The Path of the Frostborn
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The Path of the Frostborn
These Barbarians know few things, but what they do know is the rage and anger that winter brings. These warriors know how to take the fury of winter and transform it into a potent reservoir of power. While many of them come from the northern parts of the world, these barbarians come from anywhere where the winters are bitter and devastating, and because of this they often act as guides and helpers to those navigating the frigid north.
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Fury of Frost (Level 3)
When you enter rage, you tap into the unbridled fury of winter and explode outward in freezing energy. While you are raging you are resistant to cold damage and all attacks done with melee attack do an extra 1d6 of cold damage.
This cold damage Increases at higher levels in this class, with 2d6 at level 6, 3d6 at level 10, and 4d6 at level 14.
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Frostvine Protector (Level 3)
As a bonus action, you create a protective layer of thin and wispy ice vines that shroud your body for the duration of 1 minute. Gain +1 AC and temporary hit points equal to your Constitution Modifier * Proficiency Bonus.
This ability can be used a number of times daily equal to your Proficiency Bonus (twice at level 3)
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Heart Of The Blizzard (Level 6)
You are able to focus the cold and shredding winds of a blizzard into your strikes. When you make a melee weapon attack, you can infuse it with the power of a blizzard, if the attack hits when you use this ability, the target must make a strength saving throw equal to your 8 + your proficiency modifier + your constitution modifier. On a fail, the creature is thrown backward 15 feet in a gust of freezing wind and they are knocked prone.
This ability can be used a number of times daily equal to your Proficiency Bonus
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Frostvine Aggressor (Level 10)
Upon any successful Melee attack, you can choose to inflict Frostvine Aggressor upon the target. Target must make a Constitution saving throw (Ki save DC). On fail, vines of ice spread around their body, restraining their movement and inflicting 2d8 Cold Damage. At the end of the targets each turn they can attempt another save. On fail, another 2d8 Cold Damage is inflicted. The effect ends after 3 rounds.
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Frostbite Barrage (Level 14)
You are able to empower yourself with the fury and anger of winter and send a barrage of attacks at your opponents. As an action you roll 1d4, you attack extra times equal to the roll. If all the rolls hit, the target must make a constitution saving throw equal to 8 + your proficiency modifier + your strength modifier, if they fail they take 5d6 cold damage and their movement speed is halved until the end of your next turn.
You can use this ability once per long rest.