Guard Vedette
AC 16
HP 33
SP 30
S 16 | D 14 | C 18 | I 12 | W 10 | Ch 12
Saving Throws Dex, Con
Longsword +7 1d8 +4
Crossbow +6 1d8 +4
Martial Guard Advantage – Once per turn, the Guard can deal an extra 2d6 Dmg to a creature it hits with a weapon attack if the creature is within 5 feet of another Guard
Warding Parry – When another creature damages you with a melee attack, you can use your reaction and expend one warding die (1d8) to reduce the damage by the number you roll on your warding die + your Dexterity modifier. Number of Warding Die equals character level
Hired guards from The Scarlet City Guard House
They are also husband and wife.
Level 3
Guard Varannt
AC 16
HP 33
SP 30
S 18 | D 14 | C 18 | I 12 | W 10 | Ch 12
Saving Throws Dex, Con
Longsword +7 1d8 +4
Crossbow +6 1d8 +4
Martial Guard Advantage – Once per turn, the Guard can deal an extra 2d6 Dmg to a creature it hits with a weapon attack if the creature is within 5 feet of another Guard
Warding Parry – When another creature damages you with a melee attack, you can use your reaction and expend one warding die (1d8) to reduce the damage by the number you roll on your warding die + your Dexterity modifier. Number of Warding Die equals character level
“Something this character has said.”
___________________________________
NPC: Tolvathir
Race |
Human Fighter |
Alignment |
NG |
AC | HP |
16 | 30 |
Speed | CL |
25 | 3 (+2) |
___________________________________
Ability Scores:
Str |
14 |
+2 |
Int |
12 |
+1 |
Dex |
18 |
+4 |
Wis |
10 |
+0 |
Con |
18 |
+4 |
Cha |
12 |
+1 |
___________________________________
Skills, Senses, Languages:
Saving Throws: |
Saving Throws |
Skill Proficiencies: |
Skill List |
Immunities: |
|
Resistances: |
|
Vulnerabilities: |
|
Senses: |
Darkvision 60ft, pPerception |
Languages: |
Languages |
___________________________________
Actions:
Weapon |
Attack |
Damage |
Type |
Extra |
Scimitar |
+6 |
1d6 +4 |
Slashing |
Melee |
Short Bow |
+6 |
1d6 +4 |
Piercing |
Ranged 80/120 |
Weapons |
|
|
|
|
___________________________________
Feats:
FeatThing. |
When the thing happens… roll. |
___________________________________
Magic:
MagicThing. |
When/How the magic thing happens. Include magical items. |
___________________________________
Combat Tactics:
This is how NPC prefers to engage in combat. This is not a restriction, just a suggestion with definition.
___________________________________
Roleplaying:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.
___________________________________
Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)
___________________________________
Background and Motivations:
The youngest of the Wwaldyr Siblings
Guards for Titans Fist Protection Company in Mosstone
___________________________________
Items Inventory:
The things in the pack and on the back
___________________________________
References:
Links out to sources about character class, race, etc.
______________________________________________________________
“Something this character has said.”
___________________________________
NPC: Ariola
Race |
Human Fighter |
Alignment |
LG |
AC | HP |
17 | 30 |
Speed | CR |
25 | +2 |
___________________________________
Ability Scores:
Str |
16 |
+3 |
Int |
10 |
+0 |
Dex |
18 |
+4 |
Wis |
10 |
+0 |
Con |
16 |
+3 |
Cha |
14 |
+2 |
___________________________________
Skills, Senses, Languages:
Saving Throws: |
Saving Throws |
Skill Proficiencies: |
Skill List |
Immunities: |
|
Resistances: |
|
Vulnerabilities: |
|
Senses: |
Darkvision 60ft, pPerception |
Languages: |
Languages |
___________________________________
Actions:
Weapon |
Attack |
Damage |
Type |
Extra |
Unarmed |
+4 |
1d4 +2 |
Bludgeoning |
Melee |
Sling |
+4 |
1d4 +2 |
Bludgeoning |
Ranged 30/120 |
Dagger |
+4 |
1d6 +2 |
Slashing |
Melee |
Shortsword |
+4 |
1d6 +2 |
Slashing |
Melee |
Short Bow |
+4 |
1d6 +2 |
Piercing |
Ranged 80/120 |
Weapons |
|
|
|
|
___________________________________
Feats:
FeatThing. |
When the thing happens… roll. |
___________________________________
Magic:
MagicThing. |
When/How the magic thing happens. Include magical items. |
___________________________________
Combat Tactics:
This is how NPC prefers to engage in combat. This is not a restriction, just a suggestion with definition.
___________________________________
Roleplaying:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.
___________________________________
Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)
___________________________________
Background and Motivations:
This is where NPC comes from and what motivates PC
___________________________________
Items Inventory:
The things in the pack and on the back
___________________________________
References:
Links out to sources about character class, race, etc.
______________________________________________________________
“What you is, that what you are.”
___________________________________
NPC Basics:
Race and Size |
Goblinoid Med (9ft) |
Alignment |
NG |
AC | HP |
17 | 40 |
Speed | CR |
25 | 3 |
___________________________________
Ability Scores:
Str |
18 |
+4 |
Int |
08 |
-1 |
Dex |
12 |
+1 |
Wis |
12 |
+1 |
Con |
16 |
+3 |
Cha |
12 |
+1 |
___________________________________
Skills, Senses, Languages:
Saving Throws: |
Str +6, Con +5 |
Skill Proficiencies: |
Stl +5, Sur +2 |
Immunities: |
|
Resistances: |
|
Vulnerabilities: |
|
Senses: |
Darkvision 60ft, pPerception 11 |
Languages: |
Goblin, Common |
___________________________________
Actions:
Weapon |
Attack |
Damage |
Type |
Extra |
Unarmed |
+6 |
1d4 +4 |
Bludgeoning |
Melee |
Maul of Terror +1 |
+6 |
2d6 +4 |
Bludgeoning |
Melee |
Dagger |
+6 |
1d4 +4 |
Slashing |
Melee |
Weapons |
|
|
|
|
___________________________________
Feats:
Long-Limbed. |
On any of your turn your can make melee attack, so whenever you make it and then you reach for it is 5 feet more than the normal. |
Surprise Attack |
If you make to become surprise a creature and also hit that creature with an attack on your first turn in a combat, the attack can be dealt an extra 2d6 damage for it. But for only once per a combat you can use this trait. |
Brute |
A melee weapon deals one extra die of its damage when the bugbear hits with it |
___________________________________
Magic:
Maul of Terror. |
This magic weapon has 3 charges (daily). While holding the weapon you can use it as an Action and expend 1 charge to release a wave of terror. Each creature in 30ft radius of you must roll DC 14 (8 +str +prof) Wis Save or be inflicted with Fear. |
___________________________________
Combat Tactics:
This is how NPC prefers to engage in combat. This is not a restriction, just a suggestion with definition.
___________________________________
Roleplaying:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.
___________________________________
Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)
___________________________________
Background and Motivations:
This is where NPC comes from and what motivates PC
___________________________________
Items Inventory:
The things in the pack and on the back
___________________________________
References:
Links out to sources about character class, race, etc.
Bugbear
Bugbear pc
Bugbear Monster
Bugbear guide
Bugbear is Barbarian class
Bugbear psychology
______________________________________________________________
[Placeholder]
“A civilized man needs a wild wine to remind him there is a time to sing.”
___________________________________
NPC Basics:
Race and Size |
Half Elf Meduim |
Alignment |
NG |
AC | HP |
22 | 90 |
Speed | CR |
55 | 9 |
___________________________________
Ability Scores:
Str |
14 |
+2 |
Int |
16 |
+3 |
Dex |
20 |
+5 |
Wis |
20 |
+5 |
Con |
12 |
+1 |
Cha |
14 |
+2 |
___________________________________
Skills, Senses, Languages:
Saving Throws: |
Str +7, Dex +12 |
Skill Proficiencies: |
|
Immunities: |
Poison |
Resistances: |
|
Vulnerabilities: |
|
Senses: |
Darkvision 60ft, pPerception 22 |
Languages: |
Languages |
___________________________________
Actions:
Weapon |
Attack |
Damage |
Type |
Extra |
Unarmed |
+4 |
1d4 +2 |
Bludgeoning |
Melee |
Sling |
+4 |
1d4 +2 |
Bludgeoning |
Ranged 30/120 |
Dagger |
+4 |
1d6 +2 |
Slashing |
Melee |
Shortsword |
+4 |
1d6 +2 |
Slashing |
Melee |
Short Bow |
+4 |
1d6 +2 |
Piercing |
Ranged 80/120 |
Weapons |
|
|
|
|
___________________________________
Feats:
FeatThing. |
When the thing happens… roll. |
___________________________________
Magic:
MagicThing. |
When/How the magic thing happens. Include magical items. |
___________________________________
Combat Tactics:
Teacher Solomvar is a 15th level monk. He could probably kill the average goblin with a teacup from 50 paces
___________________________________
Roleplaying:
Teacher Solomvar is wise but humorful. He is impossible to offend. His only expectations upon students is that they strive to meet the expectations they have of themselves.
___________________________________
Description:
Teacher Solomvar stands just over 5 feet tall, short for a half-elf. He is stout for his age, weighing approx 160 pounds. His long greying hair and wispy beard has taken on a metallic-silver shine which, as if magically, sparkles in dim lighting. His skin color is a pale bluish tint, as if descended from Moon Elves.
He wears simple robes and is rarely seen wearing Teacher Cord. He carries a 5 foot staff made of a deep red wood. Affixed to the top is a river stone, making him look like a wizard.
[Image]
___________________________________
Background and Motivations:
Teacher Solomvar has been teaching at Song Moon Temple since its founding just after the Spell Plague.
___________________________________
Items Inventory:
The things in the pack and on the back
___________________________________
References:
Links out to sources about character class, race, etc.
______________________________________________________________
The Song Moon Temple worships and praises the diety:
O’Su O’Si Lyth Aestar
(Elvish for Father Mother Child Together)
Commonly called ‘Tel Aestar – The Together
The being and the ways of Tel Aestar were originally taught by
Qynra Tylinra -The Moon Dragon
The Song Moon Temple has a special relationship with Qynra Tylinra, a Moon Dragon which resides in the Starspire Mountains. She hides and protects the temple in a secret mesa high atop the peninsula section of the Starspires. There is no way in or out of the mesa by foot and Qynra Tylinra has warded the temple from being seen by other dragons.
At the end of each month, when the full moon lights the sky, Qynra Tylinra will circle the mesa and sing. She expects all who hear her to sing with her. Some say she actually charms her listeners with song because no one ever fails to sing.
She sings songs of worship to ‘Tel Aestar – The Together. First Teacher Halanir explains that the Diety praised of Qynra Tylinra is of another realm. First Teacher is a Moon Elf From Arvandor. It was Qynra Tylinra who brought Halanir to Faerun after the spellplague and guided her in the development of Song Moon Temple.