Categories: Characters

Tanala Sola

Note:

Each shield will start at level 6. Four members of each will already be a knit group  but Marlon will add a fifth because another shield just lost two members.

Tanala was part of another shield along with Rodan and…. Well wait a min

Yisi and Valea meet Joloobo and Zoeny in cycle one. I plan on bringing Mo Ka But in at Greenest… Which means they are already a group of five – fine… The exception.

So Tanala and Rodan are already in a shield… And they lost three… Maybe those are not dead, not all… One perhaps died of Illfate… The other two just disappeared…. Find a module for the contract this shield was working on, build the three missing NPCs…

 

Previously I killed rodan with Illfate as a way to demonstrate what it is… Now I was Rodan and his flail alive so build another to die…

Tanala is a Sygil Dancer… I thought a sorcerer was the best class, but maybe not… Maybe a Bard? Performance and charisma is key. Perhaps a multi class bard and sorcerer?

The Sygil Dancer basically tags friends and enemies with Sygils… Some are blessings and some curses… But she needs some martial ability… Bard then… But I also want some wild magic…

Maybe I was right with the sorcerer to begin with… But a Sygil Dancer has some very bardish qualities… She is primarily about the group, like a Bard… Fights very little on her own buts excels at buffing and debuffing others… That is who Tanala is

I need to learn more about the asimar race… She is otherworldly. And again, sorcerer makes sense… What she is, she just became. Unlike a monk who trains and trains… She just is what she is… Very sorcerer like  No school, no temple, no teacher… An outcast perhaps, a mutant… Rejected by family as defective and scary. That is Tanala.

 

But I am a long way from playing her.. still barely half way thru cycle one, she will not be introduced until cycle four… And cycle three promises to be extensive… Still I am looking forward to playing her

 

 

 


Categories: Characters

Ileel Roven’ris

.. yet will I embrace the darkness, for it shows me the stars..

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PC: Ileel
Ileel is a female Wood Elf of 30 years and the twin sister of Leely. She is a Monk of The Way of the Black Circlet (a tradition specific to her own backstory). She fights with a magical bow granted to her by Meilikki herself.

Level 03

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Description:
Ileel is  4ft 10in, slightly taller than her twin sister. She is 30 years old. She has long onxy-colored hair which she keeps in a tight braid. Her only garment is a black silk robe which flows around her with even the slightest breeze.

[ImageNeeded]

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Combat Tactics
:
Ileel is a sniper. She prefers to fight from the shadows with her bow. If she can locate an effective blind, she will use a turn to get there, enable her Dark Mantle to shroud herself in shadow, and then attack with advantage. Starting at Tier 2, she will track her sisters attacks on the combat plane knowing that her straight sword attacks cause the opponent to become vulnerable to her Necrotic energy laced arrows.

 

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Roleplaying
:
Ileel is staid and dry, but not without a sharp wit. She is, in fact, highly intelligent and perfers to observe with analysis rather than engage.  She has a dark, nearly morose, personality. Still, she is dedicated to a NG view of the world as she was raised to within the Wild Queens Forest Temple.

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Objective(s):

Ileel is ultimately is seeking to fulfill the promises made about her by the Goddess Meilikki. She and her sister will be prime members of a new forest guard – The Vandor Aegis (Meilikkis replacement for the Shadowiers)

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Motivations and Temptations:

Ileel is motivated by new experiences and learning to become the very best Protector she can be.

 

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Relationships:

Ileel was raised in a monastery deep within High Forest. The only other people she had any contact with during this time were other Wood Elves – all of them female. Nothing so far has really awoken any desires for other relationships. Primarily she sees herself as part of a sisterhood – especially with her sister Leely.

 

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Characteristics: 

Traits: I live in the moment, but I know who I am becoming – a Protector
Ideals: (NG) Evil must be guarded against and even put down when possible. Necromancy is among the worst forms of evil in the realms
Bonds: My sister, Ileel, and I are one. Aylan is a close second
Flaws: I can stare down a hellhound without flinching. Probably because I have not realized I should be flinching…

 

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Background:

Character backstory and such

 

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References:
Links out to sources about character class, race, etc.

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Categories: Characters

Leely Roven’ris

“Oh! I just love it when the night gets pushed back and we get to see all things all new in fresh light.”

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PC: Leely
Leely is a female Wood Elf of 30 years ago. She is a Monk of The Way of the White Circlet (a tradition specific to her own backstory). She fights with a straight sword called a Serpier (basically a Rapier with a flat and flexible blade)

Level 03

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Description:
Leely is small and short – even for a wood elf – at 4ft 4in. She is 30 years old but is easily mistake for a child elf. She has long platinum colored hair down the backs of her legs which she prefers to let fly free. Her only garment is a white silk robe which flows around her with even the slightest breeze.

[ImageNeeded]

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Combat Tactics
:
Leely is highly mobile and she prefers to dance her way around a combat field. She may strike at one opponent and, on a whim, dart to the other side of the battle ground and strike at another. She tends to think of it as a game. How many opponents can she engage without taking any damage. She is not oblivious to combat tactics either… some scenarios call for a focused attack on one or two enemies. Once she is able to attack more than once with her straight sword, she knows she is able with even the slightest nick, cause the opponent to become vulnerable to her sisters Necrotic energy laced arrows, so she will try to spread the joy as much as possible.  The reverse is true as well. Leely is aware that any enemies which have taken damage from her sister become vulnerable to her own Radiant Damage attacks, so she will often wait to unleash the extra damage until she sees her sister draw some blood from the shadows.

 

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Roleplaying
:
Leely can be a bit of a ditz. She is far from dumb, but Intelligence is not a strength like it is for her sister. Leely loves new experiences and marvels at the silliest things.. a clever turn of a phrase or a new vulgarity will delight her… and she seems to have no capability of hiding her delight. She has an extremely bright personality – joyful and bubbly and optimistic.

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Objective(s):

Leely is ultimately is seeking to fulfill the promises made about her by the Goddess Meilikki. She and her sister will be prime members of a new forest guard – The Vandor Aegis (Meilikkis replacement for the Shadowiers)

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Motivations and Temptations:

Character is motivated by new experiences and learning to become the very best Protector she can be. We have yet to see anythign tempt her away from her goal.

 

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Relationships:

Leely was raised in a monastery deep within High Forest. The only other people she had any contact with during this time were other Wood Elves – all of them female. Nothing so far has really awoken any desires for other relationships. Primarily she sees herself as part of a sisterhood – especially with her sister Ileel.

 

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Characteristics: 

Traits: I live in the moment, but I know who I am becoming – a Protector
Ideals: (NG) Evil must be guarded against and even put down when possible. Necromancy is among the worst forms of evil in the realms
Bonds: My sister, Ileel, and I are one. Aylan is a close second
Flaws: I can stare down a hellhound without flinching. Probably because I have not realized I should be flinching…

 

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Background:

Character backstory and such

 

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References:
Links out to sources about character class, race, etc.

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Categories: Characters

Roonoo (Roonulim Welkincry)

“I am sorry to see you here, but if you had fought like a man, you needn’t be hanged like a dog.” ~Thomas Sutton

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PC
: Roonoo
Roonoo is a male Dwarf of 200+ years. He is a Monk of The Way of the Blackthorn and fights with staff.

Level 03

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Description:
Roonoo is difficult for anyone to describe… he is so very hairy that only a few has seen his features. His dark blue eyes can be seen beneath a shroud of black hair on his head and face. Were he to disrobe, which he often does in combat, you would see that his entire body is covered with the same long black hair like overgrown fur. In daylight, it becomes obvious that his hair color is not exactly black, but is tinged with skyfire blue. Roonoo stands 4ft7 and is slender for a dwarf.

[Image – close resemblence at least]

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Combat Tactics
:
Combat will bring out the pirate in Roonoo. Normally he is anything but brash, but in the heat of a good combat, his Charisma will increase and his voice will raise and his actions will become his bravado. He fights with a staff primarily but is pretty handy with a decent shortbow.

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Roleplaying
:
Character can be roleplayed this way

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Objective(s):

Character ultimately is seeking this thing or this accomplishment

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Motivations and Temptations:

Character is motivated by this but tempted by that

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Relationships:

Roonoo had, at one time, many relationships across many destinations throughout the Sea of Swords. There are likely still some ladies awaiting his return even though its been over a hundred years. The spellplague changed everything – even Roonoo’ libido.

The closest thing Roonoo has these days to an emotional bond is with the many horses he works with across his several stables up and down the Sword Coast.

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Characteristics: 

Traits:
Ideals:
Bonds:
Flaws:

 

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Background:

Roonoo has been around for a long time and has seen most of the realms. Prior to the spellplague he was a famed pirate and something of a folk hero around many ports, but especially well-known in the Moonshae Islands. The spellplague brought disaster to many, including Roonoo – reducing him to an empty husk of the Dwarf he used to be. After perhaps the most epic shipwreck in the history of the Isles, he washed up on shore without strength and without memory. It was then that brethren monks found him. He has spent years rebuilding himself in their monastery. There he learned The Way of the Blackthorn. This tradition allows him to extend his Ki into wood, making it strong as steel and giving him an unusual deftness of control over it. He wears a simple robe and carries a 5 ft staff. Typically very quiet and unassuming for a Dwarven male… but when combat begins, he reverts back in personality to the charismatic Pirate hero he once was. Much to the chagrin of his fellows, he will often drop his robe as he prefers to battle in the nude. Not that much is revealed… Roonoo has long body hair, like that of a Cloud Peaks mountain goat. Black in dim light but under the sun you can see hints of spellplague-blue – a significant clue as to how Roonoon came to have so much body hair compared to any other Dwarf in the Realms.

 

 

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References:
Links out to sources about character class, race, etc.

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Categories: Characters

Deynn K’Vyll

“Beauty should need no protector, Truth should need no champion, Goodness should need no shield… but they do… In these realms, they all do.”

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PC
: Deynn
Deynn is a male Half-Elf of about 30 years age. He is a Monk of The Way of the Metallon Fist. He carries just a simple satchel – no weapons or armor as he does not need them.

Level 03

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Description:
Deynn is dressed in simple clothes. He wears a vest with a hood which covers his ears and shaved head. He stands nearly 6ft tall and is built solid for a half-elf. His posture is always one of strength, and, rather than feel intimidated… people tend to feel stronger and more capable themselves when in his presence.

[Character Image]

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Combat Tactics
:
Deynn prefers unarmed combat and does not use any weapons or shield. In the monastery, he was trained in the way of Ironwall Tactics which are strongly defensive. Even if another so-trained monk is not in combat with him, he will tend to fight from a firm stance, starting with a Dodge action and allowing opponents to make the first attack.

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Roleplaying
:
Deynn may be a bit naïve still. He sees himself a defender of the things which make life worth living, but cannot be placed behind physical walls for protection. He cares little for the laws of the land as his own moral code of goodness obligates him to action regardless of social expectations and regulations.

 

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Objective(s):

Deynn is ultimately seeking a location (and the funds) to start his own school, a sister to The Abbey Ironwall, to teach both the martial and philisophical traditions of his order.

Deynn is also seeking to find his older brother, who could be anywhere in the world.

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Motivations and Temptations:

Deynn is motivated by honor, valor even. These are not for their own sakes. Deynn would say honor is merely the result of living a life worth living. He is probably too quick to trust a stranger but would rather by taken advantage of than live in contant suspicion.

 

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Relationships:

Deynn has not yet learned how to see himself in any intimate relationship. It is another area is he naïve about… he really just does not think of it.

His father is a stranger to him. He knows only a little of him and assumes that is all he needs to know.

Deynn has an older brother who, like himself, was cast away as a baby by their father. He was in the same monastery for 15 years before Deynn was born, and left when Deynn was still a young boy. His memories of Kivronn are strong and emotional. He is confident that he will, somehow, find him in the realms.

Deynn also has some unknown connection to Nobanion. Neither he, or the DM, quite know why Nobanion sent an ethereal lion pup to save him the day he left the monastery and ran into trouble near Starmantle. Ghostpaw has been a companion ever since.

 

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Characteristics: 

Traits:
Ideals:
Bonds:
Flaws:

 

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Background:

Deynn K’Vyll has spent his entire life in The Abbey Ironwall. Deynn’s mother was a half-elf and his father a high elf. In fact, his mother was also his sister and his father was also his grandfather…. That is, he was his mother’s father as well. His grandmother was a Payit woman of great beauty, as his mother once told him. His father and she fell in love in Maztica before the spellplague. His grandmother died while his mother was young, in her 30s, and losing her broke his father’s mind. He began imagining that his daughter was his wife and began trying to have another daughter with her. Several boys were born first however. The first few were killed at birth but Daine was allowed to live as an exile. His mother brought him to the Abbey while still an infant. She visited him there several times a year throughout his childhood and told him his story. She stopped coming around his 29th birthday, it has been 15 years since he has seen her.

Deynn’s father lives in Corellon’s Cradle in the Reach – on the other side of the massive Orsraun Mountains – but Daine has had no desire to seek him out.

Deynn ventured out from The Abbey in 1488 DR – three years ago. Because members of The Abbey spend much of their time sheltered from the world, it is an essential part of their training to venture out and wander the regions for a period of time. Daine has been a vagabond along the Sword Coast, from The City of Coin and North through Baldurs Gate and Waterdeep. He has been in Neverwinter just a short time.

Daine practices The Way of The Metallon Fist. This tradition required nearly a decade of daily trial just to be minimally useful. With the power of his Ki, Daine is able to absorb metal into his skin. The essence of the metal can be focused into a hand or a foot or even his forehead when delivering an unarmed attack. At level 3, the amount is limited to about 1 lb of metal – approx an average dagger. If the weapon is enchanted, Daine can first attune to the weapon prior to absorbing it and so retaining the enchantment (it also requires ongoing attunement). At higher levels he will be able to absorb larger amounts of metal from larger sized weapons.

This is what motivates Daine: Protecting the ideas of Justice and Truth and Beauty and Goodness. He intends to gain enough experience, and amass enough of a fortune to start his own Abbey in the Realms.

 

 

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References:
Links out to sources about character class, race, etc.

The Abbey has a tradition similar to Dajemma

 

Elders were respected for their wisdom and mental strength while children were expected to earn their place in the world, rather than having it handed to them. Most young adult Rashemi traveled extensively for a year as part of a coming-of-age ritual called dajemma (also spelled darjemma),resulting in a population with considerable worldly knowledge. A young man sometimes traveled with a younger member of the Wychlaran known as a hathran.

The Rashemaar were quite superstitious, but also maintained a strong connection with the spirits of their land, particularly spirits of nature and house-spirts called domovoi.

The Dajemma (also spelled darjemma) was a type of coming-of-age tradition for young Rashemi men to travel to foreign lands to see and understand more of the world.

Dajemma of the Lion

 

Sword Coast Roleplay

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