“All stories matter much to an enchanted forest, and the life therein spend their days and nights telling them.”
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NPC: [Guide Cahtris Wildpath]
Guide Cahtris Wildpath is a Half-elf Monk from the eastern Yuirwood forest.
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Description:
This is how NPC appears to others
[ImageLink]
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Roleplaying:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.
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Objective and Motivations:
This is what NPC wants and what motivates them to get it
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Background:
This is where NPC comes from
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Combat Tactics:
This is how NPC prefers to engage in combat, if they do at all.
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Items Inventory:
The things in the pack and on the back
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References:
Links out to sources about character class, race, etc.
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NPC Basics:
Race and Size |
|
Alignment |
NG |
AC | HP |
13 | 30 |
Speed | CR |
25 | 3 |
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Ability Scores:
Str |
12 |
+1 |
Int |
12 |
+1 |
Dex |
12 |
+1 |
Wis |
12 |
+1 |
Con |
12 |
+1 |
Cha |
12 |
+1 |
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Skills, Senses, Languages:
Saving Throws: |
Saving Throws |
Skill Proficiencies: |
Skill List |
Immunities: |
|
Resistances: |
|
Vulnerabilities: |
|
Senses: |
Darkvision 60ft, pPerception |
Languages: |
Languages |
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Actions:
Weapon |
Attack |
Damage |
Type |
Extra |
Unarmed |
+4 |
1d4 +2 |
Bludgeoning |
Melee |
Sling |
+4 |
1d4 +2 |
Bludgeoning |
Ranged 30/120 |
Dagger |
+4 |
1d6 +2 |
Slashing |
Melee |
Shortsword |
+4 |
1d6 +2 |
Slashing |
Melee |
Short Bow |
+4 |
1d6 +2 |
Piercing |
Ranged 80/120 |
Weapons |
|
|
|
|
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Feats:
FeatThing. |
When the thing happens… roll. |
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Magic:
MagicThing. |
When/How the magic thing happens. Include magical items. |
“Many stand year after year one step away from losing their mind. Such is life.”
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NPC: [Guide Greenhill]
Guide Greenhill is an aging male Genasi and Master Scribe who spent much of his life as a Keeper of Knowledge in the Quill Ward in Calimport.
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Description:
Guide Greenhill is easily mistaken for a moon elf from a distance. He has light grayish-blue skin and white hair and the pointed ears of an elf. Its not until you are close enough to look into his eyes that you realize Greenhill is something else, something more. There are slight patterns in his skin that flow around like currents. Usually the movements are soft and slow, but when Greenhill is angry or agitated, the patterns rage around his body like a storm.
[ImageLink]
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Roleplaying:
Greenhill is reserved and quiet having spent much of his life in a vast library. He will never waste words, and he will rarely reveal his internal state unless anger takes hold of him.
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Objective and Motivations:
Greenhill has a simple objective – to be useful. He poured so much of himself into the private library called “Bards Wisdom” in the Quill Ward. Over ten years ago, the private membership of the library declined drastically and new members were not accepted. His life work is now doing nothing but collecting dust. He could not bear the meaningless toil any longer and left to find a place for himself in a bard college – somewhere he could do meaningful work again.
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Background:
This is where NPC comes from
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Combat Tactics:
This is how NPC prefers to engage in combat, if they do at all.
___________________________________
Items Inventory:
The things in the pack and on the back
___________________________________
References:
Links out to sources about character class, race, etc.
___________________________________
___________________________________
___________________________________
NPC Basics:
___________________________________
Ability Scores:
Str |
12 |
+1 |
Int |
20 |
+5 |
Dex |
12 |
+1 |
Wis |
18 |
+4 |
Con |
12 |
+1 |
Cha |
16 |
+3 |
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Skills, Senses, Languages:
Saving Throws: |
Saving Throws |
Skill Proficiencies: |
Skill List |
Immunities: |
|
Resistances: |
|
Vulnerabilities: |
|
Senses: |
Darkvision 60ft, pPerception |
Languages: |
Languages |
___________________________________
Actions:
Weapon |
Attack |
Damage |
Type |
Extra |
Unarmed |
+4 |
1d4 +2 |
Bludgeoning |
Melee |
Sling |
+4 |
1d4 +2 |
Bludgeoning |
Ranged 30/120 |
Dagger |
+4 |
1d6 +2 |
Slashing |
Melee |
Shortsword |
+4 |
1d6 +2 |
Slashing |
Melee |
Short Bow |
+4 |
1d6 +2 |
Piercing |
Ranged 80/120 |
Weapons |
|
|
|
|
___________________________________
Feats:
FeatThing. |
When the thing happens… roll. |
___________________________________
Magic:
MagicThing. |
When/How the magic thing happens. Include magical items. |
“The purpose of life is not to be wealthy or happy or powerful. It is to be useful, to be honorable, to be compassionate, to make some mark that you have lived and lived well.”
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NPC: Aide Camarie
Aide Camarie is human assistant to Elder Arrodonn at the Treyvigg Winery. She is middle-aged.
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Description:
Aide Camarie has long brunette hair that she keeps tied in a single tail. She wears the red and white robes of an aide.
[ImageLink]
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Roleplaying:
Aide Camarie is a caretaker, and she is perceptive to the needs of others. She is very concerned about everyones well-being and comfort.
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Objective and Motivations:
This is what NPC wants and what motivates PC
___________________________________
Background:
This is where NPC comes from
___________________________________
Combat Tactics:
This is how NPC prefers to engage in combat, if they do at all.
___________________________________
Items Inventory:
The things in the pack and on the back
___________________________________
References:
Links out to sources about character class, race, etc.
___________________________________
___________________________________
___________________________________
NPC Basics:
Race and Size |
|
Alignment |
NG |
AC | HP |
13 | 30 |
Speed | CR |
25 | 3 |
___________________________________
Ability Scores:
Str |
12 |
+1 |
Int |
12 |
+1 |
Dex |
12 |
+1 |
Wis |
12 |
+1 |
Con |
12 |
+1 |
Cha |
12 |
+1 |
___________________________________
Skills, Senses, Languages:
Saving Throws: |
Saving Throws |
Skill Proficiencies: |
Skill List |
Immunities: |
|
Resistances: |
|
Vulnerabilities: |
|
Senses: |
Darkvision 60ft, pPerception |
Languages: |
Languages |
[Placeholder]