! Syrinx!” I run up to him. “We need to find Sister Garaelle. Can you point us the direction?”
] Syrinx “I don’t think she is back yet… but she lives just there, to the right of the center well shrine. Lets go knock.”
] You stand outside the house of Garaelle but there is no answer.
Ileel] “Do you know where she went? When did you last see her?”
] Syrinx “Something about a Temple errand she said. It was a few days ago, maybe more, she headed out of town with just a few days supply. Dayni was looking for her too.. Wait here a moment, I will go ask Dayni if she ever found her.” and he runs behind Sister Garelles house.
] While you are waiting, a group of 7 young men dressed in tattered red cloaks approach you from the East. They start whistling and making lewd remarks at you. Seconds later they have formed a circle around you.
Leely] “Leave us alone! We have no time for your games.”
] One of them tries to lift you robes Leely “What’s under here I wonder?”
Leely] I react with a kick
(1d20) Attack 2 +6 = 8 [Miss]
] “Oh ho! The elfy-girl’s got some spunk!”
Leely] I answer with a fist (Redbrand07)
(1d20) Attack 20 +6 = 26 [Crit] Dmg 3 +4 +4 = 11
] You drive your knuckles into the mouth of the punk, knocking teeth back into his throat – he starts to choke. The others in the circle all act alarmed and draw swords on you. [Roll for Initiative]
Init |
Char |
AC |
ATK |
HP |
15 |
Redbrand03 |
15 |
+4 1d6 +2 |
40 34 20 blind |
15 |
Redbrand04 |
15 |
+4 1d6 +2 |
40 26 18 Disadv |
13 |
Ileel |
18 |
+7 1d8 +5 |
24 |
12 |
Leely |
18 |
+7 1d8 +5 |
24 13 9 23 |
11 |
Redbrand01 |
15 |
+4 1d6 +2 |
40 29 09 00 |
11 |
Redbrand02 |
15 |
+4 1d6 +2 |
40 24 01 Prone |
8 |
Dayni |
16 |
+6 2d4 +4 |
24 |
7 |
Redbrand07 |
15 |
+4 1d6 +2 |
40 29 28 15 |
5 |
Deynn |
16 |
+6 1d4 +6 |
27 |
3 |
Redbrand05 |
15 |
+4 1d6 +2 |
40 25 13 8 4 Grappled |
3 |
Redbrand06 |
15 |
+4 1d6 +2 |
40 |
1 |
Roonoo |
17 |
+7 1d7 +7 |
33 |
] You are suddenly overwhelmed with attackers [()] A blade comes at each you, one as a thrust of a short sword and the other slashing from overhead. Ileel turns slightly, grabbing an arrow while the attacker bites air. Leely steps inside the overhead attack, making it feeble. [Radiant Reaction available]
Leely] I use my reaction to attempt to blind the attacking punk
(1d8) Radiant 6
([])
] Your Reaction attack does Radiant damage directly to the eyes of the Redbrand (03) mercenary, blinding him for 6 min
Ileel] I turn and release an arrow one of the attackers behind me (Redbrand06)
(1d20) Attack 1 [Crit fail]
] Your arrow is ducked by the Redbrand. It continues and embeds into the front door of Sister Garaelles home, nearly hitting Syrinx who has returned running with another – a female half elf with long blond hair and black leather armor.
Ileel] Seeing Leely to her blinding thing, I decide to take advantage of the easy target (Redbrand03) and maybe intimidate the others a bit…. Unlikely, I know, seeing how I just shot a house…
(2d20a) Flurry Attack 15 +6 = 21 [Hit] Dmg 2 +4 = 6
(2d20a) Flurry Attack 17 +6 = 23 [Hit] Dmg 4 +4 +6 = 14 Total
] You perform a set of spinning kicks against the blinded Redbrand. He staggers backward with the blows.
Leely] I circle as well, to try to keep from being completely flanked and attack the nearest fool (Redbrand02)
(1d20) Attack 14 +7 = 21 [Hit] Dmg 5 +5 = 10
(1d20) Attack Kick 20 [Crit] Dmg 4 +3 +4 = 11 +10 = 21 [Massive Damage Roll= 2]
] You snake your blade beneath the shitty leather armor being worn by the Redbrand and as you yank it out, you step and turn and leap to deliver a roundhouse kick the skull of the ruffian. He nearly cartwheels to the ground and falls still. You see from the East, two others running towards the scene of your combat. One is a sturdy built half elf with brown skin wearing cloth leggings and an open vest. The other is a stout Dwarf with black hair – so black it almost shimmers blue like a Raven in the sun. He carries a black quarterstaff. As he runs towards the fray, you notice he has stripped his clothing and dropped them in the cartway. His long black hair extends over his entire body, like a wolly bull.
] A Redbrand (01) flanks Leely [()] and lands a critical blow to your left shoulder blade. (Dmg 11). The female Half Elf with bright blonde hair and olive skin has slipped quietly in behind the Redbrand (02) and with a dagger in each hand [()] draws blood as recompense. Redbrand (07) targets Leely as the most injured [()] but his slashing sword falls short of contact.
Deynn] I run into the fray and start with a leaping kick to the spine of an unaware bandit (Redbrand05)
(2d20a) Attack 19 + 7 = 26 [Hit] Dmg 2 +8 = 10
Deynn] I try to grapple him and then turn him so Roonoo can take an easy hit on him
(2d20a) Grapple 18 +2 = 20 vs 3 +1 = 4
] You successfully restrain Redbrand05. He struggles to free himself from your lock
(2d20a) Grapple Hold 20 +2 = 22 vs 15 +1 = 16 [Redbrand05 Fails]
] Redbrand (06) realizes that the town has suddenly decided to stand up to them and he runs towards the Sleeping Giant to gather reinforcements.
Roonoo] I see that Deynn has lined up a great shot for me.
(2d20a) Attack 16 +7 = 23 [Hit] Dmg 8 +7 = 15
Roonoo] Then I step closer into the other attackers and use Knuckle Buster to attack a sword hand of one of the Redbrands (04)
[()]
] The opponent drops his sword as your Blackthorn crunches the back of his hand. He fumbles ti pick the sword back up with his off-hand [()] and succeeds. The blinded Redbrand (03) begins to run [()] but trips and falls over the unconscious body of his mate. His sword clatters across the ground. Redbrand04 attacks Roonoo with is off-handed sword [()] but is far to awkward to even get close.
Roonoo] “You couldn’t hit a sleeping cow… ballbreath!”
Ileel] I draw another arrow and target the coward who just sliced open my sisters back. (Redbrand01) I taint the arrow with necrotic magic.
(1d20) Attack 10 +7 = 17 [Hit] Dmg 7 +5 = 12 +8 (Necro) = 20
Ileel] I follow up with a front kick, aiming for the would I just opened up in his chest
(1d20) Attack 20 [Crit] Dmg 1 +4 +4 = 9
] You successfully kick the arrow, jamming it through his body. A spurt of blood flies from his back and he falls dead.
Ileel] “I hope your ancestors shame you for eternity Swinesack!”
Leely] “Thank you all for the help!” I yell to those who have just joined the fight against the red-clad bandits. I look for an advantage (Redbrand05) and attack.
(2d20a) Attack 11 +7 = 18 [Hit] Dmg 7 +5 = 12
] You pierce the ribcage of the red punk being grappled
Leely] I circle and deliver a foot between his legs, careful not to also hit the handsome Half Elf who raced in to our rescue
(2d20a) Attack 19 +6 = 25 [Hit] 1 +4 = 5
Leely] I look to the grappler after delivering my kick – “Hiya my fine new friend!”
Deynn] I smile back at the little girl in white. “Glad we could… Duck!”
] Dayni choosen a new target (Redbrand07) which Leely has just turned her back to. [()] Her daggers strike rib bones but not in time to prevent the attack on Leely. [()] Redbrand07 misses Leely who ducks suddenly. The blade is now inches away from the chest of the grappled Redbrand (05).
Deynn] Seeing the enemy blade in such an opportune location, I release the bandit and push him forward onto the blade [Strength Athletics check]
(2d20a) Strength Athletics 11 +2 [Success]
] The young man cries out as is pushed forward and his mates sword stabs into his belly.
Roonoo] I attack the rebrand with the busted knuckles (04)
(1d20) Attack 8 +7 = 15 [Hit] Dmg 7 +7 = 14
] You hear someone yelling “Stop! Stop this now!” You see an older human running your way from the Townmaster Hall. Sildar is behind him, drawing his Longsword. L’Khifrey stands watching from the front of the Townmaster Hall.
] Harbin Wester yells “We will all suffer for this! Let them go!” Roonoo – you notice that Redbrand04 turned his attention away from you and to the yelling Townmaster
Roonoo] I sidestep and punch Redbrand04 as covertly as possible
(1d20) Attack 18 +6 = 24 [Hit] Dmg 4 +4 = 8
Deynn] “Hold! Lets hear the man!” I yell
] The Redbrand with the busted hand (04) drops his sword and begins nursing the main hand.
Ileel] I step back away from the combatants and find some cover over by Syrinx – then I notch an arrow and watch. (Ready Action – shoot any Redbrand who shows further aggression)
Leely] I sheathe my sword but keep it ready. I position myself so that no one is behind me and I can see all. (Ready Action – Attack any Rebrand who shows further aggression)
] Dayni notices that one of the prone Redbrands (02) is still breathing but apparently unconscious. She positions herself to attack his should he prove to be faking
] One of the Redbrands (07) – the one who started the confrontation by pulling up Leely’s robes – is still choking on the teeth that flew back into his throat. He drops to his knees as if trying to puke.
Deynn] “This gang in red cloaks…” I say loudly to the Townmaster as he gets closer “invited trouble by assaulting a young girl. We could not stand by and watch them outnumber an innocent.”
] Harbin Wester “They will retaliate – and it be against townsfolk who cannot defend themselves.”
] Sildar “Such lawlessness must be put down. No town should be held hostage in this way.”
Roonoo] I place the butt-end of my staff to the skull of Redbrand04. “Who leads your sorry little band of puke buckets?” I jab at his head “Who?”
] The Redbrand looks down and slowly answers “Glasstaff.”
Roonoo] “Glass staff he says. Does this mean anything to you Sildar?”
] Before any more words can be spoken, you hear yelling and look up to a see another group of Redbrands – 5 more – running down the cartway at you, swords drawn for conflict. Sildar steps directly into the path and with sword and shield ready, he yells “Relent you fools! Or die!”
] They seem frenzied and perhaps drunk – with one exception. But will they relent? [()] No. Success is not in the cards for them but they charge into the town center yelling.
Result Table (each)
1-2 |
You put down the remaining Redbrands but take 2d6 damage in the process |
3-6 |
You put down the remaining Redbrands but take 1d6 damage in the proces |
7+ |
You put down the remaining Redbrands without a scratch on you |
Ileel] 19
Leely] 5 – Dmg 4
Deynn] 16
Roonoo] 18
] Three Redbrands lie still as death. The other 7 are injured beyond any further resistance.
Roonoo] “Alright you dretchholes!” I say to the remaining punks. “Who wants to live another day? You will answer us or I’ll void yer veins. Who is the Glass Staff?”
] One of them says “A powerful wizard. He pays us to cause trouble in Phandalin.”
Roonoo] “Where is this wizard now?”
] The boy points towards the manor on the hill. “In our hideout, under that ruin up there.”
Deynn] “How many miscreants are in this Red cloak clan of yours?”
] Another Redbrand who is down on one knee holding his guts in, spits blood at you and says “Wouldn’t you like to know!” Dayni leaps on the rebel and plunges both of her daggers down into his back, behind his shoulder blades. His screams are surely heard throughout the valley. The sound of muscle and tendon ripping is surprisingly loud as she yanks back on her blades like levers. The contentious fool falls face down, blood quickly pools around him.
Deynn] “I promised someone this would not be a slaughter. Please…” I say to everyone… “no more blood today.”
Roonoo] I jab again at the back of the Redbrand who was speaking. “How many more of you?”
] He answers quickly… “About 30 total. The rest are in the hideout with Glasstaff – probably sleeping still.” The Redbrand gives you a basic idea of the layout of the hideout. The
Deynn] “Who is this Glass Staff?”
] “I don’t know… that is what we call him. I don’t know any other name for him. He also has a boss though. Calls him ‘The Black Spider’… we ain’t met the spider
] Dayni wipes her blade on the face of the boy. “What Sister Garaelle? Did you hurt her? Where is she?” She places the tip of a blade at throat and applies a slight pressure
] “Yes… the priestess of Tymora… she is in the crypt with the others. Kid Kaito said she was causing us trouble… had us take her to him. She is… she was with the others in the crypt beneath the manor.”
Roonoo] “You kidnapped a priestess of Tymora? What fools! How many lifetimes of bad luck might that bring!?! I don’t know Deynn… maybe they should all die.”
Deynn] “Perhaps they should. What others have been captured? How many are being held in this crypt?”
] He tells you there are 6-7 still alive. A mother and her two children – the father was already feed to the monster. The rest will be too… except the priestess – he thought that Kid Kaito wanted to keep her. He explained further about the one-eyed monster – it hides in a tunnel down inside the crevasse. Only a few of them have ever actually seen it but they are all afraid of it. It speaks inside their heads sometimes – taunts them with their own dreams.
Deynn] “What say you Townmaster? What should be done with boys so evil?”
] Harbin Wester “We will lock them. The hall has a couple of cells, we lock them up there… for now. But you have to stop this Glasstaff and prevent a retaliation for today.”
Leely] “We must hurry and save Sister Garaelle.” I call Aylan and leap onto his back. “Ileel! We know where Garaelle is now!” I yell back to my sister.
Deynn] “Hold up! We will join you, help you… but first allow me to heal your wounds as much as I can. You are in no shape to take on a powerful mage and 20 others.” I play my willow flute. 4d4 to all who can hear the music – including the Redbrands who yet live.
Appreciation & Collaboration
] Nearly three hours ago you took the Trailway towards Phandalin from The Triboar Trail. You are traveling with several new companions; Dayni (whom you rescued from Klarg the Bugbear in the Cragmaw Hideout) and her sister Darsley and her brother-in-law Colt. Darsley and Colt were still searching for Dayni when you reunited them. Sildar (whom you also rescued from the Cragmaws) is also with you and destined to Phandalin. L’Khifrey Albrek-Roethorn had been traveling with you from Neverwinter when you were ambushed. When you went in search of the captive Gundren and Sildar, she went on ahead to Phandalin – anxious to meet with her father.
] The shadows have been stretching for several hours now and you expect you have between 2 and 3 hours of light in the day. The Trailway between Triboar Trail and Phandalin is about 11 miles and the last 9 have traversed largely grassy hills with the occasional copse of trees. Neverwinter Forest can still be seen rising up behind you and the Sword Mountains cover the horizon to the South. The weather has been pleasant and warm – a fitting day for Mirtul. Ahead of you there is a thickly forested hill and the Trailway begins gaining elevation. The smell of decaying timber is particularly strong and you notice that all of the trees on this hill are near ebony in their greenish color – there are no bright greens or reds in view.
] As the Trailway rises, you all hear an animal screech echo through the dark forest. [Nature or Survival Check]
Result Table
1-10 |
The powerful screeching sound is unreconizable to you and it is difficult to determine where it is coming from |
11-15 |
The powerful screeching sound is unreconizable to you but you can tell the beast making it is a long way off in the distance of the dark wood to the West |
16+ |
The powerful screeching sound is likely that of an Owlbear hunting prey. You can tell that the Owlbear is about 2-3 miles West of your location. Owlbears, you recall, primarily hunt at night in the dark. |
Deynn]
(1d20) Survival 8 +5 = 13
] The powerful screeching sound is unreconizable to you but you can tell the beast making it is a long way off in the distance – somewhere in the dark wood to the West
Deynn] “What a terrifying sound. At least is sounds to be a long ways off. You ever heard anything like that Roonoo?
Roonoo]
(1d20) Survival 12 +5 = 17
] The powerful screeching sound is likely that of an Owlbear hunting prey. You can tell that the Owlbear is about 2-3 miles West of your location. Owlbears, you recall, primarily hunt at night in the dark.
Roonoo] “Sounds like an Owlbear to me. Terrifying is the appropriate word. It is about 2 or 3 miles in that direction. It must be hungry… as I recall they only hunt at night.”
] Sildar “I’ve never encounted an Owlbear… but from the stories I’ve heard, I never want to. Lets pick up our pace for a while – just to ensure we do not become somethings dinner.”
] As you reach the treeline, the Trailway begins to level off. As you step into the forest, it feels like stepping into a cold night directly from a summers day. The musk of rotting wood and fungus fills your senses. There is another screech to the West – this one sustained.
Deynn] “Need a torch Sildar? It is dark for human eyes in here.”
] Sildar “Appreciate the thought – I will keep one in hand.”
] Dayni “Not only dark, but cold…. Especialy without my clothes… this cloak could be a lot thicker, and maybe a bit longer right now.” She smiles at Deynn as she bundles herself tighter and steps in closer to Deynn, as if for some warmth.
] There is no obvious exit – the Trailway seems to just lead deeper into darkness. You walk as quickly as you can along the cartwheel ruts in the forest floor. About a mile into the Darkwood, you see a creature in the way ahead of you in the path – about the size of a large dog. It seems to be playing… jumping up and pouncing down on some imaginary prey. Before you can get any closer, it whips its head your way, nostrils in the air. It comes bounding playfully towards you. As it gets closer you see it has a thick coat of white feathers and a awkwardly flat face.
Roonoo] “Owlbear! It’s a baby Owlbear! ”
] Darsley “It looks like it wants to play… and it is kind of cute.”
] The baby Owlbear begins exploring your scents, one by one… excitedly working its way through your group.
Deynn] “We don’t want to be anywhere near this cub when Mama comes back.”
] Dayni “What do we do?”
] Colt “Why don’t we just kill it. If we had time, we could carve off a tendays worth of meals judging from the size if him.”
] Darsley “Colt! He is just a baby!”
Deynn] “Colt may be right… but lets just slowly move on… ignore him and maybe he will find a new plaything. Don’t run… it may trigger prey instincts.”
] You all begin walking without giving the baby Owlbear any attention, but it seems fascinated with you and follows you like a puppy. You then hear another screech – this one much closer, much louder. It rings your ears.
Roonoo] “That would be mama… Ready yourselves!”
[()]
] The Large Monstrosity is upon you in under a second. It leaps down upon Roonoo, slashing vicious claws across your back. [()] (Roonoo takes 18 Dmg)
Initiative
Init |
Char |
AC |
ATK |
HP |
19 |
Colt |
14 |
+5 1d6 +3 |
25 |
11 |
Sildar |
19 |
+6 1d8 +4 (*2) |
58 |
10 |
Darsley |
18 |
+5 1d8 +3 |
24 |
8 |
Roonoo |
17 |
+7 1d8 +7 |
33 15 23 |
7 |
Deynn |
17 |
+6 1d4 +4 |
27 |
6 |
Owlbear |
13 |
+7 1d10 +5 (*2) |
70 65 45 18 00 |
] Colt attacks the giant beast from a blindspot on its hind [()] and Sildar steps to the other side, Longsword poised [()]
] Darsley pulls her unarmed and unarmored sister back from the combat and casts Sanctuary over her
Roonoo] The pain of my wound convinces me this needs to end quickly. I attack the Owlbear with my Blackthorn and then Flurry of Blows
(1d20) Attack 17 +7 = 24 [Hit] Dmg 7 +7 = 14
(1d20) Attack (Flurry 1) 14 +6 = 20 [Hit] (1d4) Dmg 2 +4 = 6
(1d20) Attack (Flurry 2) 11 +6 = 17 [Hit] (1d4) Dmg 3 +4 = 7 +6 +14 = 27 total
] The Owlbear lets out a screech sound more ear shattering than the previous as you batter it with blows. Feathers fly as it screams.
Deynn] I dislike having to do this, but I’ve got to get the Mama’s attention away from the others… “Hey Mama! Over here! Come save your baby!” I attack the baby Owlbear and then take Patient Defense – hoping to draw the mama to attack me
(1d20) Attack 19 + 6 = 25 [Hit] (1d4) Dmg 3 +4 = 7
] The baby Owlbear, as you turn towards it, appears confused about what is happening. When you leap towards it and strike it in the face with your fist, it lets out a loud yelp and turns and runs into the forest.
] Does the tactic work? Does mama Owlbear turn her attention to you?
([]) No
] The Owlbear is fiercely focused on Roonoo and attempts a bite attack [()] which Roonoo successfully dodges. It once again swipes with a massive claw of talons [(0] but misses.
] Colt and Sildar attack again from flank positions. [()] Their blades find vulnerable targets on the massive creature. It attempts to leap forward away from the pain of the rear attacks but it faulters and falls in the Trailway. As the last feather floats to the ground, you all hear another screeching somewhere deep in the Darkwood to the West.
Roonoo] “That would be Papa… I might guess. We should be hurrying away from here.”
] Darsley “Hold still one moment Roonoo… allow me to heal that gash on your back.” (1d8 +4) “Sorry I cannot do anything about your shredded clothing.”
Roonoo] “I will need a new robe… it happens more than you might think… Thank you.”
] As you continue through the Darkwood towards Phandalin, you hear the other Owlbear just once more but never see it. About two miles into the forest you see a bridge which crosses a chasm in the earth of the hill. It appears from above that the hillside was split apart. You can hear the sound of streaming water in the dark below and judge the distance to be at least 100 foot down – and probably more.
] Colt “This rip in the earth extends for miles in both directions. This is the only crossing. I have heard several stories about the Rent in Darkwood Hill. Some say it was a natural occurance. Others say it was not here when Phandalin was raided by the orcs over 500 years ago – that some powerful magic split the hill in order to protect against the onslaught. Still others say that the Darkwood Hill was once home to a great evil mage who summoned creatures from the shadow planes – up from the depths of the Rent. There are similar stories which try to explain when the forest here is so dark.”
Deynn] “It is quite amazing isn’t it. The bridge seems quite sturdy, but I would not want to linger over that fall for long…”
Roonoo] “Afraid of heights there Deynn?”
Deynn] I smile at Roonoo in the dark “It would seem so friend… heights and depths…”
Roonoo] “Then let us be moving on.”
] As you finish crossing the bridge, your Blackthorn staff happens to catch something on the ground as you walk. It skitters across the ground in front of you Roonoo.
Roonoo] “What?” I take a look
] You see a smooth round stone attached to a leather cord. There is an emblem carved into – a clover with four leaves.
Roonoo] “Curious thing this. Take a look Deynn. Think someone lost a good-luck charm?.” I hand the necklace to Deynn
Deynn] “I’ve not seen this emblem before. Whoever lost it would probably like to have it back I would think… We should take it to the townmaster when we get a chance.”
] Dayni, who has been standing close by you Deynn, “That looks like Garaelle’s necklace. Can I see it?” Without hesitation she says “I am certain it is Garaelles… How could she have left it behind? And out here? Sister Garaelle is a friend of ours. I will see that it is returned to her.” She reties the broken leather cord and drapes it around her neck and then closes the cloak back up around her body.
] A short distance from the bridge, the Darkwood forest begins to thin and the light of the late day warms you. The trailway begins sloping down right at the treeline. Below you catch your first glimpe of the village of Phandalin nestled in small valley. The town consists of about forty simple log buildings, some of these built upon the old fieldstone foundations of the Old Phandalin. You see, scattered around the living town, old ruins of ancient homes and buildings. There are crumbling stone walls covered in ivy and briars all around the outside edges of the village. On the far side you see larges fields of grain and other crops and on the North-West edge of town there is a large orchard that appears well-kept. The town itself divides along the trailway you have been following and widens into main street of sorts which winds through the town and climbs up a hill to the East where you seen the ruins of a grand manor house on a hillside.
] Sildar “My friends, let us secure lodgings. I’m told the Stonehill Inn is quaint and comfortable… and honestly, I am eager for some comfort just now.”
] You walk down the hill and enter into the village. To your right, you hear the unmistable racket of a hammer on anvil and assume it the building must hold a blacksmith. On your left you see a building with a sign reading “Barthens Provisioning”. You notice a familiar cart and a pair of oxen behind the building and you think you catch a glimpse of Belteb sleeping in the back of the now-empty wagon. In front of the provisions shop, you see a man with an impressive red-winged falcom perched on his forearm, talking to two boys. One looks to be a teenaged human and the other a young halfling of maybe ten years. They are both both fascinated with the falcon and appear to be riddling the falconer with questions about it.
] Colt, who is walking ahead of everyone, waves at the falconer. “Hiya Sy. These boys giving you the troubles?”
] Sy “Hey Colt! Darsley… Where’s…” he spots Dayni who is walking close beside you Deynn “Oh… there you are. Hi Dayni! How are you?” You get the impression from the way that his face lights up that he has an thing brewing in his chest for Half Elf you rescued from the clutches of Klarg.
] Dayni “Hi Syrinx. I’ve been better, but really glad to be home. I will tell you about it later. How is Rosefire today?” she says looking at the falcon on Sy’s arm.
] Sy “She is getting hungry. I need to go feed her soon… but I am waiting to deliver a very important message.” He sort of looks around as if to imply a secret… “We have a High Priestess coming… can you believe it!?! A High Priestess of Selune visiting Phandalin! I wonder if it has ever happened before. I’ve been waiting here all forenight to greet and welcome her and her acolytes.”
Colt] “A High Priestess? What would she want with Phandalin?”
Sy] “No idea. Most of the message is written in symbols I’ve never seen before… must be secrets of the moon temple eh?… I just know it is important she receives it immediately.”
Colt] Turning around to you two and Sildar says “Well you three better get yourselves a room right away, who knows if there will be any rooms left after the big wig priestess arrives in town.”
Roonoo] I say to the boys and the falconer… “That cart back there… it arrived a while ago with supplies for Gundren Rockseeker. Any chance Gundren has been here to take possession?”
Teenage boy] “I’ve not seen Gundren for some time now. Belteb helped me unload and went down for a nap. Oh, there was a lady… arrived with him. I pointed her to the Stonehill.”
Deynn] “Could you point us as well?”
] As he starts to turn and raise a pointer, a lean and balding shopkeeper steps out of the trading post “Thistle… I could use your help with… Oh hiya Carp. Hows that beautiful mother of yours?” he says to the young Halfling
] Carp “She’s good Mr. Elmar. She was angry this morning though, boy ever!”
] Elmar “Getting in trouble again lad? What did you do this time Carp? ”
] Carp “Oh, it wasn’t me ser. It was Arlonel… He left mama’s farm to join up with them bully buys at the Sleeping Giant.”
] Elmar “He joined the Redbrands?!? Dretchhole Dogs! They have taken all our coin and now they are taking our kids? Someone has to put them down! ”
] Sy “Oh! Hey Colt… will you tell Wahler I have a message for him? When you see him? He’s been invited to play a Summer Festival in Leilon.”
] Colt turns back to Syrinx. “Wahler has been lost Sy. We will need a wagon and some help to recover his body tomorrow.”
Deynn] “We would help… we will help if possible.”
Roonoo] “Agreed. But now for cups. I was ready for cups at the last turn. Are ye with me boys? And gurls – you lot are welcomed too.”
] Darsley “Perhaps some time later, we need some rest.” The three of them continued on ahead, past the Stonehill Inn and beyond the Center Well shrine.
] An hour later you were checked in with two rooms at the Stonehill Inn, sitting a nice cozy palor eating stew and drinking ales together with L’Khifrey Albrek-Roethorn. Sildar made all the arrangements and paid all the costs. You met the innkeepers wife, Trilena Stonehill. Her husband Toblen and their son Pip, she said, were on a errand and should be back soon. Inside the common area there are several other small groups of folk drinking and talking and eating. Trilena is the keep here as well. Khi-khi is explaining what she has learned to Sildar.
] Khi-khi “Father was here for several months, staying at the Townmaster Hall just two doors down from the Stonehill Inn.”
] Sildar “I shall begin my investigation there. Have you already met with this townmaster?”
] Khi-khi goes on to explain that she had met Harbin Wester only briefly. She learned from him only that her father was interested in the Tresendar Manor on the hill to the East. It was shortly that when he disappeared. “Mister Wester also said father was last seen the day before the mercenary group began to arrive in town – as though a day would prove the Redbrands had nothing to do with it. He is afraid of them and I doubt he will be much help.”
] Sildar “Still, he is the only sort of government this frontier village has. He’s already made some agreements with the Lords Alliance to help bring law and order to Phandalin. Did you notice there is not even a single guard in town?”
] The barkeep Trilena replenishes your drinks and clears some bowls from your table.
Deynn] “It sounds to me like these Redbrands are the only law right now.”
] Trilena “Thel stood up to them. Nearly took his woodcarving axe to one of their skulls… we were so proud of him that day. But then they started harrassing Mirna at their shop, leering at her and making all kinds of vulgar and nasty threats. They must of packed up and left in the middle of the night – we haven’t seen them or their children for nearly a tenday now. Those Redbrands may run us all out of town before long.”
] A young lady wearing a colorful quality dress is sitting at the table next to you with an older woman. “The Redbrands hassle everyone in town and extort coin from us. I’m thinking of leaving too but I don’t know where we will go or how we will get there. The Redbrands have made it impossible to stay and difficult to leave.”
Roonoo] “Once we find Gundren, perhaps we can do something about these dirty punks.”
Deynn] “Agreed. Sildar… We should find out what their real numbers are in town and who the head of the snake might be so we can cut it off.”
] The lady sitting close by overhears this and says “You know there is one person these Redbrands don’t hassle or extort… I can’t say that Hallia is the snakes head, but there must be some reason they don’t give her trouble right?”
Deynn] “Who is this Hallia?” I ask
] “Hallia Thornton – she runs the Miners Exchange. Cold-hearted that one… prettiest woman in town but every man in town knows not to step beyond business with her.”
Roonoo] “Speaking of pretty, that is a fine weave you are are wearing. As you can see, I’ll be in need of new garments. Does this town have a good weaver needing to earn some coin?” I turn to show her the shredded robe on my back.
] Freda “That would be me. My name is Freda and this is my mother Marbelan. I don’t know that we have much on the shelf for you right now, but I can start on something for you first thing tomorrow. Come by the Coster and I’ll get your measurements. Oh… wait…” She fished through an inside pocket and pulls out a measuring tape. “If you want, I can save you the trip and gather numbers here and now.”
Roonoo] I stand up and hold my arms out. “What service! Thank you.” After she measures me, I get my coin bag out. “Never had a custom-made robe before…” I fish out a platinum coin and hand it to Freda. “Will that pay the cost?”
] Freda “Oh my… ten times over. A single gold coin will suffice.”
Roonoo] “No it won’t – not when I’m feeling appreciative. And judging from your own wearings, you are a highly skilled weaver and I should expect to pay more for your services.”
] Freda “You are too kind friend. I will have a new robe ready for you by Forenight tomorrow. I have a stall inside the Lionshield Coster.”
Deynn] “Lionshield Coster… is not that the name on the stolen cargo Dayni was looking for?”
] Freda “Linene has had 2 shipments of inventory disappear. I told her it had to be them Redbrands. She was offering a reward for their return but I don’t know how she was going to pay it.”
Roonoo] “Goblins have those shipments. They ambushed us too, and took our friend. Colt and Darsley and Dayni lost a friend today too… killed by Goblins.”
] Freda’s face is changed with concern and worry “This friend of Colt’s, it wasn’t Wahler… please say it wasn’t?”
Deynn] “Yes, I am sorry to tell it was. They are planning to take a wagon out tomorrow to retrieve him.”
] Freda begins to weep and the look of concern turns to expressions of grief. She excuses herself and leaves the inn, face in hands.
Deynn] “Perhaps we should allow Wahlers friends to be the ones to share news of his loss. Freda was obviously close to Wahler – she should not have heard of his death from a stranger.”
] Sildar “Wise insight Deynn. We have, it seems, shared all the news that is fit to share tonight, and then some. I shall find my way to a bunk. Good rest to you all.” He gets up from the table and climbs the stairs up the rooms. L’Khifrey also excuses herself for the night.
Deynn] We do the same
Roonoo] After finishing what ale stands on the table… I do the same.
] The night goes by peacefully and you awake refreshed. The two of you return to the common area for a morning meal. It is quite loud with many conversations. You notice that most of the folk filling the common room are likely locals. Sildar and Khi-khi are already at a table and wave you over.
] Sildar “From here, I go to find the Townmaster and find out what I can about these Redbrands. What will you do Deynn? Roonoo?”
Deynn] “I was considering next steps… and it seems our greatest priority right now remains finding Gundren.”
] Sildar “I would agree. There remains details which I am unable to share… but I can affirm that finding Gundren and his maps is a very high priority for all of us – likely for all of Phandalin.”
Roonoo] “The unfortnate bit is… our highest priority has no real leads. We don’t even know where to look for Gundren!”
Deynn] “I was thinking about that too… Sildar… you said that the female Drow said something about a king?”
] Sildar “Yes. I have no idea what she meant, but she said “I have a date with a king” after removing my bindings. What do you think it might mean?”
Roonoo] “We questioned a goblin who could speak common – in fact it is how we found you… but it said something about a king too. Do you remember Deynn?”
Deynn] “You are right! I had forgotten… it was a king something or other which told Klarg to capture Gundren!”
Roonoo] “And his maps… the goblin said the king ‘ told Klarg to capture the Dwarf named Rockseeker and that they must get his maps.’ What was the kings name? Blast! I cannot remember.”
Deynn] “If a king is ordering Cragmaw Chief – Klarg – around… maybe it is as simple as “the King of the Cragmaws”? If so… then the cave where we found Klarg is probably not their main base.”
] Sildar “It was still morning when a large group of the Cragmaws took Gundren away yesterday. It is reasonable to assume he was taken to this other base – to see this Cragmaw King.”
Roonoo] “That could be anywhere – only the Goblins might know. ”
Deynn] “Brilliant Roonoo! You just gave us a next step…. We need a translator to join us on a trip back to the Cragmaw case – someone who can speak Goblin. While we are there, we can help Dayni and her crew retrieve the Lionshield Coster shipments and help bring back the body of Wahler for ceremony.”
Roonoo] “Good plan then. Where do we find someone who speaks Goblin?”
Deynn] “We just start asking around….” I wave Trilena over to our table. “Good morning Mrs Stonehill. We find ourselves in need of someone who might know how to speak with Goblins… can you point us in some direction?”
] Trilena “Certainly not myself friend! But let me think… we don’t have any of the erudite types around here. Daran, I understand… used to be quite the adventurer of the Realms… could be he knows something helpful.” She looks around the room. “Haven’t seen him yet today but I expect we will before long. You can also ask my husband, Toblen, if he has any ideas.” She points to the male human behind the Innkeeper desk.
Deynn] I go ask Toblen.
] Toblen “Goblin-speak eh? I didn’t know Goblins had a language all their own… shows what I know! But… Reidoth would know that. In fact, I dare say he knows all what there is to know around these parts. And you are in luck! He is in town – or he was… I just saw him last night over at the Alderleaf’s farm. It seems he never hangs around for long visits, but you might catch him having morning meal with Qelline if you’re lucky.” Toblen then gives you easy instructions for reaching the Alderleaf farm.
Deynn] “Thank you Toblen. We shall make our way with haste.”
] As you exit the Stonehill Inn, you notice Syrinx running up the street towards Barthens Provisioning. You hear his Falcon Rosefire cry from above as it circles Phandalin. You walk South past the Center Well Shrine and notice it is actually called the Shrine of Luck.
Roonoo] “Say… I think this day could use a little luck… can we spare a second to ask a blessing?”
Deynn] “Not sure I know how to address Tymora for a blessing. I hestitate to offend. I wonder if Dayni ever returned the necklace to the Tymora Priestess… maybe she can help us.”
Roonoo] “Later. For now, just do what I do.” I go to the well and drop to a knee. “Goddess Tymora, our Lady of Luck. We have friends depending on us today – we could use a blessing from your hand.”
] You hear a bubbling of water down within the well and then a small splash as a large silver coin flies straight up into the air above the well.
Roonoo] “Quick – catch it before it falls back in!” [Sleight of Hand Check]
Result Table
1-10 |
The coin spins high in the air. It seems to float for the briefest moment and then drops back down into the well with a splash. Your hands swipe at it on its way but miss. |
11-16 |
The coin spins high in the air. It seems to float for the briefest moment and then drops back down just in time for your hand to grasp it and reel it in. |
17+ |
The coin spins high in the air. It seems to float for the briefest moment and then drops back down right into your waiting hand. As you catch it, you hear more bubbling and another coin flies straight upwards out of the well. |
Deynn]
(1d20) Sleight of Hand 16 +4 = 20
] The coin spins high in the air. It seems to float for the briefest moment and then drops back down right into your waiting hand. As you catch it, you hear more bubbling and another coin flies straight upwards out of the well.
Roonoo] “I’ve got it!
(1d20 Sleight of Hand 2 +4 = 6
] The coin spins high in the air. It seems to float for the briefest moment and then drops back down into the well with a splash. Your hands swipe at it on its way but miss.
Roonoo] “Or not! Let us have a looksee?”
] The large silver coin has an image of a beautiful smiling lady on one side and a clover with four leaves on the other.
Deynn] “This side is just like the stone you stumbled on in the forest yesterday… look!”
Roonoo] “So it is… I’ve heard of Tymora’s coins before… no idea how to use it though.”
Deynn] “Seems pretty straight forward… when we need some luck we flip the coin to see if we are granted some? Could it be that easy?”
Roonoo] “But which side is good luck… and what is the other side going to do to us.”
Deynn] “Good questions both… maybe one side is just ‘good’ luck and the other is ‘really good’ luck? Is that too much to wish for?”
Roonoo] “I suppose we will find out when we do… eh Deynn?”
] On your left as you continue towards the Alderleaf farm, you see the Townmaster Hall across from a trading post with the now familiar emblem of the Lionshield Coster. It is a quiet morning in Phandalin. You notice a few folk out of doors and you receive a friendly nod or two as you pass. At the end of the lane, you see a large farm on the right, flowing up into the surrounding South-Eastern hills. There is a small farm house in front and several sheds scattered around the property. You see just a few workers out tending the fields in the hillside. As you approach, a familiar young Halfling boy comes running out of the house to meet you.
] Carp “Good Waking!” he says to you brightly
Deynn] “Good Waking Carp.”
] Carp “You are the ones from last night yea? Came in with Colt?”
Roonoo] “That be us. We come here this morning looking for a man name of Reidoth. Is he still around by luck?”
] Carp “No. He was here last night but he must’ve left while I was asleep. Mother might know where.”
Deynn] “Great, we will ask her. Is she in?”
] Carp “Mother is working the land. We have short hands right now… Arlonel left us so mother had to wake up extra early today.” He turns and looks into the fields and points out the figure of a small woman working a row of greens about 300 steps away. “There she is. This way!” and he begins running up the slopes ahead of you.”
] When you catch up to him he is already telling his mother about you. She is an attractive Halfling woman with long reddish hair in a thick braid. She is wearing a green dress with a dirt colored apron. Her strong hands are covered in dirt that she wipes on to her apron as you approach.
] Qelline “Good Waking friends.” She says to you. “Carp tells me you are looking for our favorite Druid? I can’t say for certain, but I expected to see him return by now.”
Roonoo] “We would seek him out… where might we look though?”
] Qelline “He was helping me with…” she takes another look at the both of you. “you got nothing do with them Redbrands do you?”
Deynn] “No, not a chance of it. I am Deynn and this is Roonoo. We are here from Neverwinter trying to help our friend Gundren.”
] Qelline “Oh, Gundren! My very favorite He-Dwarf.” she pauses and looks to Roonoo and gives you a slightly wily smile “Not that I cannot have another mind you… How is Gundren?”
Roonoo] “Not in good places to tell it. He is captive to a gang of goblins… and we were hoping your druid friend Reidoth would be able to help us find him and bring him home.”
] Qelline “Oh my! Dire news! Well I will tell you what I know… Reidoth was passing through yesterday on his way back to Thundertree. Over a forenight meal I got to pissying about losing another one of our boys to them Redbrands that have the town hostage. He started asking me things like ‘How many are they?’, ‘Who leads them?’, ‘Where do they stay?’. I couldn’t answer any of his questions” Carp cuts in
] Carp “I know! I know!”
] Qelline “Mind yourself Carp. Allow me my words.” she looks back to you. “Sorry… well… Reidoth said he would try to help if he could. It was Last Shadow when he left. I made a room up for him thinking he would be back but no sign.”
Deynn] “Funny… just last night I was asking the same questions about the Redbrands as we were having our evening meal. Carp, you said you know something about all this?”
] Carp “I know where the red bullies stay! I can show you!”
] Qelline “Oh no you won’t! Not in a nargazing Carp. Just tell Deynn and Roonoo what you know.”
] Carp “Most everyone knows to stay away from the Sleeping Giant these days… unless they want trouble with the bullies. I saw them at the manor on the hill too though – a bunch of red bullies went in.”
] Qelline “That place has been a dust pile for years Carp – not even a roof on the place any more.”
] Carp “No no… not the part above ground… the part below. They went in through a tunnel. There” he points North and East towards the manor up on the hill. “See that rock wall below the manor? They went in through – into a tunnel that goes under the manor.”
Deynn] “Thank you Carp – that is very helpful. These red bullies sound very dangerous so please mind your mothers concern and stay far away from them and this manor until something can be done to make Phandalin safe again.”
] Qelline “We all want that Deynn. Some of these Redbrands though… some are just boys looking for excitement… I hope that they don’t have to pay too high a price for their misdeeds… if you understand my meaning.”
Deynn] “I think do, and I share the hope with you. We will help if we can, but I promise it will not be a slaughterfest if I can at all prevent it.”
Roonoo] “This one is telling true… why he spared even Goblins their lives… healed one up even… never thought I would see that follow on.”
Deynn] “Our thanks you to Qelline… and to you Carp. We must show haste now. Good grace to you both.”
] Qelline “Sun and Moon light your way.” and she returns back to working the ground. As you are walking away you hear her say to Carp “Back to your books now kiddo.” and the young Halfling races past you towards the house. He waves “See you later friends!”
Deynn] “Well I had thought the issue with the Redbrands would hold until we found Gundren, but we may have to act on their threat sooner than later. I say we go the Townmaster Hall and find Sildar, let him know what we learned and that we go to investigate what is under the manor on the hill.”
Roonoo] “Good plan.”
] You walk back up the lane towards where Sildar should be meeting with the Townmaster. As the Center Well Shrine comes into view ahead, you see a large group of men dressed in shabby red cloaks circling around what appears to be two small young girls, one dressed in a bright flowing white dress and the other in a similar dress of black silken material. One of the Redbrands grabs to pull the white dress up – as if to look under – the girl answers with warning kick and then leaping fist into the face of the rude boy.
Appreciation & Collaboration
] You have been traveling west on your way to the ruins of a small named Conyberry. You are on your first official mission out in the world and away from your monastery in High Forest. Your teacher, Eldera Aeri, arranged for you to travel with a High Priestess of Selune – Abarissi Garvett – as a guard and assistance. After witnessing the slaughter of a waystop town called Calling Horns, you made your way further South, through Yartar and Triboar. You have spent two nights sleeping outdoors since leaving Triboar and now Conyberry is just a few miles ahead.
] Abarissi says “There are some… details… about our next task which I have been reluctant to share with you. We will be meeting Sister Garaelle from the temple of Tymora in Phandalin… as I told you before… but we will be joining her to meet with another… Agatha. It will be dangerous for all of us… Agatha can be moody I am told. Sister Garaelle assures me that if the price is right, she will barter peacefully and give us the information we need about the last known location of Bowgentles Spellbook.”
Leely] “Who is Agatha? She doesn’t sound dangerous…”
] Abarissi “Agatha is a ghost… well… more than that… a banshee. A quite powerful banshee. Sister Garaelle has been exceedingly brave to meet with her twice already in order to discover her price. It took many Mooncirc’s to track down the relic she demanded as payment. I now carry this relic – a black pearl that is used to control a very powerful magical device – one that has been missing for a long time. We can only assume Agatha has this device, else why would she want the missing pearl, but we do not know what she might do with it. We do know, however, what the Red Wizards will do with Bowgentles Spellbook should they achieve it.”
Ileel] “It sounds like we best keep our arrows in their quiver? Or should we be ready to fight this Agatha?”
] Abarissi “We all should keep our weapons and our tongues in their sheathes. Honestly, I do not know how much damage your arrows could do. A Banshee is not fleshly, though magical weapons might possibly affect her. If possible, stay in lit areas… if she attempts to persuade us into darker shadows, do not follow… she is weaker in daylight. If she wants us in darkness, it is only because she plans our destruction. If it comes down to violence, I would ask that the two of you prioritize getting Sister Garaelle to safety.”
Leely] “But we were sent to protect you!”
] Abarissi “You were sent to help me, and you certainly have done that… You were also sent to learn how to be a protector and one important lesson about being a protector is knowing who needs the protecting most. Sister Garaelle has already risked much for our welfaring, I dislike asking her to risk any more. Besides, if any of the four of us stand a chance of surviving a violent conflict with a Banshee – it is probably me.”
Ileel] “You said we should also keep quiet and not speak?”
] Abarissi “Sister Garaelle brokered this bandy… we are meeting her because she believes Agatha will only honor the agreement if she mediates it. We would risk not only losing what we seek, but possibly also our lives if we say anything out of turn. We will meet her in the ruins of Conyberry and then travel together into the forest to Agathas Grove. It is a mile or ”
] After another hour of travel, you turn Westward off of the the Triboar Trail towards the Forest of Neverwinter. The overgrown trail narrows and begins to gain some elevation upward. The surrounding forest suddenly transforms into a graveyard of thick tree trunks blackened by fire into standing corpses. The devastation appears fairly recent, there is barely any sign of recovery in the area. As you traverse the area, you notice the silence as if it were screaming. Up on a hill side ahead, you see the ruins of Conyberry with a bold 50 foot cliff face as a backdrop. The forest is thick and green atop the granite wall. Many of the wooden buildings appear to have been caught up in flames. You see a channel running through the town, a dry river with its rock wall boundaries still standing. There are a few stone structures still standing but blackened and open to the sky. You can smell the aftermath of fire strongly as you approach the first remnants of the village.
Leely] “What happened here!?!”
Ileel] “I assume you mean besides the fire…”
Leely] “No… I mean the fire. What happened, I wonder, to start such as devastation?”
] Adalissi “Sister Garaelle has said nothing of the town ruins being destroyed by fire. I would only be guessing, but it looks like the surrounding forest was ablaze and engulfed what was left of the village. Sometimes these things are started naturally, by lightening perhaps… but often they are the result of campfires left to burn.”
Leely] “Or dragons!?”
] Adalissi “Or dragons… or their ilk… but usually people… We are behind schedule but only by a few hours. Sister Garaelle was expecting us early on this day, and we arrive as shadows stretch. My guess is that we will find her in one of the stone foundations.”
Ileel] We explore the ruins. I keep my bow in hand – “I feel like this place would be the perfect home for the worst kind of monster.”
Leely] “I would say that your feelings are right on mark sister. Dare we call out for Sister Garaelle?”
] Adalissi directs her mount to a slight gallop and begins down the main road of Conyberry. She calls out “Sister Garaelle!” several times.
Ileel] “Sister Garaelle!” I call out as I ride Nalya around the left side of Conyberry towards the cliff wall.
Leely] “I guess we are spliting up then… Sister Garaelle!” I ride Aylan around the right side, along the border between the town and the burnt-out forest. My sword is unsheathed and ready for conflict.
] It takes only a few minutes to circle the blackened ruins. There is no sign of anyone or anything living in the village. You gather back together near a stone town on the back side of the town. The square structure is about 25 feet high. Its outside walls have been licked by flames. If there had been a door, there is only now an open entrance. There appears to be enough of a parapet on top to view the entire area.
] Adalissi “No sign of Garaelle. It is likely she also is just late. We should wait a while for her.”
Leely] “Do you think the ghost did this? Destroyed the village?”
] Adalissi “From all historical accounts that I read, Auglathla was a fierce protector of Conyberry, and its people respected her. But as I said… she is also known to be a particularly moody one, so who knows. Her grove is several miles into the thick from here but she is known to appear anywhere in Neverwinter Forest.”
Ileel] “I wonder if this tower can still be climbed? Perhaps it would be a decent lookout to watch for Sister Garaelle.” I look inside the tower.
] It does not appear the fire found its way inside. You see a series of aged wooden stairs leading up to a wooden platform at the top of the tower. Along the walls you see the remnants of a small bygone armory. You see scattered pieces of heavy armor – most of it rusted away. There are a few useless swords and a long pike with a steel needle still affixed. In the far corner there is a barrel with half a dozen unstrung bows – which may or may not survive another stringing. There is an old practice target next to the barrel – the center circles still visible. There are some crates lining one wall. Several have been bashed open but a few remain sealed and stacked atop a long narrow crate. The staircase is quite aged, but you see no indication that it would not hold your weight.
Ileel] “I’m going up to take a look around.” And I enter and begin climbing the stairs – carefully… mindfully.”
] The structure is solid under your slight weight. At the top, you can see the entire town ruins and the burnt forest to the South and East. To the West you see acres of blackened hillside farmland that also appears to have been caught in the recent blaze. You see no signs of life anywhere except to the North above the cliff wall. You can see there are a few plateaus in the cliff where small homes still stand. You also identify a pathway leading upward beyond the plateaus that looks like it travels to the top and into the deeper Forest of Neverwinter.
Ileel] I go back down to the others. “No sign of anyone. I think I found the path into Neverwinter Forest from here – it wraps around the cliff wall that way.”
] Adalissi “Good. We have just a couple hours of daylight left. We should wait for Garaelle no more than an hour and then start to head back to the Triboar Trail. We want some distance between us and Agatha before last shadow.”
Leely] “What is Sister Garelle went ahead from here? Maybe she is already at Agatha’s Grove?”
] Adalissi “Unlikely. Our communication was quite clear. We meet in Conyberry at Forenoon of Day Six in The Melting. She was the one who arranged the specifics and told me not to go further without her – else we risk the outcome.”
Leely] “That makes sense. Wait we shall then.”
Ileel] “If no one minds, I will get in some practice while we wait. I found an old target board in the armory. Its been days since I spent any time in practice.” I pull out the target and its stand.
] Inside the base of the tower, you retrieve the target. You notice that there is also a full quiver inside the barrow holding the unstrung bows.
Ileel] I inspect the arrows to see if they are good enough for practice.
] The arrows are thick with dust, but the flights appear to be in good shape still. While you are lifting the quiver from the barrow, something catches your eye. On one of the unstrung bows you notice an ornamental ring just above the grip and riser. It appears to be ancient design and made of an unknown metal.
Ileel] “Nice.” I say to myself. I pull the bow with the fancy ring from the barrel. I carry it, the quiver and the target outside and begin to practice.
Leely] “Since we have some down time…” I pull out the Moonglare emblem given to me by Ryliatha. “You said you might be able to teach me something about this emblem?”
] Adalissi “If it is what I think, it can summon your Spirit Guardians to protect you. As a Priestess of Selune, I have learned from the Silver Queen herself how to do this without the aid of a magical item. I expect you will have to spend some time in meditation with the emblem… Did your Lady Aeri teach you this?”
Leely] “Yes, we have had some practice in this. Where do these Spirit Guardians come from?”
] Adalissi “There is much mystery there – but they are bound to your bloodline. The Spirit Guardians I call upon are far different from the ones you might call upon. Your childrens children will have the same guardians – assuming they will be able to call them. Your mothers mothers and your fathers fathers would have all had access to the same Spirit Guardians as well.”
Leely] “I don’t remember our father or our other. Eldera Aeri knew very little about them – only that they brought Ileel and myself to the Wild Queens Temple at the directive of Meiliki herself. I suppose the magical circlets embedded in our infant foreheads meant no further questions needed to be asked.”
] Adalissi “Yours is quite a story, and I am honored to be a small part of it. There is another thing or two which you need to be aware of… if you call upon the Spirit Guardians in a true time of need, they will appear in force and show no mercy to any threats against you and protect any who are with you. If you call upon them friviously… you, your sister, or anyone else, will not be protected from the damage they can do – so choice carefully when to call upon them. Also… they reflect something of your own nature. I fully expect, should you ever need to summon them, that they will appear as beings of immense beauty and light. Some in this world, however, will only summon dark monsters if that is what reflects off of their heart. ”
Leely] “Wow, you were not exagerating when you said this was a powerful emblem. Ryliatha is going to be sorry she gave it to us.”
Ileel] Overhearing the conversation… I say with a bit of a snipe… “I imagine her father will be more sorry.”
] Adalissi “It was a beautiful act… Ryliatha knew you gave her the most precious gift – her own life – and I think it was right of her to return that gift with something precious. Still… I suspect you may want to one day seek her out in High Forest and place the gift back in her hands – if only to offer another precious gift… friendship.”
Leely] “Sometimes I forget you are a High Priestess… and then you say something like that. I am truly favored to be able to hear your wisdom Adalissi.”
] The next hour goes by rather silently from there except for the repeating ‘thunk’ of Ileel’s arrows sinking into the wooden target. Occasionaly the three of you hear an odd sound out in the burnt forest. It sounds like a critter, or perhaps a bear, clawing at the blackened bark of the remains of a tree. The sound is dim, as if fairly far off from the village and you never see any sign of a living creature.
Ileel] “I will take another lookout from the tower… and then I think it will be time to go.” I return the target to the base floor but keep the quiver of arrows and the bow with the fancy ring around it. Then I go up and look across the area to see if there is any sign of Sister Garelle. [Perception Check]
Result Table
1-10 |
No sign of Sister Garaelle.
You see nothing beyond what you noticed last time you viewed the area from the tower. |
11-15 |
No sign of Sister Garaelle.
You once again hear that faint scratching and clawing sound in the burnt wood. You cannot see the critter responsible, but you do get a better sense of where it is coming from. As you look in that direction, a large chunk of charcoled bark falls off of one of the trees about a thousand yards from the edge of the town ruins. |
16+ |
No sign of Sister Garaelle. You once again hear that faint scratching and clawing sound in the burnt wood. You cannot see the critter responsible, but you do get a better sense of where it is coming from. As you look in that direction, a large chunk of charcoled bark falls off of one of the trees about a thousand yards from the edge of the town ruins.
As turn to go back down the stairs, you hear the faint sounds of horses galloping somewhere back towards Triboar Trail – perhaps even heading up the narrow trail towards Conyberry or, more likely, the horses are traveling the Triboar and the sound of their pace is carrying. |
Ileel]
(1d20) Perception 9 +5 = 14
] No sign of Sister Garaelle. You once again hear that faint scratching and clawing sound in the burnt wood. You cannot see the critter responsible, but you do get a better sense of where it is coming from. As you look in that direction, a large chunk of charcoled bark falls off of one of the trees about a thousand yards from the edge of the town ruins.
Ileel] I return to the others and tell them what I saw and heard.
] Adalissi “We best be on our way. I fear something has happened to Sister Garaelle and we must hurry to reach Phandalin and discover what.” She mounts her horse and starts back towards the Triboar.
Leely] “Aylan!” I call my magical dire wolf to me.
] Aylan appears as if he had just been around the corner of one of the buildings. Nalya also appears. As the three of you are just about to the the ruins behind you, you hear the sound of galloping horses coming towards Conyberry up from the Triboar Trail.
Ileel] “Riders! Heading our way fast.”
Leely] “Could it be Sister Garaelle?”
] Adalissi “Maybe – but we were not expecting her in group of 4 or 5.”
] Just as Adalissi finishes saying this, 5 riders come into view downhill from where you are. They are racing through the burnt wood – a single right in front and two by two behind.
Ileel] I feel suspicious rather than trusting and look for a place within range to watch with my bow ready.
] There is burned out home just 30 feet to your left. The stone foundation remains and rises about 5 feet above the ground.
Ileel] “I am behind you.” I say as I try to duck into the burned out home without being noticed by the oncoming riders [Stealth Check]
Result Table
1-5 |
You successfully enter into the burned out home but manage to bump into a charcholed frame timber. It falls into the dirt and dust within the foundation, sending a small cloud into the air which was likely seen by the oncoming riders |
6+ |
You successfully enter into the burned out home without being seen. |
Ileel]
(1d20) Stealth 9 +8 = 17
] You successfully enter into the burned out home without being seen.
Ileel] I draw an arrow and hold an action to fire if the riders prove a threat.
] Within moments the riders are charging up to Leely and Adalissi. The lead is a male human – he draws a polished longsword and holds it high in the when he reaches you and yells “We are Ransor’s Rally! And we are here to kill…” he looks back and forth at the two of you.. “Which one of you are Agga Tatha the Winter Witch?”
Leely] I draw my sword and stand poised in front of Adalissi. “Neither one of us Ser Scrag!”
] The lead rider looks confused. From nearly 10 feet away, you can already smell the heavy weight of alcohol on his breath. The other riders have pulled alongside. To his right there is a cat-person with a holstered rapier and a stringed instrument of some kind on his back. He wears a bright velvet tunic on his torso and a curious look on his face. Beside him there is a female Dwarf, a warhammer slung across her back. She looks like someone just told her a joke – her eyes squinted and her mouth stretching upward towards her ears. On the left side of the human you see a female half elf with long darkhair in a thick braid and dark serious eyes. She is drawing a short sword from her hip. Beside her is a large redish-orange reptile sort of humanoid with two large horns protruding over his head from above his eyes. He also looks amused, but childlike… you get the impression of him, frightening as his appearance may be, as that of a little boy riding a pony at the fair. Both of his large weapons, a Great Axe and a Greatsword remain holstered.
] The Tabaxi speaks up “These girls aren’t even dead Andlen… and they have done nothing to us. Put your sword away friend.”
] Andlen “We are here to kill the Ghost of Neverwinter Forest! Tell us where the banshee is or we will start with you.”
] Adalissi “We too are here to find the Ghost of Neverwinter Forest! We did not! And so we cannot tell you what we do not know!” then she leans forward to you Leely and whispers “These drunken fools are going get themselves dead in a hurry if we don’t stop them… help them”
Leely] “We are protectors. From the sight and smell of you, we have some work to do here. Turn back ye knap sacks and save yourselves from ruin!”
] Andlen barely seems to understand you, but picked up on being called a knap sack… “How dare you little girl!” and he kicks his mount to charge you – leading with the point of his longsword.
Ileel] I release my nocked arrow and taint the ammo
(2d20 Attack) 17 +7 = 24 [Hit] (1d6) Dmg 4 +5 = 9 + (1d8 Necro) 8 = 17… 11/28 [Massive Dmg roll 2]
[()]
] You see Ileel’s arrow strike Andlen square in the chest – a streaking trail of black essence lingers and the human falls backward. [()] The horse spooks and rears, throwing Andlen to the ground in a heap.
] The Dwarf with the short black hair laughs loudly seeing Andlen take an awkward fall. “Block Noggin! Can’t ya stay in yer saddle!?” she yells coursely, drunkenly. The Tabaxi is startled and concerned – “Andlen!”. He draws his rapier and leaps down of his horse to stand between you and this fallen friend. The Dragonborn hiccups loudly and begins to unmount his horse, though it is not clear he is aware of what is happening. The Half Elf in the purple body wrap looks angry. She puts her feet on the saddle under her and leaps towards you Leely – sword arm cocked. [()] She miscalulates the maneuver and tumbles to a kneeling position right in front of you. [Opportunity attack for Leely]
Leely] I step back, using Dodge in case she attempts another lunge. “Wait!” I yell. Recognizing that the Tabaxi is the only one really sober enough to reason with, I make eye contact with him…”Wait! We don’t want to hurt anyone else!” I say it loudly enough to know Ileel heard me. I step towards the cat-man. “Let me heal your friend while I can? Please?” I sheathe my sword but keep it in hand in case I need to defend. “Please?”
Ileel] I ready another arrow.
] The Half Elf has gotten to her feet and has stepped to the side of the Tabaxi. “What think you Nekari?”
Leely] “My sister is just waiting to fire another death arrow- but she is waiting on you…Lower your blades if you want to live. ”
] Nekari the drunken Half Elf is insensed beyond reasoning “How dare you!” and she makes a striking move forward leading with her blade.
Ileel] Seeing another charge, I loose another tainted arrow
(2d20a) Attack 18 +7 = 25 [Hit] (1d6) Dmg 3 +5 = 8 (1d8 Necro) 5 +8 = 13 Total 13/14 [Massive Dmg]
] The arrow strikes dead center in the chest of the Half Elf and protrudes out her back by several inches. The Dwarf stops laughing when she sees her friend skewered. She spins with surprising grace and stops with her battleaxe unsheathed and ready for combat. She steps towards you Leely, dropping the axe around and behind her – its momentum swings overhead and comes crashing down towards you. [()] You step, almost absentmindedly, out of the way and the axe clangs off a large rock.
Leely] I step right into the Dwarf and attempt to place my hand over her face, releasing light into her eyes
(1d20) Attack 16 +6 = 22 [Success] (1d8) Dmg 5/28 Radiant
] You successfully blind the black-haired Dwarf. She yells and grabs at her eyes with both of her hands, dropping the Battleaxe.
Leely] I turn back to the cat man. “Put your blade away now! My sister surely has you marked for her next death arrow.”
] The Tabaxi throws the rapier to the ground and raises both hands. “I yield!” he yells out into the ruins. “No more death arrows! Please!”
Leely] I step over the Half Elf to see if she is yet alive.
] Nekari’s eyes look up at you. There is still a crateful of anger on her face. She is losing blood quickly.
Leely] I use Healing Touch to try and stablize her
(1d8) Healing 6 HP
] The wound magically knits and the blood stops flowing. (7/14) Nekari falls unconscious.
Leely] “She has a chance. Now let me see to this one…” I try to heal the human
(1d8) Healing Touch 4 (5/28)
] There is no visible sign of success in the unconscious face of the young man, but he is still breathing. The Dwarf, meanwhile, has started running off in a panic. “Brin!” The Tabaxi yells. “Calm yourself Brin!” and he runs after her. The Dragonborn has his head down on the saddle of his horse – he appears to have passed out.
] Adalissi “Well that could have gone better… but you handled yourself well Leely. ”
Leely] “They really thought they were going to go up against Agatha and not die?”
] Adalissi “Alcohol muddles the mind, making reality seem unreal and unreality… real. You were right to protect them from their own folly.”
] The Tabaxi is guiding the Dwarf back towards the horses. She remains blind but is calmer.
Ileel] I am content to stay hidden with an arrow nocked for now… this party is too difficult for me to trust still.
Leely] I go over to them the Tabaxi and the Dwarf “How is she?”
] Tabaxi “Blind! She is blind!” he says with a bit of a slur, revealing his own intoxication. “Why would you blind her!?!”
Leely] “I am certain you would rather be extracting her axe from my skull right now… but I would rather her blind. It was a small burst – should be temporary.”
] Adalissi “These two little girls gave you all a good cracking.”
Leely] “Yeah! You have been blessed by High Priestess of Selune – seeing how she did not have to release her strength to stop you!”
] The Tabaxi halts and looks to Adalissi “High Priestess…? Of Selune…?” he drops to a knee and begins begging forgivenness of her.
] Adalissi “You appear to be the only one of five to retain your senses. Who are you?”
] “Stitch” the Tabaxi says quickly. “Stitch in a Sock… my mother calls me Socks but to everyone else I am Stitch.”
Leely] Curious about the instrument he carries, I walk around him and ask “What is this thing on your back?”
] Stitch “My instrument? It is a Mandolin. It makes music. I am, or rather, I was… a student at Wintertalon. My mother, she reveres the Silver Lady greatly. That I have offended a High Priestess of the Moon Maiden… mother will never forgive.”
Adalissi] “And who is your mother?”
] Stitch “Teacher Elmtree. Elm Tree by a River is her full name, but I’ve only ever heard her called Teacher Elmtree. She is Head Schoolmistress of Lore at Wintertalon.”
] Adalissi “I will not tell her what has happened… but your shame will not be for having offended me but for letting your friends die stupid. You should hurry them to aid. These two both need to have a deep arrow extracted. We will help you get them on their horses but then you must race them to a temple. Triboar is as close as any that I know of. Save your friends Stitch… I will want to learn did all to that end.”
] Last Shadow is near as you help get Andlen and Nekari strapped to the back of their horses and they depart. The Dragonborn has fallen to the ground and cannot be awoken, even with swifts kicks… the blind Dwarf has agreed to sit with him until he revives.
Ileel] “We probably have less then an hour to gain distance from Conyberry and find safe place to rest.”
Leely] “I can keep going through the night… if you do not think it unwise in these parts.”
Adalissi] “Generally… it hardly ever safe to travel by night… but then we are in a rush. The Nightsky Queen shine upon… and we may be able to travel covertly. The Triboar Trail is well-traveled so we need not fear losing our way.”
Ileel] “We will be fine. Let us get moving.”
Appreciation & Collaboration
RECAP
] The two of you were escorting a wagon of supplies from Neverwinter to Phandalin. Along the way you met a Half Elf Drow named Koza and agreed to travel the distance together. Sildar and Gundren travelled ahead of you to the mining town in need of some haste – the result of some political matter they did not yet share. On the 3rd day of your travel you turned Eastward on the Triboar Trail and several hours later you discovered the scene of a previous ambush – two dead horses, where you were yourselves ambushed by several Goblins of the Cragmaw tribe. In questioning one of the Goblins, you discovered that Sildar and Gundren were taken captive and were being held in the Cragmaw Hideout – deep in a hilly region of Neverwinter Wood. Along the way you met a small group of adventurers who were seeking to recover a lost shipment of goods for the Lionshield Coster of Phandalin but instead lost half of their party. Wahler Rishian was found dead in a Goblin spike pit and Deyni Serpayko remains missing. You agreed to keep a watch for Deyni as you continued to the Cragmaw hideout. Outside the hideout cave, you successfully took out the guards (who were distracted by lunch). From within the cave, you began to hear the barking of alarmed dogs.
] You press against the rock face next to the cave entrance, planning to ambush any Goblins which exit in response to the alarm. The barking continues, it sounds like several large dogs, maybe even wolves. [()] After several minutes of barking, nothing exits the cave. The barking continues.
Roonoo] I take a peek inside the cave.
] You see the trail continue into the cave alongside the right bank of the running stream. It looks and sounds like the barking is coming from a large open chamber on the right about 100 feet into the cavern. Several hundred feet further, you see the stream bend around to the right, further into the hillside.
Roonoo] I whisper… “I think the barking is coming from a room just inside the cave. Since they are not charging us, I assume they are caged. The cave goes back much further beyond this room however… maybe we will get lucky and find Gundren keeping the puppies company. Let’s go”
] A few uneven steps lead up into the chamber. The stench of animal shit assaults your noses as you reach the opening. Inside, you see 3 wolves chained to spikes which are driven into the base of a stalagmite. The barking and snarling intensifies as the wolves see you.
Deynn] “I have an idea. Be right back.” I go back and grab the sack full of meat which was on the platform with the Goblins. I show Roonoo and Koza when I return… “Wolves are always hungry right?” I go back into the chamber with the wolves and try make friends with the Goblins lunch. [Animal Handling check]
Deynn]
() 2d20a Animal Handling 12 +4 = 16 [Success]
] The wolves calm down after eating the food you gave them. They look at you with suspicion still and occasionally bare their teeth your way, but they are no longer fighting to break free of their chains to attack you. In the far end of the chamber you notice a steep fissure that leads to a natural chimney opening. At the base you see a large pile of rubbish that looks to have been thrown down through the fissure.
Roonoo] “Well… plaguedust! No Gundren here. I knew it wouldn’t be that easy.”
] Koza “I scouted further ahead…” As she enters the kennel chamber you realize that you had not even noticed she left. “There is another guard – a single Goblin – keeping a lazy watch from a makeshift bridge right around the corner. There are at least several others beyond that from the echoes I hear.” Deynn, your passive insight again tells you that Koza is ar more skilled than she has let on.
Deynn] “You are really in your own element now, aren’t you Koza.” I say with a smile. “I was just considering whether it is worth trying climb through that fissure up there, but with your skills, perhaps the direct approach is best. What say you Roonoo? Climb through a garbage shute or take the straight-on?”
Roonoo] “You would never get me into that smelly hole Deynn, and you know it!”
Deynn] “Straight-on it is. Care to lead the way Koza?”
] The three of you continue a little further into the cave alongside the stream.
] Koza “Hold back, let me take out the guard.” She nocks an arrow and positions herself. [()] Her arrow flies. She waits a half a moment then turns back to you with a sly smile. “Ready?”
Deynn] We follow Koza further into the cave.
] You approach the ricketdy bridge, made of odd bits of mishaped wood and held together by fraying ropes. You see a dangling Goblin leg off to the left – Koza’s arrow was quick. The bridge connects two dark tunnels about six feet above you. Just beyond the bridge the stream is running down a rocky incline and making a good deal of noise. You begin to hear what Koza’s ears picked up from a distance – Goblin speak. It sounds more like Goblin squabbling actually. It is coming from further upstream.
] Koza whispers back to you… “There are at least 3 Goblins beyond that slope, maybe more. One sounds larger than the others. They argue about alliances… I think… One says he is ferocious… the other says he is a coward… cruel… but cowardly”
Deynn] “You understand Goblin?” This Drow girl is surely a mystery, I think to myself.
] Koza ignores the question. “We can charge up there blind, or we can try to draw them down to us.”
Roonoo] “I am ready either way.” I say as quietly as possible as I spin my blackthorn staff before me.
Deynn] “How might we draw them down with fully alerting them?”
] Koza “I have an idea… ready?” She makes a quick motion with the fingers on her right hand and four small lights appear behind you. They all submerge into the running stream and then, one by one, they travel upstream slowly, causing the water to take on an eerie glow in the dark cave. Three of them remain in the streams incline while one flows gently around the bend towards the sound of Goblin voices [Deception Check]
Result Table
1-10 |
The lights in the water alarm the Goblins and there is a ruckus. Suddenly you hear the sound of an immense amount of water gushing and huge wave comes flowing down stream at you. |
11-15 |
Three Goblins appear from around the bend at the top of the incline, staring curiously into the water of the stream. As they round the bend, they see you. |
16+ |
Two Goblins appear from around the bend at the top of the incline, staring curiously into the water of the stream. As they round the bend, they seem fascinated with the lights and do not even notice you. |
] Koza
() 1d20 Deception 15 +7 = 22
] Two Goblins appear from around the bend at the top of the incline, staring curiously into the water of the stream. They walk down the crude steps alongside the stream, fascinated with the phenomena and never even see you.
] Koza looses an arrow [()] which spears the Goblin (02) furtherest from you.
Roonoo] I leap towards the other Goblin (01) and attack with my staff
() 2d20a Attack 20 Crit
] The first Goblin hears the arrow whiz by and thump into Goblin behind it. As it turns back to understand what it heard, your blackthorn staff comes crushing straight downward into its head. The crack of skull bone echoes through the cavern as the body tumbles down the remaining stairs to rest at the feet of Koza. She gives it a brief kick to test for life – there is none.
] Koza readies another arrow and points ahead. You see the magical lights raise to hover on the surface of the water and begin to vibrate. You see two more figures come to investigate, a Goblin and a Hobgoblin. Koza shoots another arrow – at the larger of the two (Hobgoblin01) [()] and it strikes just above the waist.
Deynn] I attack the Hobgoblin, rushing up the stairs to deliver a leaping uppercut
() 2d20a Attack 20 Crit
] You see Koza’s arrow sink into the Hobgoblins belly as you rush forward. The Hobgoblin starts to make an angry yelling noise but is silenced as your fist drives up under its chin, snapping its neck backward unnaturally.
Roonoo] I attack the other Goblin
() 2d20a Attack 7 +7 = 14 [Miss]
() 2d20a Attack (kick) 2 +5 = 7 [Miss]
] The smaller Goblin panics at the realization of what is happening and scrambles to get back up the steps. Your staff barely misses, striking rock instead, and your attempt at a follow-up kick finds only air as the Goblin skitters away. [()] Before Koza can nock another arrow, the Goblin disappears from sight around the cave wall ahead.
Deynn] I chase after the Goblin
Roonoo] I give chase as well
] As you turn the corner, you see a large pool of water that has been dammed up by large collapsible walls. The Goblin has started yanking at the supports, trying to release the water.
Deynn] I race to grab him and pull him away from the trap. [Athletics]
() 1d20 Athletics check 17 +4 = 21 [Success]
] You successfully pull the Goblin away before it can release the water trap. You spin the Goblin around to face the incoming Roonoo
Roonoo] I attack and try not to hit Deynn in the process
() 2d20a Attack 11 +7 = 18 [Hit]
] You send the end of your staff into the chest of the Goblin like a spear, crushing its ribcage. The Goblin goes limp in Deynn’s hands.
] The large cavern contains two massive pools of water that appear to be fed from an underground source – you see a stream falling out of rock above the pool on the far Eastern side. The sound of the falling water is quite loud in the large chamber. A fieldstone wall serves as a dam to separate the pool into two sections. A wide exit from the cavern can be seen on the far South-East side of the cavern from which you can see the waving light of a large fire. To the West there is a small tunnel which obviously leads to the bridge crossing.
Roonoo] I whisper “Wow, there is a thing unexpected. That much water would nearly fill the passage below. Anyone else feel like seeing this water trap release? Preferably, of course, from above and not below.”
] Koza “I might guess that makeshift bridge would not survive… we might need it still.”
Roonoo] “Right you likely are… still… how fascinating it would be yes?…”
Deynn] “Gundren and Sildar may be just ahead where the fire is. We should try to get a look inside before we charge in… I have an idea. Hold back for a moment – and you might watch that tunnel.” I slip into the pool of water and swim to the East side and try to peer over the rock barrier into the area with the fire.
] You successfully reach a position where you can see into the fire-lit chamber. You can see two more Hobgoblins standing just inside the entrance. It appears to be another large chamber. On the far side of it you can see stacks of crates and barrels. The fire is just out of sight but you see a small Goblin dressed in rags walk towards it carrying a large chunk of wood to feed it. You hear a loud bellowing and witness the Goblin bounce backwards and fall to the ground. It scrambles on hands and knees back to the East side of the room and out of your sight.
Deynn] I swim back to the other side and climb out of the pool. “There are at least three large combatants within the chamber. Two stand guard just inside the door. The third, I might guess, is their chief… what was the name we got?”
Roonoo] “Glark… I think… or Glarg… something like that. How do you want to play this one? More trickery?”
Deynn] “We have had good luck so far with the trickery… The water is deep enough to hide in… if you don’t mind getting wet, maybe we can distract the two guards, get them to chase Koza’s lights down stream to where they will find the other bodies. With continued luck they will search further down towards the kennel, giving us time to take out their chief. What say you?”
Roonoo] “Tricky indeed. And I could probably use a bath anyway.”
] Koza smiles at you “Yes, yes you could.” She climbs into the pool and starts to swim quietly.
Deynn] I get back into the water as well and swim back to the far side.
Roonoo] I join them
] Koza again motions with a hand and four glowing lights appear. “Watch this… I’ve been praticing this one…” The lights come together and vary their intensity. They vaguely resemble a humanoid in shape. The lights begin to move and pulse, nearly simulating walking. “Now, throw a rock or something near the entrance and get out of sight.” [Deception Check]
Result Table
1-10 |
The two Hobgoblins inside the fire-lit chamber do not notice anything and do not move |
11-15 |
The two Hobgoblins hear the sound of the thrown rock and exit the chamber to investigate. Koza causes the Dancing Lights to begin to run away back down the steps into the cave passage below. One of the Hobgoblins follows after the lights but the other stands at the entrance and keeps watch |
16+ |
The two Hobgoblins hear the sound of the thrown rock and exit the chamber to investigate. Koza causes the Dancing Lights to begin to run away back down the steps into the cave passage below. Both Hobgoblins give chase and disappear around and down the turn in cave passage. |
] Koza
() 1d20 Deception 10 +7 = 17
] The two Hobgoblins hear the sound of the thrown rock and exit the chamber to investigate. Koza causes the Dancing Lights to begin to run away back down the steps into the cave passage below. Both Hobgoblins give chase and disappear around and down the turn in cave passage. You hear a large gravely voice yelling something in Goblin from the fire-lit chamber.
] Koza steps out of the water and says to you “I’ve got another idea. Fifty-fifty it goes our way…. Let us hope he is not actually ferocious. Wait ready just outside the chamber and watch for the other two. I will signal you for help if I need it.” Within a step or two, you notice that Koza’s entire demeaner changes. Suddenly she seems an entirely different woman – tall, commanding, with the feminine swagger of a queen. She sets her bow and quiver against the cave wall of the chamber entrance and boldly walks in. You hear her speaking loudly in Goblin. The gravely voice responds, quiet and submissive-like. There are a couple short exchanges – difficult to hear over the subterrainean waterfall behind you.
] Moments later, Koza reappears dragging a bare young Half Elf girl roughly by the hair until she exits the chamber. She smiles when she sees you… “Not fericious… coward… but we may still need to kill him. This, I think, would be the sister Deyni. I know where Sildar and Gundren are as well.” She picks up her bow and quiver. “The other two should be returning in just a second – do not turn your back on Klarg while we fight them.” She tells Deyni to hide in the pool until it is safe. “Here they come.” She turns and looses an arrow before you can even see her target. [()] Just as the first Hobgoblin steps around the turn of cavewall, it walks right into Koza’s arrow. The other Hobgoblin runs right into the first as it jumps back – an arrow stuck square in its chest.
Deynn] “Roonoo – help Koza. I’ve got Klarg.” I position myself on the far side of the entrance to Klargs chamber. I Ready an action – if Klarg comes out, I will attempt to Grapple him.
Roonoo] I move down to the West side of the pool chamber and attack the Hobgoblin (01) Koza hit
(2d20a) Attack 18 +7 = 25 [Hit] (1d8) Dmg 8 +7 = 15
(2d20a) Attack (kick) 14 +6 = 20 [Hit] (1d4) Dmg 2 +4 = 6
] You deftly close the distance to the Hobgoblins. An overhead strike with your Blackthorn staff breaks the Hobgoblins face. You take a jump-step of the cave wall and deliver the edge of your foot to the side of its head. It staggers a few steps and falls dead into the cavern stream.
Init |
Char |
AC |
ATK |
HP |
21 |
Koza |
18 |
+8 1d6 +5 |
40 |
13 |
H01 |
18 |
+4 1d8 +2 |
28 18 0 |
13 |
H02 |
18 |
+4 1d8 +2 |
28 18 10 0 |
12 |
Roonoo |
17 |
+7 1d8 +7 |
33 27 6 4 |
7 |
Klarg |
19 |
+6 1d8 +4 (*2) |
60 36 |
2 |
Deynn |
17 |
+6 1d4 +6 |
27 |
] Koza fires another arrow at the other Hobgoblin (02) [()] but misses. She then positions herself along the Southern cave wall near the tunnel and looks to you Deynn. She gives you an odd sort of nod.
] The other Hobgoblin recovers from the surprise quickly and draws its longsword on Roonoo [()] With a powerful thrust of the large blade, it draws blood (Dmg 6).
Roonoo] “Ogre Bells! That must be repaid.” I return the attack
(1d20) Attack 15 +7 = 22 [Hit] (1d8) Dmg 3 +7 = 10
(1d20) Attack (Kick) 4 +6 = 10 [Miss]
] You hear bones crack as your staff connects with the armored rib case of the Hobgoblin. The beastly humanoid yells something Goblin that echoes thru the chambers.
Deynn] I hold my action, Ready to grapple Klarg still.
] Koza takes one large step away from the wall and down to one knee while simultaneously drawing her bow towards the Hobgoblin [()] Her arrow flies true, skimming the top of Roonoo’s head, it sinks into the shoulder of the beast. It rages with the pain and attacks Roonoo again [()] but only succeeds in striking the rock of the cavern wall.
Roonoo] I continue
(1d20) Attack 12 +7 = 19 [Hit] (1d8) Dmg 3 +7 = 10
] You manage to strike the Hobgoblin in the same spot, sending splintered ribs shooting through its internal organs. Blood spurts from its nose and mouth as it drops to knee.
Roonoo] I deliver a killing blow with a hammer fist “The Black summons you Kakniffr!”
(1d20) Bonus Attack (Punch) 18 +6 = 24
] You bring your hammer fist down onto the back of it head and it crumples into a ball and slowly rolls to one side.
] Just as Roonoo is sending his opponent to the deepest pit, Klarg emerges from his chamber with a longsword in hand – looking Westward toward Roonoo and the dying Hobgoblin.
Deynn] I attempt a Grapple and, if successful, a pindown
(2d20a) Grapple 18 +4 = 22 vs 15 +3 = 18 [Success]
(2d20a) Pindown 17 +4 vs 5 +3 = 8 [Success]
] The large bugbear never even sees you as you grapple him from behind. You lock his arms and bring him down to the ground. You are both Restrained currently.
Deynn] “Roonoo! Bring that big stick of yours!”
Roonoo] I turn back to see Deynn wrapped around a Bugbear. “Gladly! I will bring my weapon too!” I move over to Deynn and Klarg and attack
(2d20a) Attack 13 +7 = 20 [Hit] (1d8) Dmg 4 +7 = 11
(2d20a) Flurry of Blows (1) 18 + 4 = 22 [Hit] (1d4) Dmg 2 +4 = 6
(2d20a) (2) 16 +4 = 20 [Hit] Dmg 3 +4 = 7 (Total 24 )
] The Bugbear chief of the Cragmaw tribe grunts under your barrage of undefendable blows. It struggles to break free of the grapple
1d20 Athletics 6 +3 = 9 vs 10 +4 = 14 [Fail]
Deynn] “Nice try my smelly friend.” I hold the pindown.
Roonoo] I spear the chief with the end of my Blackthorn
(2d20a) Attack 17 +7 = 24 [Hit] (1d8) Dmg 6 +7 = 13
(2d20a) Attack (kick) 13 +6 = 19 [Hit] (1d4) Dmg 4 +4 = 8 (Total 21)
] Klarg continues to struggle even as Roonoo is beating the life from him
1d20 Athletics 18 +3 = 21 vs 18 +4 = 22 [Fail]
Deynn] “There now… Calm yourself… Why strain your seams? Speak Common? Want to live?”
] “Klarg speak.” He says. “Want live.”
Roonoo] “Don’t tell me we would let him go! ”
Deynn] “I don’t suppose we should. But Klarg speak… Klarg wants to live… Got your rope handy Roonoo? Let’s tie him up while we decide what to do.”
] The Half Elf who was hiding in the pool jumps up out of the water. “Kill him! Better… Let me kill him!”. She stamps over to you, sheer naked and dripping wet, and [()] plants a heel kick into Klargs skull.
Deynn] “Wait! Just wait friend. We need information.” I spin the pindown around to block any further blows with my own back
Roonoo] I grab a rope and begin tying him.
Deynn] “Koza, you said you knew…”
] You look over to where Koza was positioned but see no sign of her.
Deynn] “Koza? Hey!” I yell… “Where did you go?” With Klarg tied, I release the grapple and stand up to look around.
] Koza is not to be found.
Deynn] “Did either of you see where she…”
] You hear loud screaming coming from the tunnel that leads to the bridge. Seconds later, a handful of Goblins rushes into the chamber, scimitars ready for action.
Roonoo] “More Goblins! Ready yourselves!”
] The attacking Goblins ignore you and begin hacking feverishly at Klarg. His blood sprays and paints the Half Elfs bare skin red as she stands close – watching the violence with a slightly giddy look on her face.
] The Goblins begin dancing around the shreded corpse and chanting something in Goblin. From the tunnel emerges a stripped and bloodied Sildar. He is favoring one leg and holding a twisted arm.
Deynn] “Sildar!” I run over to help him. “Thank Firemane! You still live!”
Roonoo] “What of Gundren? Is he still with you?”
] Sildar struggles to speak, but slowly tells you that Gundren was taken away early this morning – he does not know where. One of the Goblins, taller and larger than the others and wearing brand new chainmail armor, drops his sword at your feet and begins saying something in Gobin speech.
] Sildar “That is Yeemik. I believe he is thanking you for making him the new chief of the Cragmaw tribe. He actually protected me – prevented Klarg from killing me.” When the Goblin hears his name, he brightens a bit and touches his face “Yeemik!”
Deynn] I thank the Goblin with a nod and a smile.
] Yeemik returns your smile with a distorted grin. He looks to Sildar and Deyni and then begins directing the other Goblins into action. Several run into Klargs chamber and return with clothes and Sildars armor and weapon. They also bring a thick cloak of deep blue color to the Half Elf.
Deynn] “You are severely injured Sildar. Let me try to heal you some.” I grab my pack and remove both flutes. I play my Willow flute and heal (4d4) all within hearing.
] Sildar appears to stand a bit straighter. You hear a splash as Deyni jumps back into the pool and begins washing the blood from her skin. Sildar explains what just happened… “I was being held in the chamber on the side of the bridge – guarded by Yeemik and these others. A Drow came and begin speaking with Yeemik. I could not understand what they said, but she seemed to rile them up to fight. I thought I was going to be slaughtered but then they all ran from the room. She untied me and told me to go find my friends.”
Deynn] “Did she say anthing else? Did she tell you where they took Gundren?”
] Sildar “No, at least I don’t think so… she just said ‘I have a date with a king’ and was gone in a blink. Who is she?”
Deynn] “That is a very good question – one I hope to to answer someday. We met her at a waystop – Peldons Passerthru – just last night. I think she got herself beaten up by a group of Half Orcs just to embed herself in our party… its hard to explain. I could not see any motive so I took her at her word. Now it appears she was seeking something… something she just learned I assume, which is why she is gone. I hope to see her again… but perhaps I should not.” I turn towards the Half Elf woman.
] You catch sight of the Half Elf is climbing gracefully back out of the pool. She sees your eyes upon her as she picks up the blue cloak and, with no hurry, covers herself in it.
Deynn] I take the other flute that belonged to Wahler over and hold it up for her. “You must be Deyni? Your sister is searching for you.”
] Deyni “Wahlers flute!? How did… what.. What has happened to Wahler?”
Roonoo] “I’m sorry to tell it lass, but we found his body on our way here.”
Deynn] “My name is Deynn K’Vyll. This is Roonoo and this old man is our dear friend Sildar.”
] Deyni “Well met everyone. I thought you dead Sildar, they way they dragged your body out of here earlier.”
] Sildar “I feared for what would happen to you young miss. I’m sorry I was powerless to halt the cruelty – against us both.”
Deynn] “We shall see you both safely to Phandalin for a good long rest. L’Khifrey should already be in town with Belteb and Darsla and Colt will meet us on the way.”
Roonoo] “What of Gundren? Can we not yet learn where he was taken?”
Deynn] “Do any of us speak Goblin? Or have the magic to understand Goblin?” I look around at my companions.
] Sildar and Deyni shake their heads.
Roonoo] “Don’t look at me… never crossed my mind to speak to a Goblin before I met you… do not you know…”
Deynn] “It is a first for me as well Roonoo…” I look to the Goblins… “Common? Any of you speak Common?”
] The Goblins are mostly unaware you are even speaking to them. A couple look at you and tilt their heads like a puppy dog trying to understand what the master wants. None reply.
Deynn] “Then there is little to do except trust Koza to find him.”
Roonoo] “Unless Koza is trying to kill him. Remember… I saw the drow before and thought she was watching Gundren.”
Deynn] “Oh, I am almost certain she was. And I am fully certain she is something other than she says… something more skilled… and more dangerous. But we do not know what motivates her… maybe it is this ‘king’ she said she has a date with.”
] Deyni “Are you talking about the drow that just pulled me by the hair like a dog?”
Deynn] “Yes… and that is another thing I am curious about… did you see the exchange between Koza and Klarg? We only overheard… can you describe what you saw?”
] Deyni “I could not understand any words, but she came in and started commanding it, talking down to it. Klarg cowered almost immediately. I got the impression she was his boss. When she pointed at me, her face was angry, scalding angry. Klarg let me out of that dretchin cage and she started dragging me out. You saw the rest.”
Deynn] “Before she walked in there, she said she had a 50/50 gamble and told us to wait outside. It was really odd, but her entire demeanor just shifted into another person… her posture, her facial expressions, even her walk changed – like she was putting on another person.”
Roonoo] “It was a clever ruse… and she did save you girly. It might not have appeared so at first, but she got you out of harms way. She knew we were on the lookout to help Darsley’s sister and must have recognized you. That whole situation could have gone down very differently were it not for the Drow.”
] Deyni “Clever indeed. Give her my thanks if you do see her again. And I owe the same each of you .” She walks over to Sildar and gives him a kiss. “I saw your concern for me in there. I could not stand to watch the violence done to you. I am glad you still live.” Then she turns to you Roonoo and gives you a kiss. “And thank you master Dwarf. My kind are often not even allowed eye contact from your kind… and yet I am alive and free because of your actions.”
] Then she steps over you Deynn “And my thanks to you as well.” she opens her arms and embraces you with a tight hug before kissing you as well. Then, before you can offer any response, she turns back and says “I found what we were looking for, the Lionshield Coster shipments. This cloak proves it… look at the Lionhead emblem – this is from the stolen shipment we were being paid to recover. I have no idea how I am going to transport it to Phandalin, but at the very least I can return to Linene Graywind with the knowledge of its location.”
Deynn] “Darsley and Colt will meet us down at the Triboar, but you are right, you will need a larger force to move all these crates down through the hills… you will not get a wagon up here. Speaking of moving down the hill, we should begin to make our way.”
] Sildar has been putting the last of his armor on… “Don’t you want to take a moment to explore Klargs trove in there? There is much more than just the Lionshield Coster shipment. And theres more across the bridge where the drow girl found me.”
Deynn] “I have what I need, thanks. These were all stolen goods anyway. Perhaps the rest can eventually be returned.”
Roonoo] “Are we just going to leave these shit-eaters alive to ambush more shipments tomorrow? To kill more horses?”
Deynn] “Good point Roonoo… I do not know. Goblins are what they are in this part of the world… bandits and killers looking for fresh victims… but I cannot see us just murdering them. Any ideas Sildar?”
] Sildar “These few Goblins are not the full remainder of the tribe. I’d say there were about a dozen more that left when they took Gundren. Most of them were of the larger variety. I’m with Deynn though, I will not be a party to an outright slaughter. Unless they decide to attack us on the way out when they think our backs are turned… I say we let them be for now. When we get to Phandalin, I will message my fellows in the Lords Alliance for some guidance.”
Deynn] “Agreed. And I think we all know better than to turn our backs on them. Shall we make our way?”
Appreciation & Collaboration
] You are currently traveling west on the Evermoor Way, skirting the northern edge of High Forest and the southern edge of the Evermoors. You are accompanying Addalisi Garvett, high priestess of Selune, on a mission to Conyberry to discover the whereabouts of a powerful artifact – the spellbook of Bowgentle – before the dark forces of the Red Wizards can. Addalisi is traveling on horseback and the two of you are riding your magical companions, Nalya and Aylan. The days Last Shadow is fast approaching. Several miles ago you passed a turn-off to the south with a sign marked Noanar’s Hold. Addalisi suggested pushing on to a waystop village named Calling Horns rather than seeking shelter in the hold.
] Addalisi “The White Hart Inn, I have heard, is a beautiful place and I would love to visit someday… but there have been too many rumors of troubles in that place and we must hurry our way. The Calling Horns is merely a stopover village with the most basic accomodations, but it is right on the Evermoor Way. We should reach it very shortly after nightfall.”
Leely] “Maybe someday when you visit White Hart, we can join you!”
] Addalisi “I would like that.”
Ileel] I look to my left… “High Forest has pulled away from the road quite a distance… otherwise we could have just found a safe tree for tonights shelter.”
] Addalisi “I think I would prefer a hot meal and then a warm bed with a nightcap – if it be all the same.”
Leely] “What is a nightcap?” I ask
] Addalisi “I mean only a strong drink. It helps me sleep.”
Leely] “Oh… I see. It is like putting on a sleeping cap… only in your head instead of on it… right?”
] Addalisi smiles at you Leely… “I suppose that is as accurate an idea as any could provide. Yes… it is like a sleeping cap inside my head.”
Leely] “A warm meal sounds wonderful right now. Maybe some chunk bread with warmed butteroil and toasted clayfruit… yum-yummy. ” I cast Light Shroud to brighten the surrounding area as we travel.
] Your silk robes begin to glow with radiant light, brightening your immediate aura intensely and an area with dim 40 feet around you.
Ileel] “Ouch! That is brightful! Thanks for the warning Leely…” I push Nayla forward a little to escape the blinding presence of my sister.
Leely] “Oops! Sorry! I forget still what an assault that can be on others eyes. I have learned how to stretch the light further out than I used to…”
] Addalisi seems impressed by your white silk robes. “That is quite a garment Leely. I noticed earlier how it shaped itself tight around you but I didn’t suspect magic. Can your black robes do the same Ileel?”
Ileel] “Yes. But not exactly…” I cast Shadow Shroud.
] A dark aura hides you. If it were not for Leely’s light, you would be functionally invisible.
] Addalisi says “Wow – that is quite a trick. Where did you find these garments?
Leely] “We made them! Our circlets showed us how. Sort of… I mean, well… it is hard to describe really. But this is just normal silk from the forest. Lady Aeri told us to search out some Firesilk from silkworms that live deep within mountains that still flow with fire. If we can find enough Firesilk, who knows what we can make – Lady Aeri says it is magical to begin with… combined with our circlets it could be most powerful.”
] Addalisi says “So Aylan and Nalya… are they somehow connected to your circlets as well?”
Ileel] “We believe so, yes. We were born on the Day of Meilikki’s Wild Ride. The story we have been told is that she witnessed our births… and that she touched our foreheads as they emerged from our mothers… from her… er… belly. Anyhow these crowns appeared. Mine black and Leely’s white. Meilikki told our mother to wean us and then dedicate us to protect her temple in The High Forest, and until now, we have lived only there at the Wild Queens Forest Temple.”
Leely] “We are going to be protectors!” I say with all the giddy glee I can muster.
] “I might say you have already proven to be so…” Addalisi says. “I am glad your Lady Aeri reached out to me. I was going to hire some sellswords to protect this mission, but I have a feeling Meilikki herself had other ideas.”
Ileel] “I have a feeling you can take care of your self quite well Addalisi. You appear to be our age, yet no one, I suspect, becomes a high priestess in their twenties. You carry yourself like one of our revered elders – not our peers – so I assume there is more to your story. Not that I am being nosy… just observing really.”
] Addalisi “You are perceptive Ileel. I was born nearly 70 years ago… in Hillsfar, on the on the southern coast of the Moonsea. Half of my life I spent in… well let me just say I spent it somewhere else. Here in the Realms, I am truly about 30 years old give or take some.”
Leely] “As High Priestess you must know Selune personally right? I mean… is that how it works? What is she like? I mean… is she nice to talk to? like you? ”
] Addalisi “I do have some stories I can tell, but perhaps at another time. Look – I think those lights are coming from our waystop.”
] Still a few miles ahead, you see a small grouping of buildings backlit with torches. As you get closer, just within a mile of the small settlement, you begin to hear screams accompanied by the sounds of a desperate battle.
Leely] “Trouble!” I speed up Aylan
Ileel] “Wait! Leely! Keep your head!” I chase after her on Nalya.
] Addalisi speeds up her mount and follows. Ahead on the road you see a small group of people running away from The Calling Horns. In the town light you can make about about 5 people scrambling your way. You see then a very large creature exit the town behind them. With surprising speed it catches up to the fleeing villagers and cuts them down. Then it begins to run east on the roadway towards you. Within seconds you can see a large troll, over 9 foot tall, enter into the light being spread by Leely’s garment.
Init |
Character |
AC |
ATK |
HP |
19 |
Addalisi |
20 |
|
110 |
12 |
Ileel |
18 |
|
24 |
10 |
Troll |
15 |
+6 2d6+3 |
84 67 60 70 64 47 57
43 31 16 26 06 00 |
8 |
Leely |
18 |
|
24 13 |
] You hear Addalisi evoking a spell and in-between you and the troll, you see a large spectral-silver chain appear, floating in the air. It lashes out at the charging troll. [()] The massive chain whips at the charging troll and the force impact halts it. The chain then wraps around the troll, restraining it.
Ileel] As soon as I am within range, I release an attack against the troll
() 2d20a Attack 11 +7 = 18 [Hit] Dmg 2 +5 = 7
] Your arrow flies true and plants itself into the chained-up troll.
Ileel] I look around for a blind within range
] There are no trees within your combat range. There is, along the left side of the roadway, a grouping of boulders jutting from the ground – the largest rock reaches about 7 feet high and is 25 feet away from the troll currently.
Ileel] I use the rest of my movement to position myself, with Nalya’s help, on the boulder blind.
] You successfully position yourself. The 9 foot troll struggles against the massive spectral chain restraining its movement [()] but does not manage to break free.
Leely] I draw my Serpier blade and attempt to run the thing through
() 2d20a Attack 6 +7 = 13 [Miss]
() 2d20a Attack (Kick) 13 +6 = 19 [Hit] Dmg 2 +4 = 6
] Addalisi holds the spiritial weapon in place and casts Bless on the both of you.
Ileel] I loose another arrow, this time with some necrotic taint added
() 2d20a Attack 12 +7 = 19 [hit] Dmg 5 +5 = 10 +7 (necrotic 1/3) = 17
] The troll, arms and legs wrapped in a ghostly chain, tries to bite at Leely who is now within range [()] and is successful (11 hp dmg). It remains restrained.
Leely] “Kak! That hurt! You dretchbag!” I attempt another stabby-stabb with a kick and then circle around and out of the range of it teeth
() 2d20a Attack 15 +7 = 22 [Hit] Dmg 4 +5 = 9
() 2d20a Attack (kick) 18 +6 = 24 [Hit] Dmg 1 + 4 = 5
] Your flexible blades snakes its way into the flesh of the troll and as you withdraw it, you spin back and land a heel kick near the entry wound. You successfully escape the range of its bite.
] From her right hand, Addalisi conjures a short sword made of moon light and attacks the troll. [()] The blade slashes through the rubbery troll flesh, spilling green guts and angering the giant. “Fire! We will need fire to defeat it!” She yells at both of you as she pulls back out of range of the monster.
Ileel] I fire another arrow
() 2d20a Attack 17 + 7 = 24 [hit] Dmg 5 +5 = 10 +5 (necrotic 2/3) = 15
] The raging troll does not seem to notice the additional arrow plunge into its body. It thrashes about trying to break free [()] but cannot get its arms or legs out from the magical chain.
Leely] “I will get fire!” I yell as I pull a torch from my pack and attempt to light it.
] You manage to successfully light the torch. You can see the open flesh of the troll heal together as it struggles in the binding chain [()]
] Addalisi strikes again with her silver blade of light, hoping to keep the wound open or create a new one [()] and she does critical damage to the troll. She ducks and swings around the troll to step near Leely. “Set its guts on fire Leely! It will never die otherwise!”
Ileel] I aim another arrow, seeking an open would to target.
() 2d20a Attack 11 +7 = 18 [Hit] Dmg 7 +5 = 12
] Your attack found a vulnerable spot was successful enough to drop it to the ground.
] Addalii says to Leely “Quick, while it is down! Burn it! Burn it now!”
Leely] I charge in with the lit torch and attempt to burn the troll at it gaping rubbery wounds
[()]
] You successfully set the guts of the troll aflame. You watch as it begins to burn from the inside out. As you are all about to breathe a sigh of relief, you suddenly recognize that there have been continued screams coming from the small village.
] Addalisi “There must be other trolls still in town!”
Leely] “Others! I barely survived one troll.”
] Addalisi “Right! We were lucky as it was. I can only use that chain against one… an unrestrained troll just might enjoy us for dinner.”
Ileel] “Let me scout ahead first! With some idea of what we are up against, we may be able to help them still.” I call Nalya and leap from my rocky perch to her back. Then we race towards town stealthily. [Stealth Check]
1-5 |
Another troll was chasing behind the other one. You run smack face right into it as it is running towards your party. |
6-14 |
You ride up onto the main entrance of Calling Horns. You see two other trolls searching for more villagers to kill. One of the trolls begins to sniff in your direction. Seconds later it bolts towards you like a rampaging gorilla, swinging off its knuckles. |
15-20 |
You ride up around the northern side of Calling Horns, away from the main entrance. You see one troll searching for more villagers to kill. It seems to be searching with its nose, shiffing into buildings and alley ways. There are bodies all around the village center. You hear just a few more screams from the other side of town, and from the sounds, you assume other villagers were found by another troll. |
Ileel]
() 1d20 Stealth Check 12 +8 = 20
] You ride up around the northern side of Calling Horns, away from the main entrance. Peering over the rudimentary stone wall that surrounds the small village, you see one troll searching for more villagers to kill. It seems to be searching with its nose, shiffing into buildings and alley ways. There are bodies all around the village center. You hear just a few more screams from the other side of town, and from the sounds, you assume other villagers were found by another troll.
Ileel] I race back to Leely and Addalisi and report what I saw. “If there are any villagers left to save there is very little time for them. Not sure we would have a chance against two at the same time.”
Leely] “Maybe I could draw one of the trolls away while you two take down the other?”
] Addalisi “Risky… and pointless if there is no one left alive in the village. Perhaps they will just move on soon. Lets get closer and watch their movements.”
Ileel] “We must stay downwind… they seemed to be searching with their smellers. And douse your light Leely. ”
Leely] I douse Light Mantle and follow the others closer to the village.
Ileel] “This way, around to the north end.”
] This time you see two trolls. They seem to be circling around the well in the center of the small village – hunting someone or something by smell – almost frenzied in their search. The place is littered with corpses and pieces of corpses. You judge at least 40 people have died here, maybe more. Among the corpses, you see one very large corpse. It appears to be smoking as if embers burned inside of it.
] Addalisi whispers “Look, another troll lies dead. The villagers put up a fight it seems, but we are too late to save any.”
Leely] “Now what?” I whisper
Ileel] “They are still searching for something. Could someone be hiding in the well? Look how they circle it.”
Leely] “If there is, we should do something!”
] Addalisi “An attack would be unwise. We would only join the dead.”
] As Addalisi is still whispering, you feel a short surge of wind on your faces. It reeks of blood and shit and something else you cannot describe, something pungent and foul… your eyes begin to sting.
] Addalisi “Ahg! Do you smell that? What it is?”
Leely] “Its awful whatever it is.”
]] Ileel] The foreign stench mingled with blood triggers a memory. I was out gathering springberries with Eldera Alnineen. She was teaching me how to forage in the forest… what to look for and what to avoid. I was still very young and had rarely stepped outside the boundary of the forest temple. I heard a sound like thick cloth ripping, as I recall, and I darted towards it to explore. Before Eldera Alnineen could call me back I found myself slipping into a small pool of red mud. In the branches a above, a Hunting Griffon was tearing at some large prey it had just killed. Blood dripped down into my face as I looked up into the tree, trying to understand what I was seeing. The Hunting Griffon surely noticed me but was content with the meal in its claws. Eldear Alnineen was only seconds behind me. I remember hearing her sword pull from its shealth as she came into the scene. She pulled me up and backed us slowly and silently away from the forest predator. Once a safe distance back, she asked if I was ok. I wiped blood from my face … “What is this red juice?” I asked. Eldera Alnineen spent the afternoon teaching me about death. It seemed unreal to me, as I recall. To be a living being and then to just not be… to be dead… it just seemed unreal.
] As you watch two Trolls continue to search for… you assume more victims, there is movement that catches your eye to the left of the Calling Horns Lodge. Another Troll lumbers into the village followed by four people. No, five, another crawls behind them. Their movements are slow and uncoordinated, unnatural. As they pass through the light of a fire, you can tell some are missing arms.
Ileel] “Necromancy…” I whisper amazed
] Adalissi “It is the Troll we just put down, but you are right… it is not simply regenerated… it is dead and not dead. Moon Mistress shelter us.”
Leely] “What do we do?…” I reach to unsheath my blade and lean forward. “We must destroy them right?”
] Adalissi “Let us be patient Leely. Let us be hidden and watch. One Troll alone is a fair match – we would certainly not survive a charge into that fight.”
] The incoming Troll jerks into an attacking run towards the other two Trolls, as if someone had yanked on its leash. The humanoids follow. Within seconds the other two Trolls are under attack. As you watch, there is more movement near the lodge. Several of the villager corpses lift themselves and stumble with speed towards the combat. Ten seconds later another small group of corpses exit the lodge and join the others. Soon the two living Trolls are deluged with clawing corpses.
Ileel] “That can only mean a Necromancer is here… Right?”
] Adalissi “It can only mean that. We are not safe even hidden here. We must away ourselves.” She begins to move back away.
Leely] “Even I know there is a line between brave and stupid.” and I slowly pull back away from my perch.
Ileel] “Single file. Keep me between yourselves and the village so my Dark Mantle hides you.”
] Before you get too many steps away, you hear a loud voice from the village. “Rise me grubs… rise fer Moogwa, dhy soon queen. Lift dey dead corpseys in wershap fer Moogwa de Bog Witch.” The accent is foreign, nearly obscure. Taking a quick glance back, you see five more figures walking into the center of the village. Four large creatures of bone – the size of trolls, but with hardly any flesh. Between them is a Bullywug wearing a sheer cloth around her waist. She carries a tall scepter with a spiked circle affixed atop. You hear her frogish cackle as she motions more corpses to rise from the ground.
Leely] “The Necromancer!” I exclaim a little to loudly
Ileel] I quickly shush my sister. “Hurry! But carefully!”
[()]
] There is no indication that anyone in the village heard you. You successfully sneak away from Calling Horns, back to where Adalissi secured her horse in the outskirts. “Remain in whispers. Voices may carry with the breeze and we dare not be discovered now.”
Leely] “Well, so much for wearing nightcaps inside our heads tonight.”
Ileel] “We are retreating from a Bullywug with a small army of undead… and you are worried about missing out on drinks?”
Leely] “Not really sister… not really. My head swims with shock and fear actually.”
] Adalissi whispers “As does mine friend. We are still far from safety.”
Ileel] “What do we do? If this Moogwa and her undead remain in Calling Horns, we dare not travel any further East. Perhaps we retrace our steps back? Perhaps this White Hart Inn?”
Leely] “Shouldn’t we warn them about what we saw?”
] Adalissi “We should continue to watch for a time and see what we might see. You are correct, if they stay in the village, we will have to retreat, or find a long way round. If they move on – I would like to observe their direction at least, so let us find a high spot to watch from.”
Ileel] I look around in the dark for some high ground.
] Just to the North, deeper towards the Evermoors, you see a shadow of large boulders that might provide some vantage.
Ileel] “There. Those rocks. It may not be much but those rocks may be the highest ground around.” I lead the way there.
] As you crawl up to the tops of the rocks, you can see but the still burning fires, just hints of movement inside the village. Adalissi casts Owl’s Wisdom on the both of you to enhance your ability to perceive what is happening. Suddenly you can sense movement within the dark landscape directly to the North of Calling Horns.
Leely] “They are walking straight into the Evermoors, there. Their movement is Northward. Adalissi, would you know if there are any other towns or villages North of Calling Horns”
] Adalissi “I do not. In our maps, there is nothing known North of here until you pass the Evermoors… Nesme is on the Northern edge of the Evermoors, along the River Subrin. It is far off I believe… and Orcs have control there last I heard.”
Ileel] “Wild Queen help us all if this Moogwa adds an army of Orcs to her rot-gang.”
] Adalissi “When we reach Yartar, I will get a message out warning others of what we have seen here tonight.”
] The entire number of undead villagers disappears further into the moors beyond your enhanced perception. The light from the fires within Calling Horns is also dying down.
Leely] “I say we wait a little while longer then go in to explore the town, see what we can learn.”
Ileel] “I will scout ahead once again – just to ensure no danger remains.” I ride off on Nalya to circle the town.
] With the exception of a few dancing flames, Calling Horns is still and silent. You do not see any corpses whatsoever – all have walked or crawled away under the mighty necromancy of Moogwa the Bog Witch. Adalissi and Leely soon join you just outside the lodge of Calling Horns
] Adalissi says “Someone will come along sooner or later and loot any valuables left behind here. It might as well be us. There may not be much to find, but let us look around.”
Leely] “I’m going to look around inside the lodge. See if I can find anything… maybe a clue to what happened here.” I enter cautiously, sword drawn.
Ileel] I investigate what I can in this village
] Investigation Roll Table
1-10 |
You find only makeshift weapons scattered on the ground where the villagers fought for and lost their lives just a short while ago. |
11-15 |
You find some common jewelery and a few small coin pouches, totalling 48gp. |
16-20 |
On the back side of the provisioner shop you locate a supply wagon – still covered with a canvas tarp. Under the tarp you discover full crates and barrels of supplies. There is food and drink still unloaded along with various other provisions… wool blankets, several lengths of rope, torches, etc. There are no weapons or ammunition. |
20+ |
It occurs to you that none of the weapons you found scattered on the ground are “professional grade” like a guard would certainly wield, leading you to wonder where all the guards were – or if there even were any guards present |
Ileel]
2d20a Investigation 20 +5 = 25
] None of the weapons on the ground are worth anything – mostly improvised from tools. You do not see any shields or weapons which might have belonged to guards… Perhaps Calling Horns did not have a hired guard? Inside some of the structures you find seven common looking rings and jewelery and a few coin pouches with close to 50 gp in various coins. Behind the provisioner shop, you find a covered wagon full of common supplies – still unloaded.
Ileel] “Do you notice? There are many weapons left behind but none of any significance… It is as if Calling Horns did not have any guard in place.”
] Adalissi “Coud it be that these weapons remain with the bodies of the undead?”
Ileel] “Possible… My suspicion may mean nothing whatsoever.”
] Leely enters the Inn at Calling Horns, which is the largest building in the village. The main room of the bottom floor is like a rustic lodge with multiple fire pits and cushioned seating all around. There is a bar on the North side of the room. The place is empty and mostly in order – it appears little violence entered here.
Leely] I look for papers or books or any such thing to discover what I can.
] You discover from records that someone named Lady Tamalin is the owner of the Inn at Calling Horns. You also find a small rolled note informing Lady Tamalin that the accommodations in Yartar for her and her guard of 11 men has been secured. Behind the bar you find an unlocked coin box with 80 gold. There is also a cudgel next to the coin box. It appears to be wood with intricate carvings. (Chinpits Cudgel)
Leely] I pick up the cudgel and take a closer look.
] The surface is designed as if it were wood, but you can feel it is actually metal. There are no blemishes or marring on the weapon, as if it were brand new or never actually used as a weapon, but you sense the object has a deep history beyond discovery. The short club is heavy in your hand and feels well-balanced. There is a leather strap at the handle.
Leely] “Curious thing… I like the feel of it.” I say to the empty room. Then I go outside and tell the others what I found.
] As you rejoin the others you overhear talk between Ileel and Adalissi about the town guard.
Leely] “Oh there is a guard. They are in Yartar with Lady Tamalin – the proprietor of the lodge – probably runs the whole town I might guess. If this note I found means anything, she left the village unprotected for some reason. I also found a coin box – not a very heavy one… but look! Isn’t this just interesting! Where do you think these designs come from?”
] Adalissi takes a glance at your new cudgel. “Dwarven, most likely. My first guess is Shield Dwarves, maybe from Mirabar or Mithral Hall. It is fine craftsmanship. It might even be enchanted. Keep a hold of that and we will try to get it identified further.”
Leely] “There are plenty of clean empty beds in the lodge… dare we sleep in the site of such a massacre while the blood still seeps?”
Ileel] “What other choice do we have. I will take first watch.”
Appreciation & Collaboration
] You have been traveling The High Road from the city of Neverwinter to settlement of Phandalin for over 2 days. With you is L’Khifrey Albrek-Roethorn, the daughter of Iarno Albrek of the Lords Alliance, and a Half-Elf Drow woman named Koza who you saved from being beaten to death by a couple of half-orcs in camp last night. A Half-Elf named Belteb is the owner of the cart hauling supplies. You expect to reach your destination by nightfall and meet up with Gundren Rockseeker and Sildar Hallwinter. The Triboar Trail is slow going compared to The High Road as it winds through rocky areas in the far-foot of the Sword Mountain. For the past 4 hours you have seen one ambush opportunity after another – it is a perfect terrain for bandits to do what they do to travelers and supply carts like yours. You have been on high-alert all day, stopping frequently to scout ahead.
] Currently, Roonoo is standing on the back of the cart keeping watch from behind and to the sides. Daine is walking along in front of the cart. The cart driver, Belteb, is more focused on his own feedbag than the two Oxen pulling the cart. As you round a bend you see trail blocked ahead of you by two dead horses. You can see each appears to have arrows sticking out of it. The terrain on either side of the Triboar Trail here is raised with dense high thickets leading into a forest on the North side and some rocky areas on the South side towards the Sword Mountains.
Deynn] I turn back to Belteb “Hold the cart! The road is blocked ahead. Could be an ambush spot. Best take some cover while I check it out.”
Roonoo] I move crates and barrels around so that Khi-Khi, Koza and Belteb can take cover in the back of the cart. Then I ready my shortbow – ducking behind a barrel (3/4 cover).
Deynn] I slowly walk towards the horses blocking the road, keeping close watch on the thickets to the North and the South.
[()]
] You do not see or hear anything on either side of the trail. As you get closer to the horse corpses, you see both have several black-feathered arrows sticking out of each. The horses seem familiar to you, one a large tan-colored Palomino and the other a small black mare. The saddlebags have been looted and tossed. You also notice leather cylindrical map case empty and lying on the ground.
[()]
] A barrage of arrows comes at you from either side of the trail. One of the attackers is clumsy about it and gives away it’s position in the thicket as it fires an arrow. Most of the arrows miss you entirely but two find their target
Deynn] I use my Reaction to catch one of the arrows (Deflect Missiles) and hurl it back at the attacker that gave away it’s position.
() 1d20 Attack 1 [Crit Fail]
] You instinctively snatch one of the incoming arrows out of the air and spin to fling it back at the creature you saw firing. It misses its target however and the maneuver allowed another arrow to graze you (5dmg)
Init |
Character |
AC |
ATK |
HP |
22 |
Roonoo |
17 |
+7 1d8+7 |
33 |
19 |
G01 |
15 |
+4 1d6+2 |
9 |
19 |
G02 |
15 |
+4 1d6+2 |
9 |
17 |
G03 |
15 |
+4 1d6+2 |
9 |
17 |
G04 |
15 |
+4 1d6+2 |
9 |
13 |
Deynn |
17 |
+6 1d4+6 |
27 |
12 |
G05 |
15 |
+4 1d6+2 |
9 |
12 |
G06 |
15 |
+4 1d6+2 |
9 |
09 |
HG01 |
18 |
+3 1d8+1 |
15 04 00 |
09 |
HG02 |
18 |
+3 1d8+1 |
15 08 |
08 |
Koza |
17 |
+7 1d6+5 |
24 |
08 |
Khi-Khi |
14 |
|
24 |
Roonoo] I fire an arrow at the same attacker which gave away its position (G02)
() 1d20 Attack 15 +6 = 21 [Hit] Dmg 4 +6 = 10
] Your arrow evokes a death squeal from the thicket. You all hear a few brief words of fright. Roonoo, you recognize the language as Goblin but do not understand the words. There is the sound of a small body falling into the thicket. Another round of arrows fly.
[()]
] Two arrows are launched towards Roonoo but miss, thunking into the wooden crates. Three more arrows attack Deynn from the North side and you both see a Goblin step out of cover to make the shot. (G04) One of the arrows hits you Deynn.
Deynn] I use a Reaction to catch the arrow and fling it back at the Goblin out of cover.
() 1d20 Attack 18 +6 = 22 [Hit] Dmg 4 +6 = 10
] You hurl the caught arrow at the visible Goblin and it pierces its throat, spraying blood over the surrounding area.
Deynn] I use my Movement to run into the North side thicket and look for the other attackers. I yell to Roonoo “Stay with them – watch the South side”. Once inside the wooded area, can I see any other Goblins?
() 1d20 Perception 18 +6 = 24
] You see two other Goblins on the North side. (G01, G03) When they see you, they both panic and pull back into the more heavily wooded area.
] The Goblins on the South side (G05, G06) both fire towards Roonoo, but both arrows strike the Oxen. One glances off the shank of one Ox and the other is stabbed in the side. The Oxen begin pulling forward to escape the arrows.
Roonoo] “We are about to lose our cover!” I crouch down, dropping both the shortbox and my robe and picking up my Blackthorn. As the cart pulls closer to our attackers, I tell Belteb to stay down then I leap into the thicket on the South side.
[()]
] You jump from the moving cart. The close distance of the attack did reveal the hiding spots of two Goblins (G5, G6) They are crouched in the thicket about 15 feet apart from each other.
Roonoo] I rush after the closest Goblin (G6) and attack with my staff
() 1d20 Attack 14 +7 = 21 [Hit] Dmg 2 +7 = 9
] The goblin falls under a single powerful blow.
Roonoo] I use the rest of my movement to rip thru the thicket towards the other Goblin to engage it in combat and I use my Bonus Action for Aggression Tactics
[()]
] You successfully Intimidate the Goblin (G05 Crit fail) and it drops its shortbow and makes a high-pitched squeak. Seconds later you smell the unmistakable reek of Goblin shit.
] The panicing oxen continue to jerk the cart forward and Belteb tries to regain control with the reins. From the roadway just beyond the two dead horses, two Hobgoblins rush towards the cart. “Look!” yells Khi-Khi, “more coming at us!” Koza fires an arrow at one of them (HG01) [()] but the hobgoblin bats it away with its sword. Khi-Khi fires off Magic Missle at the same (HG01)
Deynn] I note the direction the two escaping Goblins are running thru the forested area and I try to calculate where I might stop them using Tree Stride. [Insight Check] I reach behind me to touch my flute and cast Tree Stride.
Result Table
1-5 |
You zig left while the Goblins zag right… they are lost from your sight |
6-13 |
You successfully determine the direction the Goblins will flee, but not their pace. You leap from tree to tree to your determined location but the Goblins are far ahead of you still |
14+ |
You successfully plot a pathway through the larger trees and step out of a large oak just a few feet in front of the scrambling Goblins, surprising them with your sudden appearance. |
Deynn]
() 1d20 Insight 14 +6 = 20
] You successfully plot a pathway through the larger trees and step out of a large oak just a few feet in front of the scrambling Goblins, surprising them with your sudden appearance.
Deynn] I attack the nearest Goblin (G1)
() 2d20a Attack 16 + 6 = 22 [Hit] Dmg 3 +6 = 9
] You land a fist powerfully into the nose of one of them (G1) and its face crumples inward. Its body falls dead.
[()]
] The other Goblin tries to halt its forward progress while also reaching for its Scimitar. The effort fails badly and it trips and falls prone at your feet, its weapon only halfway out of the sheath.
Deynn] I disarm the creature and check for any other weapons hidden on it, then I restrain the fallen Goblin then I start dragging it back to the road.
] Belteb manages to get the oxen to stop just before the two dead horses lying in the roadway. Khi-Khi and Koza are both still in the back of the wagon. The Hobgoblins mount an attack against [()] Koza from the right side of the wagon but she deftly escapes the long blades. She fires her bow at short range and spears one of them while Khi-Khi launches another round of her Magic Missle spell at the other. The beast falls backwards – apparently overwhelmed by the magical assault.
] Back on the South side of the road, Roonoo is engaged with the final Goblin (G5). (It is currently in a Shaken status and has -3 penalty on all Attacks and Saves and attacks against it have Advantage.) It looks confused about what is happening and seems unsure whether to draw a weapon or run.
[()]
] The Goblin uses Disengage to bolt away from you. Do you allow it to escape or pursue it into the Southern woods.
Roonoo] I chase after it, afraid it might alert others and return with backup.
] It begins to outrun you through the rocky terrain, but it runs into an area where it needs to climb about 8 feet up a rocky surface or turn around. In panic, it tries to climb.
[()]
] As you catch up to the Goblin, it has failed to climb far enough to get over the rocky hurdle.
Roonoo] I grab it and throw it to the ground. “Should I let you live or end your smelly life?” I ask it, not really expecting it can understand Common.
] “Live! Live!” The Goblin says and it throws its weapons and a small pouch onto the ground. “Let live!?”
Roonoo] “You speak Common? Perhaps I will let you live then.” I grab the pouch and drag the Goblin back to the cart.
] Khi-Khi and Koza have just finished dropping the other Hobgoblin when you both reach the roadway with your goblin captives. Roonoo, as you approach the cart you get a good look at the two dead horses in the roadway… you recognize the small black mare as Queen a’ Mine – the same horse you sold to Gundren just a few days earlier. The other is Sildar’s Palomino mount.
Roonoo] “That is Queen a’ Mine! And I recognize Sildars Palomino as well.” I am angry at the Goblins for killing the horses and now I think the Goblin who shit himself is no longer worthy of mercy… but I want to question him first to see if Gundren and Sildar are still alive.
] It is not an easy conversation, but you learn from the Goblins minimal Common that Sildar and Gundren were captured, not killed. They were taken to the hideout cave. When asked where the hideout was, the goblin pointed in roughly the same direction that the other two Goblins were fleeing towards when Deynn stopped them. You also learn that there lots of others in the tribe. They call themselves the Cragmaw. A Bugbear named Klarg is boss… they all hate Klarg. The only other thing you learn is that someone named King Grol told Klarg to capture the Dwarf named Rockseeker and that they must get his maps.
Roonoo] Once I think we got everything from the Goblin, my anger is so under pressure that I bash its head in and kick it to the side of the road.
Deynn] “Hey… That was not… necessary. Roonoo… while we are working together… I request that we would discuss things like when we are done questioning an informant, and perhaps… how to be done with them.”
] Koza looks at Deynn with a puzzled expression but remains silent.
Roonoo] “I understand, and I’m… I’m willing to have such discussions. I am just filled with anger at the moment for the killing of the horses. I sold that black mare to Gundren just days ago – she was a beautiful creature, unlike these kak-eating scavengers.”
Deynn] “I understand and I share your anger. Let’s keep this one alive – he just may help us get Sildar and Gundren back alive. It nothing else, we will walk him in front of us as a short shield.”
] The tied up Goblin appears to be oblivious to your words, but he looks back and forth between you and Roonoo. He obviously fears he will soon meet the same fate as his tribe-member just did. Using the ox, you clear away the corpses of the two horses and ask Belteb if he wants to continue toward Phandalin alone while they go after Gundren and Sildar or should they find a place to hide both he and the cart until they return. Belteb wants to risk the road rather than hang around. He will meet you in town. Khi-Khi seems conflicted… she is anxious to rescue Sildar from the goblins, but also to find her father. She decides to go with Belteb rather than join the assault on a goblin hideout. Koza is willing to join you in the search for your friends.
] As the cart pulls away with Belteb and Khi-Khi, the remaining captured Goblin silently directs you to a hidden trail just off the Triboar which leads North.
Deynn] We follow the trail and force the Goblin to lead the way at the end of a rope.
] You walk the ascending dirt trail for nearly 3 miles. Along the way, the Goblin quietly walks around a hidden snare trap, making it obvious and easy to trigger without incident.
Roonoo] “Keep an eye on the beastie… he seems none-to-concerned with whether we walk into one of his traps.”
Deynn] “Right. At least we can assume that the presence of traps means we are on the right trail.”
Roonoo] “I am not assuming that much…” I laugh “But I am assuming there will be more traps ahead for us.”
] Less than a mile further you watch as the Goblin walks around a pit in the ground and looks down into it for a second and then just keeps walking. You see that the pit was a trap that has triggered, its false ground falling inward. Looking down into the pit, you see a young man, possibly Half Elf, obviously dead, with spikes protruding through its body. The blood glistens on the spikes.
Deynn] “Hold up!” I yank on the Goblins rope leash. “This poor fellow only just met this fate – look at the blood, it is still fresh.”
Roonoo] “Hey Kakstain! What do you know about this?”
] The Goblin makes eye contact with you but remains staid and silent.
Deynn] “It feels dishonorable to just leave his body impaled like that. If we had time, I’d say we should give him a proper burial.”
Roonoo] “We expect to be heading back this way once we liberate Gundren and Sildar… we can show due-honor to the stranger then.”
Deynn] “I agree with your reasoning Roonoo, it is sound, but my heart cannot walk away from this sight.”
] Koza “What honor is owed a complete stranger? For all we know, it was honor that threw him down there… Do you bury every corpse you come upon in this violent world?”
Deynn] “I know it seems strange. It is the way of The Abbey to show honor when and where there is any opportunity. Please allow us to at least pull him from the spike pit and cover his body with some branches in the forest. It will take only minutes and I will not have to carry the odium of grim actions for months. If there is time ample afterwards, we will provide a proper burial.”
Roonoo] I pull my rope from off my pack. “Your reasoning is also sound friend, whatever his honor, we should not damage ours. Koza, can you gather a few thick branches while we extract our unknown chum here?”
] The two of you pull the body from the spike pit. It is indeed a Half Elf, apparently quite young, perhaps only still in his second decade of life. His body has deep slashes apparent – the fall into the pit spikes may not have been the only cause of death. He has a cheap rapier strapped to his waist and extremely worn leather armor around his chest. In his left hand is a fine looking flute, made of an exotic wood with intricate carvings inlaid with silver.
] Koza “That instrument looks to be expensive, perhaps we could use it to earn some gold for our troubles.”
Deynn] I hand the flute to her “You are correct – it is a fine instrument. How much do you think we could get for it?”
] Koza looks it over and says “Hmmm… it appears to be real silver for the inlay. Maybe as much as 50 or 60 gp?”
Deynn] “I will give you a hundred for it.” I fish out 10 plat from my pouch and make the trade. “Roonoo – do you want a cut?”
Roonoo] I look at Deynn as if trying to understand him… “No friend, I do not need of any.”
] Koza “You are a strange one Deynn. As you seem quite serious… and I – quite skint… I will accept your coin.” She hands the flute back to you and pockets your platinum. “I suppose I should not call you strange though… I probably owe my life to your oddity… who else would stand in to defend a drow from being beaten to death.”
Deynn] “There are surely others.” I remember suspecting her of actually killing the Half Orc at camp which started that beating. I remember wondering if she somehow calculated my willing involvement. I consider calling her on it but change my mind and decide to be subtle. “You gave me opportunity to show you honor Koza. I am just glad I did not have to bury you as well.” I drag the body into the undergrowth near the pit and cover it with the branches Koza gathered. I kneel and offer a silent prayer to Nobanion for the boy and for those who will miss him. “There, that did not take long.”
Roonoo] “Takes me longer to void the old bowels… and I dare say – both feel worth the while.”
] You continue forward another mile. The trail begins to switchback steeply up an incline with heavy undergrowth making it difficult to see very far ahead.
[()]
] The Goblin ahead of you reaches a sharp turn and you lose sight of him for just a second. You hear a brief yelp from the Goblin and you see it fall back into your view and into the undergrowth. There is an arrow sticking out of its chest.
Deynn] “Ambush! Find cover!”
] The heavy thickets hide the source of the attack from you. You can see the Goblin remains alive but is losing blood as it scrambles back towards you.
] Koza has her bow drawn and ready. “That arrow”, she whispers, “is not the same as the ones the Goblins attacked us with. It could be the source is no enemy of ours.”
Deynn] “Good observation Koza. You are probably right.” I say quietly. Then I raise my voice. “We are no friend to Goblins! What be you?”
] A voice calls down “We are no friends to Goblins either!” He sounds young with a slight tremble to his words.
Roonoo] “Then we have no reason to harm you unless you intend injury upon us.” I yell.
] Another voice, a female, calls out “We seek only to find our friends.”
Deynn] “We seek the same, two friends were captured by Goblins and taken this way up into hills. Shall we put away our weapons?”
] You overhear brief whispers and then the male voice says “Agreed. We shall trust.”
Roonoo] “We shall trust as well.”
] Moments later, two young Half Elves walk around the switch turn. “I am Darsley and this is my husband Colt. We were attacked by a large group of Goblins and had to scatter. We were seperated. We are looking for two friends, my sister and another.”
Deynn] I pull out the flute from the Half Elf. “Does this belong to your friend?”
] Colt “Yes! That is Wahlers flute! Where did you find it?”
Roonoo] “We are sorry to tell… we found the body of a Half Elf lad a short ways back. We provided what service we could for him – expedient but reverent.”
] Darsla “What of Deyni? My sister?”
] Koza “No sign of another. The trail has been heaviliy traveled, I would not have been able to make out one set of feet from another. I expect Goblins would have disposed of both bodies together if both were there… it is worth holding to hope Darsley.”
Deynn] I look at Koza, at first with a little shock that she would be less-than-delicate, and then that she would be encouraging hope in the next breath. “I agree with Koza, there remains reason for hope. Our two friends were captured and carried into these hills… an elder Human and a crimson Dwarf. You poked a fine hole into our guide here. We were not certain whether we could trust him to lead us to our friends but he is all we have at the moment.”
] Colt “We have seen no others, I am sorry. As for sticking a Goblin, I am tempted to finish the job now, but I see you have it restrained. I did not notice that when I loosed my arrow upon it.”
Deynn] “We shall try to recover.” I attempt to remove the arrow from the Goblin body and apply a bandage. [Medicine Check]
Result Table
1-10 |
You extract the arrow, loosing a quick fountain of blood. The Goblin groans as life leaves it forever . |
11-16 |
You extract the arrow and successfully apply bandages to stop the bleeding. The pain of the extraction causes the Goblin to fall unconscious. |
17+ |
You successfully extract the arrow and apply bandages. The Goblin motions to ask for some water but remains silent |
Deynn]
() 1d20 Medicine 12 +3 = 15
] You extract the arrow and successfully apply bandages to stop the bleeding. The pain of the extraction causes the Goblin to fall unconscious.
Deynn] “Looks like we have lost our guide for the time being.”
Roonoo] “Don’t tell me we are going to carry it with us like a baby. Are we sure it is not faking?”
Deynn] “No, and no. But I think we must leave him restrained so he does not awake and alert his tribe. Colt, Darsley … how much further up the trial have you been?”
] Darsley “Not much. These switchbacks continue for ways and then the trail opens a bit and appears to circle round into a rocky valley. From there, we do not know. We turned back thinking Wahler and Deyni would not have gone any further without us, they must returned to the Triboar, we thought… Now I just don’t…” she becomes silent – worry and sadness have stifled her.
Roonoo] I look to Colt “None of our business I know… but can I ask what the four of you were doing out here in the first place?”
] Colt “The Lionshield Coster has hired us to locate and return a shipment of supplies. A tenday ago their wagons were ambushed on the Triboar below. The driver and guard were slain. 500 gold was offered for the recovery. Seemed simple enough… but it proven to cost us much.”
Deynn] “We were also ambushed while guarding a supply wagon. This Goblin was one of our attackers so it would appear you were on the right track. I propose the two of you continue back down to the main trail in search for your sister. She may have gotten lost off-trail. We will continue forward in search of our friends. If we encounter Deyni, we will help restore her to you. Hopefully we can all be safely in Phandalin before nightfall. We will catch up to you there.”
] Darsley “See you back on the Triboar, or at the Inn if it starts to get dark on us. I hope one of us finds Deyni alive – we have been through so much… too much to die at the grubby hands of Goblins.”
Deynn] “Here, Wahlers flute. You should keep it.”
] Darsley “No, you hold on to it. If you find Deyni, you can show it to her like you did with us.”
] You travel another mile or so Northward along the trail as it traverses a shallow valley. Tracks show the trail turn uphill again and the forest around you starts becoming less dense. The sun is high in the sky and elevation gain has caused both of you to break a sweat. Koza has been sheltering her eyes – the bright sun challenging her. Up ahead you see the hillside rise into rock faces. You begin to hear the sound of running water.
Deynn] I stop walking and whisper “Roonoo, do you hear that? A stream up ahead – and I am getting thirsty.”
Roonoo] “Let’s approach with caution – it’s been a while since we have seen any traps and one is long overdue.” I begin cautious approach forward. [Stealth Check *3]
Result Table
1-5 |
A short barrage of arrows flies out of the thicket to your right. |
6-14 |
I thorny vine catches your ankle and you stagger forward, making enough noise to be heard by any close by |
15+ |
You successfully reach the stream without making a noise |
Roonoo]
() 1d20 Stealth 17 +4 = 21 [Success]
Deynn]
() 1d20 Stealth 11 +6 = 17 [Success]
] Koza, you suddenly notice, has been exactingly silent with her every step the entire hike. Even blinded by the sun, you realize she never took a mistep or caused any noise at all with her footfalls. You can see a heavy brook streaming out from a large rock face. The location where it exits is still hidden from your view by a large grouping of dense trees. The trail turns right and follows the edge of the stream towards the jutting rock formation – you see no sign of a trail on the other side of the stream.
Roonoo] I point and whisper “I think we are here… This must be the Cragmaws cave hideout – the trail leads right up stream.” I slowly begin following the stream.
] Just as you begin alongside the thicket which was obscuring the cave mouth from view, you both hear what sounds like squabbling coming from behind the leaves and branches.
Deynn] I tap Roonoo and point into the thickets, then motion to Koza that we follow around.
] As you reach the opening of the cave, you can see a rickety wooden platform has been raised inside the thicket. The squabbling continues – obviously from atop that platform.
Roonoo] I point at the legs of the platform and silently propose we yank both legs from one side of it, causing the stink-things to fall right towards us for a beating.
Deynn] I nod in understanding and agreement.
] Koza steps alongside the rock wall just outside of the cave entrance and nocks an arrow in readiness for the fall of whatever is hiding up on the ricketdy platform. The legs pull from the ground easily and just as planned, two very surprised Goblins slide right towards you. An arrow from Koza’s bow pierces one even as it falls into your view.
Roonoo] I attack the pierced one with my Blackthorn staff
() 2d20a Attack 8 +7 = 15 [Hit]
Deynn] I deliver a thrusting heel kick to the other Goblin.
() 2d20a Attack 20 Crit [Hit]
] Both Goblins are barely aware of what is happening before they are crushed by your surprise attacks. They each have a pouch with some small coins, a dagger and a shortbow with some arrows – black-feathered – same as you previously saw on the trail. They had apparently eating lunch – you find a grimy sack full of near-rancid meat and entrails and what looks like some sort of bread with a thick growth of green fungus. The sound of the platform falling was loud enough to attract some attention from within the Cragmaw hideout cave – you begin to hear the sound of vicious barks raising alarm.
Deynn] “Quick – against the wall. We may be able to surprise any running out of the cave.”
Appreciation & Collaboration
] You have been heading South from Silverymoon on the Evermoor way for just over a day with Abbiree – High Priestess of Selune. You are currently along the Northern side of The High Forest – your only home for the past 30 years since your birth. The Lost Peaks rise up before you, but appear strange to you from this side. You expect to reach Calling Horns by end of day and from there Conyberry is another 2 days travel.
] Abbiree has briefed you on the mission you are helping her with. She is carrying a very important artifact which must be delivered to a little town along the Triboar Trail called Conyberry. You will be meeting Sister Garaelle from the temple of luck and then escorting her and the artifact to a critical meeting not far from Conyberry. Without revealing a lot of details, Abbiree tells you she hopes to learn the location of another artifact – a very powerful spellbook, one she has been searching for over several years now. The mission has become urgent because she needs to keep this spellbook out of the hands of the Red Wizards. Much hope in Faerun would be lost should they gain the artifact first.
Ileel] “Tell us, Abbiree, of the Red Wizards? You mentioned them as if we should know them. We know very little of the world outside High Forest – but we need to learn.”
] Abbiree says “Your Lady Aeri, and certainly your Wild Queen, as you call her, knows of the Red Wizards. There were originally the ruling class of a land called Thay – far to the East of here. As they have gained more and more power – life in all of our lands is under threat. At the head of their group is a powerful Lich – as evil as an Lich ever was… maybe more…”
Leely] “A lich? As in undead? Are all of the Red Wizards undead?” I ask Abbiree.
] “No, not all of them. Many of them are necromancers however and share the Lich’s goals in Faerun.” Abbiree says
Ileel] “We were taught that necromancers unbalance the whole of life and poison the forests. That the dead must be dead for the sake of the living and that the undead are an evil blight upon all life on Toril. We fucking hate necromancers.”
] Abbiree smiles at your choice of words… “And well you should – they torture both the living and the dead. The Red Wizards are a terrifying force in Faerun, but too many sit by idle while they continue grasping more and more power. This is why our quest is so dire. The artifact we seek will aid the stand against the Red Wizards. But should they acquire it first… well… let’s just say much hope will be lost among the living.”
Leely] “See Ileel! This assignment is so much more important than merely being bodyguards!”
] “Indeed it is Leely. Sister Garaelle has been in negotiations with the last known owner of the artifact. I should warn you early… we will be meeting with a powerful Banshee – and an unpredictable one at that. So far, Sister Garaelle has not suffered any violence when meeting with the banshee – but we must be prepared for… shh!” Abbiree breaks off the discussion with a sudden panic’d look to the skies… “Quick, gain cover!” she whispers and directs her mount into the trees on your left.
Ileel] I guide Nalya to follow Abbriee. Looking up, do I see anything? [Perception check]
Result Table
1-7 |
You cannot tell what Abbiree is talking about |
8-15 |
You hear the slow movement of large flapping wings |
16-20 |
You hear the slow movement of large flapping wings and see a large dragon-shaped shadow cross over the Evermoor Way. |
Ileel]
() 1d20 Perception check 8 +6 = 14
] As you search the skies you can clearly hear the slow movement of large flapping wings. You can tell the direction it is coming from and heading by observing the small birds escaping from what they see coming.
Leely] I whisper… “Dragon?” as I follow Ileel and Abbiree.
] The three of you hurry into a densely wooded area of the High Forest. Leely being the last in line entering the trees as the beast fly overhead, [Stealth check]
Result Table
1-10 |
You fail to reach cover in time and you are spotted by the dragon overhead |
11-20 |
You safely reach the cover of the trees before the dragon is within sight. As far as you know, the dragon has not yet spotted you |
Leely]
() 1d20 Stealth 2 +4 = 6
] You fail to reach cover in time and you hear a roar that sounds like a scream escaping from a molten pit.
[()] (Does the dragon stop to investigate the wood elf it saw on the roadway? No)
] The sound of the wings begins to fade – it sounds like what ever it is decided keep flying and not to eat you… right now at least. As the flapping sound grows faint you notice another sound, from deeper in the forest, the sound of a young girl struggling and in despair.
Leely] “Do you hear that? Someone needs help. This way!” and I race Aylan towards where I hear the girl.
Ileel] I look to Abbiree and shrug “This is how she is…” then I follow after Leely.
] As you are racing into the forest on your mounts, your direction is confirmed by a nearby scream. Seconds later, you arrive the source – a young Wood-Elf is caught in a Giant Spiders web. The monsterous orb is climbing down towards its fresh breakfast.
Ileel] I draw my bow and fire while still riding Nalya, hopefully distracting the spider from its course.
() 2d20a Attack 16 +8 = 22 [Hit] Dmg
] The black-laced arrow flies true and plunges into the body of the giant spider. It jerks in its web and lets out a terrifying screech-like sound and then turns its attention to the oncoming attackers.
Init |
Character |
AC |
ATK |
HP |
17 |
GS |
14 |
+5 1d8+3 |
26 19 10 07 03 00 |
15 |
Abbiree |
|
|
|
12 |
Leely |
18 |
+7 1d8+5 |
24 15 08 |
8 |
Ileel |
18 |
+7 1d6+5 |
24 |
[()] The Giant Spider sprays Abbiree and her mount with restraining webs. [()] Abbiree struggles to break free of the webbing and succeeds enough to free her arms but is still effectively glued to her horse, which is effectively glued to the ground.
Leely] I draw my sword and race in for an attack. As I do, my silk robes draw to my body, becoming as my skin – ready for action.
() 1d20 Attack 12 +7 = 19 [Hit]
] Just as the Giant Spider has stepped down out of its web to confront its attackers, you strike with a piercing blow into the giant body. Green gel spurts as your blade sinks into the creature.
Ileel] I search for a nearby blind I can use to fire arrows from.
Result Table
1-14 |
There are many trees in this area but none apparently provide an ideal spot to quickly climb into and attack from |
15+ |
You spot a large branch that is both reachable and ideal as a blind |
() 1d20 Perception 19 +6 = 25
] You quickly spot a large branch that is reachable with some effort and ideal as a hidden blind from which to fire arrows into the combat field.
Ileel] I use my Dark Mantle to obscure my actions and intent. I guide Nayla towards the tree I want to fire from. I ready to jump as she leaps into the air at my prompt. I jump from her back into the tree.
Result Table
1-12 |
You leap from Nayla but your timing is off. You use the remainder of your actions this turn to finish the climb into the tree blind |
13+ |
You leap with graceful agility into the tree and land confidently on the large branch – your right hand already reaching for an arrow |
() 1d20 Acrobatics 17 +7 = 24
] You leap with graceful agility into the tree and land confidently on the large branch – your right hand already reaching for an arrow
Ileel] As soon as I find my footing in the tree, I turn an fire another arrow into the Giant Spider.
() 1d20 Attack 19 +8 = 27 [Hit] Dmg 9
] The Giant Spider is skewered in the side – two of its legs appear to go limp. It turns its attention to Leely who is standing immediately in front of it, attacking with a bite.
[()]
] Thick Spider fangs sink onto Leely’s shoulder, injecting venom into the flowing wound.
Leely] “Arrgghh!”
() 1d20 Constitution Save 5 +0 = 5 [Fail! – 9 Poison Dmg]
] Abbiree begins casting a spell with her hands freed. The monster spider shrieks in pain as a result of the attacking spell, but seems to remain focused on digging it’s fangs deeper into Leely
Leely] I attack again with my sword, stabbing into the throat area of the spider.
() 1d20 Attack 8 +7 = 15 [Hit] Dmg 04
] Your sword disrupts the spiders bite and it you are covered with green slime from the entry point of your blade.
Ileel] I fire another arrow.
() 1d20 Attack 20 + 8 [Critical Hit!] Dmg 21
] Your arrow strikes deep into the creatures brain and it drops, right down on top of Leely, knocking her Prone and Restrained by the crushing weight of the spider corpse. Abbiree hears Leely grunt as she receives the extra damage and rushes to help her with a spell of Healing Word.
Ileel] “Shit! Shit! I didn’t see that happening! We need to free Leely now! Hoist the spider somehow!” I search for a branch that is strong and positioned well so I can get a rope over it and tied to the spider.
] Abbiree quickly frees her mount of the webbing so she can use his strength to pull the spider up once Ileel has her rope in place. Leely groans again from underneath the many-legged beast. Aylan is circling around Leely, wanting desperately to help but he cannot actually affect the spider corpse physically because he is essentially non-corporeal without Leely.
]] Leely] I can hear Aylan trying to get to me, whimpering like a little puppy. A memory arrives. Ileel and I were still only crawlers when Aylan and Nalya first appeared to us. They too were babies in appearance. I could not yet speak, but somehow I knew his name the moment he first licked my face. We did not know, nor did Lady Aeri or any of the teachers, that they were magical beings brought forth from the circlets embedded into our crowns by Meilikki. Mine was formed of beautiful frost diamond and Ileel’s from deep black obsidian. No one in the temple knew what the circlets meant nor what they were capable of. For a time, they later told us, there were efforts to have them removed because there was a strong fear that as our heads grew in size, the circlets might just kill us both. They soon discovered that trying to remove them without killing us was impossible . They rightly assumed that there was magic in play and it became clear that the circlets were actually growing with us, not only in size, but also in power.
Aylan and Nalya were the first powers demonstrated … my white circlet brought Aylan forth, a white dire wolf, and Ileels black circlet brought Nalya – a black dire panther. Most of the time only we can see and feel them, and they seem to us as real to us as any creature. For a long time, no one else could see them and they thought them the mere imaginary playthings of little children. One day a giant rat attacked us and several other children as we were playing together. Both Aylan and Nalya defended us – appearing to the rat as fearsome predators – but also seen by the other children and several teachers who were rushing to save us. Besides Ileel and myself, no one has ever felt them however – their hands just pass right through them like a ghost… but we can feel them as warm living friends, and we can hear them. After several years together growing up in the temple, we learned we could ride on them like mounts. They are somehow able to draw from our physical touch and become corporeal – but only while in contact with us… if we are not touching them, they cannot affect material reality. The power of our circlets continues to grow so I assume will Aylan and Nalya.
] With the rope secured on both ends, Abbiree guides her horse to start pulling. The rope strains and Ileel looks to see if she chose a strong enough branch [Survival]
Result Table
1-12 |
The branch is thick but rotted inside from a sickness affecting the entire tree. The branch breaks and falls to the ground with the weight |
13+ |
The branch is thick and strong and the weight of the dead giant spider is successfullly displaced |
() 1d20 Survival 12 +6 = 18 [Success]
] The weight of the dead giant spider is displaced enough to pull Leely to safety. At first, she appears dazed as if in some other world but the light returns to her eyes
Leely] “The wood-elf girl! Is she ok?” I look to the spider’s web which had trapped the girl
] She is hanging limp and no longer struggling to free herself. She appears as though dead
Leely] I grab up my sword and scabbard and rush to the girl. I touch her and cast Radiant Cure, using power from my sword’s scabbard.
] The young wood-elf begins to awaken and after just a half-second of consciousness, she returns to her frenzy of struggle and panic.
Ileel] “Calm down girl, you are safe now. Let us free you.” I use a small blade from my pack to cut away the webbing and free the girl.
] After several minutes, the girl calms down enough to recognize her plight is ended. She introduces herself as Ryliatha Cannowbrook and tries to explain what happened. “I heard a dragon flying overhead and I panic’d!” she says. “I began running, looking to the skies and ran right into that monsters web. I cannot possibly thank you enough for saving me!” She asks you for your names. Abbiree introduces herself by name only and does not mention her title as High Priestess.
Leely] “I am Leely and this is my sister Ileel. We are glad we could reach you in time. We also heard the dragon and took cover in the forest – that is how we discovered you struggling in the web.”
] Ryliatha insists that you come with her back to her nearby village so her father might properly reward you.
Ileel] “No reward necessary, and we have other matters which will not wait.”
] “I understand” she says. “Here – at least let me offer you this.” She pulls a necklace from around her head and gives it to you Ileel. It has a round silver emblem on it which appears like a moon with a raven crossing. “My father calls it a Moonglare and told me to never lose it. He said it is very powerful when I was older he would teach me to use it. But were I in the belly of a spider, it would never have done any good… so I use it now to reward my new friends to saved me. I must hurry home and let my tribe know of the dragon crossing our part of the forest. Please be safe friends, and I hope to see you again.”
Ileel] “My thanks, but this seems too much. Surely your father would prefer you kept it.”
] Ryaliatha has already turned and started into the forest.
Leely] “Thanks new friend!” I yell after her
] Abbiree “We should be on our way if we want to find a safe place to sleep tonight.”
Appreciation & Collaboration
] Recap: You are in an anceint mining complex searching for your friend from the the Treyvigg Monastery – Olilrasi. Yesterday forenight, Joloobo and Rasi were out behind the monastery (the “Backyard” of the grounds) when a female deep gnome came running towards you… mysteriously out of a storage shed along the northern cliff wall of the grounds. She attacked Joloobo with a massive milky-colored staff, nearly killing you. When you awoke, Rasi was missing along with the staff. The deep gnome was later questioned and claims to not remember anything after having come into contact with the staff while mining in a secret location under the monastery. You assumed Rasi may have been possessed of the staff, as was the miner, and then followed her the trail thru the Vale of Soxolone and into the crevasse opening on the far northern side of the valley.
] After some exploring and tracking, you encountered a large circular chasm inside a cavern area. There is a floating platform in the middle of the hole. Three Gloom Goblins (which can transform into hideous beast-like spiders) began to attack you. The combat did not go well – two escaped down a tunnel on the NW side of the chasm leaving you restrained in webs. Joloobo, who was not able to catch up in time to engage in the combat finally arrives to find you struggling with the webbing.
Joloobo] “Welll…. Looks like that could have gone better… are either of you hurt?”
Yisi] “Just embarrassed Joloobo. Could you lend a hand here?”
] With some help from Joloobo, you are both freed of the spider webbing.
Yisi] “Chances are they will return with reinforcements… we should march. Any idea which of these tunnels Rasi went thru?”
Joloobo] “I saw nothing at the other 3 tunnels, so it would seem we are following the spiders.”
Valea] “Great! This one has tiny urge to make spider paste.”
] You follow the tunnel leading North-Northwest away from the chasm. The tunnel slopes down fairly steeply and the footing is loose and difficult terrain. The tunnel begins to wind around to the left, limiting your visibility. Shortly you begin to hear someone coming up the tunnel from below… a large number of someones to be more precise.
Yisi] “Aha, my fears have arrived… they found their reinforcements quickly did they not? Shall we retreat?”
Valea] “Valea has no room to fight in this rock tube.”
Joloobo] “I agree… retreat!”
] The three of you race back to the landing that circles the chasm. To your right is the rock slide blocking your way. To your left the pathway circles and there are three other tunnels breaking off to the left of the pathway.
Joloobo] “In here, quickly!” I whisper “before they see us”
Yisi] We duck into the first tunnel on the left and race to find a spot to hide.
] There is only a short stretch of tunnel before you have to duck through ancient support beams. Beyond the supports, you enter into a large chamber. The space feels like the inside of a globe as there is no clear difference between wall and floor and ceiling. Joloobo – you get the sense of the space being familiar as the three of you step all the way into the room.
Joloobo] “Wait! Stop!” I go back to the entrance support beams and feel for a force wall.
] You cannot reach beyond the beams – an invisible force wall is preventing your exit.
Joloobo] “Ogre balls! We’re trapped!”
] You notice a few of the goblin sort of folk just standing out at the tunnel entrance with their backs to you as if standing guard.
Yisi] “You mean this room is like the one you were trapped in before?” I go to feel the entrance as well.
] You have the same experience – you cannot exit the chamber.
Valea] “What now? Maybe we can find another way out?”
Joloobo] “We can try, but I suspect the force wall is actually some sort of sphere. Look at the shape of the room… even if we could dig into the walls further, I don’t think we would get very far. Look out there… we are being guarded by those creepy gobbies. We fell right into their trap.”
Yisi] “We are not the only ones… look at all the corpses in here!”
Joloobo] “Yeah… the other trap has some corpses… but no where near this many. What does that mean?”
Yisi] “More traffic in this area?”
Joloobo] I inspect the bones.
1d20 Investigation 9 +6 = 15
] Many of the bones are cracked and broken – like the ones in the other chamber. This time you notice that many of them are much fresher. You see teeth marks on the bones as if something was eating the flesh right off of them.
Joloobo] “This is not good. Look here… these poor folk were eaten. That is what kind of trap this is… it is a source of food for something.”
Yisi] “Perhaps there is something here which will help us face whatever arrives.”
Valea] “Nothing helped these that fell here before us no?”
Joloobo] “I’m with Yisi… search the place.”
] Scattered around the large chamber are the remains of at least 30 or more bodies. Over half were geared for adventure. You find a few suits of plate and of several chain mail armor. There are various swords, staffs, and axes along with a large hammer. Joloobo – you find a pack stuffed full with smaller treasure, including:
1,300 pp
Black opal (translucent dark green with black mottling and golden flecks),
Blue sapphire (transparent blue-white to medium blue)
Emerald (transparent deep bright green), ×2
Star sapphire (translucent blue sapphire with white star-shaped center), ×3
Gold ring set with bloodstones (250gp)
Gold locket with a painted portrait inside (50gp)
Carved bone statuette (20gp)
Embroidered silk handkerchief (25gp)
Pair of engraved bone dice (25gp)
A decorative mithril bracelet (??gp)
A dagger of pure silver (Dagger of Warning)
A polished agate (Stone of Good Luck)
Necklace – Bead of Force x6
In another pack you find several potions:
Potion of Superior Healing x5
Potion of Frost Giant Strength
Potion of Heroism x3
Potion of Fire Breath
Joloobo] “We have to get out of here now… we just hit a treasure trove! Look at this… someone already collected all the good stuff into a single pack for us!”
Valea] “This one is sure the last person thought the same… but yes… we have to get out of here.”
Joloobo] “Valea, I think this mithral bracer will look just lovely on that furry forearm of yours.”
] The bracer is made of looslely linked ovals made of mithral. It appears to be oa mastercrafted item and gives off a faint glow.
Yisi] “My moon… that is quite beautiful Valea. I’m no wizard, but that surely has some enchantment within it.”
Valea] “Lovely indeed. Valea is pleased with the gnomes gift.”
Joloob] “And for Yisi… this manly necklace of black beads. Careful… I’ve heard of necklaces like this which contain magic spells…. Throw a bead and it becomes a fireball or something.”
Yisi] “That could come in handy. Looking at these weapons, I’d say from base instinct that several of them are enchanted. Look at this beautiful double scimitar…” I unsheathe one of the blades.
] The metal of the double-bladed glows with the intensity of a full moon.
Yisi] “Makes me wish I had practiced more in blade lessons…”
] “Perhaps there will still be time for practice.” you all hear a voice say from the entrance of the chamber. Looking, you see a small figure with long black hair and a long pointy hat. He is relaxed backwards as if sitting in an invisible lounging chair. With his hands he is lighting a long pipe.
Yisi] I take a ready stance with the blade in my hands. “Who are you?”
] “A friend. Yes indeed… and you look to need a friend right now.”
Joloobo] “We need a way out of this trap. Since you are in here with us… what help can you be?”
] The smoke of the pipe fills the room with a sweet aroma. The man chuckles. “We have more difficult problems than that.” and he disappears and reappears in the tunnel beyond the force wall for a moment and then returns to his invisible lounge chair. “Getting to other places is not the problem. You have a friend in trouble. The blind one with a sword in her walking cane… she is fighting for her life even at this moment. I also have a friend who is, at this moment, fighting for her life in another place.”
Valea] “What does pointy hat want?”
] “Call me Rey Ko Toh. Of course… “pointy hat” works too… I have a deal for you. I help you help your friend and then you help me help my friend. Of course, both tasks shall be quite dangerous but it better than sitting here waiting to have the flesh ripped from your bones. Have we a deal?”
Yisi] “We don’t know you… and so far, we have no reason to trust you… but… Anything is better than waiting to have my flesh ripped from my bones… You say you can help our friend?”
] Rey Ko Toh “To be specific… I can get you to the place where you can help your friend. The rest of the saving will be on you. Should you succeed… I will need to get you to the place where you can help my friend.”
Valea] “Why we pointy-hat?”
Yisi] “What Valea means is… out of all of the adventurers in the Sword Coast… why are you talking to us in particular?”
] Rey Ko Toh “I have a very good reason why you… but not very good words for it. Let me say this… my friend is very important to me and my instinct tells me that – out of all of the adventurers in the Sword Coast – my friend will become very important to you as well. Save her once and she will save you many times over. But we have spent too much time talking. Even now your friend is well-outnumbered and in great need of allies… Have we a deal?”
Valea] “Deal.”
Yisi] “Yes. Deal. Joloobo?”
Joloobo] “Anything to help Rasi. Deal”
] “Then come together.” Rey Ko Toh stands and joins you in a circle. Suddenly, as if you blinked, you are in a much larger chamber. The ceiling is thick with spider webbing. A fire burns hot beside consuming the aged wood of crates and carts and anything it can reach. Rey Ko Toh is not in the room with you. You see Rasi with the large staff in her hands in combat with a male drow and several of the Gloom Goblins you encountered earlier. The drow is fighting with a rapier and appears to be toying with Rasi at the moment. A boyish grin across his dark purple face. Rasi is flanked by two beastly spider goblin things.
Init |
Char |
AC |
ATK |
HP |
20 |
Joloobo |
18 |
+6 1d6 +4 |
37 24 20 |
19 |
Valea |
18 |
+7 2d4 +7 |
37 |
16 |
GG01 |
15 |
+4 1d6 +2 Scimitar
+5 1d6 +3 Bite |
|
15 00 |
16 |
GG02 |
15 |
|
15 00 |
14 |
Yisi |
18 20 |
+7 2d4 +7 |
34 |
13 |
Orn (Drow) |
19 |
+6 1d8 +4 |
78 51 61 41 09 |
4 |
Rasi |
18 |
+6 1d4 +4 |
24 |
3 |
GG03 |
15 |
|
15 00 |
3 |
GG04 |
15 |
|
15 00 |
2 |
GG05 |
15 |
|
15 00 |
2 |
GG06 |
15 |
|
15 01 |
Joloobo] I drop the packs I’m carrying and go straight for the beasts (GG01, GG02) flanking Rasi. I use psychic blades from the back
2d20a Attack 17 +6 = 23 [Hit] Dmg (1d6 + 2d6 Sneak) 11 +4 = 15
2d20a Attack 12 +6 = 18 [Hit] Dmg (1d4 +2d6 Sneak) 11 +4 = 15
] Your psychic blades spin into the vunerable blind spots of the werespiders flanking Rasi. The room echoes with their unnatural screeching before they drop to the ground.
Valea] I flank and attack the Drow
2d20a Attack 9 +7 = 16 [Miss]
2d20a Attack (Flurry) 16 +7 = 23 [Hit] Dmg (1d4) 1 +7 = 8
2d20a Attack (Flurry) 17 +7 = 24 [Hit] Dmg (1d4) 2 +7 = 9 +3 +7 = 19
] You deliver a series of devasting blows to the Drow with your Basto Sticks. You hear him grunt and groan under the assault. As you are attacking, you happen to notice under the leather bracer on his right arm, a few oval links made of mithril. You cannot see the entir bracelet but your half-a-second’s worth of impression is that he is wearing the match to the bracelet Joloobo just gave you in the trap chamber.
Yisi] I cast Haste using the sash around my torso to prepare for this battle. I hear the words from Rey Ko Toh sort of echo in my head… Rasi needs an ally. I’m not sure that Rasi is aware of any of this… but I do know she is going to be needing her body once we get the spirit that possessed her to leave. It feels a bit reckless to turn my back on that spirit but… I use my movement to take a defense position directly between Rasi and the Drow. I push Rasi back a little and use Dodge. “Let us help!” I say to her, or it, or whatever.
] You had the double-scimitar in your hands before Rey Ko Toh transported you here. Is it still in your hands? Still one blade unsheathed?
Yisi] Yes. I hold it similar to how I saw Guide Dawndra use her Ice Pike when teaching us the defender skills.
] As the light coming off of the magical scimitar blade hits the Drow, it begins to tremble and shake… and transform. Huge hairy legs sprout out of its back. Similar to how the Gloom Goblins shifted into spider like beasts, the Drow is transforming into a giant spider except that it seems uncontrollable and extremely painful.
] Rasi/Sharpfangs turns her sightless attention to one of the spider minions circling her (GG03). [()] With two quick slashes of her blade she drops one of the grotesque creatures. Another attacks her [()] its beastly teeth sinking into her white hide.
] Another (GG05) attacks Joloobo [()] you feel the spider jaws clamp down on you (5 piercing damage) CON Saving Throw
Joloobo]
1d20 CON Save 9 +1 = 10 [Fail]
] You feel venom seeping into your skin where the teeth raked. (8 poison damage). [Joloobo does not know it yet… but he was just cursed with werespider lycanthropy] The remaining Gloom Goblin spiderbeast ()GG06) has taken high ground and attempts to restrain you (Joloobo) with a web attack [()] but misses.
Joloobo] “Oww! That hurt! And so will this!” With psychic blades, I attack the spider gobbie that just bit me.
1d20 Attack 13 +6 = 19 [Hit] Dmg (1d6) 5 +4 = 9
1d20 Attack 18 +6 = 24 [Hit] Dmg (1d4) 2 +4 = 6
] Shimmering blades appear in your hands and you deftly plunge them into the Gloom Goblin where they disappear. The pitiful creature wretches and dies.
] The Drow is still in process of transforming. The armor he had been wearing broke away and fell to the ground along with his rapier. Valea, you notice that one of the spider legs still has mithril bracelet on it – it appears to be unbreakable as the limb within it shifts into a large hairy spider leg.
Valea] I take advantage of the situation and attack after charging Furious Force.
2d20a Attack 16 +7 = 23 [Hit] Dmg (2d4) 7 +7 = 14 +6 Force = 20
] Your Basto Sticks gleam with deep green arcane light. As the strike, the mutating creature is electrified with the same color for a split second. [()] The giant werespider is pushed 10 feet away from you – directly towards the fire that is seeking more food [()] but it does not get close enough to the fire to take damage. The creature seems to be nearly fully transformed now.
Yisi] The giant spider seems the greatest threat in the room… I drop the double-scimitar and charge in to attack with my Trisula.
2d20a Attack 9 +7 = 16 [Miss]
2d20a Attack (xtra Haste) 18 +7 = 25 [Hit] Dmg (2d4) 5 +7 = 12
2d20a Attack (Flurry) 17 +7 = 24 [Hit] Dmg (1d4) 4 +6 = 10
2d20a Attack (Flurry) 20 Crit 4 +6 = 10 +10 +12 = 32
] While the creature is still incapacited by the transformation process, you slide under the massive spider and find vital points to plunge your daggers into. You see a weak spot and drive your foot into it and the drow werespider lets out an unholy screech that pierces all ears in the large cavern. CON Save everyone
Yisi]
1d20 CON 17 +2 = 19 [Save]
Valea]
1d20 CON 20 [Save]
Jolooo]
1d20 CON 12 +1 [Save… barely…]
] Rasi [()]
] Rasi drops the staff and her sword and grabs at her ears. The giant werespider senses an opportunity and jumps towards the blind dragonborn. [Yisi opp attack]
Yisi] As the spider exits my range, I attempt another jab
1d20 Attack 4 + 7 = 11 [Miss]
] The werespider tramples Rasi to the ground. There is a brief flash of brilliant white that blots out the entire room. It takes your eyes a second to recover. When they do… you see Rasi wrestling with Rasi… the giant spider creature is no longer visible and instead you see an exact duplicate of Rasi.
] One of the transformed Gloom Goblins (GG04) attacks Yisi [()] but fails to bite into you. The other (GG06) seems intent on spraying Joloobo with restraining goop from the thick webs on the ceiling [()] but is unsuccessful. It drops down on you and tries to bite you [()] successfully. You take 4 piercing damage… CON Save against werespider venom
Joloobo] “Oooh….Hagteeth!”
1d20 CON 16 +1 = 17 [Save]
Joloobo] “You will not be biting me again! Foul beastie!” I attack
1d20 Attack 17 +6 = 23 [Hit] Dmg (1d6) 2 +4 = 6
1d20 Attack 12 +6 = 18 [Hit] Dmg (1d4) 4 +4 = 8 +6 = 14
] The Gloom Goblin takes massive damage from your psychic blades. [()]
6-7 |
The creature can’t take reactions and has disadvantage on attack rolls and ability checks until the end of its next turn. |
Valea] “Which Rasi does Valea whack with stick?” I look around the room to evaluate my options here…
] Aside from the two different Rasi’s fighting each other…. You see one Gloom Spider attacking Yisi and another fighting with Joloobo and appears to be staggering from Joloobo’s last attack. All of the others have returned to their original goblin-ish form and lie still as death on the cavern ground.
Valea] “Valea help Yisi first… then figure out which Rasi is Rasi.” I flank the spider engaged with Yisi [GG04].
2d20a Attack 12 +7 = 19 [Hit] Dmg (2d4) 4 +5 = 9
2d20a Attack 9 +7 = 16 [Hit] Dmg (1d4) 1 +5 = 6 Total 15
] A couple of well-placed strikes bring stillness to the creature. It falls and slowly begins to transform back into its goblin shape.
Valea] “Now what Yisi? Look! How to help Rasi?”
Yisi] “Not sure… maybe we just stop them from fighting any more?” I attempt a grapple on one of the Rasi’s I see.
1d20 Strength 9 +2 = 11
[()]
]] How to do this? Random? Orn is Odd, Rasi is Even? 1d4 = 2… Yisi attempts to grapple Rasi with an 11. Rasi Ath check 14 +3 = 17
] You pull one of the Rasi’s back and try to restrain the white dragonborn but you are unsuccessful. Rasi wrestles away from you and dives towards the 8ft long staff still lying on the ground. [()] She rolls and snatches the staff up and then charges the other Rasi. Rather than using the staff as a weapon, she runs up to the other Rasi and forces the staff sideways into the jaws of the other Rasi and then collapses to the ground.
] The illusion is broken and you see the giant werespider holding the staff in its teeth. It scurries up the wall and into the massive nest of webbing on the ceiling you see movement in the web but only briefly. The remaining transformed Gloom Goblin follows quickly behind the retreating giant.
Yisi] “What just happened?”
Joloobo] “Rasi!” I race to see if she is ok.
] Rasi is alive but unconscious. She appears badly injured.
Valea] “This one is so confused… This is real Rasi now? Real-real Rasi? Not spooky Rasi or Spider Rasi? Oh so confusing…”
Yisi] “Here, see if you can give her a potion Joloobo.” I had one of the 4d4 healing potions to him.
] Rasi regains 9 HP but remains unconscious
Joloobo] “We have to get her back to the monastery. Elder Ysthorn can help her I’m sure.”
] “We will get her to help, to home.” You hear the voice of Rey Ko Toh and suddenly he is standing among you. “Well done heroes, you saved your friend. Now gather your things… I will be right back.” He touches the shoulder of the unconscious Rasi and they both disappear.
Yisi] I gather my pack and the double-scimitar.
Valea] I also grab my pack and then glance around the room for the mithril bracelet I saw the drow wearing.
] You do not find the bracelet. The rapier which he was using lies on the floor, as does Rasi’s cane sword.
Valea] “Rasi may want this back.” I pick up both the Rapier and the cane sword.
Joloobo] I gather my things as well.