Moonglare Emblem

___________________________________
Item Moonglare Emblem

Type Wondrous Item (Amulet)
Rarity Rare
Attune? Yes
Prereqs Wood Elf

 

___________________________________
Item Description
:
Summon the Spirit Guardians of Woodland Elves to protect you (using an Action). They protectively  circle around the wearer of the emblem to a distance of 10 feet for the duration.

Affect: Any creature within (or entering within) the protective circle is Stunned for 1 full round and takes Radiant damage (2d8 +1). If the creature is Undead, damage is 2d8 +10

Duration: 1 min

Charges: 1 charge per day.

 

Favored Enemy: While the Spirit Guardians are active, they grant the caller a version of Favored Enemy as well. They are aware of the callers alignment, and aware of favored enemies.

You also have gain a +1 bonus to weapon attacks and damage against favored enemies while the Spirit Guardians are active.

 

 

___________________________________
Item Levels
:
For each full level attained while attuned to this item, add +1 damage to the roll (Max of 8)

For every three full levels attained while attuned, add +1 daily charge

___________________________________
Backstory:
This Moonglare Emblem was a gift from Ryliatha Cannowbrook. The artifact was her birthright and a family legacy.
___________________________________


Chinpit’s Cudgel (Magic Item)

___________________________________
Chinpit’s Cudgel

Type Weapon (Club)
Rarity Legendary
Attune? No/Yes
Prereqs None

 

___________________________________
Item Description
:
This short club appears as wood, but is actually fashioned of an unknown type of metal. It is ‘carved’ with ancient runes. It was once a powerfully enchanted weapon, but something happened to its magic and today it is a weak shadow of its former power. It will only sometimes deploy its magical enchantment.

 

Fickle Magic. Whenever you successfully attack with this weapon, roll a 1d4 to determine if its magic will deploy.

 

1d4 Result
1-2 Nothing happens
3 1d6 Force Damage added
4 2d6 Force Damage added and target experiences uncontrolable fear of the cudgel and runs as far away as possible. (Recovers next turn)

 

 

___________________________________
Item Levels
:
This is how Item behaves in higher levels

___________________________________
References:
Links out to sources about similar items or lore etc
___________________________________


The Way of the White Circlet

___________________________________
The Way of the White Circlet

This Monk Subclass is unique to a specific character – Leely Roven’ris. Born deep within The High Forest on a Midsummer Night, the wood elf (along with her twin sister) were blessed by a goddess as they physically entered the world. Mielikki herself fashioned a White Circlet to the forehead of Leely and named her a Protector – a future member of the Vandor Aegis. The parents promised their twin daughters to the service of Mielikki and when they were weaned, gave them over to The Wild Queens Temple for preparation. Leely spent the first 30 years of her life in the temple training. As she grows in strength and power, so does the White Circlet affixed to her forehead. This subclass details the feats and magical abilities that result.

 

___________________________________
Sublime Weave Feat (Level 3)

Leely’s White Circlet gifts her with the ability to weave enchanted cloth – specifically with silk materials. The resulting silk robes are attuned to the White Circlet and acquire magical properties while connected.

The magical abilities are only available to the one wearing the Magic Circlet which created it. The strength of the magic depends on the type of silk used to create it.

 

Normal Silk (Tier 1)

AC Bonus +1

Chameleon – garments can color change and shape change at the will of their wearer – can be flowing robes or the material can draw skin tight for combat. At Tier 1, wearer has a bonus +2 to Stealth checks to hide.

Light Mantle – The garment is able, upon the will of its wearer, to glow with white light as if affected by the Light Spell. The sheds bright light in a 20-foot radius and dim light for an additional 20 feet until the wearer of the White Circlet no longer wills it.

 

___________________________________
Leely’s Serpier Sword (Level 3)

Weapon (Rapier)  Legendary (requires the Frost Diamond White Circlet given by Mielikki )

1d8 Piercing Damage

As a newborn, still wet of birth, Leely was gifted, by Mielikki herself, with a straight sword fashioned of white adamantine. The blade is incredibly strong, but also quite flexible and able to snake its way under armor and scales. The scabbard is crafted with frostoak and inlaid with mithril in beautiful knot designs – the scabbard is strong enough to be used as a weapon (bludgeoning) itself. Blade is a strikingly white adamantine unlike any metal seen before.

The Mithril in the wood acts as a bank of sorts. Leely can fill the bank with Radiant energy to a maximum equal to her current hit dice. (Example 4d8 Hit Dice = 4 charges of 1d8 each) This can happen in one of two ways: direct sunlight or by being attacked with Radiant damage. Example, at level 4, Leely has 4d8 Hit Dice. When using Attack action she can add a potential 1d8 Radiant Damage to the blade or scabbard during attack. She can also use “Radiant Touch” and unleash Radiant damage with physical contact through her hands. With a full ‘bank’ at level 4, she can use this ability 4 times.

As Leely grows stronger in skill and strength, so does the magic of the Frost Diamond White Circlet in her crown, and the weapon attached to it.

At Tier 1 (Levels 1-4)

Magic Weapon +1

Add 1d8 (HD) Radiant Damage to Attack  (uses one charge)
Healing Touch: – 1d8 HP restored on touch to target other than self (uses one charge)

At Tier 2 (Levels 5-10)

Magic Weapon +2

Add up to 2d8 Radiant Damage to Attack

After successful attack from this weapon, creature must roll Con Save (DC = Ki Save) or become Vulnerable to Necrotic Damage

Fear Glow: If a creature takes more than 8 radiant damage from the sword, their body begins to glow, it sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Undead and Fiend creatures flee from the bright light radius area.

Healing Touch:– 2d8 HP restored on touch to target other than self (uses one charge)

At Tier 3 (Levels 11-16)

Magic Weapon +3

Add up to 4d8 Radiant Damage to Attack

Healing Touch: – 3d8 HP restored on touch to target other than self (uses one charge)
Creature becomes Vulnerable to Necrotic Damage

At Tier 4 (Levels 17+)

TBD

 

___________________________________
Radiant Reaction (Level 3)

Leely gains a special reaction when a melee attack against her fails by more than 5. (Example, attack role of 10 against Leelys AC of 17). Leely is able to expel one Radiant Touch Damage (1d8). If she releases the damage into the face of the opponent, they are blinded for 1d4+1 rounds .

 

___________________________________
Companion and Mount (Level 3)

Mielikki’s Magic Circlets allowed the young twins to bring magical companions into being.

Leely’s companion is a male Dire White Wolf (Alyan)

Her companion is are psychically linked to Leely. Whether they appear as representations of some sentience within the circlets, or simply as an extension of the bearer is unknown. They appear at times to have their own will but never actually conflict with the will of the circlet bearer.

Alyan is not a combat companions and cannot inflict physical (at least not at Level 3). He is not physically material, more like an illusion… that is… to everyone except Leely. Leely can feel him and interact physically with Alyan and can even ride upon his back as a mount. (Speed 60ft)

The companion can been seen when they wish to and can see their surroundings. Alyan does not speak language, but can communicate with the bearer of the White Circlet in silent emotional ways.

 

(Leely and Ileel will learn to actually scry through the eyes of their companions at Teir2)

 

 

___________________________________
___________________________________

FeatName (Level 6)

Feat Description

___________________________________
FeatName (Level 6)

Feat Description

 

___________________________________
___________________________________

FeatName (Level 11)

Feat Description

___________________________________
FeatName (Level 11)

Feat Description

 

___________________________________
___________________________________

FeatName (Level 17)

Feat Description

___________________________________
FeatName (Level 17)

Feat Description