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Player Character Basics: Rattle
 
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Ability Scores:
| Str | 
16 | 
+3 | 
Int | 
10 | 
+0 | 
| Dex | 
12 | 
+1 | 
Wis | 
12 | 
+1 | 
| Con | 
18 | 
+4 | 
Cha | 
12 | 
+1 | 
 
 
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Skills, Senses, Languages:
 
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Actions:
| Weapon | 
Attack | 
Damage | 
Type | 
Extra | 
| Unarmed | 
+4 | 
1d4 +2 | 
Bludgeoning | 
Melee | 
| Sling | 
+4 | 
1d4 +2 | 
Bludgeoning | 
Ranged  30/120 | 
| Dagger | 
+4 | 
1d6 +2 | 
Slashing | 
Melee | 
| Shortsword | 
+4 | 
1d6 +2 | 
Slashing | 
Melee | 
| Short Bow | 
+4 | 
1d6 +2 | 
Piercing | 
Ranged 80/120 | 
| Weapons | 
  | 
  | 
  | 
  | 
 
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Feats:
| Flurry of Blows. | 
1Ki. After Attack Action, make two unarmed strikes as a Bonus Action | 
| Patient Defense | 
1Ki. Take Dodge Action as a Bonus Action | 
| Step of the Wind | 
1Ki. Take Disengage or Dash Action as a Bonus Action | 
| Deflect Missiles | 
Reaction. Deflect or catch ammunition when hit by ranged attack. Reduce damage by 1d10 +7 (Current) 
1Ki. Return caught ammo with attack | 
| Metallon Fist | 
Absorb 1lb (Dagger) of iron or steel into skin. Add Strength Modifier (+1) to dmg roll | 
 
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Magic:
| Willow Flute. | 
1/Day Cast Tree Stride 
1/Day 4d4 HP to targets who can hear | 
 
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Items Inventory:
The things in the pack and on the back
 
| Item Name | 
Description and Quantity | 
		
		
			
			
			
			“Drifting off now and then isn’t so bad. Helps me jump past all the boring bits.”
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PC: Rattle
Brognom (aka Rattle) is a male Barbarian Dwarf – known among his allies as a peerless Chainsmith.
 
Level 03
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Description:
Rattle stands just over 5 feet tall. His long hair and longer beard is the precise color of dirt in Dambrath – or so he says. He earned the nickname ‘Rattle’ by the long thick chain that is always wrapped around his neck – unless he is actively wrapping it around the neck of some goblin or ghoulie.
[ImageLink]
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Combat Tactics:
Rattle prefers to be the lead into any battle, and looks forward to any fight against evil. In another life, he could have been a Paladin had he been a noble rather than a blacksmith.
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Roleplaying:
Character can be roleplayed this way
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Objective(s): 
Character ultimately is seeking this thing or this accomplishment
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Motivations and Temptations: 
Character is motivated by this but tempted by that
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Relationships: 
Character has these relationships, or desires these relationships
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Characteristics:  
Traits:
Ideals:
Bonds:
Flaws:
 
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Background: 
Character backstory and such
 
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References:
Links out to sources about character class, race, etc.
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Subclass Path of the Chainsmith
A notable Chainsmith is Angrath, a minotaur pirate who was trapped on Ixalan. Unable to return home to see his family, he channeled his rage and blacksmithing prowess to fight to find a way home – by whatever means necessary.
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Strike While The Iron is Hot (Tier 1)
Your blacksmithing expertise grants you an insight into the weak points of your foe’s armor, and a knack for knowing how to exploit them.
Whenever you successfully attack a creature that is wearing nonnatural and nonmagical armor, the damage  reduces that creature’s armor class by 1.
 
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Molten Strike (Tier 1)
You gain a magical ability to super-heat your chain weapon while raging. Strikes count as magical and deal an additional 1d4 Fire Dmg.
 
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Chain Rule (Tier 1)
You gain basic telekinetic control of your chain weapon, allowing to do more in combat than simply dealing damage. While raging, you may make a special chain wrap attack as an action. Make an attack roll with a chain you are wielding. If this attack hits, you may choose one of the chain attack affects. You may use this ability a number times daily equal to your proficiency bonus.
Disarm: Make an opposed Strength check with the target. On a success, the target drops one weapon it is holding. The dropped weapon is pulled 2d6 feet away from target.
Grapple: Make an opposed Strength check with the target. On a success, the target is grappled, but may still move towards you.
Throttle: If the target is within 5 feet of you, you may make an opposed Strength check with the target, at disadvantage. On a success, the target is grappled, and is suffocating for the duration of the grapple. The grapple ends if the target breaks free or if you make an attack action.
Trip: Make an opposed Strength check with the target. On a success, the target falls prone, and is dragged 5 feet towards you.
 
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FeatName (Tier 2)
Feat Description
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FeatName (Tier 2)
Feat Description
 
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FeatName (Tier 3)
Feat Description
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FeatName (Tier 3)
Feat Description
 
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