Zombie Orc
“So you think an Orc be scary… come meet one that cannot die.”
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NPC Basics: Zombie Orc
| Race and Size | Undead – Medium | 
| Alignment | NE | 
| AC | HP | 11 | 30 | 
| Speed | CR | 30 | 2 | 
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Ability Scores:
| Str | 16 | +3 | Int | 06 | -2 | 
| Dex | 12 | +1 | Wis | 08 | -1 | 
| Con | 16 | +3 | Cha | 08 | -1 | 
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Skills, Senses, Languages:
| Skill Proficiencies: | Intimidation +2 | 
| Immunities: | Poison | 
| Resistances: | |
| Vulnerabilities: | Radiant | 
| Senses: | Darkvision 60ft, pPerception 9 | 
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Actions:
| Weapon | Attack | Damage | Type | Extra | 
| Unarmed | +5 | 1d4 +3 | Bludgeoning | Melee | 
| Greataxe | +5 | 1d12 +3 | Slashing | Melee | 
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Feats:
| Multiattack. | The Zombie Orc makes two attacks, one with weapon and one unarmed | 
| Undead Fortitude | If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. | 
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Magic:
| MagicThing. | When/How the magic thing happens. Include magical items. | 
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Combat Tactics:
This is how NPC prefers to engage in combat. This is not a restriction, just a suggestion with definition.
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Roleplaying:
The NPC speaks and behaves this way. How to best bring NPC to life when playing them.
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Description:
This is how NPC appears to others – read-aloud text. (include picture – or link to picture – here)
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Background and Motivations: 
This is where NPC comes from and what motivates PC
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Items Inventory:
The things in the pack and on the back
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References:
Links out to sources about character class, race, etc.
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