Way of the Arcanax

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Way of the Arcanax

The Arcanax – an elusive and mysterious stoat like creature with immense butterfly-like wings. (homebrew mod from the Werynax from Tome of Beasts) Mo Ka Bu encountered one of these large magical monstrocities while wandering the Endless Wastes. Rather than killing him, the Arcanax inexplicably healed him and then, like an elephant sized puppy dog, followed him whereever he wandered. Mo Ka Bu and the Arcanax became magically attuned to one another. A year later, it became clear that the Arcanax was reaching the end of its life, but it embued Mo Ka Bu with knowledge that would allow it to live on in an enchanted item. After it died, Mo Ka Bu followed the plans given to him telepathically and he fashioned a small round shield from the leather of its hide, layered the surface of the shield with the vibrant material of its wings, and then embedded the tip of one of the creatures tusks into the center of the shield. The Arcanax magically grafted its own sentience into the shield. The attunment bond between Mo Ka Bu and the Arcanax is now permanent. Its magical abilities have become Mo Ka Bu’s abilities.

 

 

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Targ of the Arcanax (Tier 1)

The Targ is a small round leather shield. It is more a weapon than a typical fighters shield. It provide its user with +1 AC. It is considered a Monk Weapon and the Martial Arts dice applies to attacks made with it. The Targ is essentially a Force weapon which can do multiple types of damage. When used in a Bashing attack, it does Bludgeoning damage. It can also be used as a circular sword inflicting Slashing damage.

 

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Fist of the Arcanax (Tier 1)

The magical power of the Arcanax flows through you. Your unarmed strikes are enhanced with additional Force damage (equal to 1 Martials Arts Die) and count as magical with +1 bonus to attack and damage.

On a Critical Attack roll, Arcane Bombardment is triggered. Your strike unleashes an explosion of multicolored arcane energy. Each creature within 15 feet of the strike must make a Dex Saving throw (Ki Save DC). (Allies have advantage on the save). On failure, every creature takes 3d6 Force Damage and is stunned until the end of your next turn. At Tier 2 this increases to 6d6 Force Damage. On Save, damage is halved with no Stun affect.

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Bite of the Arcanax (Tier 1)

Spend 1 Ki and use a Bonus Action to charge the Targ with the Bite of the Arcanax. The next time (within 1 min) there is a melee attack against you, the spirit of the Arcanax bites for 2d8 Force Damage. (Reaction Attack)

This increases by 1d8 with each Tier Advancement

 

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Life of the Arcanax (Tier 1)

At the start of each day, the Arcanax fills you with Natures Healing. You gain Temporary HP with each dawn equal to Hit Die * Proficiency Level – for example – Hit Die is 1d8 and proficiency bonus is 2 so roll 2d8 for Temp HP.

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FeatName (Tier 2)

Feat Description – include spell slot absorb – this adds ki points to user

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Battlefield Combatants  (Tier 2)

1ki. The Shield of the Arcanax floats up and emits a field which encompasses the monk and one enemy target within 15 ft. The two are transported in their minds to a battlefield somewhere among the many planes. (mimc the courtyard scene in Hero + the various battelfields in fighter games like Street Fighter. Write up a dozen or so short descriptions into a table and roll against them to describe the setting) The two combatants battle it out, while never actualy making any contact in the real world. Both combatants roll their primary attack roll – the highest result wins. Repeat until one of the combatants wins 5 times – at which point the imagined battlefield fades away. The loser of the takes 2d8 Psychic Dmg and the winner gains advantage on every attack roll against them.

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