Valea Level 03
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Player Character Basics: Valea
Race and Background | Tabaxi (Khajitt) | Monastic |
Class Subclass |
Monk (03) Way of Flowing Force |
Alignment | Deity | NG | Tel’Aestar |
AC | HP | 17 (18) | 27 |
Speed | Init | Prof | 40 | +4 | +2 |
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Ability Scores:
Str | 14 | +2 | Int | 10 | +0 |
Dex | 18 | +4 | Wis | 16 | +3 |
Con | 12 | +1 | Cha | 16 | +3 |
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Skills, Senses, Languages:
Saving Throws: | Str +4, Dex +6 |
Skill Proficiencies: | Ath +4, Acr +6, Stl +6, Perc +7, Int +5, Pers +5 |
Immunities | Force Damage (Norli’s Wrap) |
Tools and Kits | Cooks Utensils |
Senses: | Darkvision 60ft |
Languages: | Common, Tabaxi, Elvish |
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Actions:
Weapon | Attack | Damage | Type | Extra |
Basto Stick +1 | +7 | 1d8 +5 | Bludgeoning | Melee |
Unarmed | +6 | 1d4 +4 | Bludgeoning | Melee |
Dagger | +6 | 1d4 +4 | Slashing | Melee |
Short Bow | +6 | 1d6 +4 | Piercing | Ranged 80/120 |
Weapons |
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Feats:
Flurry of Blows. | 1Ki. After Attack Action, make two unarmed strikes as a Bonus Action |
Patient Defense | 1Ki. Take Dodge Action as a Bonus Action |
Step of the Wind | 1Ki. Take Disengage or Dash Action as a Bonus Action |
Deflect Missiles | Reaction. Deflect or catch ammunition when hit by ranged attack. Reduce damage by 1d10 +7 (Current) 1Ki. Return caught ammo with attack |
Flowing Flurry | The Monk gains the ability to extend their Flurry of Blows. Plus… Martial Weapons can now be used in addition to unarmed attacks with the Flurry of Blows feat. If the feat is used and both attacks are successful, a third attack flows from the first two – automatically succeeding (just roll for damage). |
Forceful Stick Fighting | AC +1 while holding Basto Stick with both hands |
Keen Defender | When taking the Dodge (or Patient Defense) and you are attacked within melee range, an attack of opportunity is possible. If the attack succeeds, the damage is halved. If the attack fails by 5 or more, you gain an attack of opportunity with your Reaction. |
Heavens Orbit | This feat enhances your ki generation. If you spent at least 30 minutes in flow form practice during the early hours, you gain additional ki points equal to proficiency bonus. |
Fierce Mobility | Focusing ki to bolster your speed gives you additional benefits to your movement. On your turn as a Bonus action, you may spend one ki point to activate and start concentrating on Fierce Mobility.
Your speed increases by 10 feet while Fierce Mobility is active. Dash becomes a Bonus Action while Fierce Mobility is active. While dashing, difficult terrain doesn’t cost you extra movement on that turn. You can easily move through a dangerous melee. You do not provoke attacks of opportunity while Fierce Mobility is active. For every ten feet of your movement speed you use on your turn, you may add a d4 to the damage of your next successful strike. Fierce Mobility is active until you take any damage (up to a minute) |
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Magic:
Furious Force | The Basto Stick provides its attuned monk with the ability to cast Furious Force. Casting it as a Bonus Action causes the staff to gleam with deep green arcane light. The next successful attack within one minute of casting this spell deals 2DMA (Martial Arts Die) force damage to the target. Additionally the target must make a Strength saving throw (Ki save DC = 8 + prof +wis) or be pushed 10 feet away from you. |
Freedom of Movement (Norli’s Wraps) |
The woven material is enchanted. The top Wrap strip grants you immunity to Force damage while you are wearing it (no attunement) and the bottom strip grants you a limited version of Freedom of Movement – while wearing this cloth, you have advantage on any saving throws to avoid or escape any sort of grappling, speed reduction, restraint or paralysis. Difficult terrain will not decrease your speed. |
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Items Inventory:
The things in the pack and on the back
Item Name | Description and Quantity |
Gold | 150gp |
Gems | 1 blackpearl (500gp) 3 rosequartz (100gp ea) |
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