Categories: Characters

Kildar Lvl 03

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Player Character Basics:
Kildar Dalar

Race and Background Goliath | Outlander
Class
Subclass
Barbarian (03)
Path of the Frostborn
Alignment | Deity CN | ???
AC |  HP 14 | 45
Speed | Init | Prof 30 | +3 | +2

 

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Ability Scores:

Str 18 +4 Int 10 +0
Dex 13 +1 Wis 14 +2
Con 16 +3 Cha 10 +0

 

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Skills, Senses, Languages:

Saving Throws: Str +6 Con +5
Skill Proficiencies: Ath +6 Int +4 Sur +4
Tools and Kits Tools and Kits
Senses: Darkvision 60ft
Languages: Languages

 

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Actions
:

Weapon Attack Damage Type Extra
Titans Tooth +1 +7 2d6 +5 Bludgeoning Melee

 

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Feats
:

Fury of Frost When you enter rage, you tap into the unbridled fury of winter and explode outward in freezing energy. While you are raging you are resistant to cold damage and all attacks done with melee attack do an extra 1d6 of cold damage.
Frostvine Protector As a bonus action, you create a protective layer of thin and wispy ice vines that shroud your body for the duration of 1 minute. Gain +1 AC and temporary hit points equal to your Constitution Modifier * Proficiency Bonus.

This ability can be used a number of times daily equal to your Proficiency Bonus (twice at level 3)

 

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Magic
:

   

 

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Items Inventory
:
The things in the pack and on the back

 

Item Name Description and Quantity

The Path of the Frostborn

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The Path of the Frostborn

These Barbarians know few things, but what they do know is the rage and anger that winter brings. These warriors know how to take the fury of winter and transform it into a potent reservoir of power. While many of them come from the northern parts of the world, these barbarians come from anywhere where the winters are bitter and devastating, and because of this they often act as guides and helpers to those navigating the frigid north.

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Fury of Frost (Level 3)

When you enter rage, you tap into the unbridled fury of winter and explode outward in freezing energy. While you are raging you are resistant to cold damage and all attacks done with melee attack do an extra 1d6 of cold damage.

This cold damage Increases at higher levels in this class, with 2d6 at level 6, 3d6 at level 10, and 4d6 at level 14.

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Frostvine Protector (Level 3)

As a bonus action, you create a protective layer of thin and wispy ice vines that shroud your body for the duration of 1 minute. Gain +1 AC and temporary hit points equal to your Constitution Modifier * Proficiency Bonus.

This ability can be used a number of times daily equal to your Proficiency Bonus (twice at level 3)

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Heart Of The Blizzard (Level 6)

You are able to focus the cold and shredding winds of a blizzard into your strikes. When you make a melee weapon attack, you can infuse it with the power of a blizzard, if the attack hits when you use this ability, the target must make a strength saving throw equal to your 8 + your proficiency modifier + your constitution modifier. On a fail, the creature is thrown backward 15 feet in a gust of freezing wind and they are knocked prone.

This ability can be used a number of times daily equal to your Proficiency Bonus

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Frostvine Aggressor (Level 10)

Upon any successful Melee attack, you can choose to inflict Frostvine Aggressor upon the target. Target must make a Constitution saving throw (Ki save DC). On fail, vines of ice spread around their body, restraining their movement and inflicting 2d8 Cold Damage. At the end of the targets each turn they can attempt another save. On fail, another 2d8 Cold Damage is inflicted. The effect ends after 3 rounds.

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Frostbite Barrage (Level 14)

You are able to empower yourself with the fury and anger of winter and send a barrage of attacks at your opponents. As an action you roll 1d4, you attack extra times equal to the roll. If all the rolls hit, the target must make a constitution saving throw equal to 8 + your proficiency modifier + your strength modifier, if they fail they take 5d6 cold damage and their movement speed is halved until the end of your next turn.

You can use this ability once per long rest.


Categories: Characters

Kildar Dalar

“For us there is no spring. Just the wind that smells fresh before the storm.”

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PC
: Kildar Dalar
Kildar is a Goliath Barbarian of 30 years. His subclass is the Path of the Frostborn

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Description:
Kildar is 7’5″ and over 300 lbs. He has long sandy-colored hair and dirt-brown skin with black eratic markings. His eyes are ice-blue and he likely has a smile on his face, especially if he happens to be beating you to death with his giant maul – Titans Tooth.

[ImageLink]

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Combat Tactics
:
Kildar is a level-headed combatant. He knows the difference between a mere skirmish and a battle for his life. Both he sees as a contest and he has rules for contests. He will not take the life of anything unneccessarily, unless he is blinded by rage.

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Roleplaying
:
Kildar is not a dumb barbarian. He is not exactly smart either and has little knowledge of the world beyond ice and mountians. Kildar is easily humored, by just about anything. He is always smiling and is quick to laugh – whether at the oddity of a situation, the commoness of an occurrence, or the face of a challenge. Kildar is not boisterous – he has no reason to be. He grew up being bullied and offended and rather than take that on as his identity, he left it behind.

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Objective(s):

Kildar has simple desires. He wants fresh experience and fresh challenges. He has no bones to pick and no treasures to gather… just the need to live as fully as each day will allow.

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Motivations and Temptations:

Kildar is motivated by a challenge. He might be tempted by over-reach his abilities and probably would not run away even when clearly overpowered.

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Relationships:

Kildar did not grow up with the distinction between man and woman but his time with the Tribe of the Elk has shown him that it is part of life that must not be forsaken or ignored. It may, in fact, be among the greater challenges – to find one to be truly intimate with.

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Characteristics: 

Traits:
Ideals:
Bonds:
Flaws:

 

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Background:

 

Kildar is a Goliath of nearly 7 and half feet. (Dawndra is just a couple of inches taller). He weighs over 300 lbs. His long hair unkept – the color of sand in Calimshan… or so he has been told by those who would know. In his tribe, only the women had hair on their heads, and always black. From a young age he was ridiculed for the growth of odd-colored hair. His skin is dirt-brown with grey eratic markings.  These too were a source of ridicule in his young years because they formed no discernable pattern as all the others did. Many called him a half-breed, though his mother insisted it was not so. His father had been a reknown warrior among many tribes. Laudar Thundercaller Naratrog was so respected that his mother bore the shame of Kildar’s oddities. When she was outcast, Kildar went with her. They spent two years together without a tribe in the peaks of the Spine. One day, when Kildar was still only a boy, Yeti attacked them to take their cave-home. His mother gave her life in that battle to save her outcast child.

 

Kildar soon found a home with the Reghedmen in the Tribe of the Elk. Knowing his story made them welcome him all the more into their ranks. He excelled in all challenges and the tribe has put him forth as their champion in the Fray Games this year.

 

 

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References:
Links out to sources about character class, race, etc.

 

 

https://www.dndbeyond.com/races/goliath

https://dndraces.com/goliath/

https://dndtopics.com/races/goliath/

 

Weapon – Titans Tooth (Maul)

This Maul was carved and shaped from a very large tooth. Kildar’s mother told him it belonged to his father and this his father before him extracted it after fighting a killing a titan in the seas beyond the Reghed Glacier.

 

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